Mafia Round 66: !? [END]

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Re: Mafia Round 66: !? [Day 5]

Post by Raiden »

*Limps into the room after mysteriously having fallen down a flight of stairs*

Ow!
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Someone tried to kill me! :(
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Re: Mafia Round 66: !? [Day 5]

Post by Kleene Onigiri »

Someone didn't like my mold and arrested me? T_T
I'm innocent, release me ;_;
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Re: Mafia Round 66: !? [Day 5]

Post by dumytru »

Kleene Onigiri wrote:Someone didn't like my mold and arrested me? T_T
:o
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Re: Mafia Round 66: !? [Day 5]

Post by Kleene Onigiri »

I demand trial by combat to prove my innocence!
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Re: Mafia Round 66: !? [Day 5]

Post by Memesu »

Will you be your own champion?

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Re: Mafia Round 66: !? [Day 5]

Post by Yurikochan »

Kleene Onigiri wrote:Someone didn't like my mold and arrested me? T_T
I'm innocent, release me ;_;
Didn't KID-Akai die?

Please explain the injury.
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Re: Mafia Round 66: !? [Day 5]

Post by Kleene Onigiri »

That injury was probably because if the attack

(yes, I'll be my own champion :3 )
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Re: Mafia Round 66: !? [Day 5]

Post by PT »

So the room that everyone is in is inexplicably filled with trampolines and pillows and blankets. And food, probably, courtesy of cinnamoroll and her amazing, magical chef's toque. Because you haven't eaten in a few days and it's kind of a suprise that more of you haven't died by now from starvation and dehydration, honestly.

Jecka grabs a stack of pillows and makes a fort, then curls up inside it and sleeps. miyano_shiho grabs another pillow and cuddles up with Jecka inside the fort because she looks comfy.

Yurikochan jumps around on the trampolines. Memesu finds herself blowing soap bubbles to entertain dumytru and Kaito Lady.

cinnamoroll, pofa and Henry Gordan decide that they should probably eat something, so they sit down and have a meal together (with lots of cake for dessert, of course) while they wait for whatever's gonna happen next.

Iwamoto Yuri grabs a deck of cards she finds laying around and starts playing solitaire, while Raiden looks like he's about to start questioning everyone about something. Before he can, though, something else happens:

Kleene Onigiri has had enough of the shenanigans and wants answers. "Hey, Mr. Voice!" she shouts.

"Are you talking to me?" The Voice answers back from nowhere.

"Yeah, you. Who else would I be talking to?"

"Well, you're in a room with eleven other people. Surely you can find someone to talk to."

"Whatever, I want answers. What the hell is going on here?"

There's a pause, and some shuffling noises over the intercom, and then The Voice comes back. "It appears that some of your friends are sleeping, some are eating, and others are entertaining themselves in various ways."

Kleene rolls her eyes. "That's not what I meant and you know it. Where are we?"

"You appear to be in a room."

"Yes, thank you, Einstein. I figured that part out myself. Are we ever getting out of here?"

"Presumably, there will be a choice to make soon enough. There's just been a bit of a snafu, but not to worry! We are working on it as we speak!"

"I meant out of this building, not out of this room."

"Well, you'd have to leave the room to leave the building."

Kleene groans. "You're not very helpful, you know that?"

"I apologize. I thought I was answering your questions. Perhaps you should make yourself clear."

But before Kleene can continue questioning The Voice, there's a loud beeping noise and suddenly, the far wall, that was previously just a wall, moves away to reveal two doors.

One door is red...

...and one door is blue.

"Ah, yes, there it is!" says The Voice. "It appears that everything is back in working order now. Please proceed to make your decisions, participants! Will it be the RED door, or the BLUE door?

"...Oh! And, before I forget, Memesu (Rena), I need you to stay behind. We have something we'd like to discuss with you."

(The sign on the wall now reads 00111111.)
Spoiler:
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Before anyone can decide anything, though, a pair of handcuffs goes flying and shatters against a wall.

