Forum Mafia 81: DC Bedtime Story (Night 6)

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Forum Mafia 81: DC Bedtime Story (Night 6)

Postby blurfbreg » July 4th, 2019, 11:31 am

Forum Mafia 81:
DC Bedtime Story


You all want a story, huh. A horror story before bedtime no less? Well, sit down, rookies. I have just the one for you.

Many years ago, long before the world realized the existence of a Black Organization ruled by a non-existent billionaire, long before the development of APTX 4869 was complete, the Black Organization had a small coup d'etat...

Game has begun. Rules are now finalized.
Further updates are for clarifying the rules which I know you all are reading.



For those who are familiar with minimafia rounds, this round will be an all-random APTX round. The difference between forum mafia here and all-random APTX round include:
  • Everyone, including non-BO, can use APTX and have an infinite number of uses.
  • The BO members are not known to one another.
  • Each BO can only win by killing off all other players, while the town can win by eliminating all the BO.
  • The BO will still cycle kills, but selected randomly by the GM.


PLAYERS:
  1. Link (Rum) (Dead D2)
  2. Kamite (Hattori Shizuka) (Dead D2)
  3. Memesu (Vermouth-Unnamed FBI Henchman) (Dead D3)
  4. Abs. (Matsumoto Kiyonaga) (Dead N1)
  5. PT (Rumi) (Dead N7) (aka Apollo Justice)
  6. MoonRaven (Irish) (Dead N3)
  7. KainTheVampire (Curaçao) (Dead D5)
  8. Kaito Lady (Yuminaga) (Dead D3)
  9. Ekoyuhale
  10. dumytru (Miyano Elena) (Dead N2)
  11. Gamma (Ayanokoji) (Dead N4)
  12. Maya Fey (Pisco)
  13. Henry Gordan (Vodka) (Dead D1)
  14. Mia Fey (Chianti) (Dead D4)
  15. cinnamoroll (KID-Koumei) (Dead N5)
16. Conia (dead prep phase)

Prep Phase begins at 22:00 PDT on Sunday, July 14, 2019. Click the link to see how that applies to you.

NOTE: Phase changes for this round will be 48 hrs. 46 hrs to submit actions, with a 2-hour stand-by phase. During the 2 hrs stand-by NO ACTIONS WILL BE ACCEPTED. Only wills can be updated.

Phase change will be at 20:00 PDT every OTHER day unless something comes up (I'll try to let you know in advance). Actions are due two hours before phase change (18:00 PDT). Anything submitted after that time will not be counted.


Important Notes: read before you sign up!

- Make sure you're available to/plan to actually play the game! Do not join if you do not intend to play the game. If you sign up to play, you are expected to send in actions, vote, etc.

- Role-handoffs (for Friends/Lovers only)! If you intend to let another player handle your actions, you must inform the GM. You can let the GM know if it's for only that phase or blanket permission for the duration of the game (which can be revoked any time you choose). If you don't mention it, it will be treated for that phase only. In which you have to send another PM giving permission again. Town members who are not part of a group may not hand their role off to another player.

- Failure to send a PM to the GM of whether voting or abstaining during day phase, a random vote will be sent in your place instead. With the use of the APTX, the GM doubts players will simply choose not to do anything during the day phase.

Remember guys, everyone's actions affects everyone else in this game!
Last edited by blurfbreg on August 7th, 2019, 12:32 am, edited 43 times in total.
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Re: Forum Mafia 81: DC Bedtime Story

Postby blurfbreg » July 4th, 2019, 11:32 am

Rules

Overview

Gameplay
Detailed explanation of how the game works.
Spoiler:
Roles and Actions
  • Players are split into the two alignment: Black Organization vs Town (Police, FBI and Civilians). In general, the ratio of BO to town will be between 1/3 to 1/4 (that means between a third to a quarter of players would be BO). It is at the liberty of the GM (and also the power channeled through me by Akobo's spirit) to "balance" the roles as they see fit. Though balance between roles is always in the mind, anything can still happen. Don’t expect the GM to follow this. Though balance between roles is always in the mind, anything can still happen.
  • Players are given their roles and therefore their alignment during the beginning of Prep Phase or Night 1. Each role has its own set of actions that can be performed during phases. It is highly recommended that players check what actions are available to them when they receive their role from the GM.
  • To use an ability or vote, you must PM the order directly to the GM (and co-GM, if applicable). Those submitted in the main thread or elsewhere do not count unless agreed to by the GM.
  • You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing). The GM has a right to censor or remove any will if they feel it reveals too much or it is game-breaking.
  • You may always send in a new order/will to replace your old one, assuming the phase has not yet ended. However, sending a PM to the GM to “add ‘this’ to the will” will become the new will. When updating the will to the GM you must send ALL of it at once. Otherwise whatever you send last regarding the will be the new will, whether is complete, an “update”, or an “add ‘this’ to the previous will. Always make sure you are sending your wills to the GM and not to yourself by mistake. This has happened in previous rounds, and it won’t no longer be accepted once you die.
  • If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.

Phases
  • Game always begins in Prep Phase and progresses to Night 1, Day 1, Night 2 and so on.
  • Each phase is usually 48 hours long although it is ultimately at the discretion of the GM (pending trips to Walmart).

Killing/APTXing
  • Every night phase, The Black Organization may send a kill for a player.
  • The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
  • Every member may choose to submit a kill target (or choose not to submit one). By Akobo's will, one will be randomly chosen.
  • Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
  • In the event the last BO member of the kill cycle becomes discombobulated or a BO member(s) choose not to submit a kill target despite being the last (few) in the kill cycle, Kill cycle will still reset as it was an attempt.
  • Everyone may use an APTX assuming there are enough remaining each day phase. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
  • The Black Org may kill or APTX a fellow member if they so wish.
  • If more BO send an APTX than they are remaining, the last APTX orders, will go through.

Voting
  • Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, arrested, or were hindered by an ability (such as Frighten). The player who has the most votes is lynched.
  • Each player's vote is made public at the end of each day phase unless Voice of Reason or Protect/Lovey Dovey was successfully used.
  • If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
  • Players may abstain from voting, but must make that choice clear to the GM.
  • If a lynch fails due to the one with the most votes being Accompanied, Arrested or APTXed, or Sabotage causing a tie, votes will still be shown as usual, but there will be a note that the lynch failed.
  • If, after Accompany and Sabotage have been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will not be lynched.
  • If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.
  • Failure to send a PM to the GM of whether voting or abstaining during day phase, a random vote will be sent in your place instead.

Crimes
  • If a crime is hindered by discombobulation or another ability, it is treated as having failed and thus didn't happen.
  • List of abilities that constitute crimes: Kill (whether it be of the normal, sniping, or APTX variety), Disguise, Slander, Bribe, Discombobulate, Abduct, Erase, Sabotage, Frighten, Steal, Drug via Sleeping Pill, and Prison Break. CHOOSING COSTUMES IS NOT A CRIME.
  • Using the Black Suitcase for any fake action is not a crime, including using it to fake a crime. Considering that action never actually took place, it will not count as a crime. If you however use it to bribe, slander or frame that is considered a crime.
  • Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)

Actions & Arrest/Death
  • If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. Arrests can stop APTX. Lynchings, on the other hand, do not.
  • If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.

