Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

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TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Kleene Onigiri wrote: At first, I thought that the DB's would be too strong too and would make the game unbalanced.

But they are actually like Sonokos role.
Sonoko befriends someone in the prep-phase. Thus she can team up with a good role (detective, FBI...) and can vote together against someone. So they automatically have 2 lynching votes against a suspect they found through a ability. Thus you could say, that Sonoko's friend is sharing the ability together with her, and Sonoko is supporting him/her with her vote.
But she could team up with a "bad" role, like Agasa or Araide. Because here they can't find out who could be BO or not, so they can't vote for someone because they found him out through an ability. Here Sonoko's ability is to protect her friend if he's about to be lynched or suspected.

The DB's are similar. They are 2-3 Friends that share 1 ability. The difference is, that their ability is fixed, so they can't get a better or worse ability. If they find a suspect, they can vote together against him, so they have 2-3 votes automatically. Similar to Sonoko.

So if you don't like the DB's, then you shouldn't like Sonoko either, since their "abilities" are similar.
From my understanding Sonoko does not gain the abilities of her "friend", she only just learns information her "friend" got with their abilities. If this is correct then it's not the same as Callid was proposing giving each DB an interrogation ability(something the DBs are not deserving off if trying to keep similarities to the canon). So in this scenario, it would be nothing like Sonoko who has a built in balance. In the other proposed scenario, mansons, it would be a Sonoko that was forced to pick a partner and that partner has no abilities exactly like herself....that would be a punishment for both(or three) players.

Under the final scenario, all three get one shared ability, it would also not be the same as ALL three(or two) have to come to an understanding on how to use it. So not only do you need to prove yourself to the town, you also have to prove your deductions to the other DB(s) even before taking any action, double the work while Sonoko does not have this. Sonoko and her friend act on a "friendship" understanding("I will take your suggestions on how to use my abilities into consideration") while the DBs would act on a "team" understanding("We all need to reach common ground on who to use this one ability on").

Then there is two additional problems. One, if Sonoko dies, the benefits she was giving her "friend"(chances of one secure vote and cover) vanish. With the DBs, it remains even if one dies. The second would be a conflict between Sonoko and the DBs. The DBs are being proposed for large games which would most likely have Sonoko. If Sonoko "friends" a good person and the DBs announce themselves, that is now a 4-5 good person team as soon as Night 1(same if Sonoko chooses a DB as a friend). Like I said I'm not bashing the DBs, just saying we need to find a means to add them while keeping it balanced and fun.
Kleene Onigiri wrote: I also think there is nothing wrong with just having 2 out of 3 DB's. Since the DB's are actually 5 people (Conan, Haibara, Genta, Mitsuhiko, Ayumi). And just because the role isn't there, doesn't mean that they "aren't in the town".
Furthermore, if you can't seperate the DB's, then you shouldn't separate Heiji and Kazuha or Sato and Takagi or Korn and Chianti etc. ;p Some love-relationships would be strange too, since it's possible that they never met in the manga/anime. (akaixkid?)
I don't understand this. Heiji isn't dependent on Kazuha to display his talents, Sato's police officer abilities do not get weaker if Takagi isn't around, and Korn & Chianti aren't worse killers if not together(they actually fight a lot  ;D). The DBs function as a unit, which is why they are rarely shown apart.
Mitsuhiko=Brains
Genta = Muscles
Ayumi = The girl
Kleene Onigiri wrote: The more roles available, the better. The GM (which would be Sakina for the next round) doesn't have to use all roles. He/she has to make it balanced anyway. But the more there are, the more speculations the player can make (also important for Bourons and Okiyas ability).
I agree. Though it would be harder for the GM if the DBs do get an Interrogation ability each. That would mean they would have to remove a Detective/FBI/Officer as well as add additional Mafia members they would not usually add to counter the immediate 3 secure votes the DBs get.
Kleene Onigiri wrote: They could be added to the Police :D They just have to be named there, otherwise it would be hard for Bourbon/Okiyas ability to know who exactly could be in the game or not. There stands "Satou/Takagi/Shiratori/etc., police officer", but the etc. is too vague with that ability.
Well then that would be alright as it's really just a name change. Instead of having Sato, we can use Inspector Uehara...you know, when we do the West Japan version of the game. Yes accents are mandatory.;D.

