Mafia! Mafia! Mafia! Character Role Discussions

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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Sakina wrote: While it may be possible to eventually have games with 40 people, we don't at the moment.  And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote. 

So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
okay..
than my final revision

kobayashi sensei
- Know how many Shonen Tantei In the games (just the number not their names and true identities) ex; in this game we have Ai, Ayumi, conan And Genta.. so who ever played Kobayashi know that there are 4 Shonen Tantei... but just that.....
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Beastly »

xpon wrote:
Sakina wrote: While it may be possible to eventually have games with 40 people, we don't at the moment.  And if we do eventually end up with 40, we will probably have normal civilians who don't have any abilities and are just there for BO fodder and a lynch vote. 

So no, we shouldn't be preparing for 40 unless you plan to bring in 30 of your friends to play.
okay..
than my final revision

kobayashi sensei
- Know how many Shonen Tantei In the games (just the number not their names and true identities) ex; in this game we have Ai, Ayumi, conan And Genta.. so who ever played Kobayashi know that there are 4 Shonen Tantei... but just that.....
-

Still a no
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xpon
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Oaky.. THATS IT!!

he he he

i'm not going to suggest any of Kobayashi role again.... just because i like her. doesn't mean i will go blindly support her..

so sorry.. he he he
xpon is so cute...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

it's less of a hate of kobayashi, than the fact that having roles whose ability is based on 100% knowing other people is sorta lame.

It's fine to have multiple small groups of knowledge that aren't affiliated (like having both Sonoko + BFF and the lovers are fine because sonoko + her BFF have no reason to ally with the lovers, because the lovers are evil  [for all intents and purposes]), however tacking on another role to what could already be the largest "trust circle" in the game is just silly. Not only is it a boring role because it doesn't have much to do on its own, it's a boring role because the point of Mafia is uncertainty, and the role takes away from that.

Maybe if you could find a more interesting role for her people wouldn't just say no.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

Akonyl wrote: it's less of a hate of kobayashi, than the fact that having roles whose ability is based on 100% knowing other people is sorta lame.

It's fine to have multiple small groups of knowledge that aren't affiliated (like having both Sonoko + BFF and the lovers are fine because sonoko + her BFF have no reason to ally with the lovers, because the lovers are evil  [for all intents and purposes]), however tacking on another role to what could already be the largest "trust circle" in the game is just silly. Not only is it a boring role because it doesn't have much to do on its own, it's a boring role because the point of Mafia is uncertainty, and the role takes away from that.

Maybe if you could find a more interesting role for her people wouldn't just say no.
The Lovers are not that bad in fact when I become a lover (hopeful not boy x boy) than i have a great idea so both the town and lovers could team up and win, I even ask Sakina if it was allowed and she confirmed it.
Last edited by Anonymous on April 21st, 2010, 1:19 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Xcommando wrote: in fact when I become a lover (hopeful not boy x boy)
That won't happen. You'll never get a male role.  ;D
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

pofa wrote:
Xcommando wrote: in fact when I become a lover (hopeful not boy x boy)
That won't happen. You'll never get a male role.  ;D
:'(
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Sakina »

Xcommando wrote:
Akonyl wrote: it's less of a hate of kobayashi, than the fact that having roles whose ability is based on 100% knowing other people is sorta lame.

It's fine to have multiple small groups of knowledge that aren't affiliated (like having both Sonoko + BFF and the lovers are fine because sonoko + her BFF have no reason to ally with the lovers, because the lovers are evil  [for all intents and purposes]), however tacking on another role to what could already be the largest "trust circle" in the game is just silly. Not only is it a boring role because it doesn't have much to do on its own, it's a boring role because the point of Mafia is uncertainty, and the role takes away from that.

Maybe if you could find a more interesting role for her people wouldn't just say no.
The Lovers are not that bad in fact when I become a lover (hopeful not boy x boy) than i have a great idea so both the town and lovers could team up and win, I even ask Sakina if it was allowed and she confirmed it.
Fixed it for you
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

Sakina wrote:
Xcommando wrote:
Akonyl wrote: it's less of a hate of kobayashi, than the fact that having roles whose ability is based on 100% knowing other people is sorta lame.

