*Dream
- The GM will give out one dream per night - one player get's the info of the dream (PM) on the next day, since he was dreaming during the night.
- The dream will have 5 facts, 4 false and 1 true fact.
- There can be hints or riddles in the dream too, which point to the real fact or could point towards something else or is a irritating hint (false hint).
- You can't quote the dream and post it or PM it someone else. You need to describe it in your own words.
- Only exception is, when you already have an ally from the beginning. So you may quote and PM your dream to your BO buddies, lover, best friend or the DB's.
* Hints, Riddles, Will, Tape/Video tape
- There can be various hints/riddles given out by the GM. This can contain true and false hints. It can be about lovers in the game or who was the murderer etc. There can be hints in the dream or with the PMing of actions too.
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just a item that you'll drop. This Will will be shown in case you're lynched. You can also tell the GM the way you want to die (in case you prefer to burn instead of being hanged etc.)
- The BO can leave a tape/video after each murder. A tape could also be from the GM and not the BO. Thus it can have true clues or false clues.
- The GM has the last decision. In case a will or tape is giving out too much info, then it can be changed by the GM accordingly.
Status
Roles with a Status: Anokata or voted BO member, Kogoro, DBs (Ayumi, Genta, Mitsuhiko) and Lover Pair
*Leader
- Role with that status: Anokata or voted player
- The leader has the final say. He can decide which BO member will kill who (whether it's normal killing or sniping). His order has priority over all other members.
- He can't command someone else to use APTX. So he also can't change the APTX target either.
- If Anokata is not present in a game (or was killed) the BO will choose a Leader. They can either go for the ranking according to the role list (Anokata, Gin, Vermouth, Bourbon ...) or they vote for their own ranking. So each player PMs the GM with a ranking.
- Example:
Conia votes:Akonyl (Vodka), Conia (Korn), Pofa (Gin)
Akonyl votes: Conia (Korn), Akonyl (Vodka), Pofa (Gin)
Pofa votes: Pofa (Gin), Conia (Korn), Akonyl (Vodka)
Then the ranking would be: Conia(Korn), Akonyl (Vodka), Pofa(Gin). So Conia would be the new Leader. In case Conia dies then Akonyl will become the new leader etc.
- The leader ranking has nothing to do with the APTX ranking! In case there are not enough APTX, then the ranking of the listed BO roles will be used.
* Drunk and Sober
- Role with that status: Kogoro
- The player starts with the Status Drunk if at least one of the roles Eri, Ran, Conan or Shinichi are in the game. A disguised Ran etc. doesn't count.
- If none of these roles are in the game from the beginning, the player starts as Sober
- While drunk the player get's random results from Interrogate
- The player get's Sober after one of the roles Eri, Ran, Conan or Shinichi dies. Not every role needs to die, one role makes him already sober.
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.
* Group
- Roles with that status: Mitsuhiko, Ayumi, Genta
- The player will know the identities of the other Detective Boys except Conan and Haibara
- There are at least 2 DB's in the game.
* Lovers
- Players with that status: Decided by Yumi
- Players will be chosen to be lovers by Yumi during prep. phase.
- Lovers know the identity of each other.
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the lover in any way from suicide.
- A Town/town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a Town/BO pair they need to kill Yumi and everyone else to get a stalemate.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.
Prep. actions
There are decisions that a player has to make during the Preparation Phase.
Roles with Prep. Actions: Vermouth, KID, Yumi, Sonoko, Hakuba, Makoto
* Disguise
- Roles with that action: Vermouth, KID
- The player chooses a number of players to disguise as. (GM tells how many players to choose) The player will then disguise as that role and be able to use their actions, just like being that role.
- Scent won't be taken. So KID disguised as Akai or Okiya etc, won't have a scent.
- You choose player names (Akonyl, Conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who was that role first will get a different role. He will not know that KID or Vermouth disguised as his previous role. He will not know that he got a different role either.
- Vermouth will stay as a BO member. She can't become a Townspeople..
- They can't disguise as: BO members, Conan, Sherry, Eri, DB's (Ayumi, Genta, Mitsuhiko), Lovers, and prep. Phase roles (Sonoko, Yumi, Vermouth, KID, Hakuba, Makoto)
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no true Ran inn the game.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case KID or Vermouth disguises as a Police officer.
