Akonyl wrote:
yes, something did go wrong. That was the townies telling the BO their roles and having 5 people die in one day.
your "and people were just too trusting" part in the parentheses are the big factor here. The very reason APTX was introduced was to stop people from this behavior, yet people still do it, and get poisoned as a consequence. You can't just ignore the deterrent, lose a lot and then go "oh, things are imbalanced because we got APTXed", that's just missing the point.
Yeah, I know. Too trusting without reason. I wish the town would learn from it, but in the past... how many games since the introduction of the APTX?... games little did change. I am okay with that.
But to be fair - out of the 5 people that died in one day, 2 were BO. Which is one of the criticism I have: Despite killing two BO and arresting 1, the game ended during day 4. Yes, the town gets stronger the longer the game goes on. But day 4 during a 24 player game just is too soon.
Yes, we lost too many people to APTX. But the BO has many abilities to find roles now, and the townies have to start communicating somehow - deaths by APTX can not be prevented completely.
Also, saying that the BO has 4 slanders isn't really a good statement to make, because that point will be made, and then later on in the argument, "2 steals" will probably also be brought up. Yes, calvados can give an extra slander or an extra steal, but not both at the same time, and he's only as strong as any other BO member can be.
What I meant to say is that the town can't even trust their own results completely. You were 8 BO - 2 can't be detected by interrogation by default (Vermouth, Anokata), 1 can be slandered by Gin, 1 be slandered by Calvados and 1 (Irish) has temporary disguises to hide himself as well. That would - in the worst case - give a wrong result to half of the BO. On the other hand, 3 of the town (2 being slandered and Kir) also appear as BO upon interrogation. Picking the correct 4 remaining BO is not that much more likely than hitting one of the 3 townies by accident instead.
Yes, Kogoro could analyze his own interrogation - if he is in the game and if he is sober. And he is the only interrogator able to do so.
Again, this is also fine to me since it requires the BO at its full strength to do so and decreases the chance of just being found out one by one each night. But then the town must also be allowed to make these mistakes (or have the time to avoid them). Which - due to the high number of APTX victims and the lower number of townies - we did not have.
The town would have had their time to organize, if they didn't get APTXed so quickly. And you can't just say "it was really 14 townies instead of 15 because someone dies on night 1 all the time", because that's just like saying "a BO will tend to get interrogated on night 1 anyway, because they're a third of hte town and there's usually ~3 interrogators, so it's like the BO has one less member", which doesn't make sense either.
Even with 1/3 being BO the chance of the interrogators interrogating at least one BO is 1-(2/3*2/3*2/3) = 70%. Pretty high, but not guaranteed. However, if we factor in that actually only a part of the BO can be detected by interrogation this number decreases. If we assume again that only half of the BO can be interrogated correctly (BO does not have Clavados, but the town might not have Hakuba or Yukiko either and Kogoro might be useless at that time as well) is only 1-(5/6*5/6*5/6) = 42%. So that means the town would only find in less than half of their games a BO during night 1. The actual number might be even lower if you consider that having 3 interrogators in the game on side of the town - and undisturbed (not tricked and not killed...) - won't happen that often (or for long).
And again, the interrogator can't be sure that he did not find a slandered townie or Kir by accident. And of course he would have to reveal that they are an interrogator to make the town follow him so he will be a much easier target for APTX soon.