Auto-Arrest (House Search/Face Pinch)
  • If a house search uncovers a crime of any sort, the target is automatically arrested.
  • If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested. Note: Anokata is not technically in disguise, and thus is unaffected by House Search (unless they have other crimes) or Pinch.
  • Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Condition
  • All players begin the game "alive" in normal condition. Over the course of the game, their condition may worsen to one of the following states:

    • Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
    • Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any actions of disguises they may have been wearing, though they do not lose the disguise itself). The exceptions are the nightly killing for Black Org members (they may still carry out a kill at night), handing out of the suitcase during the day, and Lovey Dovey. Injured players may still participate freely in the game, including casting lynch votes and using items given to them by other players. Any actions (apart from arrest, APTX, suitcase actions, Bowtie/Watch and voting) used during the phase the player gets injured will fail.
    • Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting, Bowtie/Watch, suitcase actions (for BO disguised as police) and Lovey Dovey. Any actions the police uses (apart from arrest, APTX, Bowtie/Watch, suitcase actions, Lovey Dovey and voting) on the phase where they become suspended will fail.
    • Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest.
    • Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.

Black Org Hierarchy
  • The Black Org has a leader (assuming he is in the game), referred to as Anokata. If Anokata is not present in the game, the next person in the Black Org list (aka the highest ranking BO) is the leader.
  • The leader may designate the night kill target and give the order as such. The leader may NOT order another BO member to kill themselves.
  • If a member of the BO sends a kill, the leader can only override it with the killing BO's permission.
  • The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
  • If multiple BO send a kill in the same night, the kill will be selected based on rank order and whether the member is eligible to send a kill.
  • The Black Org leader gets the (main) black suitcase each night, unless the Black Org leader decides to give the main black suitcase to another BO in the previous day phase. It is highly unlikely that a BO member would do such a thing, but it is allowed. If the black suitcase is given to a target, 1) the appropriate receiver will be notified of the suitcase's arrival, 2) the leader loses the use of the black suitcase that night phase regardless of target's alignment, and 3) the leader is not notified whether the suitcase is received or not by the target.
  • A second BO member (not the highest ranking BO or the one who receives the Main Black suitcase) will randomly get a second black suitcase each night. This second black suitcase can only perform Fake or Frame. It will be gone by the next phase, and may return through the will of Akobo.

Win Conditions
  • A Black Organization member wins if he/she is the last remaining player alive/not arrested outnumbers the Town and there is no foreseeable way for the town to regain control of a day vote.
  • Town wins when all the BO members are killed/lynched/arrested.
  • BO/Town lovers win when everyone else is dead or arrested.
  • Whether the game ends is determined at the end of the phase, so if a player is due to be released during that phase they will be factored into the decision. Eg. Irish is supposed to be released from Detention the same phase where Chianti is arrested, and all other BO members are arrested/killed prior, the game will continue with Irish being the last remaining BO member.


Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
  • Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
  • For the sake of clarity for other players, refrain from changing your nickname on Discord mid-game as a courtesy to other players. Please definitely do not change the discord-generated handlename ([name]#[4-digit number]) mid-game.
  • No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
  • If you're a new player, don't hesitate to ask how the game works with the GM. He/she can provide some guidance through the rules, which are written with the main purpose to simplify the game's intricacies for experienced players.
  • You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
  • You may quote and screenshot when discussing in the graveyard.
  • You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
  • You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Taking screen shots of PMs from other players is prohibited--keep the game in the realm of text.


Quick Reference

Order of Actions
Spoiler:
Order of Actions
— This section has been removed because the GM hates it and doesn’t want to deal with it. If you need a general overview of how things go, please see the Order of Actions section in one of the last few games, or the Forum Mafia Topic.
— For this-round-specific questions (if there are any), feel free to ask.


Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Bribe / APTX4869
Arrest — Arrest / House Search / Detain / Auto-arrest
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out / Guard
Protect — Protect / Snipe Guard / Lovey Dovey / Watch Protection
Heal — Heal
Slander — Slander
Discombobulate — Discombobulate
Confuse — Confuse
Steal — Steal
Frighten — Frighten
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Pinch — Pinch Face
Drug — Sleeping Pill
Follow — Follow / Accompany / Sabotage / Stalk
Erase — Erase


Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Organization Leader
Roles with that Status: Anokata or next in line in Black Org hierarchy
  • Can order killings
  • Can distribute the Black Suitcase each Day phase
  • Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.

FBI Leader
Role with status: James Black
  • At the onset of the round, the FBI Leader is given notice of how many of his subordinates and NOCs (Akai, Jodie, Camel, Ethan Hondou, Furuya Rei, Unnamed FBI Henchman, Scotch, Aquavit, Stout, Riesling, Iwai Sayoko) are in the game. This count includes Vermouth/KID disguised as his subordinate, or if Anokata is a subordinate, but not if Yukiko/Irish disguised as his subordinate Yes, Iwai Sayoko works for the Japanese NPA and definitely not FBI area, but this is a game.
  • If Vermouth or Kid has a disguise of an FBI subordinate, regardless of if they use the disguise during the game, it will be counted in the subordinate list and James will receive a small hint akin to, "You believe something is strange with (#) of your subordinate(s)..."
    Note: Akai/Jodie/Camel/Ethan Hondou/Furuya Rei/Unnamed FBI Henchman being Anokata will not count toward this notification, because they would not be in disguise. Anokata will be included in the number of FBI agents in the game if he's one of those roles, but there won't be anything strange about him. James can also receive Anokata's results in this case.
  • After each night, James will receive only one result from his subordinates. This will happen even if James is discombobulated/sleeping pill'd
  • With concern to Akai, James will receive only one of his investigations. In the case of Ethan Hondou, James will receive only one of her actions (Betrayal, Investigate, or Special Investigate), chosen at random. James can NOT receive bowtie results.
  • James can NOT find out if Furuya Rei frightened someone.

Lovers
Roles with status: decided by Yumi during Prep Phase.
  • Lovers know one another's actual identities (disguises and actual roles).
  • Cannot befriend Sonoko, and children cannot be lovers.
  • When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
  • A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, all other players must be dead/arrested/otherwise unable to stop them from killing.
  • Lovers may still win while one or both are arrested (assuming Town/Town or BO/BO).
  • Lovers can protect each other with the ability Lovey-Dovey.This ability may only be used once per Night/Day cycle and has a cooldown after it successfully saves a lover. See actions for more info.

NOC
Roles with status: Ethan Hondou, Scotch, Aquavit, Riesling, Stout
  • Player gets to know how many Black Org members are present in the current game (not their identities).
  • Anokata is included in this count.

Warned publicly of presence
Roles with status: Curaçao
  • All players know that a player with a role having this status is in the game.
  • All players will be notified after each phase whether the player is in the game (even if the character is erased).


Stealable items
The list of roles associated with each item that can be obtained through the action Steal
Spoiler:
Gun: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Calvados, Aquavit, Riesling, Stout, Miyano Atsushi, Miyano Elena, Irish, Akemi, Rikumichi Kusuda, Kiyonaga, Megure, Yuminaga, Yamato Kansuke, Satou, Ayanokoji, Yokomizo twins, Koumei, Nakamori, Yumi, James, Akai, Jodie, Camel, Ethan Hondou, Furuya Rei, Kaitou Kid, Torada Yui, Phantom Lady, Unnamed FBI Henchman

Car keys: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Calvados, Aquavit, Riesling, Stout, Irish, Akemi, Rikumichi Kusuda, Kiyonaga, Megure, Yuminaga, Yamato Kansuke, Satou, Yokomizo twins, Ayanokoji, Koumei, Nakamori, Yumi, Tome, James, Akai, Jodie, Camel, Ethan Hondou, Furuya Rei, Agasa, Yuusaku, Kogorou, Eri, Iwai Sayoko, Mary, Kobayashi, Araide, Yukiko, Hattori Shizuka, Rumi, Torada Yui, Phantom Lady, Unnamed FBI Henchman

School book: Rum, Shinichi, Heiji, Hakuba, Ran, Higo, Haibara, Kazuha, Sonoko, Sera, Eisuke, Kobayashi, Kaitou Kid, Ayumi, Mitsuhiko, Genta, Araide, Shuukichi, Sakurako, Okino Yoko