* Amor
- Roles with that action: Yumi
- Chooses 2-4 pairings to be lovers (GM tells how many exactly)
- Yumi can choose a player just once. So he can't choose: AkonylxKleene and AkonylxCallid. He needs to change it into AkonylxKleene and ConiaxCallid for example.
- There can be all pairings that the player chose or just 1 pair or 2 pairs etc. Yumi won't know who really became lovers and who didn't.
- DB's (Ayumi, Genta, Mitsuhiko) and Friends (Sonoko + Best Friend) can't be lovers.
* Friendship
- Roles with that action: Sonoko
- Sonoko chose a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Roles she can't befriend: DB's, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townspeople and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that it's KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will learn the attacker identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonokos ability > Yumis ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friends and Yumi happens to choose the same people as Lovers, then Sonokos ability comes first. So the player that got chosen as a Best friend and Lover, will become a best friend and not a lover.
* Traveling
- Roles with that action: Hakuba, Makoto
- They can choose if they want to travel during the preparation phase by sending a PM to the GM.
- If they do they will be on the plane during night 1, so they can't use their action during that night. They will arrive during day 1 and can participate in voting or use their day-ability (Makoto).
- see more details under Night/Day actions
Night actions:
Roles with Night actions: Gin, Vodka, Pisco, Tequilla, Irish, Chianti, Korn, Calvados, Bourbon, Akemi, Okiya, Eisuke, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Jodie, James, Camel, Shinichi, Heiji, Conan, KID, Hakuba, Kogoro, Araide, Eri, Kazuha
* Investigate #
- Role with that action: Gin, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Akai, Shinichi, Heiji, Conan
- The player can Investigate a certain number of actions "#". He can just investigate the actions that are happening in the same night he's investigating. He can't investigate actions from past nights.
- He can't investigate day actions.
- He can investigate if someone is disguised.
- Investigate can't be slandered in any way.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- Healing/First Aid, Tricking/Intimidate, Investigate/Special Investigate are considered the same actions.
Whether you investigate "pofa healing xpon" or "pofa uses first aid on xpon" doesn't matter. You won't know if it's Araide or Okiya in the end. You also won't be able to tell apart a Vodka or Eisuke (intimidating/tricking) and James or a Detective/police/gin etc. (Special Investigate/Investigate)
- Healing/first Aid and Protection are different actions and can be distinguished.
- You can't tell apart a real night action from a fake night action provided by the black suitcase: You can't tell if it's a fake or real investigate/heal etc.
- Examples: Conia(Vermouth) is disguised as Ran. Akonyl slanders Conia. Conia kills Ctu. Pofa(Araide) heals xpon. Kleene Onigiri (James) investigated Schillok
Investigate:
"Akonyl slanders Conia" - true
"Akonyl kills Ctu" - false
"Conia is disguised as Ran" - true, but you don't know if Conia is Vermouth or KID
"Conia is disguised as Vermouth" - invalid investigation, since you need to ask for the disguise
"Conia disguised" - invalid investigation, you need to ask for a disguise
"Pofa heals xpon" - true
"Pofa uses first aid on xpon" - true
"Kleene Onigiri investigates Schillok" true
"Kleene Onigiri special investigates Schillok" true
"Kleene Onigiri fake investigates Schillok" true
Just use "investigate" in general here. You don't need to specify since it won't tell you the difference anyway.
* Special Investigate
- Roles with that action: James
- Same as Investigate # but can just Investigate one action (same investigation rules apply here)
- The investigated action could have happened in the past. So if James investigates something on night 3, he can investigate "Akonyl protected conia on night 1" (needs to give the info on what night it happened. Can be the same night he's investigating too)
* Interrogate
- Roles with that action: Shinichi, Heiji, Conan, Hakuba, Kogoro
- The player can choose to interrogate one player.
- He'll get the result "BO" or "not BO"
- If that player was also slandered, he'll get the reverse answer:
"BO" will be "not BO"
"not BO" will be "BO"
- If Kogoro is drunk, he'll get a random result. When he get's sober, his interrogations can still be slandered. But Kogoro can check any past interrogations for the true result (So he'll get the right answer if he was drunk and got the wrong result or if it was slandered and got the wrong result
- All BO member have "BO" besides Anokata and the disguised Vermouth. If Vermouth is not disguised, then she'll have "BO"
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
* Slander
- Role with that action: Gin
- Can slander any player at night, whether it's someone from Town or BO
- When that slandered player is interrogated, his "alignment" will change to the opposite during the night it was used
- Slander just last for one night. But it can be used on the same target over and over
- The player doesn't get a PM, whether his slandered target was interrogated or not. Thus he doesn't know if his slandering was effective.