@callid:
I was also thinking this:
When an officer wrongfully arrest someone, they get stripped of their officer role and just become a normal towns person, right?
Why not make them a DB instead?
If at least two officers lose their badges with wrongful arrest, they are assigned the DBs role which gives them 1 Investigation(with mixed results) and 1 Interrogation(With mixed results) to use  as a team. If solves the problem of trying to find balance/fun with adding the DBs as a standalone role and removes a bit of the punishment from using an arrest. That would allows Officers to take a risk that could provide a lot of laughs*cough* and good balanced fun. Yes, good balanced fun, ;D.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Callid »

TheBlind wrote: (...)
My friend...
ARE YOU EVER READING MY POSTS?  >:( >:( >:(
Callid wrote: OK, considering the DB I think we have found enough evidence PRO and CONTRA. If we go on like this, we'll only scare away possible new players  ;)

Therefore, PLEASE DO NOT POST ANY MORE DB-DISCUSSION! This will only revive the topic.
We'll simply leave it to the GM to include or not include them.
(...)
If  ;), :D, ;D, ::), :P, :-X, :o or >:D are attached, that paragraph may not be 100% serious. Seriously.
This link provides further information.
Callid Conia Pact - Petitions - Archive
TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Kleene Onigiri wrote:
Yeah, I was a bit worried about that too. It is up to the GM to write the death scene so maybe the DB (and Conan and Haibara) are "just chased out of the town never to return or trying to contact anyone". For suspicion of being in cohort with the BO of course. (And with all consequences as if they would be "dead".)

I'd say..... KILL THEM XD
As evil as this sounds..I agree. The village has no special "childcare's package". They get killed or lynched, they go screaming and kicking just like the rest of us.
..Seriously, Kaito got decapitated and THEN his feet were cut off(or was it his hands?), this Sakina's imagination Village is serious business.
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Tanner-kun »

Kleene Onigiri wrote:
Xcommando wrote:
Schillok wrote: xCommando (tried to) kill himself as mafia in one of the previous games, didn't he?
Yes I did and I had a reason for it that worked great.
Afaik you said, that you'll reveal your reason after that round? :p
oh ya I did I actual think a said the reason about 3 times but no one paid much attention.well than the reason I played that game so horribly was so the future BO wouldn't want to kill me right away. why would the BO kill some one that seems to make a lot of mistakes and stupid actions when they could go after someone like akonyl, callid, or the blind who post deductions that can incriminate the org and get them killed. and the results show how I never died since than and the best players keep dieing. I basicly did it so I wouldn't become a target and get killed.
TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Callid wrote: (...)
My friend...
ARE YOU EVER READING MY POSTS?  >:( >:( >:(

Actually, I reply to post in reverse order Callid(recent to old) to avoid saying things that have been covered, so I was just on Schillok's post...but now I see my failsafe reply method actually failed me this time...meaning it was NOT failsafe..which means....I just broke reality again. Need to get out the duct tape and crayons again to fix this...everyone, if the Sun starts to look like electric yellow..it's because I'm running low on crayons again.
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

TheBlind wrote:
Kleene Onigiri wrote:
Yeah, I was a bit worried about that too. It is up to the GM to write the death scene so maybe the DB (and Conan and Haibara) are "just chased out of the town never to return or trying to contact anyone". For suspicion of being in cohort with the BO of course. (And with all consequences as if they would be "dead".)

