Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Seriously though, Conan -> Shinichi and Haibara -> Sherry would be interesting, I wonder whether Haibara would go Org if that were the case... Personally, I reckon that would be unfair to the townies who would have given info to her... So Conan to Shinichi and Haibara to Good!Sherry would work best...
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I like the idea XD And silly me was wondering what would happen with Sherry's abilities until I realised it didn't matterpofa wrote: Conan and Haibara should grow to adults if they have the bottle.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Haibara get's Bottle -> temporairy joins BO as Sherry "hai guyz" -> next phase "see you guys!" -> Haibara get's APTXed

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Exactly why this is a bad idea.Kleene Onigiri wrote: Haibara get's Bottle -> temporairy joins BO as Sherry "hai guyz" -> next phase "see you guys!" -> Haibara get's APTXed
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Lol.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
well it's not like haibara immediately rejoined the BO once she turned back to normal in the anime 
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I knowAkonyl wrote: well it's not like haibara immediately rejoined the BO once she turned back to normal in the anime![]()

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Re: Mafia! Mafia! Mafia! Character Role Discussions
No, that should be:Kleene Onigiri wrote: Haibara get's Bottle -> temporarily joins BO as Sherry "hai guyz" -> next phase "see you guys!" -> Haibara get's APTXed
Haibara gets Bottle -> Temporarily joins BO as Sherry -> Posts an arrest list for the entire BO -> Game over.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I guess it might be fun to try, Conia. 
The thing that immediately occurs to me, though, is how much worse it is for the BO to get the bottle than a townie. The BO's actions often depend on coordination between members and extensive planning ahead, while a townie (especially early in the game) is usually responsible just to himself.
So if I'm Shinichi and want to interrogate xpon to prove him, and randomly get the bottle, it sucks, but I can just do it later.
And I can prove to him I was telling the truth by giving the bottle to target of my choice next day.
The BO is stronger now, so they might be able to handle it, but it feels like the bottle is just a nuisance to the town while it's deadly to the BO. Since I'm not sure having a free discombobulate the next night would make up for your inability to slander/steal/use a specific kill ability this night. And more than one BO could be put in jeopardy by a single member (such as Gin or whoever has the BS-investigations) getting the bottle. ^^;
Whereas with townies, worst case scenario is probably someone dies because you got the bottle and couldn't protect that night. Or Eri is about to CE Anokata but can't. Which would suck, but probably not as crushing a blow to the town early in the game as an incapacitated Gin/BS/sniper would be for the BO (and how often do protectors pick the right person within the first half of the game anyway?).
And if we let the bottle stay till the end of the game when the BO has more info and might be able to use it more strategically, that's when the town alliance is strongest and they'd probably be able to use it to literally find the remaining BOs.
The underage drinking/arrest thing might balance it more though, idk.
Since if someone gets temporarily arrested, they'd be out of commission and the BO could be pretty sure they're a child/teen. But could also lead to unshakeable townie alliances (give me the bottle and have me arrested/unkillable for 2 phases to prove myself).
The thing that immediately occurs to me, though, is how much worse it is for the BO to get the bottle than a townie. The BO's actions often depend on coordination between members and extensive planning ahead, while a townie (especially early in the game) is usually responsible just to himself.
So if I'm Shinichi and want to interrogate xpon to prove him, and randomly get the bottle, it sucks, but I can just do it later.
The BO is stronger now, so they might be able to handle it, but it feels like the bottle is just a nuisance to the town while it's deadly to the BO. Since I'm not sure having a free discombobulate the next night would make up for your inability to slander/steal/use a specific kill ability this night. And more than one BO could be put in jeopardy by a single member (such as Gin or whoever has the BS-investigations) getting the bottle. ^^;
Whereas with townies, worst case scenario is probably someone dies because you got the bottle and couldn't protect that night. Or Eri is about to CE Anokata but can't. Which would suck, but probably not as crushing a blow to the town early in the game as an incapacitated Gin/BS/sniper would be for the BO (and how often do protectors pick the right person within the first half of the game anyway?).
And if we let the bottle stay till the end of the game when the BO has more info and might be able to use it more strategically, that's when the town alliance is strongest and they'd probably be able to use it to literally find the remaining BOs.
The underage drinking/arrest thing might balance it more though, idk.
Last edited by pofa on August 3rd, 2011, 2:29 pm, edited 1 time in total.