- Can be tricked/intimidated. Then the Player won't get any results but a "failed action" as a PM
- Slander doesn't affect Investigate, just Interrogate
- Example:
Gin slanders Akonyl, who is Ran. Conia interrogates Akonyl and get's a "BO" result because Akonyl was slandered. If Akonyl wasn't slandered then Conia would get a "not BO" as a result
* Erasing
- Roles with that action: Pisco
- The player can erase a body once (one-time use) if someone else besides him is killing the victim. If he successfully erased the victim, then he can't do this again. If the killing was hindered in any way, then he can erase again and the one-time use wasn't wasted.
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Pisco is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who get's to know the identity of the erased body.
* Sniping
- Roles with that action: Chianti, Korn, Calvados
- Sniping will bypass any protection (Ran, Makoto and Agasas Watch).
- In case Ran or Makoto protected the target, the target will die and the protectors wasted their ability and have to do their penalty. (Makoto flies away, get's injured etc.)
- This doesn't bypass healing (Heal and First Aid) in any way. So a healed/first aided target will survive.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector etc.)
- If the sniper get's tricked, nothing will happen. The target doesn't die and the protectors fly back or get injured either.
* Detect
- Role with that action: Bourbon, Okiya
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth or KID are in the game, he will get a "true". If he asks for his/her disguise, then he'll get a false.
- Example:
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: true
Detect: Ran is in the game
Answer from GM: false
Detect: Conan is in the game
Answer from GM: false
Detect: Shinichi is in the game
Answer from GM: true
* Abduct
- Role with that action: Irish
- Irish will abduct one character that is not played in the game by any player during night 1. The GM will send him the name of one random town-sided character not in the game
- When Irish is killed his abducted character will be discovered and the name becomes known to the town
* Spying
- Role with that action: Irish
- Irish chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends the name of the role to Irish. Irish will not know from which of the players he just learned the role
- He will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi
- This does not reveal if someone is Kid, just who he's disguised as
* House search
- Role with that action: Megure
- Can order a house search during night. This will reveal everything about the target, all actions since the start of the game, disguise and role etc.
- If the target did not commit a crime, then the player will be suspended from the force for 24 hours (2 game phases) Afterward the player will lose house search ability for the rest of the game (but still retain other police abilities)
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening, steal. Being in the BO isn't a crime. So for example, you can't blame Conia for being Gin.
- This action can't be tricked/intimidated. But it can be hindered when the police officer get's killed.
* First Aid
- Role with that action: Okiya
- May alternatively choose one player to give First Aid at night instead of Detect.
- Can use First Aid on himself.
- The player who received First Aid will not die immediately if attacked (by killing or sniping), but will instead be severely wounded.
- A severely wounded character can not vote for lynching and can't use his day actions, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies).
- Watch protection > Protect > Heal > First Aid: see under Rules
* Heal
- Role with that action: Araide
- Can use Heal on any player, including himself.
- The healed player doesn't die because of killing or sniping. Can't heal APTX or a wounded person or an injured Ran.
- If there is a attack that was successfully healed, everyone involved (also protectors (Ran, Makoto) and Okiya) will not know the attackers identity
- The attacker will also know that the target was healed/first aided, but not from whom and if there were any protectors involved.
- Watch protection > Protect > Heal > First Aid: see under rules
* Lawsuit
- Role with that action: Eri
- Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone tho.
* Frighten
- Roles with that action: Tequila
- The frightened player can't use his ability the next day. He also can't vote the next day.
- The frightened player won't know that he got frightened. So he'll pm his day action and his voting. Then (on the next night) his vote will show as if he didn't vote. He doesn't get a notice that his voting didn't work. So in case he didn't vote and doesn't have a day action, the player won't notice that he was frightened.
If he used a day action, then the GM will PM him that his actions failed. He won't get a notice if he has a day action but didn't use it. He will just notice that he got frightened after he used his day action and got a PM that it didn't work.
* Trick and Intimidate
- Roles with that action: Eisuke(Trick), Vodka(Intimidate)
- People that were tricked/intimidated will fail with their night action on the same night.
- This doesn't affect Day actions.
- The people intimidated/tricked will get a PM from the GM that their night action failed. They will just get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were tricked/intimidated via PM.
