+1Dus wrote:PhoenixTears wrote:Not really, tbh.Eve wrote: Enjoyed being BO PT? XD![]()
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I thought it was fun working with you rather than being secretly lynched by you for once.
And I've been BO three times in a row, so I'm tired of it too.

+1Dus wrote:PhoenixTears wrote:Not really, tbh.Eve wrote: Enjoyed being BO PT? XD![]()
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That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
I think most people just use random.org, which means it's just bad luck.Eve wrote:That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
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I mean "How" did they use random.org? Like pick a role, then random'd a number?pofa wrote:I think most people just use random.org, which means it's just bad luck.Eve wrote:That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
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I didn't actually want xpon to give me a town role on purpose. ^^ If it's a sure thing that our town:BO ratio will be balanced, it'll affect who you do and don't trust during the round. I just hope I turn out town this time.
Dus wrote:![]()
It was nothing against you guys, honest.pofa wrote: +1
I thought it was fun working with you rather than being secretly lynched by you for once.
And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
Lol...well now I'm paranoid that there's something wrong with the way I did it. ^^;Eve wrote:I mean "How" did they use random.org? Like pick a role, then random'd a number?pofa wrote:I think most people just use random.org, which means it's just bad luck.Eve wrote:That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
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I didn't actually want xpon to give me a town role on purpose. ^^ If it's a sure thing that our town:BO ratio will be balanced, it'll affect who you do and don't trust during the round. I just hope I turn out town this time.
Your way makes sense, what about the others? They have been using the same method?pofa wrote:Lol...well now I'm paranoid that there's something wrong with the way I did it. ^^;Eve wrote:I mean "How" did they use random.org? Like pick a role, then random'd a number?pofa wrote:I think most people just use random.org, which means it's just bad luck.Eve wrote:That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
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I didn't actually want xpon to give me a town role on purpose. ^^ If it's a sure thing that our town:BO ratio will be balanced, it'll affect who you do and don't trust during the round. I just hope I turn out town this time.
I chose how many BO I wanted in the game based on how many people were playing, then told random.org to give me that many random numbers out of the number of players (16 players, 5 BO, I think. So 5 random numbers from 1-16.) I matched the 5 numbers to the sign-up list numbers of the players.![]()
Then I told it to give me 5 numbers out of how many BO roles there were (can't remember, less than we have now. Like 8, maybe?) And I matched those numbers to the role list, and gave them to the players in the same order.
Then the same for the town role list and the remaining players.
Probably very similar methods.Eve wrote:Your way makes sense, what about the others? They have been using the same method?pofa wrote:Lol...well now I'm paranoid that there's something wrong with the way I did it. ^^;Eve wrote:I mean "How" did they use random.org? Like pick a role, then random'd a number?pofa wrote:I think most people just use random.org, which means it's just bad luck.Eve wrote:That makes me wonder about how GM designate players, I mean there are people who get to be town repeatedly, and vice-versapofa wrote: And I've been BO three times in a row, so I'm tired of it too.Though I guess Akonyl has more reason to complain than I do.
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I didn't actually want xpon to give me a town role on purpose. ^^ If it's a sure thing that our town:BO ratio will be balanced, it'll affect who you do and don't trust during the round. I just hope I turn out town this time.
I chose how many BO I wanted in the game based on how many people were playing, then told random.org to give me that many random numbers out of the number of players (16 players, 5 BO, I think. So 5 random numbers from 1-16.) I matched the 5 numbers to the sign-up list numbers of the players.![]()
Then I told it to give me 5 numbers out of how many BO roles there were (can't remember, less than we have now. Like 8, maybe?) And I matched those numbers to the role list, and gave them to the players in the same order.