Glasses: Rum, Vodka, Korn, Tome, James, Jodie, Agasa, Yuusaku, Eisuke, Eri, Kobayashi, Araide, Shuukichi, Kaitou Kid, Phantom Lady

Headgear: Rum, Gin, Pisco, Vodka, Tequila, Korn, Kiyonaga, Megure, Yumi, Tome, Akai, Ethan Hondou, Heiji, Kazuha, Sonoko, Sera, Eri, Kaitou Kid, Ayumi, Mary, Rumi, Shuukichi, Torada Yui, Phantom Lady

Alcohol: Anokata, Rum, Vermouth, Gin, Pisco, Vodka, Tequila, Chianti, Korn, Calvados, Aquavit, Riesling, Stout, Miyano Atsushi, Miyano Elena, Irish, Yuminaga, Yumi, James, Akai, Jodie, Ethan Hondou, Furuya Rei, Kogorou, Curaçao

Coloured cards: Curaçao
Last edited by blurfbreg on July 24th, 2019, 7:54 pm, edited 14 times in total.
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Re: Forum Mafia 81: DC Bedtime Story

Postby blurfbreg » July 4th, 2019, 11:32 am

Roles

How to understand the role sheet for dummies:
Spoiler:
Role name
Status: refers to special bonuses or penalties in the section "Statuses" in the second post.
Night action: Details listed in the fourth post; If "OR" is in the line, only one group of the actions within [ ] bracket can be used.
Night action: This night action can be done in addition to the one above.
Day action: Details listed in the fourth post.
Interrogation: The result of Interrogate, pending someone's slander.
Scent: The result of Follow.
Disguise: refers to whether this role may be chosen as a disguise for Disguise and Choose Costume.
Items: The objects that may be found from Steal Item. Full list of possible items are listed in "Stealable Items" in second post.
Observe: The result of Observe, Stalk, and sometimes Stake-out. See each action for details.


The Black Organization
Injured members of the Black Organization will lose all abilities (including snipe). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.

Spoiler:
Anokata
Status: BO Leader
Night action: Depends on role
Day action: Black Suitcase
Interrogation: Depends on role
Scent: Depends on role
Disguise: No
Items: gun, car keys, alcohol, items of role
Observe: Depends on role
Note: Anokata can use the Black Suitcase during Night 1 for himself. During Day 1, it may be given to any member of the Black Org.
Note: Anokata will not be a "BO" role. Anokata can be any "town" role except children, Sonoko, Yumi, Kid, Yukiko, and Shadowman. Anokata will be able to use all the statuses and abilities of his role as if he were a town player. Since Anokata is not really a disguiser, Vermouth/KID may not disguise as his role. Sonoko will not befriend Anokata. When ID'd by DBs, Anokata can be positively ID'd as both his "town" role and as "Anokata." Additionally, Anokata can be investigated as disguised as his town role and it will come up TRUE, however it does not count as a crime when Cross-Examined/House Searched/Arrested and Pinch will not affect Anokata.


Rum
Night actions: [Detect, Special Investigate 1] OR [Investigate 3]
Interrogation: Not BO
Scent: No
Disguise: No
Items: gun, car keys, school book, glasses, headgear, alcohol
Observe: Male/female Adult AI
Note: Rum’s gender observe is random every night, but if more than one observe him/her in the same night, they will receive the same results.

Vermouth
Prep action: Disguise
Night/Day actions: Depends on disguise
Interrogation: Not BO when undisguised. When disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: gun, car keys, alcohol + items from disguise
Observe: Female adult when undisguised; when disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way. If Vermouth gets injured, she'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise she was wearing when she was injured, but can't use any of its powers.

Gin
Night action: [Investigate 3] OR [Steal OR Return Item]
Night action: BO Slander, Town Slander
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, headgear, alcohol
Observe: Male Adult

Pisco
Night action: [Erase, Sabotage] OR [Discombobulate]
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Male adult
Note: Pisco can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Pisco and another), Pisco can't erase every night, but only when he himself kills. This is also the case if Pisco and Tequila are the two remaining BO

Vodka
Night action: [Discombobulate] OR [Frighten, Abduct]
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, glasses, headgear, alcohol
Observe: Male adult

Tequila
Night action: [Frighten, Abduct] OR [Erase, Sabotage]
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, headgear, alcohol
Observe: Male adult
Note: Tequila can erase the body (or not) every time he kills. He may also erase the body of another BO's kill once per "kill cycle" (the cycle restarts when every BO member has had their turn to kill). But if only two BO members remain (Tequila and another), Tequila can't erase every night, but only when he himself kills. This is also the case if Tequila and Pisco are the two remaining BO

Chianti
Night action: Snipe, [Observe] OR [Stake-out]
Day Action: Follow Up
Night/Day Action: Revenge
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Female adult

Korn
Night action: Snipe, [Observe] OR [Stake-out]
Day Action: Follow Up
Night/Day Action: Revenge
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, glasses, headgear, alcohol
Observe: Male adult

Calvados
Night action: Snipe, [Observe] OR [Stake-out]
Day Action: Follow Up
Night/Day Action: Revenge
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, glasses, headgear, alcohol
Observe: Male adult

Scotch
Status: NOC
Night action: Investigate 3
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Male adult

Miyano Atsushi
Night action: Research
Day action: Sleeping Pill
Interrogation: Not BO
Scent: No
Disguise: No
Items: gun, alcohol
Observe: Male adult

Miyano Elena
Night action: Research
Day action: Sleeping Pill
Interrogation: Not BO
Scent: No
Disguise: No
Items: gun, alcohol
Observe: Female adult

Irish
Prep. Phase action: Choose Costumes
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: gun, car keys, alcohol + disguise items
Observe: Male adult when undisguised--when disguised, depends on disguise
Note: Irish may not arrest someone for a blamed action for any reason.
Irish will be given 5 disguises during prep phase from which to choose 3. He may don a disguise during prep phase to be used N1. He may also choose not to don a disguise, in which case his next chance to do so is D1.


Aquavit
Status: NOC
Night action: [Stake-out] OR [Observe]
Day action: Follow-up
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Male adult

Stout
Status: NOC
Night action: [Stake-out] OR [Observe]
Day action: Follow-up
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Male adult

Riesling
Status: NOC
Night action: [Stake-out] OR [Observe]
Day action: Follow-up
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys, alcohol
Observe: Female adult

Curaçao
Status: Warned publicly of presence
Night action: Investigate [# of alive non-BO players]
Interrogation: BO
Scent: Yes
Disguise: No
Items: alcohol, coloured cards
Observe: Female adult
Note: Curaçao will be notified of the number of investigate available at the beginning of each night.

Rikumichi Kusuda
Night action: Steal or Return Item
Day action: Plant False Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: gun, car keys
Observe: Male adult

Numabuchi Kiichiro
Night/Day action: Protect, Prison break
Day action: Scapegoat
Interrogation: BO
Scent: No
Disguise: No
Items: None
Observe: Male adult

Miyano Akemi
Night action: [Steal OR Return Item] OR [Detect, Special Investigate 1]
Interrogation: Not BO
Scent: No
Disguise: No
Items: gun, car keys
Observe: Female teen


The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).