- The Night action Arrest can't be tricked/intimidated in any way. All other night actions can be tricked/intimidated. You can also trick the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the watch can be tricked too. You can also trick the "fake investigations" that are possible through the Suit Case.
- Tricking/Intimidating can prevent the BO from killing or sniping someone.
- If this night action is investigated, it doesn't matter if you investigate "Akonyl tricked conia" or "Akonyl intimidated conia". Both action are counted as the same ability. So the investigator won't know of it's Vodka or Eisuke who tricked someone.
- If a tricked action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
*Steal
- Roles with that action: KID, Akemi
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item can't be stolen again.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (KID, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was robbed will get a notification on the item that he lost. But he won't know who the thief was (not if it's KID or Akemi or what player stole from him).
- Items that can be stolen from a role:
Gun: Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequilla, Akemi), Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi), FBI (James, Akai, Jodie, Camel) and KID
Car-keys: Every adult besides Kogoro: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequila, Akemi, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, James, Akai, Jodie, Camel, Araide, Agasa, Eri, Okiya
School book: every teenager: Shinichi, Heiji, Conan, Hakuba, Ran, Makoto, Sherry, KID, Sonoko, Eisuke, Mitsuhiko, Ayumi, Genta, Kazuha
(Sun)glasses: Vodka, Korn, Calvados, James, Jodie, Conan, Makoto, Araide, Agasa, KID, Eri, Eisuke, Okiya
Headgear(hat, cap...): Gin, Bourbon, Vodka, Korn, Calvados, Tequila, Megure, Yumi, Akai, Heiji, KID, Sonoko, Eri, Ayumi, Kazuha
Panties: All females: Vermouth, Chianti, Akemi, Satou, Yumi, Jodie, Ran, Sherry, Sonoko, Eri, Ayumi, Kazuha
Alcohol: All from BO except Anokata and Akemi (Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Chianti, Korn, Calvados, Tequila), Shiratori, Yumi, James, Akai, Jodie, Heiji, Kogoro, Sherry, Okiya
* Observe
- Role with that action: Jodie, Camel
- May choose a player to observe during the night. When the night is over the player will learn if that player is a child, female teenager, male teenager, female adult or male adult. If the target is disguised then the player will learn it for the disguise, not the true identity.
* Protection Charm
- Role with that action: Kazuha
- Can give one person the Protection Charm. The person with that charm will have reduced his/her lynching votes by 1 and thus could be saved from being lynched.
- There will be a notice/text from the GM that the charm was in effect in case someone was saved by it. If it doesn't save the lynched one, then there will be no notice/text that the charm is in the game (even if it was given out to someone). All votes will still be shown normally.
- Can't give it to herself.
- Works like Agasas gadgets: Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
Day Action
Roles with Day actions: BO(APTX), Agasa, Sherry, Akai, Ayumi, Mitsuhiko, Genta, Kogoro(Sober), Eri, Anokata/BO leader
*APTX4869
- The whole BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople.
- During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on KID disguised as Shinichi, the BO must guess that player is KID and not Shinichi.
- In both cases the number of APTX of the BO decreases. (whether it's successful or failed)
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
- Example:
Gin can poison pofa as Shinichi. But Gin can't poison Pofa as Shinichi and Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poisin pofa as Ran.
- The vote of the successfully poisoned target still counts (and doesn't get erased). His action also counts, thus the arresting won't be prevented.
- APTX can't hinder an arrest. Even if the police dies successfully because of ATPX, the arrest still happens.
- Arresting a BO member will hinder the poisoning. Nothing else can hinder the use of APTX. But in this case, the APTX wasn't used at all and won't be wasted.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
* Bow-tie and Watch
- Role with that action: Agasa
- Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5. (not both)
- Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
- If Ran or Makoto get's the watch, they protect themselves and the protected target with the watch. So they don't get a penalty after that.
- If the recipient of the Bow-tie has a normal interrogate or investigate due to his/her role, he can't use both that interrogate/investigate and the normal one.
- Example:
If Heiji get's the Bow-tie, he can just use either Interrogation or Investigation 5. Not both although he got the tie.
If Araide get's the Bow-tie, he can Heal and use either Investigate 5 or Interrogate
If Ran or Makoto get the Watch, and protect a target successfully, then they will protect themselves and the protected target with the watch. So they won't get the penalty and fly out of Japan or be injured.
- Watch protection > Protect > Heal > First Aid: see under rules
* Vengeance
- Role with that action: Akai
- If Akai get's lynched, he'll kill the person he voted for too.
