
I suppose, but it didn't actually set you guys back too much, unlike when you were lovers with Commi and it screwed the BO up several times.

I see your point though, and it would depend on how we change arresting, I guess.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
yeah, I'm not all that sure either. Maybe let us APTX imprisoned people?PhoenixTears wrote: I see your point though, and it would depend on how we change arresting, I guess.
lynch votes, at least in previous rounds, haven't "leaked down" to the person with the second most votes. In round 13, nom got lynched the same day she was arrested, so there was no lynching that day. The same should probably apply to travelers and APTXed people.pofa wrote: Question: If a traveler who is not in Japan gets lynched, what happens? Does the whole lynch fail, or does the person with the next many votes get lynched? Are the votes shown? (Because it'd be pretty obvious what happened then.) Same for if the lynch target gets APTX'd, does anyone still get lynched?
I'm still not a huge fan of the whole criminal thing, tbh. As it stands now, it pins too much stake on finding the criminal in the first place, rather than finding out other peoples' identities.Balancing with the criminal, still dunno. breva found the BO quite quickly and was therefore a help, though she could just as easily have killed a bunch of them.![]()
if it can be, I think it'd be good to have it be something like "Akonyl deduces something about PT" and if PT is in the spying/deduction list, a true would be returned. But, several ways this could be done.Can deduction/spy be investigated? The rules say yes, so I did too.But there is no target.
Eh, I'd say let her disguise as Jiro, but add a clause that says something like "Because Vermouth is not suicidal, she likes to stay away from the police and thus will not contact them when her gems are stolen."Also, something random: I'm thinking we might want to not let Vermouth disguise as Jirokichi anymore.It occurred to me this round that if they had both Vermouth/Jirokichi and Akemi, the BO could find and kill the whole police force within a few phases by giving people gems and then stealing them every night, then killing the contacted officer. Or else modify the "Jiro contacts an officer" thing.
Ehh... dunno how I feel about that. Though I suppose it could work. (I did notice the use of the word "us" there, though. *lynches Ako on Day 1 in Round 22*Akonyl wrote: yeah, I'm not all that sure either. Maybe let us APTX imprisoned people?![]()
I'm pretty sure we poisoned breva in the same phase she would've been lynched in Round 16 and it ended up with nobody being lynched that day, too.Akonyl wrote: lynch votes, at least in previous rounds, haven't "leaked down" to the person with the second most votes. In round 13, nom got lynched the same day she was arrested, so there was no lynching that day. The same should probably apply to travelers and APTXed people.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
it seems like a bit of a "meh" solution to me as well, but of any of the solutions it'd probably have the least impact on the game. The thing it'd have the most impact on would be Eri's lawsuit (when you're sure enough they're town, they may be APTXed already), however now that she has cross-investigate and VoR she's pretty powerful as-is.PhoenixTears wrote:Ehh... dunno how I feel about that. Though I suppose it could work. (I did notice the use of the word "us" there, though. *lynches Ako on Day 1 in Round 22*Akonyl wrote: yeah, I'm not all that sure either. Maybe let us APTX imprisoned people?![]()
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But as long as the criminal does not cooperate with the BO it is much more dangerous for both sides. The question is of course: How did Breva find out who the BO are (seemingly before the rest of the town)?xpon wrote: btw.. 7 BO + 1 Criminal who work with the BO is far more dangerous then 13 BO !!!!!!!!!!!