I'd say..... KILL THEM XD
As evil as this sounds..I agree. The village has no special "childcare's package". They get killed or lynched, they go screaming and kicking just like the rest of us.
..Seriously, Kaito got decapitated and THEN his feet were cut off(or was it his hands?), this Sakina's imagination Village is serious business.
Yep ;p and in the manga, there is also the danger that the DBs could be involved with the BO and end up being killed by them. So it's not "wrong" to kill them in the game ;D

*doesn't comment on DB's role in fear of Callid* D:
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TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Xcommando wrote: oh ya I did I actual think a said the reason about 3 times but no one paid much attention.well than the reason I played that game so horribly was so the future BO wouldn't want to kill me right away. why would the BO kill some one that seems to make a lot of mistakes and stupid actions when they could go after someone like akonyl, callid, or the blind who post deductions that can incriminate the org and get them killed. and the results show how I never died since than and the best players keep dieing. I basicly did it so I wouldn't become a target and get killed.
LIES! I did no such thing....you did. That's right, your taking the fall next game not me...*prays for Akai role so he can at least die with dignity on Night 1*
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Schillok »

Kleene Onigiri wrote: Maybe Eri could have something like an anti-slandering ability? Connection to her being a lawyer would be, that if someone wants to slander someone, she would defend the victim (if it was a townsperson that got slandered) and reveal the truth (and maybe sue the offender?). So the slandering fails.
It would be something against the BO, since she's a town person.

I'm not sure myself about this ability, was just an idea D:
My idea is to make her the "voice of reason". She can stop the lynching once in the game (which would reveal her identity). In this case noone will be lynched in that round. The votes for lynching will not be shown and she has to use this before voting results are known. (So it would be a "day-ability")
Eri could keep her ability to get others out of prison, it's such a narrow ability that it would almost never matter if she had it. Only for Kaito Kid. Or if she aims for a lovers victory with an arrested BO member.  :D

I mean she is the one knowing the laws best. Reminding the town that it is illegal to hand people might make them hesitate long enough to calm the mob. For the rest of the day at least...


Talking of Eri, can we change Kogoro as well? I mean, what use has his (first) interrogation ability when he only gets random results from it? I would suggest something like:
Kogoro, drunk private detective
  • May interrogate anyone at night, but will get random results.
  • If either Eri, Ran or Conan/Shinichi dies, he'll get sober and can analyze one his previous interrogations during the night instead.
    He will remember if anything was odd during the questioning and will get the correct BO/non-BO result of that investigation. Since he has more experience than the high-school detectives he will be able to see through any slandering or disguises (except for Anakota).
That way interrogating makes more sense during the time before a person close to him dies. He can collect a list of people he wants to know about that way.
He could still continue interrogating after he is sober, but needs another night to think about it. He is a bit slow in the head after all.  :P
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Tanner-kun »

TheBlind wrote:
Xcommando wrote: oh ya I did I actual think a said the reason about 3 times but no one paid much attention.well than the reason I played that game so horribly was so the future BO wouldn't want to kill me right away. why would the BO kill some one that seems to make a lot of mistakes and stupid actions when they could go after someone like akonyl, callid, or the blind who post deductions that can incriminate the org and get them killed. and the results show how I never died since than and the best players keep dieing. I basicly did it so I wouldn't become a target and get killed.
LIES! I did no such thing....you did. That's right, your taking the fall next game not me...*prays for Akai role so he can at least die with dignity on Night 1*
what is a lie posting it before? I can go post searching I know where I said it you just didn't notice. or is the lie doing it on purpose?
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

TheBlind wrote:
Xcommando wrote: oh ya I did I actual think a said the reason about 3 times but no one paid much attention.well than the reason I played that game so horribly was so the future BO wouldn't want to kill me right away. why would the BO kill some one that seems to make a lot of mistakes and stupid actions when they could go after someone like akonyl, callid, or the blind who post deductions that can incriminate the org and get them killed. and the results show how I never died since than and the best players keep dieing. I basicly did it so I wouldn't become a target and get killed.
LIES! I did no such thing....you did. That's right, your taking the fall next game not me...*prays for Akai role so he can at least die with dignity on Night 1*
Why Akai? If he dies at night he can't use his ability XD


@ Schillok:
I like your suggestions XD
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TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by TheBlind »

