Eve wrote:
@ People who complained about Lovers being too powerful V:
They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright

, it's not like they can protect EVERY phase
That's easy to say for someone who had all the knowledge.
Yes, they can't protect every phase. But considering the amount of resources necessary to bring down lovers they ARE too powerful.
The BO would have to know which phase they are vulnerable though. Or who is vulnerable. Yes, under the right conditions they can be dealt easily with. If the BO knows who the lovers are and has Vodka, they can kill them. The problem is: Having Vodka at that point and knowing who the lovers are (both of them).
But if we hadn't had Akemi to steal from Akonyl to allow us poisoning him during the day we would have had 0 chance. Does it matter if they can't protect every phase if they can't be attacked during the day anyway? Their "weakness" is no weakness then.
There is no way telling if the next BO will also have the resources necessary to overcome the lovey-dovey. Not to forget the extra information we had which helped us deducing who the lovers are in the first place.
@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime!

maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injured

for ANY PAIR though
Well, this is much closer to what I think should be done as well. It would not helped us last game. But it might help in future games...
Obviously, I don't think it should become a crime either.
And even if it was: Arresting the unknow other lover and then lynching the exposed one later again doesn't sound very feasible.
@ People who complained about number of BO Vs. town
The Normal distribution of about 1/3 is alright, but all depends on BO and their decisions too, Don't look at loses as "b/c this rule that I lost

"
No, 7 BO (21/3 = 7) this game would have been too many for sure. 5 was closer to the right number than 7 would have been. 6 might have been best. More games should help to find out more about that.
PhoenixTears wrote:
It just took us a little manipulation to get rid of KainxEdo in Round 16. I don't think Lovey-Dovey is too powerful, you just have to know what you're doing.

Especially since most of the time, it's not gonna be a lover pair with a protector. That's what made Commi and Akonyl so difficult to get rid of, not the ability itself.
So the next time there is another lover pair like this we should just let exactly the same situation occur again?
And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...
Kleene Onigiri wrote:
This usually depends on the GM.
Well. But it was something that was (IMO) a mistake and should be avoided in the future.
Now now schillok. First you say as a town, that there were too many BOs. Now as a BO, you say there were not enough?
I think the number was good, just that the hints made it unbalanced.
No, I said that 5 was better than if it had been 7. Which was the number of BO if we had used the same ratio as during the game before that one.
I didn't get any hint at all, just got confusing statements from the GM.
Well, I don't know how many hints were really given, but from what reached us at the BO, it was a lot. This also includes public information released by the GM like that it was a woman who killed during day 2 and that Pisco helped erasing the body. And when it was my turn during night 3 it was also hinted it was Gin who did the killing.
So, there were a lot of hints out there. Too many.
This was usually the abduct ability. So, yeah. No one liked abduct when you can abduct every even number of the night. But you like to have 3 roles given at the beginning. Sometimes I just don't get you guys.
I didn't expect it to work that well either. But somehow the information felt useful without being unfair.
Though, this is the view from the BO side. And there is no way telling if it might not lead to problems in future games...
I don't see why it needs to be told that Kogoro is sober/Ran got injured. Just Kogoro will know it because he'll get a note of getting sober. The phase change will say that no one died, without explaining why.
It was done in order to make Ran, who is pretty useless, more useful.
Well, I guess it could work that way. Kogoro is rather weak when starting drunk.
I was more worried about the consequences if it was announced publicly.
But making the snipers injuring the police 100% and injuring people when lynched makes them too strong.
The other suggestion was to just injure house search using police officers. If arrested normally, it's not working (and normal arrest is less likely than house search. House search also just works if the player made a crime).
I don't have anything against the current rule. [/rule]
Well, I guess this point might also be true. Both could work I guess. It depends if you want the snipers to be a little bit stronger and the police a bit weaker or the other way around.
Lovers-Lovey-Dovey
First people complain about lovers being too vulnerable. Now this.
I agree they were too vulnerable. So the suggestion was good. I just did not consider it could be this strong...
I don't think it's too strong. Sonoko can allie someone great, like Haibara. Just because it was Ran x Jodie doesn't mean it's too powerful. It can always be tricked.
More problematic could be BO/BO lovers. But that can be solved, in case there will be a town role with frighten. Or making BO/BO lovey-dovey a crime, meaning you can arrest them for protecting each other.
Yes, there are tools that work to get the lovers killed. But you would have needed Vodka (or the corresponding disguise) and know who the two lovers are for it to work.
And we are just pointing out what could be problematic. Because at the moment there is no town role with frighten. And the BO might not have Tequila right from the start (And it would require it to know the other lover as well again.)
The problem isn't to kill the lovers. The problem is to get all the information necessary to kill the lovers and THEN be still able to kill them. And not lose the game right afterwards because you wasted too many resources/time on them.
BTW, Sonoko can't befriend children. So no Sonoko + Haibara. Or was that changed?