Mafia Round 16 - Yarrharr~ (BO wins!)

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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Dus »

PhoenixTears wrote: I like Kleene's idea about not being able to poison the same person as two different roles in the same day or two different people as the same role in the same day (at least, I think that's what she meant? Because if she meant not being able to poison someone as more than one role at all, I don't like that.)
That's how I understood it as well, and it seems a good idea.

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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

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Dus wrote:
pofa wrote:
Eve wrote:
pofa wrote:
Akonyl wrote:
Eve wrote: @ Akonyl So Round 11-16 excluding 13, you have always been BO? :o
12-16. During 11 I was my third DB role, and I died on night 2. But yeah, been a while since I've been a townie (especially something other than a DB :V)
You were Takagi in mini-mafia. (When is the next mini-mafia? Is xpon still going to do his?)

And who's GMing next time? :D Didn't Tommy want to do a round?
Wait, we need to have a look back at some rules and stuff ^^
Forget that! Let's just go right into it.

::)
We could start with mini mafia right now for all I care. :P
Let's do it, Dus. >:D

@PT: I thought it was going to be, too, but we didn't end up using any more APTX than we would have normally had. :P 7. But yeah, the rule that says you can poison someone as a bunch of different roles might need to be taken out. Or you can do it just once a game.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Eve »

PhoenixTears wrote: xpon also mentioned wanting to GM round 17, I think?

Also, re: APTX, which I've been meaning to comment on: I agree that it needs to be limited in some way, it was incredibly powerful. (And I wasn't lying when I said I didn't like the change. :P) I like Kleene's idea about not being able to poison the same person as two different roles in the same day or two different people as the same role in the same day (at least, I think that's what she meant? Because if she meant not being able to poison someone as more than one role at all, I don't like that.)
Eve wrote: Wait, we need to have a look back at some rules and stuff ^^
Which rules, specifically?
APTX rule
and maybe adding a "Will" Clause so people who leave a will will try harder to make a non-obvious ones, or at least the lovers should :P
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Dus »

I think the GM should just heavily edit a will of a treacherous lover.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Akonyl »

Eve wrote: :-X Sure, believe that if it makes you happier ;) yeah, something similar to that
I will do exactly that! :V
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by pofa »

Dus wrote: I think the GM should just heavily edit a will of a treacherous lover.
I don't think they should leave wills. The point of wills is to help your side after you die, and they don't have a side left to help. :P
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Dus »

pofa wrote:
Dus wrote: I think the GM should just heavily edit a will of a treacherous lover.
I don't think they should leave wills. The point of wills is to help your side after you die, and they don't have a side left to help. :P
They could leave a will like Kain's, one that doesn't reveal anything. Or one that contains either hints for both sides or wrong hints. Just not will that point at 3 or 4 people who are BO, like eric's.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by PT »

pofa wrote: Let's do it, Dus. >:D

@PT: I thought it was going to be, too, but we didn't end up using any more APTX than we would have normally had. :P 7. But yeah, the rule that says you can poison someone as a bunch of different roles might need to be taken out. Or you can do it just once a game.
Hey, I'm all for a mini-mafia right now! XD

True, we didn't use as many as usual, but the fact is, other than with Yuriko, we didn't lose any - and by that time it didn't matter anyway, cause we had already basically won. There's already a limit on how many wrong roles you can poison someone as (3), so as long as we just limit use of 1 APTX per townie per phase / 1 APTX per role per phase (either one, doesn't necessarily have to be both), then it should balance the fact that BO could pretty much have unlimited uses, if they plan it correctly.
pofa wrote: I don't think they should leave wills. The point of wills is to help your side after you die, and they don't have a side left to help. :P
I don't mind BO-Town pairs leaving wills (because they're still interesting to read :P), but I do like the idea of having to point out which clues you made so that the GM can edit without having to worry about missing any, if need be.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Eve »

Akonyl wrote:
Eve wrote: :-X Sure, believe that if it makes you happier ;) yeah, something similar to that
I will do exactly that! :V
Mission: Crush Akonyl's happiness (1/2 done) :P V: don't worry, it's not exactly the same
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by xpon »

btw... even without me leaking info.. the BO is heaving fun time APTXed townie huh?
xpon is so cute...
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Schillok »