Then the same for the town role list and the remaining players.![]()
my method (when using random.org) was to make a list of roles, and a list of players, number each list, and then choose random numbers from each list and pair the role to the player, and if it was invalid for one reason or another, I just did it again.Eve wrote: Your way makes sense, what about the others? They have been using the same method?![]()
Hmmmm.... I think maybe GM should try a set way to choose roles?Akonyl wrote:my method (when using random.org) was to make a list of roles, and a list of players, number each list, and then choose random numbers from each list and pair the role to the player, and if it was invalid for one reason or another, I just did it again.Eve wrote: Your way makes sense, what about the others? They have been using the same method?![]()
But yes, being DB 3x in a row, followed by BO 4x in a row (two of which are calvados) is D:
It doesn't really matter how they do it, and there's no point in forcing them to do it one way or the other if it's actually random. Remember, random things aren't always evenly spread out, they do cause spikes and coincidences and such. Also, I dunno about other GMs, but during my round I was guilty of re-randomizing the roles a few times, because of town/BO imbalances or player imbalances (like the one time it told me to put beastly/holmes on the BO along with a bunch of first-timers :V), so that may be part of the forming of coincidences.Eve wrote:Hmmmm.... I think maybe GM should try a set way to choose roles?Akonyl wrote:my method (when using random.org) was to make a list of roles, and a list of players, number each list, and then choose random numbers from each list and pair the role to the player, and if it was invalid for one reason or another, I just did it again.Eve wrote: Your way makes sense, what about the others? They have been using the same method?![]()
But yes, being DB 3x in a row, followed by BO 4x in a row (two of which are calvados) is D:
I re-ran a couple of role numbers when I thought the town or BO had too many over-strong roles (I think the town had every protector/healer role and no police, or something). But who was town and who was BO was random. But I can't say I wouldn't have done the same thing if it had come out all new people like that.Akonyl wrote:It doesn't really matter how they do it, and there's no point in forcing them to do it one way or the other if it's actually random. Remember, random things aren't always evenly spread out, they do cause spikes and coincidences and such. Also, I dunno about other GMs, but during my round I was guilty of re-randomizing the roles a few times, because of town/BO imbalances or player imbalances (like the one time it told me to put beastly/holmes on the BO along with a bunch of first-timers :V), so that may be part of the forming of coincidences.Eve wrote:Hmmmm.... I think maybe GM should try a set way to choose roles?Akonyl wrote:my method (when using random.org) was to make a list of roles, and a list of players, number each list, and then choose random numbers from each list and pair the role to the player, and if it was invalid for one reason or another, I just did it again.Eve wrote: Your way makes sense, what about the others? They have been using the same method?![]()
But yes, being DB 3x in a row, followed by BO 4x in a row (two of which are calvados) is D:
hmmm makes sense XDpofa wrote:I re-ran a couple of role numbers when I thought the town or BO had too many over-strong roles (I think the town had every protector/healer role and no police, or something). But who was town and who was BO was random. But I can't say I wouldn't have done the same thing if it had come out all new people like that.Akonyl wrote:It doesn't really matter how they do it, and there's no point in forcing them to do it one way or the other if it's actually random. Remember, random things aren't always evenly spread out, they do cause spikes and coincidences and such. Also, I dunno about other GMs, but during my round I was guilty of re-randomizing the roles a few times, because of town/BO imbalances or player imbalances (like the one time it told me to put beastly/holmes on the BO along with a bunch of first-timers :V), so that may be part of the forming of coincidences.Eve wrote:Hmmmm.... I think maybe GM should try a set way to choose roles?Akonyl wrote:my method (when using random.org) was to make a list of roles, and a list of players, number each list, and then choose random numbers from each list and pair the role to the player, and if it was invalid for one reason or another, I just did it again.Eve wrote: Your way makes sense, what about the others? They have been using the same method?![]()
But yes, being DB 3x in a row, followed by BO 4x in a row (two of which are calvados) is D:![]()
One word: xponAkonyl wrote:just like a townie won't sell out townies
I didn't realize how strong Tequila was and I was the one being frightened alla da time, yopofa wrote: But yes, this round made me realize how strong Tequila is.
^ThisPhoenixTears wrote:There's already a limit on how many wrong roles you can poison someone as (3)
xpon wrote: btw... even without me leaking info
However you didn't share the information (well except for with your BO buddies) so I knew something was up with that.PhoenixTears wrote: Other than that, I did everything I normally do as town: gather information.
I, too, was shocked that Yuriko wasn't the one being frightened. Why meYurikochan wrote:And I was all shocked I wasn't the one being frightened. I guess I should apologize to Abs. more than anyone here.
This is why you were bold/italicized/whatever it was I did.PhoenixTears wrote:It was too dangerous for me to talk to Abs. too much, because he would've figured me out a lot faster than you did, I think. Or, at least, I was paranoid that he would have.
^ThisEdogawa4869 wrote: Even after my super nice clues you didn't vote for Sherlock? D:
I did, just not as much as normal.Abs. wrote: However you didn't share the information (well except for with your BO buddies) so I knew something was up with that.
I'm okay with that change. Slandering two people a night is enough, I think.Abs. wrote: The only thing I think that should be changed re: abilities, etc. is Gin's Slander being changed to "cannot be covered"
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence