Mafia! Mafia! Mafia! Character Role Discussions

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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Dunno. Imo travel should work.
Since you can have "Kleene travels to japan" or "Kleene travels out of Japan". There are 2 variations.

While betrayal doesn't have a concrete target. The town or the BO is a lot of people. And deduction is the same, since it has "the criminal", but you don't know who it is. It's one of all the players in the game.

@yamamura: I made suggestions long time ago. Need to find it again first :V
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Dus wrote: Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
I like that >:D
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

>:D
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Dus wrote: Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
Uhh... I would rather not.
I remember the criticism about the idea having a town traitor that works for the BO. This suggestion is similar...
And of course it could lead to unfortunate combinations. "Genta wants to kill Mitsuhiko" or "Nakamori wants to kill Jirokichi (or the other way around)" or other things that happen naturally...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Schillok wrote:
Dus wrote: Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
Uhh... I would rather not.
I remember the criticism about the idea having a town traitor that works for the BO. This suggestion is similar...
And of course it could lead to unfortunate combinations. "Genta wants to kill Mitsuhiko" or "Nakamori wants to kill Jirokichi (or the other way around)" or other things that happen naturally...
Yes, that would be a problem. Even more so with the BO. But you cannot call them a traitor, since they're not working for the other side but have their own agenda.
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PT
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Dus wrote: Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
Gonna go along with the >:D. ;D
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Dus wrote:
Schillok wrote:
Dus wrote: Crazy idea: What if we don't make these two new roles but give their objective to a random role? Then we could have a Conan whose sole goal is to kill Ran. >:D
Uhh... I would rather not.
I remember the criticism about the idea having a town traitor that works for the BO. This suggestion is similar...
And of course it could lead to unfortunate combinations. "Genta wants to kill Mitsuhiko" or "Nakamori wants to kill Jirokichi (or the other way around)" or other things that happen naturally...
Yes, that would be a problem. Even more so with the BO. But you cannot call them a traitor, since they're not working for the other side but have their own agenda.
Didn't think of the BO, but yes: Them as well. Vodka killing Anokata? Korn killing Chianti? Though, it might be possible to restrict the killer and the target only on townies...
No, I was not talking about calling them "traitor", it was about the criticism voiced at that point: There is no way to find it out. Town-BO lovers are bad enough. Having another role to worry about might be a bit overkill.


Though - overkill can be fun, sometimes. The idea itself is crazy and dangerous (and can lead to even worse combinations than lovers already do like "Kir killing Eisuke", "Kobayashi killing Haibara", "Kogoro killing Megure, etc.") - but maybe it would work?
Or maybe it makes the game miserable for a lot of players instead...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

I think it would be fun to try it out for a round anyway. Doesn't have to be this round, obviously. But we gave the POs a shot, might as well give this a chance too. :P

Yeah, it'll probably end up having horrible results, but only one way to find out!
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I also thought you could make the bomber more "general". Since in the current version, he wants to kill all police officers.

He could also want to kill all detectives instead. Or all protectors/healers. Or all females or all children (tho the last one is a bit... :x)
Or all FBI. Or all civil ones etc.
This can be chosen then according to how many of these types are in the game. So if there are like 6 police officers in the game, but jut 4 detectives, he has to kill all detectives instead.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Okuda, Vengeful Killer
Night action: Steal          
Night Action: Murder                    
Interrogation: Not BO            
Scent: No            
Disguise: No            
Items: Glasses, Schoolbook            
Observe: Teenager            

Matsumiya, Bomber
Night Action: Observe
Night Action: Bombing
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Headgear ,Car-Keys
Observe: Adult

Spoiler: Abilities
Murder
- Role with that action: Okuda
- Night/Day action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (APTX, by BO) they get a new target.
- His target (the role that he wishes to kill) can be BO or not BO.
- He can kill once within two phases. He can kill at night or during the day. (He cannot kill Night 1 and Day 1.)(He can kill Night 1 and Day 2 or Day 1 and Night 2.)
- Okuda wins when he killed his target. He will lose if the game ended without doing so.
- Okuda can also win, if he lynches his target, and his target dies. If his target dies, and Okuda did not lynch him, then he will receive a new target (chosen at random).

Bombing
- Role with that action: Matsumiya
- Night/Day action, can't be covered
- He can kill once within two phases. He can kill at night or during the day. (He cannot kill Night 1 and Day 1.)(He can kill Night 1 and Day 2 or Day 1 and Night 2.)
- He will choose a player that he wishes to bomb.
- The bomber wins when all the police are dead, and he is still alive or arrested.
I hope everyone's okay with it. Schillok, I made them night/day actions because both have night actions to find targets. So it would be nice if they could kill during the day, after they find info at night. :P They have a hard enough time trying to fulfill their goal.

And this dude:


Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult



About the bomber, we can change him to kill a certain group decided by the GM. Police, Detectives, FBI, depending on the amount in game. But then the bomber shouldn't get a name. :P

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

*looks up Matsumiya*

Seriously? From an anime original, one-episode-long case? Ohh well...
Guess it will work for now, until someone finds something better.

"The Bomber" would be enough in my opinion. Though, we can leave that for the suggested change when he wants to kill another group beside police instead.

Otherwise, I would suggest against allowing them to kill during the day. The night is much better (and more in line with the BO killing). Beside: All the defensive roles (tricksters, healers, protectors) also act during the night and it would be fair to allow them to prevent killings from the BO and the killer. If the killing happened during the day they become even worse than they already are.

Additionally: I think they should not kill during night 1. Getting killed night 1 is horrible, trust me. Please give the other players a chance to do something during night 1 and day 1, a night 1 death means you didn't have any influence on the game at all. (Having the BO kill night 1 is okay... but having more than one player die night 1 doubles the number of unhappy townies already.)
Also, this leaves them night 1 to gather some information which they can use during night 2 when they finally get to kill for the first time.


Otherwise... yeah, I think it could work this way. I think we could try.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Tome should be given handcuffs imo, as he has the arrest ability anyway. Not like he's just overpowering the criminals and beating em to a pulp. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote: Tome should be given handcuffs imo, as he has the arrest ability anyway. Not like he's just overpowering the criminals and beating em to a pulp. :P
Uhh... didn't we decide not to add handcuffs to the game?
I mean, they don't add much value to the game and mainly give the police just another item that makes it even harder to find out their exact role by stealing. Which is already hard enough at this point.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote:
Akonyl wrote: Tome should be given handcuffs imo, as he has the arrest ability anyway. Not like he's just overpowering the criminals and beating em to a pulp. :P
Uhh... didn't we decide not to add handcuffs to the game?
I mean, they don't add much value to the game and mainly give the police just another item that makes it even harder to find out their exact role by stealing. Which is already hard enough at this point.
you know, I have no clue why but for some reason I was thinking that handcuffs were already in the game. But, it seems like they've never been, and I'm just completely crazy. :V

so nevermind then.
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