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Re: Mafia! Mafia! Mafia! Character Role Discussions
About Conan and Haibara transforming --> Conan can become Shinichi, no problem there, but as for Haibara, the best idea would be that she transforms into Sherry, but doesn't join the BO. She remains as town, and also she now has a cover to avoid being APTXed too, same as Conan/Shinichi in case they were observed as Child and then they turn into teenagers. As for Sherry's ability, she would probably need to get a new one, although we've had a Sherry with Follow. As for now though: I suggest that the bottle doesn't affect sooo much the game until it is properly discussed and approved
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It is true that it can be used as proving yourself just by passing the bottle, but passing it also requires the sacrifice of the receiver to give up on his/her actions for that phase too.
There's something else to consider though: Town:BO ratio. While the BO are less in comparison to the townies and therefore not able to use and of their actions is a heavier drawback to them, there's also less of a chance one of them would get picked randomly on early stages, and this is also why I want to set a limit on the bottle duration: Once the game advances, it will be easier to pick a BO when passing the bottle.
Temporary arresting a traveler doesn't work, it is practically the same as flying away of Japan
That's why I want to make it an Arrest, not a Detention. However, it won't help either if it is easy to spot that those arrests are, in fact, townies, cause we all know, since Round 21, what happens when there's a proven townie in jail. So I'm still not convinced about the arresting, even if it fits.
I agree on that, specially with killing actions too. Random idea: Since the killer is drunk, he can kill and use killing action, but the target is decided randomly cause the killer can't aim well?pofa wrote: I guess it might be fun to try, Conia.
The thing that immediately occurs to me, though, is how much worse it is for the BO to get the bottle than a townie. The BO's actions often depend on coordination between members and extensive planning ahead, while a townie (especially early in the game) is usually responsible just to himself.
So if I'm Shinichi and want to interrogate xpon to prove him, and randomly get the bottle, it sucks, but I can just do it later.And I can prove to him I was telling the truth by giving the bottle to target of my choice next day.
The BO is stronger now, so they might be able to handle it, but it feels like the bottle is just a nuisance to the town while it's deadly to the BO. Since I'm not sure having a free discombobulate the next night would make up for your inability to slander/steal/use a specific kill ability this night. And more than one BO could be put in jeopardy by a single member (such as Gin or whoever has the BS-investigations) getting the bottle. ^^;
Whereas with townies, worst case scenario is probably someone dies because you got the bottle and couldn't protect that night. Or Eri is about to CE Anokata but can't. Which would suck, but probably not as crushing a blow to the town early in the game as an incapacitated Gin/BS/sniper would be for the BO (and how often do protectors pick the right person within the first half of the game anyway?).
And if we let the bottle stay till the end of the game when the BO has more info and might be able to use it more strategically, that's when the town alliance is strongest and they'd probably be able to use it to literally find the remaining BOs.
The underage drinking/arrest thing might balance it more though, idk.Since if someone gets temporarily arrested, they'd be out of commission and the BO could be pretty sure they're a child/teen. But could also lead to unshakeable townie alliances (give me the bottle and have me arrested/unkillable for 2 phases to prove myself).
It is true that it can be used as proving yourself just by passing the bottle, but passing it also requires the sacrifice of the receiver to give up on his/her actions for that phase too.
There's something else to consider though: Town:BO ratio. While the BO are less in comparison to the townies and therefore not able to use and of their actions is a heavier drawback to them, there's also less of a chance one of them would get picked randomly on early stages, and this is also why I want to set a limit on the bottle duration: Once the game advances, it will be easier to pick a BO when passing the bottle.
Temporary arresting a traveler doesn't work, it is practically the same as flying away of Japan

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Why not making her "shiho" then? She'll be just big, with the same abilities as Haibara. But need to be APTXed as Shiho?
Sherry would be BO only role then.
Wouldn't confuse town players in case "big haibara" was killed. Since it would say "sherry died" D:
Sherry would be BO only role then.
Wouldn't confuse town players in case "big haibara" was killed. Since it would say "sherry died" D:

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Keep suggesting ideas for the bottle. ^^
-Instead of a traveler being arrested if a traveler receives the bottle they have to stay in Japan/home for an extra phase and if they are on the flight and receive the bottle the flight will be "considered grounded" for an extra phase so the traveler will be searched an extra phase.
-Also my other suggestion for the bottle if a Detective Boy receives it they can pick two names and if one of those people happen to be police the bottle is confiscated by the police. Since that is how it would happen.
-Instead of a traveler being arrested if a traveler receives the bottle they have to stay in Japan/home for an extra phase and if they are on the flight and receive the bottle the flight will be "considered grounded" for an extra phase so the traveler will be searched an extra phase.
-Also my other suggestion for the bottle if a Detective Boy receives it they can pick two names and if one of those people happen to be police the bottle is confiscated by the police. Since that is how it would happen.
Last edited by Yurikochan on August 21st, 2011, 3:00 pm, edited 1 time in total.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Will the bottle be out of the game if it is confiscated? Or something else happens?Yurikochan wrote: -Also my other suggestion for the bottle if a Detective Boy receives it they can pick two names and if one of those people happen to be police the bottle is confiscated by the police. Since that is how it would happen.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I thought of a few things...Conia wrote:Will the bottle be out of the game if it is confiscated? Or something else happens?Yurikochan wrote: -Also my other suggestion for the bottle if a Detective Boy receives it they can pick two names and if one of those people happen to be police the bottle is confiscated by the police. Since that is how it would happen.
Option 1:
Depending on how much alcohol is left the cop drinks it all :x (Especially if the cop already has alcohol in his items) and gets drunk and suspended.
Option 2:
The alcohol is confiscated and gone from the game.
Option 3:
The alcohol is confiscated and lost in the evidence room and stolen by a random person who will get it next night.
Option 4:
Cop drinks the alcohol and passes the bottle to another person.
I'll see if I can think of the other thing later too.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Out of those, I think #1 would be better. Also, seeing as the BO suffers more getting drunk, if a police officer receives the bottle, maybe they get suspended, just like as a failed arrest attempt. It would damage more the town, making less unbalanced the BO-receiving-bottle:Town-receiving-bottle ratio.Yurikochan wrote:I thought of a few things...Conia wrote:Will the bottle be out of the game if it is confiscated? Or something else happens?Yurikochan wrote: -Also my other suggestion for the bottle if a Detective Boy receives it they can pick two names and if one of those people happen to be police the bottle is confiscated by the police. Since that is how it would happen.
Option 1:
Depending on how much alcohol is left the cop drinks it all :x (Especially if the cop already has alcohol in his items) and gets drunk and suspended.
Option 2:
The alcohol is confiscated and gone from the game.
Option 3:
The alcohol is confiscated and lost in the evidence room and stolen by a random person who will get it next night.
Option 4:
Cop drinks the alcohol and passes the bottle to another person.
I'll see if I can think of the other thing later too.