Which is why I suggest changing Eri anyway. Cross-examine is already a good ability that could be her only action and still make her good. Let us at least remove VoR from her.Akonyl wrote:it seems like a bit of a "meh" solution to me as well, but of any of the solutions it'd probably have the least impact on the game. The thing it'd have the most impact on would be Eri's lawsuit (when you're sure enough they're town, they may be APTXed already), however now that she has cross-investigate and VoR she's pretty powerful as-is.PhoenixTears wrote:Ehh... dunno how I feel about that. Though I suppose it could work. (I did notice the use of the word "us" there, though. *lynches Ako on Day 1 in Round 22*Akonyl wrote: yeah, I'm not all that sure either. Maybe let us APTX imprisoned people?![]()
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Well, it is up to the GM. Having criminals in the list of available roles does not do anything if the GM simply decides not to use them (and not tell anyone). However, it is true that they can make a game very swingy - which might lead to an exciting or a very one-sided game. Imagine Breva killing Kleene during day 2 the last game (just like Anokata got killed day2 3 games ago)...I'm still not a huge fan of the whole criminal thing, tbh. As it stands now, it pins too much stake on finding the criminal in the first place, rather than finding out other peoples' identitities
I said it in the game thread already: I think we should change detention completely. People did not like the idea of giving Akai and ability that discombobulates and protects at the same time (as his only ability beside vindicate). Here we have an ability that discombobulates and heals AND frightens AND protects from APTX for 3 phases. On Satô, who can already investigate 3 and arrest normally as well.Akonyl brought up several things I wanted to mention. The detention thing should have been obvious, but I had already told Kirby three days in the PM before I realized what that meant. So yeah, let's change the wording there.
It is still a drawback. Making a buff out of it is very hard. The question is if it is really worth the effort. Also, the BO could do to pretend doing exactly the same.Akonyl wrote: Alright, some things from after this round:
-Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what.![]()
I am okay with the way it is. Finding out that "BO X is in the game" is good enough for a passive ability. (Remember that Kir also has Special Investigate OR Investigate 1.)-Kir:After looking at Schillok's list of Betrayal info, I realized that Betrayal as it stands is a little too random in how good it is. The majority of the actions that it randomly picks up are things like "Gin slandered someone", "Vodka discombobbed someone", "Chianti observed someone", etc. All of these do little more than say "Gin/Vodka/Chianti is in the game", because these are all abilities that the BO members are going to be using nearly every night. However, the killing action betrayal will tell you something like "Gin killed on Night 1", which is immensely more useful, as not only is it an action not used every night by every member, but a crime that you know the target of fairly certainly because the dead people are revealed in the phase change post. So, if you have someone in mind who "may be Gin", and you know Gin killed on Night 2, and that on Night 2, Akonyl died, you can Special Investigate " killed Akonyl on Night 2", giving you a much higher chance to find the actual crime which you can arrest him for.
I'm not saying that's overpowered or anything, but instead I think that Kir should perhaps have some way of making Betrayal not as random, as Kir could easily get a lot of "dud" betrayals one game and multiple "killing" betrayals the next game and be much better. And I'd hate to be Kir and only get get duds.![]()
Don't like it. I think it does exactly the wrong thing. The town is supposed to find crimesThings I was thinking would be sweet before the round, in the form of role suggestions:
Pisco: I never really liked bribe as an ability for Pisco, though it's good for Natsuki I guess. Anyway, rather than having Bribe, Pisco would become:This solves my issue with Pisco of being a semi-sniper (but better in a way), along with going along with his theme a bit more and I recall some people saying that the police were too powerful last round so this would perhaps alleviate that a bit.Spoiler:
[/quote]Toichi: A new role that is largely unnecessary, but I think would be neat:The purpose would basically be that he pretends to be a role so that he gets the BO to blow an APTX on him, while not being overpowered in his ability to disguise at whim by only actually being able to have one night of actual actions. Don't really expect him to go in the game as-is that way, but throwin him out thereSpoiler:![]()
No. The game is about the conflict between town and BO. I don't think anyone would want the game to end because Okuda randomly killed his target during day 2. Or the BO losing when they killed all police (because they have to to win) and not reducing the number of remaining townies below their own number.xpon wrote: how about if the Criminal won, the BO and Town LOSE!
Nah, the town is supposed to catch the criminal, not the BO. The BO should only worry about not getting one of their own killed by him/her. Like poor Tequila in the manga.xpon wrote: then how to prevent BO + Criminal?
or how about the BO can report anyone as criminal and made the criminal arrested and then the BO get reward.. like extra APTX or anything!