Spoiler:
Matsumoto Kiyonaga
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, headgear
Observe: Male adult

Megure Juzo
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, headgear
Observe: Male adult

Yuminaga-keibu (of the Arson division)
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, headgear
Observe: Male adult

Satou Miwako
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Female adult

Yamato Kansuke
Night action: Investigate 3
Night/Day action: Arrest, Detain
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, glasses
Observe: Male adult

Yokomizo Sango
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Yokomizo Juugo
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Fumimaro Ayanokoji
Night action: Investigate 3
Day action: Stalk
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Nakamori Ginzo
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Morofushi Takaaki, aka Koumei
Night action: Cross-Examine
Day action: Voice of Reason
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Miyamoto Yumi
Prep Actions: Amor
Night action: Investigate 2
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: gun, car keys, headgear, alcohol
Observe: Female adult

Tome-san
Night action: [Special Investigate 2] OR [Crime Report, Special Investigate 1]
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, glasses, headgear
Observe: Male adult

Torada Yui
Night action: Crime Report
Day action: Stalk
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, headgear
Observe: Female adult


Special Agents

Spoiler:
James Black
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, glasses, alcohol
Observe: Male adult

Akai Shuuichi
Night/Day action: Vengeance (passive)
Night action: Investigate 3, Snipe Guard
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: gun, car keys, headgear, alcohol
Observe: Male adult

Jodie Starling
Night action: [Observe] OR [Stake-out]
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys, glasses, alcohol
Observe: Female adult

Andre Camel
Night action: [Observe] OR [Stake-out]
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Unnamed FBI Henchman
Night action: [Observe] OR [Stake-out]
Day Action: Follow-Up
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: gun, car keys
Observe: Male adult

Ethan Hondou
Status: NOC
Night action: Betrayal, Special Investigate 1, Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: gun, car keys, headgear, alcohol
Observe: Male adult

Furuya Rei
Night Action: Observe
Night Action: Frighten
Interrogation: BO
Scent: Yes
Disguise: Yes
Items: gun, car keys, alcohol
Observe: Male adult

Iwai Sayoko
Night action: Cross-Examine, Lawsuit
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys
Observe: Female adult


Civilians

Spoiler:
Kudou Shinichi
Night action: [Investigate 5] OR [Interrogate]
Interrogation: Not BO
Scent: No
Disguise: No
Items: school book
Observe: Male child

Hattori Heiji
Night action: [Investigate 5] OR [Interrogate]
Interrogation: Not BO
Scent: No
Disguise: No
Items: school book, headgear
Observe: Male child

Hakuba Saguru
Night action: [Investigate 5] OR [Interrogate]
Interrogation: Not BO
Scent: No
Disguise: No
Items: school book
Observe: Male child

Mouri Ran
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: No
Items: school book
Observe: Female child

Higo Ryusuke
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book
Observe: Male teen

Agasa Hiroshi
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, glasses
Observe: Male adult
Note:Night 1, Agasa has both items freely to use. After night 1, Agasa can choose to give himself one item or to hand out two items to one or two other players. Agasa may not give both items to himself. He may not keep one item for himself and hand out the other to someone else. If he chooses to keep one item for himself, the other item will not be in play at all the following night.

Sera Mary
Night action: Research
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, headgear
Observe: Female adult

Toyama Kazuha
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: No
Items: school book, headgear
Observe: Female child

Hattori Shizuka
Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys
Observe: Female adult

Haneda Shuukichi
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book, headgear, glasses
Observe: Male adult

Kudou Yuusaku
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, glasses
Observe: Male adult

Hondou Eisuke
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book, glasses
Observe: Male child

Okino Yoko
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book
Observe: Female teen

Mouri Kogorou, Recently fired
Night action: Guard
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, alcohol
Observe: Male adult

Kisaki Eri
Night action: Cross-Examine, Lawsuit
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: car keys, glasses, headgear
Observe: Female adult

Kobayashi Sumiko
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book, glasses
Observe: Female adult

Tomoaki Araide
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book, car keys, glasses
Observe: Male Adult

Wakasa Rumi
Night action: [Interrogate] OR [Guard]
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: car keys, headgear
Observe: Female adult

Yonehara Sakurako
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: school book
Observe: Female teen

Kaitou Kid
Prep. Action: Disguise
Night action: Steal OR Return Item
Night/Day Action: Depends on disguise.
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: gun, glasses, headgear + items from disguise
Observe: depends on disguise, If not disguised: Male adult
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). If Kid gets injured, he'll keep the attributes (disguise investigate, interrogate, observe, items) of the disguise he was wearing when he was injured, but can't use any of its powers or steal.

Phantom Lady
Night action: Steal OR Return Item
Day action: Sleeping Pill
Interrogation: BO
Scent: No
Disguise: Yes
Items: gun, car keys, glasses, headgear
Observe: Female adult

Kudou Yukiko
Prep. Action: Choose Costumes, Temporary Disguise
Day action: Temporary Disguise
Interrogation: Not BO when undisguised; when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: car keys + the items of her current disguise.
Observe: Female adult when undisguised. When disguised, depends on disguise
Note: Yukiko will get a list of 5 costumes in prep from which to choose 3. She can don one of those in prep to use N1. She can also choose not to do so, in which case her next chance to disguise will be D1.

Shadow Man
Night Action: Pick one
Interrogation: BO
Scent: Yes
Disguise: No
Items: None
Observe: Random age/gender
Note: Shadow Man may choose to use one of the following each night: Betrayal, Crime Report, Cross-Examine, Detect, Discombobulate, Fake, Frighten, Heal, Interrogate, Investigate 2, Lawsuit, Observe, Protect, Snipe Guard, Steal/Return Item, Special Investigate 1, Stake-Out, Research.

If Shadow Man chooses to use Lawsuit, he may only use it once per game. If he is discombobulated on the night he uses it, or it fails for any other reason, this use will not be used up.

If Shadow Man successfully protects (and saves someone), he will become injured for the following two phases.

Shadow Man's gender and age observe is random every night, but if more than one observe him/her in the same night, they will receive the same results.

Shadow Man can be positively identified as any and all roles.
Last edited by blurfbreg on July 23rd, 2019, 11:35 am, edited 18 times in total.
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Posts: 351

Re: Forum Mafia 81: DC Bedtime Story

Postby blurfbreg » July 4th, 2019, 11:32 am

Actions

Prep Actions
Spoiler:
Amor
Not investigable.
- Roles with action: Yumi
- Prep action
- Chooses six players. The amount that will become lovers depends on the GM.
- Best Friends and Detective Boys may not be lovers.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.


Choose Costumes
Player chooses costumes. Only investigable through Special Investigate
- Roles with action: Yukiko, Irish
- Prep action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Shinichi, another player could still be Shinichi or Conan.
- Once Irish/Yukiko have their selected disguises, they can disguise that same phase, meaning they would be disguised N1.
- Choosing costumes is not a crime. Disguising, however, is.
- Once the player's last costume is used, they will be given a new list of disguises to choose from starting the following day (meaning they can be disguised again the next night). For example, if Yukiko is on her last disguise N3, D3 she will be given a new list and can disguise again immediately on N4.


Disguise
Player disguises as role. Only investigable through Special Investigate
- Roles with action: Vermouth, Kid
- Prep action, crime, remains so long as it is not removed due to an ability.
- Can be investigated.
- The GM will choose a role not in the game and give that disguise to the player on Night 1. So, this isn't really a prep phase ability anymore, but it doesn't make much sense as a status. The player will still be able to use their disguise abilities on Night 1, this is just because having Vermouth/Kid choose disguises amounted to nothing more than getting a random one anyway.
- The player is able to use all of the abilities that the role they're disguised as could use.
- Scent won't be taken. So 1412 disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- They can't disguise as: BO members, Conan, Haibara, Ayumi, Genta, Mitsuhiko, Sonoko, Shadowman, Yumi, Kid or Anokata's role
- It is possible that KID and Vermouth obtain the same disguise, as they don't consider disguises as roles "in the game" when getting a disguise.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case 1412 or Vermouth disguises as a police officer.