Schillok wrote: My idea is to make her the "voice of reason". She can stop the lynching once in the game (which would reveal her identity). In this case noone will be lynched in that round. The votes for lynching will not be shown and she has to use this before voting results are known. (So it would be a "day-ability")
Eri could keep her ability to get others out of prison, it's such a narrow ability that it would almost never matter if she had it. Only for Kaito Kid. Or if she aims for a lovers victory with an arrested BO member.  :D
I like that ability. I would support it. It can't be abused and opens the door for Mafia to figure out who Eri is as quickly as possible to "influence" her choice. It also gives the person in the role a lot of fun as they have a magic "do over" card that can delay the game for a comeback from behind victory by the town or...horribly horribly mess up a secure Mafia lynching that has the town being destroyed the next night. ;D
Xcommando wrote: what is a lie posting it before? I can go post searching I know where I said it you just didn't notice. or is the lie doing it on purpose?
I was just joking. ;D. I didn't really mean you lied and I was saying that you lied about me doing such an evil thing as "helping bring down the B.O."....they should all know I am loyal to them and would betray the town for them.....anything it takes to stay alive my friends, anything. ;D.(This is also a joke)
Kleene Onigiri wrote: Why Akai? If he dies at night he can't use his ability XD
*With serious face*
Then there is only ONE choice.


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Kleen, buddy, I need a favor.


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Avenge me with the fury of a thousand suns. I will send Xcommando to aid you in this task.
Last edited by TheBlind on April 18th, 2010, 4:37 pm, edited 1 time in total.
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Kleene Onigiri »

@TheBlind: Never! You're scary! :p XD


So, when will the game start? Since Sakina should be done with her partying. Or is it extended? XD
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Akonyl »

TheBlind wrote: *With serious face*
Then there is only ONE choice.


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Kleen, buddy, I need a favor.


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Avenge me with the fury of a thousand suns. I will send Xcommando to aid you in this task.
you need to give her some coupons to get her on your side.

And Kleene, the prep phase is gonna start in 7 hours, unless something's been changed
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Sakina »

Okay, well just so ya'll know... I WILL be making another thread.  People called for it and with so many changes to the rules we really do need a new one.  

As for the roles... I have added the Detective boys and Okiya (but I don't like that first aid ability so he doesn't have that) and taken away Kir.  Yumi has been made a cop and Vodka won't be in the next game till we figure something out.  Bourbon's ability was changed.  Sherry's was also changed to only the daytime.  

I also made a note about the lovers.  Just so you know, I view the lovers almost as a team unto themselves.  They don't win if either the BO or the townspeople win.  They may only win if everyone is dead or if Yumi is dead and there is a stalemate between the townspeople and the BO.  Those are the only two ways.  So since I'm modding the next game that's what I decided to put for them.

And yes, prep stage starts soon.  And I am here... watching you...
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Re: Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Tanner-kun »

TheBlind wrote:
Schillok wrote: My idea is to make her the "voice of reason". She can stop the lynching once in the game (which would reveal her identity). In this case noone will be lynched in that round. The votes for lynching will not be shown and she has to use this before voting results are known. (So it would be a "day-ability")
Eri could keep her ability to get others out of prison, it's such a narrow ability that it would almost never matter if she had it. Only for Kaito Kid. Or if she aims for a lovers victory with an arrested BO member.  :D
I like that ability. I would support it. It can't be abused and opens the door for Mafia to figure out who Eri is as quickly as possible to "influence" her choice. It also gives the person in the role a lot of fun as they have a magic "do over" card that can delay the game for a comeback from behind victory by the town or...horribly horribly mess up a secure Mafia lynching that has the town being destroyed the next night. ;D
Xcommando wrote: what is a lie posting it before? I can go post searching I know where I said it you just didn't notice. or is the lie doing it on purpose?
I was just joking. ;D. I didn't really mean you lied and I was saying that you lied about me doing such an evil thing as "helping bring down the B.O."....they should all know I am loyal to them and would betray the town for them.....anything it takes to stay alive my friends, anything. ;D.(This is also a joke)
Kleene Onigiri wrote: Why Akai? If he dies at night he can't use his ability XD
*With serious face*
Then there is only ONE choice.


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Kleen, buddy, I need a favor.


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Avenge me with the fury of a thousand suns. I will send Xcommando to aid you in this task.
I will accept this mission and complete it with minimal casualty.
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