Mafia! Mafia! Mafia! Character Role Discussions

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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Eve wrote:
Kleene Onigiri wrote:
Eve wrote: @ People who complained about Lovers being too powerful V:

They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright :-\, it's not like they can protect EVERY phase ::)

@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime! :P
maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injured :| for ANY PAIR though ::)
Well, just for BO/BO lover pair. Because they are in the organization. The way they protected each other (especially since they would protect themselves against innocent townies) can be considered a crime, since they can use a harder method to protect each other :x (like drugging the townies so they don't get "caught")

But since no one listens anyway I'll stop being annoying now :P
::)
Maybe we should just go with Bo/Town ONLY ability :-\ like Akonly said :P

XD You're not annoying Kleene LOL, nothing's wrong with making sure the game is fair :P
But a BO/BO lover pair is a GREAT disadvantage without any lovey-dovey. They will know the roles of each other... WOW, liek they didn't knew before XD It's not so bad for Town/town, since they found an ally then. Just BO/BO is not giving any advantage, just a disadvantage.

Well, I think the "penalty" solution would be good? Like, once they successfully protect (for whatever lover pair), they can't use it for the next 2 phases.
So, if they can't lynch them on day 2, they can do it on day 3 for sure (in case the Town will have the majority)
(injuring them would be meh I think, since then the BO would have a useless BO member, but better than dead I guess)

Also, I didn't plan to get the identity of the attacker revealed :P Like xpon still did in the end afaik.


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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Eve wrote: @ People who complained about Lovers being too powerful V:

They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright :-\, it's not like they can protect EVERY phase ::)
That's easy to say for someone who had all the knowledge.
Yes, they can't protect every phase. But considering the amount of resources necessary to bring down lovers they ARE too powerful.
The BO would have to know which phase they are vulnerable though. Or who is vulnerable. Yes, under the right conditions they can be dealt easily with. If the BO knows who the lovers are and has Vodka, they can kill them. The problem is: Having Vodka at that point and knowing who the lovers are (both of them).
But if we hadn't had Akemi to steal from Akonyl to allow us poisoning him during the day we would have had 0 chance. Does it matter if they can't protect every phase if they can't be attacked during the day anyway? Their "weakness" is no weakness then.
There is no way telling if the next BO will also have the resources necessary to overcome the lovey-dovey. Not to forget the extra information we had which helped us deducing who the lovers are in the first place.
@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime! :P
maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injured :| for ANY PAIR though ::)
Well, this is much closer to what I think should be done as well. It would not helped us last game. But it might help in future games...
Obviously, I don't think it should become a crime either.
And even if it was: Arresting the unknow other lover and then lynching the exposed one later again doesn't sound very feasible.

@ People who complained about number of BO Vs. town

The Normal distribution of about 1/3 is alright, but all depends on BO and their decisions too, Don't look at loses as "b/c this rule that I lost :P"
No, 7 BO (21/3 = 7) this game would have been too many for sure. 5 was closer to the right number than 7 would have been. 6 might have been best. More games should help to find out more about that.


PhoenixTears wrote: It just took us a little manipulation to get rid of KainxEdo in Round 16. I don't think Lovey-Dovey is too powerful, you just have to know what you're doing. :-\ Especially since most of the time, it's not gonna be a lover pair with a protector. That's what made Commi and Akonyl so difficult to get rid of, not the ability itself.
So the next time there is another lover pair like this we should just let exactly the same situation occur again?

And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...


Kleene Onigiri wrote: This usually depends on the GM.
Well. But it was something that was (IMO) a mistake and should be avoided in the future.



Now now schillok. First you say as a town, that there were too many BOs. Now as a BO, you say there were not enough?
I think the number was good, just that the hints made it unbalanced.
No, I said that 5 was better than if it had been 7. Which was the number of BO if we had used the same ratio as during the game before that one.
I didn't get any hint at all, just got confusing statements from the GM.
Well, I don't know how many hints were really given, but from what reached us at the BO, it was a lot. This also includes public information released by the GM like that it was a woman who killed during day 2 and that Pisco helped erasing the body. And when it was my turn during night 3 it was also hinted it was Gin who did the killing.
So, there were a lot of hints out there. Too many.


This was usually the abduct ability. So, yeah. No one liked abduct when you can abduct every even number of the night. But you like to have 3 roles given at the beginning. Sometimes I just don't get you guys.
I didn't expect it to work that well either. But somehow the information felt useful without being unfair.
Though, this is the view from the BO side. And there is no way telling if it might not lead to problems in future games...