Friendship
Player befriends player. Only investigable through Special Investigate
- Roles with action: Sonoko
- Prep action
- Sonoko names a list of players she would like to befriend (GM determines the exact amount of players to list).
- The Sonoko player will then randomly befriend one of those players. Sonoko and her friend will know one another's identities.
- Detective Boys and Black Org members cannot be befriended.
- Sonoko will not befriend Vermouth or Anokata, or any other BO member.
- Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends a police officer, she will not be able to detain, arrest, or house search, or pinch. Sonoko may not steal, even if friends with KID.
- If Sonoko befriends a role with a "one-off" ability such as lawsuit or VoR, either Sonoko or her friend may use the ability, but it can only be used once during the game.
- Sonoko doesn't get a "double" of items like the watch, bowtie, and charm. If she befriends Agasa or Kazuha, either she or her friend can give them out each day, but there's only one of the item in the game to be given out. (If she befriends Kazuha, they can both use Accompany each day, but must share the one charm.)
- Sonoko can have passive abilities. If she befriends Akai however, she will not have vengeance. If she befriends Rena, she'll get the same betrayal results Rena does each night. If she befriends James, she'll get the same FBI results James does each night. If one of them is discombobulated or frightened, the other can still get the benefits of the passive ability.
- Sonoko reflects the status of her friend. If Sonoko's friend is injured, Sonoko will not be injured. If Sonoko's friend is arrested/detained but otherwise healthy, Sonoko can still use that friend's abilities.
- Sonoko will not lose her ability if her friend dies.
- If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
- If Sonoko befriends Yukiko she will not receive a true in Choosing Costumes on Prep Phase, due to it being her friend's doing.
- Sonoko will never have a true disguise investigate even if she befriends a disguiser and uses their abilities
- If Sonoko befriends Yukiko and she dies, Sonoko will be able to choose costumes and use the abilities of the disguises, but she still will not have arrest of any kind. Disguise investigate will still be false in this case.
- If Sonoko befriends shadowman, she must use the same ability as shadowman that night. If Shadowman dies, Sonoko can only use the last ability used by Shadowman.



Night Actions
Spoiler:
Abduct
Not investigable.
- Role with action: Tequila, Vodka
- Night action, cannot be covered.
- Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Subsequent abductions will not reveal the characters revealed by previous abductions.
- Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game".


Betrayal
Not investigable.
- Role with action: Rena
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Passive ability: Rena doesn't need to PM the GM to use this action, but it can be discombobulated.

Killing/Sniping: DOESN'T get to know which BO killed or if Snipe was used.
Slander: "A BO slandered" (only when it's not the BS slander)
Investigate: "A BO investigated."
Special Investigate: "A BO investigated."
Erase: "A BO erased."
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Frighten: "A BO frightened."
Bribe: DOESN'T get to know if bribe was used.
Steal: "A BO stole from someone."
Observe: "A BO observed someone."
Stake-out: "A BO observed someone."
Abduct: "A BO used Abduct"
Sabotage: DOESN’T get to know if Sabotage was used.
Research: DOESN’T get to know if Research was used.
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Backup DOESN'T get to know what ability Calvados used as backup.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.


Bribe
Player kills player.
- Roles with action: The BO member doing the kill
- Night action, crime, cannot be covered.
- Once per game, the BO may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possession of the Black Suitcase in order to Bribe
- The BO member doing the kill must hand in the bribe action. The BO leader can also order it on behalf of that person.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- If a player attempts to heal/protect the victim, their action will fail as if discombobulated.
- If a player attempts to discombobulate the killer, the trickster will be notified that the trick failed. However, none of the killer's actions will go through except for the kill.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Bribe may also be used on an arrested player.
- Bribe only works once for ALL BO members. So if it has been used already, it cannot be used again by anyone else.


Crime Report
Not investigable.
- Role with that action: Tome-san, Torada Yui
- Passive action, cannot be discombobulated.
- Night action.
- She randomly gets a report of one crime that was committed each night. (Will never get a Kill report, including Bribe, Snipe and Erase. Will never be told if someone is Framed.)
- Does not get told who the crime was used on or which role someone disguised as.

Disguise/Temporary Disguise: "Someone disguised as a male." or "Someone disguised as a teen." [result is random based on the disguise]
Slander: "Someone was slandered."
Discombobulate: "Someone was discombobulated."
Abduct: "Someone was abducted."
Sabotage: "Someone was sabotaged."
Frighten: "Someone was frightened."
Steal: "Someone stole something."

Kill: doesn't get to know someone was killed.
Snipe: doesn't get to know someone was sniped.
Erase: doesn't get to know someone was erased.
Bribe: doesn't get to know if bribe was used.
Frame: doesn't get to know if frame was used.


Cross-examine
Player interrogates player.
- Roles with action: Eri, Koumei, Iwai Sayoko
- Night action, can be covered
- The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
- She will not learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- Framed actions or acts of faking an action don't count as crimes.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" PM
- Cross-examine will not leave a notice.


Detect
Player detects role.
- Role with action: Rum, Akemi, Haneda Shuukichi, Yuusaku
- Night action, can be covered
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the group of roles (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he'll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
- If Anokata is in the game, both the Detect for "Anokata" and the Detect for his "role" will be True.

Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True


Discombobulate
Player discombobulates player.
- Roles with action: Vodka, Pisco, Eisuke, Yoko
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Also commonly known as "Trick"
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest. You can discombobulate House Search, Detain, and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can NOT be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase.
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message if he discombobulated the killer if Bribe is in effect.
- If a pair of discombobulator discombobulate each other, they both get the message: "Your action(s) failed", and all other actions by both players fail.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.


Erase
Player erases player.
- Roles with action: Pisco, Tequila
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing.
- Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- If the target of the erase is not killed, then erase fails.
- The identity/role of the erased player will not be shown. The eraser is the only one who becomes privy to the identity/role of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only the person who erased the body will be given the will in question.


Fake
Not investigable.
- Role with action: Black Suitcase holders
- Night action, crime, cannot be covered.
- Can pretend to do a night action that is not a crime.
- Investigating this action will come back as true.
- The faked action will not show up on a stakeout.
- Stake-out will not show their target was faking an action.
- Anokata, Vermouth and Irish cannot arrest people for framed actions.


Frame
Not investigable.
- Role with action: Black Suitcase holders
- Night action, crime, cannot be covered.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The framed crime will not show up on a stakeout.
- Stake-out will not show their target was framed for a crime.
- Anokata, Vermouth and Irish cannot arrest people for framed actions.


Frighten
Player frightens player.
- Roles with action: Tequila, Vodka, Furuya Rei
- Night action, Crime, cannot be covered.
- The Frightened player cannot use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via VoR/Protect/etc.)
- Protect used on that day can be frightened. Rye/Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila/Vodka wishes.
- In order to frighten a DB Identify, Tequila/Vodka must target the DB that handed in the action (if more than one handed in actions, it will be a 50% if 2 DB are around, or 66% if 3 DB are around and all handed in actions. )
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
- Only one BO member can use frighten per night.


Guard
Player observes player.
- Role with action: Kogorou, Rumi
- Night action, can be covered
- Guard is handled as the same action as Observe/Stake-out when investigated/staked-out
- If the target (which cannot be you) is about to be killed the night you guard him/her, you take the hit and protect the target. The action is treated as though you protected the target. You become injured for two phases (similar to protect). Essentially, if you become injured, you cannot Guard again until 2 nights later (or a loss of 3 phases). The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector/guard dies in their place.
- If your target is not about to be killed, the user learns of all actions performed to a player that night. So, "Akonyl guards Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was healed or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- Unlike those roles with Stake-out, you also do not have follow-up, and actions discovered by Guard cannot be Follow-up (if this isn't clear already).

Example 1
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia fake investigates "Kleene protects Akonyl" with the Black Suitcase and CTU kills Kleene.
Guard result will be: "Kleene had an attempt on her life". You will be temporarily injured for D1 and N2.

Example 2
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase.
Guard result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.