"Oops," says Yurikochan, looking sheepish.

"It's okay, I got this," says cinna, grabbing on to Henry Gordan and tying his wrists together.

The Voice, who had gone silent, comes back suddenly. "Well, then, I guess that's that. If you guys aren't gonna play nice, we're just gonna have to end this here, and you'll have to go home. Nobody gets any prize. Both of those doors will lead you to the exit. Now get out!"

Votes:
Memesu (7): cinnamoroll, dumytru, Jecka, miyano_shiho, pofa, Raiden, Yurikochan
dumytru (1): Kaito Lady
Henry Gordan (1): Iwamoto Yuri
Kaito Lady (1): Memesu

THE END?

TOWN WINS!
Summary: Memesu (Rena) was lynched. Henry Gordan was arrested. An officer was suspended.

Will:
Spoiler:
BO used observe night 1, so sniper(s) probably in
Bourbon (or Akemi) is in. Probably.
Sniper as well.
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Re: Mafia Round 66: !? [Day 5]

Post by PT »

Spoiler: Roles

01. Jecka - Yukiko
02. Yurikochan - Nakamori
03. darkest absol - Sherry
04. Kleene Onigiri - Chianti
05. Memesu - Rena
06. shinichi'sapprentice - Kid-Akai
07. MoonRaven - Irish
08. miyano_shiho - Jodie
09. Henry Gordan - Bourbon
10. cinnamoroll - Takagi
11. Kaito Lady - Toichi
12. pofa - Megure
13. Raiden - Sonoko (BFF: shinichi'sapprentice)
14. Iwamoto Yuri - Yoko
15. Conia - Vermouth-Eisuke
16. dumytru - Araide
You know, there are some games that are really super close and you really don't know what's going to happen next, and you definitely have no idea what side's gonna end up winning.

This? Was not one of those games.
Spoiler: Summary
Things started off bad for the BO (2/5 missed Night 1, plus Conia was tricked when killing), and just kept going downhill from there.

Some of the things that happened:

Night 1: Conia kills+tricks Jecka, frames Iwa for the kill. Iwa tricks Conia. Kleene observes SA. Raiden snipeguards SA. miyano stakes out SA (results: observe, protect). (Interestingly, SA investigates Kleene killing Yuriko. Clearly, he can see the future.)

Day 1: miyano follows up Rai protecting SA N1 (true). Jecka disguises herself as Akai for Night 2. Irish doesn't disguise.

Night 2: Moon sends in to kill Yuriko, but that gets overridden by Henry sending in to kill SA later on. Yuriko would've been the better choice all around because: 1) a dead cop; 2) Henry wouldn't have gotten injured; 3) he was checking Iwa tricking Conia N1. Conia tricks Iwa in revenge for Night 1 (even if he didn't know it). pofa and Raiden both catch Conia tricking Iwa (I suspect this was planned?), Yuriko and Raiden both check Conia killing SA (he didn't), and Rai catches Conia disguised as Eisuke. Kleene observes Rai, miyano stakes out Rai (observe, protect).

Day 2: miyano checks Jecka protecting Raiden Night 2 (true again!). Jecka disguises as Tome, Moon disguises as Yamato. Conia gets lynched because it's Conia.

Night 3: The BO discuss having Moon arrest Henry for killing SA, and then using her Eri disguise to release him the next night, and I guess something got confused here, because she didn't do it (though she did send in the arrest the next day), but that turned out to be a good thing. Henry slanders Meme/Rena. Kleene decides to kill Yuriko, but Yuriko gets snipe-guarded by Rai. Meanwhile, Jecka SIs Henry having killed SA N2 (true!), but apparently reads her results wrong and tells people that Henry did not kill SA (false!). From this point forward, Henry is living on borrowed time. Also miyano stakes out pofa, but due to a combination of being drugged and actions getting changed several times, I missed an investigation on miyano's results. Yay GM error! Luckily for Kleene, she seems to have insinuated herself quite nicely into the town alliance. Iwa tricked Meme, which is just as well, because otherwise I'd have to tell her that there was nothing for her to find out that night on Betrayal. And clearly almost everyone seems to think that Conia killed SA (despite two investigations proving otherwise), because Meme decided not to look for SA's killer when I told her she couldn't SI a dead person.