Akonyl wrote: yes, something did go wrong. That was the townies telling the BO their roles and having 5 people die in one day. :P

your "and people were just too trusting" part in the parentheses are the big factor here. The very reason APTX was introduced was to stop people from this behavior, yet people still do it, and get poisoned as a consequence. You can't just ignore the deterrent, lose a lot and then go "oh, things are imbalanced because we got APTXed", that's just missing the point.
Yeah, I know. Too trusting without reason. I wish the town would learn from it, but in the past... how many games since the introduction of the APTX?... games little did change. I am okay with that.
But to be fair - out of the 5 people that died in one day, 2 were BO. Which is one of the criticism I have: Despite killing two BO and arresting 1, the game ended during day 4. Yes, the town gets stronger the longer the game goes on. But day 4 during a 24 player game just is too soon.
Yes, we lost too many people to APTX. But the BO has many abilities to find roles now, and the townies have to start communicating somehow - deaths by APTX can not be prevented completely.  

Also, saying that the BO has 4 slanders isn't really a good statement to make, because that point will be made, and then later on in the argument, "2 steals" will probably also be brought up. Yes, calvados can give an extra slander or an extra steal, but not both at the same time, and he's only as strong as any other BO member can be.
What I meant to say is that the town can't even trust their own results completely. You were 8 BO - 2 can't be detected by interrogation by default (Vermouth, Anokata), 1 can be slandered by Gin, 1 be slandered by Calvados and 1 (Irish) has temporary disguises to hide himself as well. That would - in the worst case - give a wrong result to half of the BO. On the other hand, 3 of the town (2 being slandered and Kir) also appear as BO upon interrogation. Picking the correct 4 remaining BO is not that much more likely than hitting one of the 3 townies by accident instead.
Yes, Kogoro could analyze his own interrogation - if he is in the game and if he is sober. And he is the only interrogator able to do so.
Again, this is also fine to me since it requires the BO at its full strength to do so and decreases the chance of just being found out one by one each night. But then the town must also be allowed to make these mistakes (or have the time to avoid them). Which - due to the high number of APTX victims and the lower number of townies - we did not have.
The town would have had their time to organize, if they didn't get APTXed so quickly. And you can't just say "it was really 14 townies instead of 15 because someone dies on night 1 all the time", because that's just like saying "a BO will tend to get interrogated on night 1 anyway, because they're a third of hte town and there's usually ~3 interrogators, so it's like the BO has one less member", which doesn't make sense either.
Even with 1/3 being BO the chance of the interrogators interrogating at least one BO is 1-(2/3*2/3*2/3) = 70%. Pretty high, but not guaranteed. However, if we factor in that actually only a part of the BO can be detected by interrogation this number decreases. If we assume again that only half  of the BO can be interrogated correctly (BO does not have Clavados, but the town might not have Hakuba or Yukiko either and Kogoro might be useless at that time as well) is only 1-(5/6*5/6*5/6) = 42%. So that means the town would only find in less than half of their games a BO during night 1. The actual number might be even lower if you consider that having 3 interrogators in the game on side of the town - and undisturbed (not tricked and not killed...) - won't happen that often (or for long).
And again, the interrogator can't be sure that he did not find a slandered townie or Kir by accident. And of course he would have to reveal that they are an interrogator to make the town follow him so he will be a much easier target for APTX soon.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by xpon »

that is why the town should use announcer!!!!

just look at the slow mafia
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Schillok »

xpon wrote: that is why the town should use announcer!!!!

just look at the slow mafia
Can't comment on a running game.

But you can never be sure if the announcer is BO or not. Or... that he lives long enough once he is proven.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by PT »

The big thing here though is that the BO wasn't as over-powered as you seem to think. It only looks that way because of who had the roles, not what roles they were. You guys had a good set of roles to work with, it's just a matter of people being more active than they were and/or sharing more info with the right people. Like I said before, it was mostly bad luck.
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Re: Mafia Round 16 - Yarrharr~ (BO wins!)

Post by Dus »

Schillok wrote:
xpon wrote: that is why the town should use announcer!!!!

just look at the slow mafia
Can't comment on a running game.

But you can never be sure if the announcer is BO or not. Or... that he lives long enough once he is proven.
I think the main difference between normal, slow, and mini mafia is the amount of time you have to think about stuff and to analyze the behaviour of your allies. That's why BO has won almost all mini mafias and why town will probably win slow mafia, as far as I can tell.

@PT: So you're saying we won because we're awesome? Awww...:D
But yeah, there were several fairly inactive townies. Meme and sakina come to mind. And you didn't seem all that active either, schillok.
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