Bloodstained: Ritual of the Night

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Nemomon
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Bloodstained: Ritual of the Night

Postby Nemomon » May 12th, 2015, 5:08 pm

A friend of mine sent me a link to this project: https://www.kickstarter.com/projects/ig ... -the-night

It is a project of Kouji Igarashi who best known is from Castlevania games. And Inti Creates is pretty much know for many games, including for example Rockman Zero and Rockman ZX/A series.
My dad’s a soldier blue I’ll be a soldier, too
When I grow older you will see me rescue you
I’ll teach you this old song so you can sing along
When I am dead and gone the day won’t be so long.
kkslider5552000
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Re: Bloodstained: Ritual of the Night

Postby kkslider5552000 » May 12th, 2015, 5:19 pm

It's worth watching the video for it. It's pretty incredible.

I think my only worry with this project is that I was of the 3 people that didn't really love the last Castlevania he made (order of Ecclesia), so I hope it's less that and more like previous games in the series.
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Nemomon
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This is my melody and it's just the raver's fantasy

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Re: Bloodstained: Ritual of the Night

Postby Nemomon » May 12th, 2015, 5:32 pm

You didn't like OoE? What You didn't like in it in particular? Personally I didn't like in it that through half of the game I had to fight with a beginner knife.
My dad’s a soldier blue I’ll be a soldier, too
When I grow older you will see me rescue you
I’ll teach you this old song so you can sing along
When I am dead and gone the day won’t be so long.
kkslider5552000
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Re: Bloodstained: Ritual of the Night

Postby kkslider5552000 » May 12th, 2015, 7:15 pm

Nemomon wrote:You didn't like OoE? What You didn't like in it in particular? Personally I didn't like in it that through half of the game I had to fight with a beginner knife.

Mostly I just felt like it was a weird compromise. It was trying to be difficult like old school Castlevania but didn't have the level design for it and was trying to be Metroidvania but killed the atmosphere and fun of having a huge connected place by having a level select world map thing (I had similar issues with the paintings in Portrait of Ruin). Quite frankly the areas weren't that interesting compared to most other Castelvanias either.

If I want to play a needlessly difficult Metoidvania, that's what I have La Mulana for.
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Nemomon
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This is my melody and it's just the raver's fantasy

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Re: Bloodstained: Ritual of the Night

Postby Nemomon » May 13th, 2015, 5:36 pm

kkslider5552000 wrote:
Nemomon wrote:You didn't like OoE? What You didn't like in it in particular? Personally I didn't like in it that through half of the game I had to fight with a beginner knife.

Mostly I just felt like it was a weird compromise. It was trying to be difficult like old school Castlevania but didn't have the level design for it and was trying to be Metroidvania but killed the atmosphere and fun of having a huge connected place by having a level select world map thing (I had similar issues with the paintings in Portrait of Ruin). Quite frankly the areas weren't that interesting compared to most other Castelvanias either.

If I want to play a needlessly difficult Metoidvania, that's what I have La Mulana for.


I agree that it was kind of difficult. At least for me, because I didn't have any better weapon... but we did receive a big castle after all. Perhaps it was not as big as in the PoR or Castle A+B in HoD, but it wasn't small either. But I think the Glyphs system was quite interesting. Well... except the Dominus Agony.. that allowed us to kill Dracula within 5 seconds. In fact the cards system in the CotM (though hell annoing) and souls in the A/DoS was interesting too.
My dad’s a soldier blue I’ll be a soldier, too
When I grow older you will see me rescue you
I’ll teach you this old song so you can sing along
When I am dead and gone the day won’t be so long.

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