Heal
Player heals player.
- Role with action: Araide, Kobayashi
- Night action, can be covered
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed/protected, but not by whom.
- No one will learn the attacker's identity in any way.
- Snipe Guard > Watch protection > Protect > Heal


House Search
Player arrests player.
- Role with action: Kiyonaga, Megure, Yuminaga
- Night action, cannot be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity/role of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
- If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.


Interrogate
Player interrogates player.
- Roles with action: Shinichi, Heiji, Hakuba, Rumi
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.


Investigate #
Player investigates player.
- Role with action: Gin, Rum, Scotch, Curaçao, Shinichi, Kiyonaga, Megure, Yuminaga, Yamato Kansuke, Ayanokoji, Satou, James, Akai, Ethan Hondou, Nakamori
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing, or snipeguard then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase actions appear as if they were legitimate actions.
- Killing/Attack/Murder; Healing; Investigate/Special Investigate; Protect/Snipe Guard; Observe/Stake-out are considered the same actions (See Keywords section in Quick Reference)
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False

Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True

Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses Heal on pofa; Conia (Akai) uses SnipeGuard on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Fake actions:
Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
"Akonyl interrogates xpon" - True


Lawsuit
Not investigable.
- Role with action: Eri, Iwai Sayoko
- Night action, cannot be covered
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity/role of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
- Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will CE as no crimes until they commit another crime.


Observe
Player observes player.
- Role with action: Jodie, Camel, Korn, Chianti, Calvados, Aquavit, Stout, Riesling, Furuya Rei, Yokomizo twins, Unnamed FBI Henceman
- Night action, can be covered
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity/role.
- If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.


Research
Not investigable
- Role with action: Sera Mary, Miyano parents
- Night action, can be covered
- Research can show which ability was successfully used during that phase.
- Research can research specific abilities such as Protect and SnipeGuard, as well as Interrogate and Cross Examine. This is only limited to investigatable actions, so you can't Research Research or Sabotage.
- Research will come back true if a town member used the ability or if it was Faked through the BS. If it blamed or used by a BO member, it will be false.
Example: Player wants to research Discombobulate. If Eisuke/Yoko/KID/Yukiko used the Discombobulate ability, Research would come out as true. If Vodka/Vermouth/Irish/Anokata used the Discombobulate ability it would come out as false. If no one used the ability, it will come out as false.



Sabotage
Not investigable
- Role with action: Pisco, Tequila
- Night action, crime, cannot be covered.
- Can be discombobulated, cannot be frightened.
- Pisco/Tequila will choose during the night which player he would like to Sabotage. The player who was sabotaged will have their vote count increased by 1, which is only applied and told during phase change to all players when it can lead to a successful lynch.
- If the lynch vote results will not lead to a successful lynch after applying the sabotage and accompany vote count change, sabotage will fail.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- The saboteur does not need to vote for the person he/she sabotages.

Example
pofa (Pisco) Sabotages Yuriko (Araide) during N1.
During D1, the votes look like this (before Sabotage or Accompany is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.

Example 2
pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
During D1, the votes look like this (before Sabotage or Accompany is applied):

Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1

The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)


Slander
Player slanders player.
- Role with action: Black Suitcase holder, Gin
- Night action, crime, can be covered only through Gin. May not cover the BS holder for an extra slander.
- Player may slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. The holder of the Black Suitcase may slander one target: one Black Org or one town. If Gin is in the game, the BO as a collective may not slander two Black Org members. If more than one Black Org member sends a slander for a BO member, Gin's slander will take precedent.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.


Snipe
Player kills player.
- Roles with action: Chianti, Korn, Calvados
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Heal) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.


Snipe Guard
Player protects player.
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will not be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. They no longer have revenge.
- Snipe Guard > Watch protection > Protect > Heal


Special Investigate
Player investigates player.
- Role with action: Rum, Akemi, James, Ethan Hondou, Haneda Shuukichi, Yuusaku
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend).


Steal / Return Item
Steal: Player steals from player.
Return Item: Not investigable.
- Roles with action: Kid, Akemi, Gin, Phantom Lady, Rikumichi Kusuda
- Steal: Night action, Crime, cannot be covered. Can be investigated/arrested/caught on stake-out the night that it happens, even if the item is later returned.
- Return Item: Night action, not a crime, cannot be covered. Cannot be investigated/does not show up on stake-out. CAN be discombobulated.
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be effectively gone from a player's inventory and can't be stolen again, either by the same thief or a different one. (If the item is returned, however, it can still potentially show up on Peek.)
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- Can choose to return the player's item the following night. (Cannot use Steal again on the same night they are returning an item.)
- The player who was stolen from will NOT get a notification on the item that he lost, unless it isn't returned the following night phase.
- If the item is not returned, the player who was stolen from will get a notification that their item went missing and on which phase. (At the end of Night 2, they get a message: "You've just noticed that your gun was stolen on Night 1.")
- May only return an item on the night AFTER they stole it. (If they stole a gun from Conia on Night 1, they can only return it on Night 2.)
- If a player gets stolen from by 2 or more different thieves, all thieves will take different items, but they will be notified that they saw another thief stealing from the same person.
- If a player only has one item left and more than one thief tries to take it in the same night, the thieves will be giving priority based on the following:
Kaitou Kid > Akemi > Gin > Calvados
- So if Kaitou Kid and Gin both try to steal Shinichi's School Book, then:
  • Kid will get the School Book and a notification that someone else tried to take it, too.
  • Gin will be told that there was nothing left to steal and that another thief got there first.
  • If the School Book isn't returned by Kid the following night: Shinichi will be told that he was targeted by more than one thief and his School Book was stolen.
  • If the School Book IS returned by Kid the following night: Shinichi will never notice that his book was missing in the first place.


Stake-Out
Player observes player.
- Role with action: Takagi, Chiba, Jodie, Camel, Korn, Chianti, Calvados, Aquavit, Yokomizo twins, Unnamed FBI Henchman
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The person who stakes out another player learns of all actions performed to that player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).

Example
PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.



Day Actions
Spoiler:
Accompany
Not investigable.
- Role with action: Kazuha, Yonehara Sakurako
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- The accompanied will learn that someone accompanied/followed them.
- Can't accompany self.


APTX42.94
Not investigable
- Roles with Action: all
- Day action, "Crime" (in that it can't really be a person's fault, so cannot be arrested for it, as you will soon know why because it's cursing someone to death. How come someone die from a curse, right... right?!?11??!)
- Each day phase, all players can use one APTX42.94.
- During each day any BO membera player may attempt to poison another player (BO or Town) by sending a PM with that player’s name and identity/role to the GM. APTX: Kleene = Shinichi, for example
- If the BOa player tries APTX on Kid disguised as Shinichi, the BO must guess that player is Kid and not Shinichi.
- Successful APTX: The target was that role (success). The BO will keep the APTX.The actions and the votes of the victim don't count and the target dies. Arrest can't be stopped though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left. Try again next day. There's more where that came from.
- Different BO members players can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND CTU as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison CTU as Ran.

- If the BO membera player who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO membera player who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
- Arresting the BO memberplayer who does the poisoning WILL hinder the poisoning. In this case, the APTX is NOT lost. This is the same with Detain and Pinching.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.


Black Suitcase
Handing off the BS is not investigable.
- Role with action: highest-ranked BO
- Day action, can be frightened.
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested. If the Leader himself is killed/arrested, the action will still go through.
- The highest ranked BO will receive the Black Suitcase unless that player gives the suitcase to another Has to give it to someone, otherwise no one will receive the Black Suitcase
- Giving the suitcase forfeits your ability to use it, whether the target is able to use it or not.
- During the next night the receiver can Fake any feasible night action OR Slander OR Bribe OR Frame. However, the player will never get a result for a faked action. (Faking "Heal" won't heal the target)
- The player can use his real ability (for example Observe) and a fake ability (for example Investigate or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions (Bribe is an exception). Meaning the investigation of that fake action will come out as "False".
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl).
Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.