- If frightened, he can't vote and can't use this action.
* Follow
- Role with that action: Sherry
- She may accompany anyone during the day and the accompanied will learn that Ai accompanied them.
- As a result she will get either: "Has a scent" or "Has no scent"
- Roles with scent:
BO side - everyone from the BO besides Anokata and Akemi, can't be tricked by disguise
Town side - Akai and Okiya
* Identify
- Role with that action: DB's: Ayumi, Mitsuhiko, Genta
- Decide together to identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- Can just use it on one player, not number of DB's alive in the game. So even if there are all 3 DB's in the game, they can just identify one player.
- If the person is disguised, they can't identify the disguise but have to identify if it's KID or Vermouth.
* Analyze
- Roles with that: Kogoro
- After the player get's Sober, he can analyze his Interrogations during the day (even the one before he got sober). So he can Interrogate during the night and analyze his results during the day. He get's the correct answer with the analysis, whether the result was wrong because of being Drunk or because it was slandered.
- Example: Kogoro got sober on day 3:
Needs to PM: "I want to analyze my interrogation from night 1"
* Voice of Reason
- Roles with that action: Eri
- Can stop the lynching once per game. Doing so will not expose her role (different to what it was before APTX was introduced). The lynching must be stopped before the results are known, and if successful none will be killed by lynching during that day. And neither it will be shown who voted for whom.
* Black Suitcase
- Role with that action: Anokata or BO leader
- During each day the leader/highest-ranked BO can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
- The player can use his real ability (for example slander) and a fake ability (for example investigate 5 or heal etc.) in the same night.
- Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation (always a failed response/action)
Night and Day:
Roles with Night and Day actions: Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Hakuba, Makoto, Ran
* Arrest
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Can arrest any player at night or day.
- Needs to accuse a player for a crime: "Arresting Akonyl for killing conia" or "Arresting conia for slandering pofa"
- The crime can be done on any night or day. It doesn't have to be in the same phase that the arresting is happening
- Can't arrest someone for helping with a crime: "Akonyl helped conia in killing pofa"
- Crimes are: Killing (normal, sniping or using APTX), disguising, slandering, tricking or intimidating, abducting, erasing, frightening, steal. You can't arrest someone for being in the BO. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by tricking or killing the police officer. (Arresting > APTX > Tricking/Intimidating > Killing > All other actions)
- The police officer can't arrest for the next 2 phases if he accuses someone falsely, because he'll get suspended.
- There will be info on the arresting:
1) If successful, then there will be info that a police officer (don't know who) arrested player xyz successfully (identity won't get revealed)
2) If there is a false arrest attempt, then there will be info that a police officer (don't know who) was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person may still talk freely and it's identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).
* Traveling
- Role with that action: Hakuba, Makoto
- also a prep phase action:
- They can choose if they want to travel during the preparation phase by sending a PM to the GM.
- If they do they will be on the plane during night 1, so they can't use their action during that night. They will arrive during day 1 and can participate in voting or use their day-ability (Makoto).
- Player does not reside in Japan from the start of the game
- Can decide to travel to Japan starting from Night 1.
- As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. (can't be killed in any way, can't use actions besides Travel and can't vote)
- He may also leave Japan at any time, to the same conditions as above.
- While traveling, he can't use his abilities/vote or be killed/lynched.
- He can't use his abilities and decide to travel in the same phase. Can just do one action.
- While traveling, that player can't be killed or lynched. In case he is targeted with the APTX, he'll still die whether he's traveling or not.
Hakuba decides to travel on night 1. Then he's in the plane on day 1 (can't vote and can't be killed either (by lynching in this case)) Will arrive at night 2.
* Protect
- Role with that action: Makoto, Ran
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protects the individual. The protected also learns if he was protected . The protected individual and the protector then learns the identity of the attacker (!)
- Penaltys:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan the next phase (phase 1), stay one phase (phase 2) for a Karate championship, can decide to fly back and travel during Phase 3 and arrive at Japan again on Phase 4
Ran: If Ran successfully protects someone, she'll get injured and can't protect anybody anymore. But she can still talk freely and vote.
An injured Ran can't be healed and lose her injured status this way.
- If tricked while protecting, the protection will fail and it's like they never protected the person. So they don't fly away or get injured. They also don't learn the attackers identity.
- Doesn't learn the identity of a Sniper if the target was sniped.
- Can't protect anyone from APTX