I don't see why it needs to be told that Kogoro is sober/Ran got injured. Just Kogoro will know it because he'll get a note of getting sober. The phase change will say that no one died, without explaining why.
It was done in order to make Ran, who is pretty useless, more useful.
Well, I guess it could work that way. Kogoro is rather weak when starting drunk.
I was more worried about the consequences if it was announced publicly.

But making the  snipers injuring the police 100% and injuring people when lynched makes them too strong.
The other suggestion was to just injure house search using police officers. If arrested normally, it's not working (and normal arrest is less likely than house search. House search also just works if the player made a crime).
I don't have anything against the current rule. [/rule]

Well, I guess this point might also be true. Both could work I guess. It depends if you want the snipers to be a little bit stronger and the police a bit weaker or the other way around.

Lovers-Lovey-Dovey
First people complain about lovers being too vulnerable. Now this.
I agree they were too vulnerable. So the suggestion was good. I just did not consider it could be this strong...

I don't think it's too strong. Sonoko can allie someone great, like Haibara. Just because it was Ran x Jodie doesn't mean it's too powerful. It can always be tricked.
More problematic could be BO/BO lovers. But that can be solved, in case there will be a town role with frighten. Or making BO/BO lovey-dovey a crime, meaning you can arrest them for protecting each other.
Yes, there are tools that work to get the lovers killed. But you would have needed Vodka (or the corresponding disguise) and know who the two lovers are for it to work.
And we are just pointing out what could be problematic. Because at the moment there is no town role with frighten. And the BO might not have Tequila right from the start (And it would require it to know the other lover as well again.)
The problem isn't to kill the lovers. The problem is to get all the information necessary to kill the lovers and THEN be still able to kill them. And not lose the game right afterwards because you wasted too many resources/time on them.

BTW, Sonoko can't befriend children. So no Sonoko + Haibara. Or was that changed?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

You should know not to take anything I say serious. :P

Also: Would everyone be alright with the lovers losing the ability once it was used successfully? And no revealing of the attacker?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote: BTW, Sonoko can't befriend children. So no Sonoko + Haibara. Or was that changed?
there's never been a stipulation against friending children, afaik. She just can't friend the DBs, because they're already in a group.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Eve »

Kleene Onigiri wrote:
Eve wrote:
Kleene Onigiri wrote:
Eve wrote: @ People who complained about Lovers being too powerful V:

They are not, seriously..... Maybe some more guidelines on lovers but I think Lovey Dovey is alright :-\, it's not like they can protect EVERY phase ::)

@ kleene Now why would protecting someone you love counted as a crime? BO or not, Love is not a Crime! :P
maybe adding a clause of Once protecting is successful preventing death, the one who did the protecting will be injured :| for ANY PAIR though ::)
Well, just for BO/BO lover pair. Because they are in the organization. The way they protected each other (especially since they would protect themselves against innocent townies) can be considered a crime, since they can use a harder method to protect each other :x (like drugging the townies so they don't get "caught")

But since no one listens anyway I'll stop being annoying now :P
::)
Maybe we should just go with Bo/Town ONLY ability :-\ like Akonly said :P

XD You're not annoying Kleene LOL, nothing's wrong with making sure the game is fair :P
But a BO/BO lover pair is a GREAT disadvantage without any lovey-dovey. They will know the roles of each other... WOW, liek they didn't knew before XD It's not so bad for Town/town, since they found an ally then. Just BO/BO is not giving any advantage, just a disadvantage.

Well, I think the "penalty" solution would be good? Like, once they successfully protect (for whatever lover pair), they can't use it for the next 2 phases.
So, if they can't lynch them on day 2, they can do it on day 3 for sure (in case the Town will have the majority)
(injuring them would be meh I think, since then the BO would have a useless BO member, but better than dead I guess)

Also, I didn't plan to get the identity of the attacker revealed :P Like xpon still did in the end afaik.


Dus said I'm annoying :(
Yeah, Since BO, if people care about numbers, has less number, losing two at the same time maybe big, so injuring one in maybe a Lynch phase means the town knows, "Oh, look, if I lynch that dude again, i'll kill two people", they might be Town/town, BO/BO, or Town/BO XD, so that won't be a big disadvantage or a big advantage, seeing as lovers have to die together anyway :P


NO, I don't like the Sonoko able to know who the attacker is already, like I'll like lovers to know :P, it's just the game is supposed to be a game where everyone is blindly groping around :P, BO included, seeing as round 17, they seriously tried groping Akonyl twice ::)

Don't worry about it, Dus didn't claimed "whatever I said is by default true :P"
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Schillok wrote: So the next time there is another lover pair like this we should just let exactly the same situation occur again?