It's fine to have multiple small groups of knowledge that aren't affiliated (like having both Sonoko + BFF and the lovers are fine because sonoko + her BFF have no reason to ally with the lovers, because the lovers are evil  [for all intents and purposes]), however tacking on another role to what could already be the largest "trust circle" in the game is just silly. Not only is it a boring role because it doesn't have much to do on its own, it's a boring role because the point of Mafia is uncertainty, and the role takes away from that.

Maybe if you could find a more interesting role for her people wouldn't just say no.
The Lovers are not that bad in fact when I become a lover (hopeful not boy x boy) than i have a great idea so both the town and lovers could team up and win, I even ask Sakina if it was allowed and she confirmed it.
Fixed it for you
Sorry I'm bad with that I'll edit the post now.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Xcommando wrote: The Lovers are not that bad in fact when I become a lover (hopeful not boy x boy) than i have a great idea so both the town and lovers could team up and win, I even ask Sakina if it was allowed and she confirmed it.
I'm interested in hearing what that is then (maybe after this game if you're too worried about it :P), because as the rules state right now:
The lovers can achieve a lover's victory if they are the only ones remaining at the end of the game or if Yumi is dead and there is a stalemate between the townspeople and the mafia.  This is the only way for the lovers to win the game.
And those rules explicitly state that the lovers can't win if the town wins. The only similar strategy I can think of would be "keep a Black Org member around to stalemate the game", in which case the lovers win but the town doesn't. Well, I suppose if the lovers are the last people alive and they're the town, then it counts as both a town + lover victory, however that'd be pretty hard to pull off most of the time I'd imagine as it'd require the BO member to kill everybody except you.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I have an idea for Kazuha. If I think about her then I think about talismans/protection charms.

Tooyama Kazuha:
- She can give out 1 protective charm at night. The person who got that charm will have good luck.
This means, that this person will get 1 vote less for his own lynching. So if he should have 3 votes, he will have just 2.
or
This means that this persons lynching votes are nullified. So if he/she had 3 votes on his head, he will have 0. (but maybe that version is too powerfull?)
- Can be disguised as.
- Can't use the charm on herself (maybe changing it so that she could, but Agasa can't use his own gadgets either)
- Charm will be given back to Kazuha after the day.
- The effect of the charm will only be revealed, if the person is about to die from the lynch. Meaning that if a person with 2 votes has the charm and another person has 3 votes, it's not revealed that he/she had the charm. Since it wasn't taken into effect.
But if he's about to get killed through lynching, then there will be a description about him being lynched. But in the last moment, the charm takes effect and hindered the killing (for example: " ....one towns person was about to stab the poor guy. But lucky for him the knife just stabbed his good-luck-charm and he/she got away with just a scratch and a pale face....)
[if we take the version "takes 1 vote away" then it'll still say that he had the good luck charm. But If he had 4 votes and the next person 2, then he still dies and there will be a description about the charm, but that it failed to protect him from dieing.]
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Holmes »

Kleene Onigiri wrote: I have an idea for Kazuha. If I think about her then I think about talismans/protection charms.

Tooyama Kazuha:
- She can give out 1 protective charm at night. The person who got that charm will have good luck.
This means, that this person will get 1 vote less for his own lynching. So if he should have 3 votes, he will have just 2.
or
This means that this persons lynching votes are nullified. So if he/she had 3 votes on his head, he will have 0. (but maybe that version is too powerfull?)
- Can be disguised as.
- Can't use the charm on herself (maybe changing it so that she could, but Agasa can't use his own gadgets either)
- Charm will be given back to Kazuha after the day.
- The effect of the charm will only be revealed, if the person is about to die from the lynch. Meaning that if a person with 2 votes has the charm and another person has 3 votes, it's not revealed that he/she had the charm. Since it wasn't taken into effect.
But if he's about to get killed through lynching, then there will be a description about him being lynched. But in the last moment, the charm takes effect and hindered the killing (for example: " ....one towns person was about to stab the poor guy. But lucky for him the knife just stabbed his good-luck-charm and he/she got away with just a scratch and a pale face....)
[if we take the version "takes 1 vote away" then it'll still say that he had the good luck charm. But If he had 4 votes and the next person 2, then he still dies and there will be a description about the charm, but that it failed to protect him from dieing.]
Nice.