Bow-Tie and Watch
Not investigable.
- Role with action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Shinichi/Conan and can choose to Investigate 5 OR Interrogate.
- Watch: Can also lend the watch to anyone for one night (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
- Neither the recipient of Watch or bow-tie nor Agasa learn each other's identity/role (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
- He may lend both to the same person OR lend the two items to two non-Agasa players. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc. Alternately, he may give either the Bow-tie or the Watch to himself (but not both).
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected by the watch. If they protect someone successfully from harm while in possession of the watch, they will still be penalized (as in the watch has no effect). If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer-type user gets the Watch, he can also only use the watch to defend himself.
- The recipient of the Watch may be investigated as protecting themselves.
- If the recipient of the Bow-tie has a normal Investigate due to his/her role, he can use both that investigate and the normal one. For example, Shinichi with the Bow-tie may Investigate 10 OR Interrogate 2 OR Investigate 5 + Interrogate 1
Snipe Guard > Watch protection > Protect > Heal


Charm
Not investigable.
- Role with action: Kazuha, Yonehara Sakurako
- Day action
- Can give out the Health Charm. The same phase the target will be protected from APTX poisoning.
- The Charm will only be used up if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play and therefore lose that aptx.
- Kazuha won't know the identity/role of the one who received the Charm. The one who got the Charm will just know that a charm was given to him/her, not the identity/role of the player.
- If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)


Follow
Not investigable.
- Role with action: Sera Mary
- Day action
- She may accompany anyone during the day
- The accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent"


Follow-Up
Not investigable.
- Role with action: Chiba, Takagi, Jodie, Camel, Chianti, Korn, Calvados, Aquavit, Riesling, Stout, Yokomizo Twins, Unnamed FBI Henchman
- Day Action.
- Can use Follow-Up during each day phase to SI actions that happened to someone they staked out the previous night.
- Example: Takagi stakes out Conia N1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia N1" and get a true or false result.
- BS actions that appear on stakeouts can be followed-up on as if they were real. The officer won't know the difference. (Just remember that an arrest made for a faked BS action will always fail, even if it was caught on stakeout and FU'd--the crime didn't really "happen" after all.)


Identify
Not investigable.
- Role with action: DBs: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- Tequila/Vodka can frighten a DB Identify if he frightens the one handing in the action, if several DB handed in actions, depending on the amount of DB in game, the chance will be 50-66% of failure.
- Normal lynching (no sniper or Akai powers) is different. If Ayumi is lynched but the others aren't interfered with, the next-highest DB who handed in an action can still get his results.
- Basically, it's to the DBs' advantage for everyone to hand in an action.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.


Interview
Not investigable.
- Role with action: Kir
- Day action.
- She randomly gets to know one action that the town used during that day.
- Kir doesn't need to PM the GM to use this action, but it can be frightened.

The only abilities that can show up on the interview are the following:

Bowtie: "Someone used an item."
Watch: "Someone used an item."
Charm: "Someone used an item."
Protect: "Someone used Protect."
Follow: "Someone used Follow."
Accompany: "Someone used Follow."
Stalk: "Someone used Follow."
Peek: "Someone used Follow."
Follow-Up: "Someone used Follow-Up."



Re-choose Costumes (Same as Choose Costumes)
- The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes. Not a crime.


Scapegoat/Plant False Evidence
Not investigable
- Role with action: Rikumichi Kusuda, Numabuchi Kiichiro
- Day action
- If the target commits a crime next night, all investigation and stake-out would show the user as the one committing the crime(s) instead of the target. Day action.
- Can be Frightened.
- Not a crime, since there is the expectation that a crime will be done, not that a crime has been done (yet).


Sleeping Pill
Not investigable
- Role with action: Miyano parents, Phantom Lady
- Day action, Crime
- Can be given to any player. That player will fall asleep during the following night and can't perform any actions (except Arrest and Bribe-killing) for that phase at all.
- Does not affect any actions performed during the day phase it was handed out.
- Can be Frightened.
- Passive actions will still work.
- The player will be notified that they have fallen asleep at the end of the day phase.
- Due to it being a crime, it may be arrested for. Police must send an arrest for the day that it was handed out, not the night that it was in effect for. Police may use the action "Sleeping Pill" or "Drugged".


Stalk
Not investigable
- Role with action: Torada Yui, Ayanokoji
- Day action
- Player will stalk a person and will learn the person's gender or age. Since the results are random, if she stalks the same person twice she might get the same results.
- Player can't detect a scent or know the target's interrogation result.
- The stalked will learn that someone followed them.
- Can be frightened, in which case the player will receive an "action failed" message.


Temporary Disguise
- Crime. Keyword: Disguise
- During the day (and during prep phase), Irish/Yukiko may choose who to disguise as for the following night, out of their chosen 3 costumes, using this ability. Once a costume has been used, they may not re-use it again unless they choose it again with Re-choose Costumes.


Voice of Reason
Not investigable.
- Roles with action: Eri, Koumei, Iwai Sayoko
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.



Day/Night Actions
Note: If these actions are investigable, they are only investigable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler:
Arrest
Player arrests player.
- Role with action: Kiyonaga, Megure, Yuminaga, Kansuke, Satou, Yokomizo twins, Koumei, Nakamori, Yumi, Torada Yui
- Day/Night action, cannot be covered, cannot be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or "Arrest Sebolains for disguising as Megure on Night 3."
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. For the third time, you can't arrest Conia for being Gin. Stop trying.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he gets the bow-tie.
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity/role won't get revealed. But if a sniper/Akai is arrested, the resulting injury will be made public, so it'll be obvious the arrested person was a sniper or Akai. Exactly which sniper/Akai, and ID of the injured officer, won't be revealed.)
2) If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person's identity/role remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way.
- The action and/or vote of a successfully arrested player will not go through and will fail.
- You can't arrest someone for the same crime twice (unless it was due to Prison Break). If someone is let out by lawsuit, the crime for which they were arrested will be completely erased, as if it had never happened.


Detention
Player arrests player.
- Role with action: Satou, Yamato Kansuke
- Day/Night action, cannot be covered, can be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies. If Detain is used on Day 2, the player will be in jail for Night 3 and Day 3 but released before Night 4 starts.
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. If a BO player is due to be released at the end of the phase where the only other BO player remaining is arrested/killed, the game will continue with that one BO player remaining.
- Cannot be used on the same person twice in a row
- If Satou is discombobulated while after she detained a player, she will not release said player.
- If Satou is suspended after the phase she had detained, she will not release said player until the normal time.
- If Satou detains a player with Vengeance or Revenge, she will not get injured.


Lovey-Dovey
Player protects player.
- Roles with action: Lovers
- Day/Night action, can't be covered
- Protect/Lovey-Dovey/Snipe Guarding is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- This protect will hinder lynching, killing, sniping and even APTX. Does not hinder Akai's vengeance or Chianti/Korn's Revenge.
- Just one lover can use protect. They can't protect each other in the same phase.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases
- Can be discombobulated/frightened if the one using the action is targeted.
- Lovey-Dovey can still be used if one or both lovers are injured.


Pinch Face
Player pinches player.
- Role with action: Nakamori
- Day/Night action, can be covered
- Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was. If the player was disguised as Akai, Nakamori will auto-arrest the disguiser and be injured.
- If Yukiko or Irish is pinched and arrested, they do not get a new role automatically if freed. They will receive a new list and will have to Re-choose costumes. Vermouth/KID will automatically get a new disguise, however.
- The target will be notified that they were pinched whether they get arrested or not.
- Can be discombobulated or frightened.