And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...
No, next time there's a lover pair and you know who it is, you shouldn't try to get them killed during the night when you know one of the lovers is a protector. :|

Most of the time that isn't going to happen though. Lovey-Dovey isn't over-powered unless specific roles are involved, much like the BO is over-powered with certain roles in the game. It's just a matter of balancing things.
Dus wrote: Also: Would everyone be alright with the lovers losing the ability once it was used successfully? And no revealing of the attacker?
I'm fine with that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Eve »

PhoenixTears wrote:
Schillok wrote: So the next time there is another lover pair like this we should just let exactly the same situation occur again?

And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...
No, next time there's a lover pair and you know who it is, you shouldn't try to get them killed during the night when you know one of the lovers is a protector. :|
^ This :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Kleene Onigiri wrote: This usually depends on the GM.
Well. But it was something that was (IMO) a mistake and should be avoided in the future.
Yes, and it should be said XD But I don't think the dream concept is "wrong" because of that one round where hint were given too much anyway. Dreams can be used in a way to balance it/not unbalance it too :V
Now now schillok. First you say as a town, that there were too many BOs. Now as a BO, you say there were not enough?
I think the number was good, just that the hints made it unbalanced.
No, I said that 5 was better than if it had been 7. Which was the number of BO if we had used the same ratio as during the game before that one.
You also said before the round, that giving way less BOs is better :x Bus shhh :x

This was usually the abduct ability. So, yeah. No one liked abduct when you can abduct every even number of the night. But you like to have 3 roles given at the beginning. Sometimes I just don't get you guys.
I didn't expect it to work that well either. But somehow the information felt useful without being unfair.
Though, this is the view from the BO side. And there is no way telling if it might not lead to problems in future games...
I also like it. But I thought giving that info over time with an ability would be better than having 3 roles from the beginning.
But meh :V

Well, problem could be in case you get a DB role maybe, like mitsuhiko. You can easily APTX both DBs when you get panties from one and know the other one :V But meh :V



@sonoko: sonoko can't befriend DBs, afaik she can befriend children (haibara or conan). Same with lovers D: (so, there can be conan x haibara :x)
It's not to make a ally too big, like DBs + lovers = 4-5 people allied.
Or even DB+Lovers+Sonoko = 5-6! D:


@lovers: yeah, they can turn out too strong with the right roles. But not giving them lovey-dovey at all isn't good imo :V
The penalty when successful sound the best for now imo (still need to view 5 post here tho :x)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

PhoenixTears wrote:
Schillok wrote: So the next time there is another lover pair like this we should just let exactly the same situation occur again?

And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...
No, next time there's a lover pair and you know who it is, you shouldn't try to get them killed during the night when you know one of the lovers is a protector. :|

Most of the time that isn't going to happen though. Lovey-Dovey isn't over-powered unless specific roles are involved, much like the BO is over-powered with certain roles in the game. It's just a matter of balancing things.
Dus wrote: Also: Would everyone be alright with the lovers losing the ability once it was used successfully? And no revealing of the attacker?
I'm fine with that.
Not revealing the attacker = sure! XD

But loosing the ability is bleh imo. I like the penalty of 2 phases better :x Since once it's used, it's usually obvious. So:
1) Town/BO: town would lynch that one again. Or BO would APTX the lover again/kill him at night etc.
2)Town/town: BO would kill them with sniper or kill them normaly again when they know it's a lover pair.
3) BO/BO: Town would lynch again or arrest them.
Everything of that can't be hindered by lovey-dovey for the next 2 phases anymore :V
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Akonyl wrote:
Schillok wrote: BTW, Sonoko can't befriend children. So no Sonoko + Haibara. Or was that changed?
there's never been a stipulation against friending children, afaik. She just can't friend the DBs, because they're already in a group.
Well, then I demand equal rights for all the children!  :)
Feels strange to allow no child as lovers, no best-friends as lovers, but some children (but not all!) as best-friends.

Dus wrote: Also: Would everyone be alright with the lovers losing the ability once it was used successfully? And no revealing of the attacker?
I think that would be best. The BO won't be sure why their victim survived (they could guess they tried to APTX for the wrong role) and the town only lost one turn of lynch-voting and might try again during the next round. While the BO has the chance to stop that for 2 additional phases.

Akonyl wrote: Had I not been a protector, you would have had a 50/50 chance every night to kill 2 people, which averages out to the 1 kill a night average, which makes it perfectly balanced, imo. 
Actually, it is 50% chance to kill 2 people in 1 night, 25% to kill 2 in 2 nights, 12.5% to kill 2 in 3 night, 6.75% to kill 2 in 4 nights...
So it is not perfectly balanced.  ::)
Though, having a lover is already a big advantage for a townie. And since right now the ability is very flexible (Allows protections during the day if items start to get stolen, allows one of the lovers to act more reckless) even in case of a "fair pair" it is already good. Like you said, what made the whole issue so problematic is when it become combined with defensive roles like protectors or healers.

