if you change the lovers that way, I would make a suggestion that you not finish the game until the lovers are dead or a stalemate happens then. Although it's possible for the lovers to win (as game 2 showed), I feel like requiring them to kill off the BO and town at an equal pace hinders them, and because they're only 2 people and someone (Yumi) already knows who they are, they're at a pretty bad disadvantage imo. So basically, the game ends only when 1 party out of BO, Lovers and Town are left, and if all the BO are lynched but the lovers are still around, you can maybe announce something like "you have killed all the BO members, but feel like someone's still out to get you...", giving the lovers a chance to kill off the rest of the townspeople when the BO is all dead already before the game ends.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
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- Community Hero
Posts: 4200
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
- Sakina
Posts: 418
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
You make a good point and the advice shall be taken.Akonyl wrote:if you change the lovers that way, I would make a suggestion that you not finish the game until the lovers are dead or a stalemate happens then. Although it's possible for the lovers to win (as game 2 showed), I feel like requiring them to kill off the BO and town at an equal pace hinders them, and because they're only 2 people and someone (Yumi) already knows who they are, they're at a pretty bad disadvantage imo. So basically, the game ends only when 1 party out of BO, Lovers and Town are left, and if all the BO are lynched but the lovers are still around, you can maybe announce something like "you have killed all the BO members, but feel like someone's still out to get you...", giving the lovers a chance to kill off the rest of the townspeople when the BO is all dead already before the game ends.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
And yes, they are at a disadvantage, but I don't think it's much of an accomplishment if they win if their team wins. I'd like a lovers victory to be more of a special sort of win. However, they also have a bit of an advantage. They have no doubt as to the identity of the other lover so they can trust each other completely. They don't have to go through the trouble of proving that they're a townsperson who is not just Vermouth in a Halloween costume. They also have two votes together and can, if done correctly, can lead the lynchings somewhat. There's also the poor lover to consider. In all, I think it's actually pretty even. And if one of them is in the BO them they're even more dangerous.
- Kleene Onigiri
- Community Rice Warrior
- *punches Akonyl*
Posts: 2479
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
fixed.Akonyl wrote:you need to give her some coupons cookies to get her on your side.TheBlind wrote: *With serious face*
Then there is only ONE choice.
Kleen, buddy, I need a favor.
Avenge me with the fury of a thousand suns. I will send Xcommando to aid you in this task.
And Kleene, the prep phase is gonna start in 7 hours, unless something's been changed
And I guess I missed the announcement for the prep-phase somewhere O.o"

Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
༼ つ ◕_◕ ༽つ Giff holidays
- Sakina
Posts: 418
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
*pokes first page* There's a link to the post with Game 5 stuff on it.Kleene Onigiri wrote:fixed.Akonyl wrote:you need to give her some coupons cookies to get her on your side.TheBlind wrote: *With serious face*
Then there is only ONE choice.
Kleen, buddy, I need a favor.
Avenge me with the fury of a thousand suns. I will send Xcommando to aid you in this task.
And Kleene, the prep phase is gonna start in 7 hours, unless something's been changed
And I guess I missed the announcement for the prep-phase somewhere O.o"
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- Community Hero
Posts: 4200
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
true, but in that same vein sonoko has the same amount of trust as the lovers, but wins when the town does. Although sonoko is down one power, so *shrug*Sakina wrote:You make a good point and the advice shall be taken.Akonyl wrote:if you change the lovers that way, I would make a suggestion that you not finish the game until the lovers are dead or a stalemate happens then. Although it's possible for the lovers to win (as game 2 showed), I feel like requiring them to kill off the BO and town at an equal pace hinders them, and because they're only 2 people and someone (Yumi) already knows who they are, they're at a pretty bad disadvantage imo. So basically, the game ends only when 1 party out of BO, Lovers and Town are left, and if all the BO are lynched but the lovers are still around, you can maybe announce something like "you have killed all the BO members, but feel like someone's still out to get you...", giving the lovers a chance to kill off the rest of the townspeople when the BO is all dead already before the game ends.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
And yes, they are at a disadvantage, but I don't think it's much of an accomplishment if they win if their team wins. I'd like a lovers victory to be more of a special sort of win. However, they also have a bit of an advantage. They have no doubt as to the identity of the other lover so they can trust each other completely. They don't have to go through the trouble of proving that they're a townsperson who is not just Vermouth in a Halloween costume. They also have two votes together and can, if done correctly, can lead the lynchings somewhat. There's also the poor lover to consider. In all, I think it's actually pretty even. And if one of them is in the BO them they're even more dangerous.
do what you will

coupons is the correct answer.Kleene Onigiri wrote:fixed.Akonyl wrote: you need to give her some coupons cookies to get her on your side.
And Kleene, the prep phase is gonna start in 7 hours, unless something's been changed
And I guess I missed the announcement for the prep-phase somewhere O.o"
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Posts: 1492
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
Kleen I got cookies now will you help fight to avenge Blind




- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
I am strongly against it.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
All Yumi would have to do is to announce the identities of the lovers in public and watch the BO kill them instantly since they would take out 2 opponents with one hit. Or for the town to lynch them (together with the BO) to remove the third party. All Yumi would have to do is to give away her role. What did Callid say: Yumi is a Police Officer and officers are just pawns anyway.
Yumi has no reason to keep their identities secret. After all it is the lovers agenda to kill her. And everyone else. And she couldn't win herself as long as they are alive.
If you really want to have the lovers not to win if they are on the same team, then you (the GM) should play the role of Yumi and decide the pairing. That way none of the players know their identities and they are - a little bit - safer.
Their positions would still be weak anyway.