Day 3: I have no idea why everyone suddenly voted Moon, because nobody had anything on her, but that happened. I suspect it was because she was acting so damn suspicious in the thread. At this point, I expected Jecka to use Uehara from her new set of disguises to arrest Henry, but no, she went for Shinichi first. Also DA decides to drug Rai's drink and he falls asleep.

Night 4: DA looks out over the list of townies and thinks 'Man, Conia failed at killing Jecka Night 1, but surely I can get the job done!' and for a brief period of time, I thought that all of my disguisers would be the first ones out of the game. And then Iwa said 'naw, man, I can't let that happen. Imma trick DA so that Jecka continues being immortal.' Raiden sleeps through the night. Yuriko gets both her investigations back as true. Otherwise, not a very interesting night.

Day 4: DA gets lynched, for obvious reasons. The BO decides that Rai is probably Yukiko (and I get their logic, but they completely forgot about Sonoko). Jecka disguises as Araide. Meme makes herself somewhat suspicious by voting miyano instead of DA (I'm not sure why? Maybe she just didn't get online after the announcement?).

Night 5: The GM headdesks as soon as she sees that the BO plans to kill Raiden. Henry wasn't around for Day 4, so the BS didn't get handed out, so they don't have bribe. And they're going for the center of the alliance without bribe? Of course Raiden's getting healed. Iwa tricks KL, but it doesn't matter anyway, cause KL would never know.

Day 5: Henry informs Kleene that Shinichi is not in the game! So he's gonna APTX Raiden as Shinichi, okay? (And then later corrects himself, saying that he meant he'd try Rai as Heiji, but I'm left wondering why they don't just go for someone as Yukiko... They've already tried Raiden, and they're pretty sure it's not Yuriko). And he tries to get Kleene to vote with him, but alas, the mean old GM won't let Chianti vote from jail, so Henry, instead, decides not to vote. Which is just fine, since the town is hellbent on lynching Rena anyway. Or doing away with her by any means necessary. (Lynch, arrest, sleeping pill. One of those things has to work, right?) Miyano seems to have caught on that something's Not Quite Right with that Henry fellow, so she's gonna check to see if he's the one that attacked Rai (spoilers: he is). OH LOOK, CINNA'S ARRESTING HIM.

End.
Spoiler: Questions/Issues
1) Stake Out. I potentially made a bit of a mistake here because I forgot how we handled it when someone SO'd a person who was dying (obviously, I remembered to give the gender of the killer). I wanted to bring this up, though, because Kill > SO. I know in mini mafia, you can follow up on the kill to find out the killer, but should it really be that way? Shouldn't Stake Out fail if the target dies? I told cinna her SO failed. (Not that this really hindered the town in any noticeable way.)

2) Follow Up. For this round, I went by exactly what it says in the rules ("- Can use Follow-Up during each day phase to SI actions that happened to someone they staked out the previous night."). If I had realized before the round started that this is how it was worded, I would've changed it so that you can follow up any night you have results for.

3) BO kill cycles. The rules say a "successful" kill is the only thing that counts in the cycle, however... technically, attacking someone that is healed/protected IS considered a successful kill - the action itself is successful (unlike if the killer is tricked). I counted Kleene's attack on Yuriko as a successful kill. We should clarify this.

4) If the GM requests that you read over your role and ask if you have questions (and I did; I included that in EVERY SINGLE ROLE PM), please do this. Please. I was more than happy to answer questions if you bothered to ask them. However, it was painfully obvious who didn't. Painfully. And not just for me.