What I actually wanted to say:

Up until the end of the round, I had this nagging feeling in the back of my head of "man, I feel really bad for kogoro...", and I think he should be changed, to have the text "If Kogoro is still drunk, he will become sober at the start of Night 4, because he runs out of booze". I think that the whole sobering-up mechanic is good, but I really don't think things like Round 13 should happen, where Kogoro's drunk for ~20 phases, being an entirely useless townie. I think a maximum of 3 days/ 3 nights of uselessness is good enough for him to be balanced out with gaining the analyze ability.
Well... maybe we should just add more roles Kogoro cares about? Like Yokô. And Yukiko. Possibly Yusaku as well, since they know each other. Or maybe once a certain "death-toll" is reached. Which is similar to a timer like Akonyl suggested, but could allow to change the phase until he gets sober depending on how fast the game progresses. If the town manages to prevent killings and stop lynchings in the beginning there is no need for Kogoro to become stronger. But if people start dying left and right again he might be allowed to start getting serious earlier to help the town stabilize.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Eve »

Kleene Onigiri wrote:
PhoenixTears wrote:
Schillok wrote: So the next time there is another lover pair like this we should just let exactly the same situation occur again?

And seriously: From what I have seen, those two behaved rather clumsy as lovers. How would it have been if they noticed what you planed and protected Edo during the day against your APTX? That would have meant 1 APTX wasted. And you would have taken 1 nightly killing to get rid of them for sure.
Though, I guess you were in a situation where you could afford it. Which might have forced these two to help the town much more than they wanted and get even more exposed. But that won't probaly be the case the next time you encounter a lover...
No, next time there's a lover pair and you know who it is, you shouldn't try to get them killed during the night when you know one of the lovers is a protector. :|

Most of the time that isn't going to happen though. Lovey-Dovey isn't over-powered unless specific roles are involved, much like the BO is over-powered with certain roles in the game. It's just a matter of balancing things.
Dus wrote: Also: Would everyone be alright with the lovers losing the ability once it was used successfully? And no revealing of the attacker?
I'm fine with that.
Not revealing the attacker = sure! XD

But loosing the ability is bleh imo. I like the penalty of 2 phases better :x Since once it's used, it's usually obvious. So:
1) Town/BO: town would lynch that one again. Or BO would APTX the lover again/kill him at night etc.
2)Town/town: BO would kill them with sniper or kill them normaly again when they know it's a lover pair.
3) BO/BO: Town would lynch again or arrest them.
Everything of that can't be hindered by lovey-dovey for the next 2 phases anymore :V
2 phases penalty sounds good, seeing as they're dead meat either way, it would make no difference ::)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote:
Akonyl wrote:
Schillok wrote: BTW, Sonoko can't befriend children. So no Sonoko + Haibara. Or was that changed?
there's never been a stipulation against friending children, afaik. She just can't friend the DBs, because they're already in a group.
Well, then I demand equal rights for all the children!  :)
Feels strange to allow no child as lovers, no best-friends as lovers, but some children (but not all!) as best-friends.
children can be lovers, too, you're misremembering the rules :P

the rules are only against best friends, lovers, and DBs being tied together. You can have conan x yusaku if you want, it's not against the rules.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

I know, but it will still stall them for at least a phase. So it makes up for the fact that two people would die at the same time usually. But a 2 phase penalty would usually yield the same results anyway. Okay, so if Yôko dies, Kogoro becomes sober? :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Eve »

Conan xYusaka........ Wrong on so many levels......... But I agree that the rule didn't state children can't be, it's just they can't be in two types of groups At the same time.... :P

Wait... Youko is in the game? *pardon me, I shalll go read the rules one more time XD*
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

also:
Schillok wrote:
Akonyl wrote: Had I not been a protector, you would have had a 50/50 chance every night to kill 2 people, which averages out to the 1 kill a night average, which makes it perfectly balanced, imo. 
Actually, it is 50% chance to kill 2 people in 1 night, 25% to kill 2 in 2 nights, 12.5% to kill 2 in 3 night, 6.75% to kill 2 in 4 nights...
So it is not perfectly balanced.  ::)
Though, having a lover is already a big advantage for a townie. And since right now the ability is very flexible (Allows protections during the day if items start to get stolen, allows one of the lovers to act more reckless) even in case of a "fair pair" it is already good. Like you said, what made the whole issue so problematic is when it become combined with defensive roles like protectors or healers.
I really have no clue what you're trying to say, here. The chances of you killing someone on one night doesn't affect the chance that you'll kill anyone on another night, so every night, given that they use lovey-dovey during the night, you have a 50% chance of choosing the correct lover to kill.
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