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- Community Hero
Posts: 4200
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
imo, yumi knowing the lovers' identities is fine. However, I think you should remove her ability to arrest people (after all, she's just a traffic cop). If she has the ability to arrest people, she has a method of 100% revealing her identity (perform a false arrest) to make people know who the lovers are. If you make her investigate, she has no way to really prove herself to other people.Schillok wrote:I am strongly against it.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
All Yumi would have to do is to announce the identities of the lovers in public and watch the BO kill them instantly since they would take out 2 opponents with one hit. Or for the town to lynch them (together with the BO) to remove the third party. All Yumi would have to do is to give away her role. What did Callid say: Yumi is a Police Officer and officers are just pawns anyway.
Yumi has no reason to keep their identities secret. After all it is the lovers agenda to kill her. And everyone else. And she couldn't win herself as long as they are alive.
If you really want to have the lovers not to win if they are on the same team, then you (the GM) should play the role of Yumi and decide the pairing. That way none of the players know their identities and they are - a little bit - safer.
Their positions would still be weak anyway.
- Sakina
Posts: 418
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
Why in the world would Yumi do that? Why would you want to take the life of two townspeople at once? o.O Remember, the Lovers want the BO dead too. You'd be committing suicide for your team... it'd be even worse than an Xcommando!Schillok wrote:I am strongly against it.Sakina wrote: Okay, well just so ya'll know... I WILL be making another thread. People called for it and with so many changes to the rules we really do need a new one.
As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir. Yumi has been made a cop and Vodka won't be in the next game till we figure something out. Bourbon's ability was changed. Sherry's was also changed to only the daytime.
I also made a note about the lovers. Just so you know, I view the lovers almost as a team unto themselves. They don't win if either the BO or the townspeople win. They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO. Those are the only two ways. So since I'm modding the next game that's what I decided to put for them.
And yes, prep stage starts soon. And I am here... watching you...
All Yumi would have to do is to announce the identities of the lovers in public and watch the BO kill them instantly since they would take out 2 opponents with one hit. Or for the town to lynch them (together with the BO) to remove the third party. All Yumi would have to do is to give away her role. What did Callid say: Yumi is a Police Officer and officers are just pawns anyway.
Yumi has no reason to keep their identities secret. After all it is the lovers agenda to kill her. And everyone else. And she couldn't win herself as long as they are alive.
If you really want to have the lovers not to win if they are on the same team, then you (the GM) should play the role of Yumi and decide the pairing. That way none of the players know their identities and they are - a little bit - safer.
Their positions would still be weak anyway.![]()
- Schillok
- GCA UAC U AUG AUA
Posts: 699
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
But... they are no townpeople.Sakina wrote: Why in the world would Yumi do that? Why would you want to take the life of two townspeople at once? o.O Remember, the Lovers want the BO dead too. You'd be committing suicide for your team... it'd be even worse than an Xcommando!

If they don't win together with the town they can not be considered as townpeople. They are a third party that needs to be eliminated.
And conveniently Yumi knows who they are.
Really, the town has no reason to keep them alive. Because the town can't win as long as they live.
Beside... what could be a better target for lynching during day 1 when there are little leads for players identities? Better kill the third party than a real townie.

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Posts: 1492
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
Now that hurts.Sakina wrote: it'd be even worse than an Xcommando!

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- *punches Xpon*
Posts: 321
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
are signup's still going on? I am able to log in so....


it's only wordsXcommando wrote:Now that hurts.Sakina wrote: it'd be even worse than an Xcommando!![]()

Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
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Posts: 1492
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
OK than what kind of strategy should I use this time
I'm think I have A fairly good idea what to try this game and see if it works.
I'm think I have A fairly good idea what to try this game and see if it works.
- Sakina
Posts: 418
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
Yes they are! Ctu would like to join us?Ctu wrote: are signup's still going on? I am able to log in so....
it's only wordsXcommando wrote:Now that hurts.Sakina wrote: it'd be even worse than an Xcommando!![]()
![]()

Yes, they are townspeople. They're just townspeople who want to kill everyone else.Schillok wrote:But... they are no townpeople.Sakina wrote: Why in the world would Yumi do that? Why would you want to take the life of two townspeople at once? o.O Remember, the Lovers want the BO dead too. You'd be committing suicide for your team... it'd be even worse than an Xcommando!
If they don't win together with the town they can not be considered as townpeople. They are a third party that needs to be eliminated.
And conveniently Yumi knows who they are.
Really, the town has no reason to keep them alive. Because the town can't win as long as they live.
Beside... what could be a better target for lynching during day 1 when there are little leads for players identities? Better kill the third party than a real townie.
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- *punches Xpon*
Posts: 321
Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)
Yes I would like to join....not being able to play mad me
but I had to visit a friend and get my tux fitting done for his wedding 


Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.