Dunno, I think it´ll make the game more difficult but well .. just giving a suggestion I random thought.

What about having a
serial killer - kills anyone at night, so he can either target a BO or townsfolk, it doesn´t matter. So there would be two deaths in one night.
stalker - stalks anyone at night and knows the role (?) maybe too powerful. If he/she stalks a police he´ll be arrested.
robber - targets someone and if that person has either an Agasa invention or, if we agree on Kazuha, the amulet.
blackmailer - targets someone and that person must lynch the same person the blackmailer chose. The person knows he/she`s been blackmailed.

Well, again just something random, they are just criminals from Beika  :P "neutral".
Last edited by Holmes on April 21st, 2010, 3:56 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Sakina »

Holmes wrote:
Kleene Onigiri wrote: I have an idea for Kazuha. If I think about her then I think about talismans/protection charms.

Tooyama Kazuha:
- She can give out 1 protective charm at night. The person who got that charm will have good luck.
This means, that this person will get 1 vote less for his own lynching. So if he should have 3 votes, he will have just 2.
or
This means that this persons lynching votes are nullified. So if he/she had 3 votes on his head, he will have 0. (but maybe that version is too powerfull?)
- Can be disguised as.
- Can't use the charm on herself (maybe changing it so that she could, but Agasa can't use his own gadgets either)
- Charm will be given back to Kazuha after the day.
- The effect of the charm will only be revealed, if the person is about to die from the lynch. Meaning that if a person with 2 votes has the charm and another person has 3 votes, it's not revealed that he/she had the charm. Since it wasn't taken into effect.
But if he's about to get killed through lynching, then there will be a description about him being lynched. But in the last moment, the charm takes effect and hindered the killing (for example: " ....one towns person was about to stab the poor guy. But lucky for him the knife just stabbed his good-luck-charm and he/she got away with just a scratch and a pale face....)
[if we take the version "takes 1 vote away" then it'll still say that he had the good luck charm. But If he had 4 votes and the next person 2, then he still dies and there will be a description about the charm, but that it failed to protect him from dieing.]
Nice.

Dunno, I think it´ll make the game more difficult but well .. just giving a suggestion I random thought.

What about having a
serial killer - kills anyone at night, so he can either target a BO or townsfolk, it doesn´t matter. So there would be two deaths in one night.
stalker - stalks anyone at night and knows the role (?) maybe too powerful. If he/she stalks a police he´ll be arrested.
robber - targets someone and if that person has either an Agasa invention or, if we agree on Kazuha, the amulet.
blackmailer - targets someone and that person must lynch the same person the blackmailer chose. The person knows he/she`s been blackmailed.

Well, again just something random, they are just criminals from Beika  :P "neutral".
I like the Kazuha idea.  I would recommend saying that a person with a charm loses half of the lynching votes against them.  So if there are 2 votes for them, then they only have 1 vote.  If they have 4 votes for them, then they only have 2.  That way the number won't have to change for the larger games.  Also, Kazuha's role will get gradually more powerful with more people. 

As for the serial killer... I'm not sure about that.  We already have enough debate over the lovers and how they can win, we don't need a random neutral party who can't win at all.  Or, if you're going to suggest that he has his own type of winning conditions, I don't think that's a good idea either.

The blackmailer sounds like a BO role to me.  I rather like the sound of that role...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

the blackmailer was one of the roles I had in the role list I suggested for round 2 (before I knew callid was gonna GM that round), except instead of blackmail it was Okino Yoko, whose siren song made you vote with her.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Akonyl wrote: the blackmailer was one of the roles I had in the role list I suggested for round 2 (before I knew callid was gonna GM that round), except instead of blackmail it was Okino Yoko, whose siren song made you vote with her.
Kogoro has the same voting opinion like Okino Yoko by default.... XD jk :p

Well, we can make the blackmailer for town (Yoko) and for BO (vodka? tequila? instead of intimidate?):D
But being able to manipulate a vote for 100% is maybe too strong in the later game?
A restriction I could think of is, that he (the blackmailer) can just manipulate the vote when the one who is being manipulated/blackmailed actually voted for someone.

An alternative would be, that the one blackmailed/manipulated doesn't get to vote at all this round (his vote got "deleted" although he voted for someone). This could be good for mindgames XD
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