Kleene Onigiri wrote:
I was also a special investigator once. And so far what I was able to figure out, it was quite good. Till I got to the point where I was discombobulated over and over again and couldn't do anything anymore :V
But if you think that special investigate isn't so strong anyway. then what's the problem of giving Kir and James 1 investigate and 1 s. investigate?
Well... because I didn't like the idea when I heard about it.
As harsh as it sounds, this was it. But I trust my feeling. If you have good arguments why they should get both, tell them. I won't push a good argument aside.
Guess I have to give arguments against it, though.
So, firstly: We reduced the number of investigators in the past. Now we are increasing it again.
Secondly: I don't see much of a synergy between investigate and special investigate. Why would you want to do both at the same time?
Thirdly: Like said before, investigate seems forced on those characters. Yeah, special investigate is the same, it mainly sits on them because of how the FBI was in the past. Giving them both feels even more like it was just tacked on them because we had no better ideas.
Fourth: I prefer having townies only a single ability each phase to worry about. Some "special" abilities like arrest or lawsuit are fine with me - you would only active them at specific times, not each night. Several abilities at once are fine on BO or criminals - they are special, they are supposed to be more complex. (Yeah, I am also not sold about the new ability on Akai. But since I never played as him it might be hard to judge about "bone-breaking" (Which does absolutely not what it sounds like to its target.

). Current Okiya is also fine for me since he actually "targets" only one of his abilities - he does not have to do anything for deduce, just like Kir with Betray.)
I want to weaken/change the roles, that are too powerful. And making the roles a bit stronger, that are weaker compared to the rest.
But I don't think Megure/Shiratori are too strong, which conflicts with your opinion about it. They are strong, but they aren't too strong. Since the ability has a draw back, which can affect a player drastically. It's similar to the APTX. If they are correct, they get rewarded. If they are wrong once, they loose the ability.
I also think, since I played yuusaku, that the okiya player would have it hard to figure out the culprit from his deduction. It's not necessary to give him a extra ability. But I think it would be better than not giving it to him.
This is why I made the poll. I wanted to know what other players think are the strongest role. I mean, I could be wrong with my estimation so having other players state their ideas would help to find out about that.
What do you feel are the strongest roles right now?
(Or do you want to state that we only have a few "weak roles" right now, but the rest are perfectly fine?)
You also want to give abduct to Irish. That's not necessary either, right? But you still think it would be better than not giving it to him.
Not exactly necessary, no. I just felt he was missing something, compared to the other BO roles I played with. Or maybe I just missed him having that ability.

Again, I could have been wrong.
Giving him the DB treatment would be better, indeed.
But I don't think you can compare that to the disguises. Disguises are kinda being drawn and after you get your disguise, you decide what you do with it. So you're active with the actions.
While with the FBI leader information, you get a lot of information if you're lucky (which could make james too powerful. Or give vermouth(James) too much information too). But still, you're rather passive with that. You can't actively choose what info you want. Which is different from having a disguise with which you can choose what to do with the given abilities.
Well... any other idea? I mean, beside the "Investigate AND Special Investigate" which I don't like for the reasons stated above.
But if there is anything else which is fitting well, tell me.
And yeah, this "passiveness" could be a problem. But allowing him to do anything else on his own would make him too strong I am afraid.
Mhh... maybe we could give him a second ability, which he could use INSTEAD of getting reports during the night instead? So he could become active on his own if he wanted, his agents got killed or when he is already in contact with all of them? Like... Special Investigate, for nostalgia reason (and because I have no better idea)? But only Special Investigate in that case.
Akonyl wrote:
I still think people are overstating the effectiveness of the police because of the 6 arrests this round. In the past three games before that, there were 2 people, 1 person and 1 person arrested.
The fact remains that the BO can't win as long as there is a police is in the game. Even if they already outnumber the town, a single police can still turn around the game.
In the worst case, a single police (like Megure) could win alone again 3 BO.
During the night, house-search the one trying to kill him (Yeah, requires a bit luck: 1/3 chance unless he has knowledge about who of them is still allowed to kill). During the day, house-search the second one, tie the vote. During the next night, house-search the remaining one, preventing him from killing you and win the game.
So it is not just about the numbers of arrests each game. And also: The single arrest during Round 17 was enough to turn what seemed like a victory for the BO into a win for the town right away. So arrests are really powerful.
Yeah, I still like it being in the game. For exactly since it allows to turn games around, just like a good day of APTXs allows it for the BO. But at the same point we should keep an eye on the rest of the abilities of the police...
I also don't think you should aim to make conan, who is the main character, the strongest player in mafia.
But I do think you should make it as canon as possible. So I wouldn't give Genta the healing ability and Genta can arrest. While Sonoko can murder people etc. Since it doesn't fit the character XD
That's why I also don't want to give Kogoro "car-keys". Tho he does borrow cars and can drive them, he's actually being mocked for being a famous detective and doesn't own his own car.
While satou is famous for having her great car. So not giving her car-keys would be somehow wrong too.
Exactly. If we give a role an ability, it should be justifiable (canon-wise or by the roles character/profession). But we shouldn't give them all abilities that somehow fit. Which would be such a huge number for Shinichi for example that it would be ridiculous...
I dunno about Okiya. He's a character we don't know much about. We could remove the car-keys from him. But he can also keep them.
Similar to bourbon and Anokata. We actually never saw them. But they still got some items that you can steal. Bourbon even has a hat afaik. That's because I thought about scar akai when I gave him his items :V Can also be removed if needed.
Well. The items characters have are just pretty arbitrary anyway. ::)
Also, they have pretty little influence on the game (unless you think about adding or removing new items for all characters like... umbrellas. Or something like that.
Schillok wrote:
If you want every role to be exactly evenly strong... then you need to give every role the exact same ability anyway.
It's already complex. It doesn't change when you edit some roles now or not anyway D: But yea, not making it too complex would be good. But too late XD
It is never too late to not make things more complex. Like I said, one of my major ideas about keeping complexity low is to have each townie just one ability for each phase that they would want to use every night/day. Again, special actions like arresting or law-suit seem fine to me, like do "passive" abilities that don't require the player to make any specific choices. (Like betrayal, or deduce which pretty much asks its user only to say "I want to use it".)
Major exception is KID of course, who by default will alway have 1 ability more (stealing) than the role he disguises as. :P But I am fine with that.
We are balancing it. This means you make some stronger, some weaker or you simply want to change a role because you think something else fits the character more.
But who says if a character is
too strong or not? The poll you made?

Again, we have to rely on our experience here. I have an idea which roles are powerful. Other players have their own ideas. But if more than 80% voted for the same roles (9 out of 11) I think we can be pretty sure we are on to something.
About the question if they are TOO strong: Probably even more subjective. But if we reduce the power of some roles (because we want to improve others without upsetting the balance), they are the right place to start.
The problem is more, if the current GM would include the stuff or not. I think there are a lot of good ideas. Just someone has to include it. And there are a lot of ideas for the same role. You can't include everything, especially when it's contradicting itself. Like weakening Megure/shiratori/Nakamori or not etc.
(tho I told you some of my ideas considering making the gems as gadgets... but you said "no" :x)
It is a while ago... what where you suggestions again? Maybe my mind changed during the past 2 games.

But yeah... it depends on the GM. And unfortunately some interesting ideas will get lost in this thread forever.