Prison break
Not investigable.
- Role with action: Numabuchi Kiichiro
- Day/Night action, crime, can't be covered
- Once per game, the user can become un-arrested. Only the user. No one else.
- There will be a message that the imprisoned player is out of prison. The identity/role of the one who was in prison won't get revealed to anyone.
- The user can be arrested for the prison break or the crime that he/she has committed that led to their previous arrest.


Protect
Player protects player.
- Role with action: Ran, Higo, Numabuchi Kiichiro, Hattori Shizuka
- Day/Night action, can be covered
- Protect/Snipe Guard is handled as the same action when investigated/staked-out
- May choose to Protect one person at day. If the protected person is going to get lynched, the protector will jump in and stop the lynching. The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The target in this case learns that he was Protected. Neither the Protected individual nor the Protector will learn the identity of the attacker. If sniped, the target survives, but the protector dies in their place.
- Penalties:
If the protector successfully protects someone, they'll get temporarily injured for 2 phases and can't protect anybody or use any other abilities for that time. But they can still talk freely and vote. An Injured protector MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don't Protect the person.
- Can't protect anyone from APTX
- May not protect themselves. MAY protect each other.
Snipe Guard > Watch protection > Protect > Heal
Example: If Ran protects successfully N1 and becomes temporarily injured, she will be injured for D1 and N2, and will be able to protect again D2.


Revenge
Not investigable.
- Role with action: Chianti, Korn, Calvados
- Day/Night action, can't be covered
- When they get lynched, the target of their own lynching vote will become "Injured" for 4 phases
- When they become arrested, the officer(s) arresting them will become "Injured" (2 phases, same as a suspension).
- Any injury will be made public.


Vengeance
Not investigable.
- Role with action: Akai
- Day/Night action, can't be covered
- If Akai gets lynched, he'll kill the person he voted for too.
- If APTXed, Vengeance will fail and he won’t injure the poisoner
- If Frightened or Discombobulated, Vengeance will fail.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill gets prevented in any way, he won't injure the attacker.
- If Akai is arrested, he will injure the arresting officer, like the snipers/Rye. If a player disguised as Akai is pinched, the auto-arrest will occur as normal and so he will injure the person who pinched him and then go to jail.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night, APTX and use items like black suitcase and bow-tie/watch.
Last edited by blurfbreg on July 23rd, 2019, 4:40 am, edited 17 times in total.
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Re: Forum Mafia 81: DC Bedtime Story

Postby blurfbreg » July 4th, 2019, 11:33 am

Changelog
  • Character name changes for some, which also includes changes to age.
  • Added more characters will similar abilities to previous characters.
  • New characters (as in new combination of abilities) include: Scotch, Aquavit/Riesling/Stout, Curacao, Rikumichi Kusuda, Numabuchi Kiichiro, Ayanokoji, Koumei, Rumi, Phantom Lady. I'd add the sushi chef, but I don't want another discombobulating or investigating person. Hyoue Kuroda is currently in a coma as of the time period of the story.
  • Changes to Black Suitcase for APTX round. There are 2 black suitcase.
    1. One is for the highest ranked BO, who will always get it each night unless they decide to give it to someone else during the previous phase. This changes depending on who is alive at the beginning of the night.
    2. The other is given randomly (through the will of Akobo) to a non-highest ranking BO member who does not have the black suitcase each night. This one can only perform Fake OR Frame.
  • No BO HQ for APTX round. It's still nice to use discord to communicate with other players if that's your cup of tea.
  • FBI Leader status includes not only FBI, CIA, etc., but also all NOCs.
  • Research accounts for both all actions, not just town/Fake actions.

Links to phase change posts
Prep phase begins.
Into Night 1
Into Day 1
Into Night 2
Into Day 2
Into Night 3
Into Day 3
Into Night 4
Into Day 4
Into Night 5
Into Day 5
Into Night 6
Into Day 6
Night 7 and Game Over

Recommendations for next APTX round
[list=square][*]Curacao should have investigate [# of alive players] instead of investigate [# of alive non-BO players]
[*]Tequila, Vodka, and Pisco all get [Erase, Sabotage] OR [Frighten, Abduct] OR [Discombobulate]
[*]Aquavit, Riesling, Stout works, but only this game mode.
[*]APTX isn't a crime, but no one took advantage, so let others know.
[*]Research should be made to allow it to find out BO actions that have gone through successfully, like specifying whether it is BO or Town (or both?) action that occurred successfully. Especially useful for finding out what other BO backstabbers may be doing if you're a BO.
[*]Two suitcases (one for highest-ranking BO, one for another random BO) worked out somewhat.
[*]6 Town vs 9 BO was a little tough for Town, so maybe 7 town (with less cops) vs 8 BO would do better?

Recommendations for use of new characters
[list=square][*]APTX = Item, so can be used when injured or suspended.
[*]If Rumi continues to be in the game with Guard OR Interrogate, Kogorou should follow suit.
[*]If Guard continues to be in the game, Protect should work with a little something extra. Suggestion includes finding out day actions done on the protected player. In this case, Guard might switch to the keyword Protect?
[*]Less name changes for future rounds. Sorry!
[*]Unnamed FBI Henchman besto
[*]Thoughts on Ayanokoji or Koumei as cops?
[*]Never did find out if Phantom Lady is useful. Also, KID can't disguise as Phantom Lady to get an extra steal.
Last edited by blurfbreg on August 7th, 2019, 1:20 am, edited 22 times in total.
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Link
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"I NEED SLLEP"

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Re: Forum Mafia 81: DC Bedtime Story

Postby Link » July 4th, 2019, 6:16 pm

are sign ups open?
Kamite
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Just keep swimming. Just keep swimming.

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Re: Forum Mafia 81: DC Bedtime Story

Postby Kamite » July 5th, 2019, 12:00 pm

o/
Memesu
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Re: Forum Mafia 81: DC Bedtime Story

Postby Memesu » July 6th, 2019, 2:00 pm

o/ Here too
Umineko kickstarter soon
https://www.umineko.us/#

Secret santa gift from PT <3
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Calling
https://www.youtube.com/watch?v=i0569Wt-cZ0
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to cammel's bav we go!

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Re: Forum Mafia 81: DC Bedtime Story

Postby PT » July 6th, 2019, 11:05 pm

I'm in!
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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*the Devil disguised as a mad vampire* >:D

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Re: Forum Mafia 81: DC Bedtime Story

Postby KainTheVampire » July 11th, 2019, 6:45 pm

KL and I are in too \o

Edit: I need to upload my signature somewhere else >__> Annoying watermark gone \o/
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*whispers* hail skhinkbbi

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Re: Forum Mafia 81: DC Bedtime Story

Postby Ekoyuhale » July 11th, 2019, 8:48 pm

o/
3DS FC: 4124-5076-4987

Once you eliminate the impossible, whatever remains, however improbable, must be the truth... unless you royally screwed up.

Spoiler: SS 2014 from PT <3
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Re: Forum Mafia 81: DC Bedtime Story

Postby dumytru » July 12th, 2019, 4:40 am

\o
shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...


dumytru's Karaoke Project!
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Re: Forum Mafia 81: DC Bedtime Story

Postby blurfbreg » July 12th, 2019, 10:54 am

\o/
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Re: Forum Mafia 81: DC Bedtime Story

Postby Mia Fey » July 13th, 2019, 6:17 pm

I guess this means I'll join as well
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Um, Nick? You know that problem of yours? That problem where you present evidence that makes no sense? You're doing it again.

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Re: Forum Mafia 81: DC Bedtime Story

Postby Maya Fey » July 13th, 2019, 6:21 pm

Mia Fey wrote:I guess this means I'll join as well

Mia!?!?!? <3

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