5) BO Leader. Should the BO be able to appoint a leader on their own rather than going by the rank?

6) Notes to add to the rules:
- Under Discombobulate: make sure it's written that the message you get will be "Your actions failed." NOT "You were tricked."

7) Yukiko/Irish. If they were to disguise as James/Rena after Night 1, should they receive the number of FBI/BO in the game? And if YES, should this count include ones that are dead/arrested?

8) Sleeping Pill. Should this be a little more restricted? Right now, it's unlimited and you can use it on whoever you want. Should we restrict to a certain number of uses and/or 'can't be used on the same person twice in a row' or something?
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Re: Mafia Round 66: !? [END]

Post by Jecka »

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Re: Mafia Round 66: !? [END]

Post by Henry Gordan »

Number 5) Yes, as I was horribly bad leader as I forgot that I got bs and such.

But it was nice game if we don't count that we lost and I forgot to send my commands

Edit. Ao they got three disguisers.
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Re: Mafia Round 66: !? [END]

Post by pofa »

Omg Raiden we were both town and we both lived
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Re: Mafia Round 66: !? [END]

Post by Yurikochan »

*hugs the protector Raiden*
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Re: Mafia Round 66: !? [END]

Post by Conia »

And we would have been able to get away with it if it wasn't for townies getting every action right that meddling trickster!

Onto questions:

1) I think it would be most fair if SO's result reveals the gender of the killer, so it doesn't count as a failed action, but also you cannot Follow-Up on that SO. Target's dead and there's nothing else to check for on dead people.

2) Follow-Up was created to check specifically to check on the most recent SO result, so the ruling and it's execution is fine. It can however be changed to check any result, although I'm kinda worried how balanced that would be (Being unable to check a murder like I said above does help with balance though)

3) I think for balancing purposes, an attack that goes through, even if the target doesn't die, should count as a kill in the BO cycle count. It sounds unfair for Korn to be waiting for Akemi to assert a kill to be able to snipe again, am I right? :V

4) Yes, please...

5) I'm not sure how to implement it, but an alternative sounds nice for better handling of BO actions alltogether.

6) My actions failed \o/

7) I want to say yes to both, but that sounds a bit unbalanced towards Irish (Of course, they need to get some luck to actually have it appear as an option, or maybe the GM can have the liberty to regulate that?)

8) No opinion on it since I haven't seen it much in play...
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Re: Mafia Round 66: !? [END]

Post by Yurikochan »

Conia wrote:And we would have been able to get away with it if it wasn't for townies getting every action right that meddling trickster!

Onto questions:

1) I think it would be most fair if SO's result reveals the gender of the killer, so it doesn't count as a failed action, but also you cannot Follow-Up on that SO. Target's dead and there's nothing else to check for on dead people.

2) Follow-Up was created to check specifically to check on the most recent SO result, so the ruling and it's execution is fine. It can however be changed to check any result, although I'm kinda worried how balanced that would be (Being unable to check a murder like I said above does help with balance though)

3) I think for balancing purposes, an attack that goes through, even if the target doesn't die, should count as a kill in the BO cycle count. It sounds unfair for Korn to be waiting for Akemi to assert a kill to be able to snipe again, am I right? :V

4) Yes, please...

5) I'm not sure how to implement it, but an alternative sounds nice for better handling of BO actions alltogether.

6) My actions failed \o/

7) I want to say yes to both, but that sounds a bit unbalanced towards Irish (Of course, they need to get some luck to actually have it appear as an option, or maybe the GM can have the liberty to regulate that?)

8) No opinion on it since I haven't seen it much in play...
I agree mostly with Conia, unless you allow the one follow up for the kill and otherwise you lose it. So it's like you get one chance, you either fail or find the killer. :x I do agree for the any phase FUing though. ( if it's too powerful we can change it back )

Maybe for Irish/Yukiko the change of costumes could equal like it's night 1. So Agasa/James/Rena would be able to be used if you choose it as first costume.
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