The more the merrier \o/Jd- wrote:We now have the mythical number of 16 players. We can keep it open for 1-3 more for a little while and see what happens?
We also need a GM.
The more the merrier \o/Jd- wrote:We now have the mythical number of 16 players. We can keep it open for 1-3 more for a little while and see what happens?
dumytru's Karaoke Project!shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
dumytru wrote:We also need a GM.
Terry Pratchett wrote: The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
bash7353 wrote:I kind of always assumed that Haneda's parents might've had names.
Join anywayRaifuujin wrote:*sees 13 still open*
...You do not know how much that tempts... But I'm also bad about lurking... And just don't do well at this game in general, since it relies on posting. :V
Yugi Moto wrote:Oh, shipping is where you take two characters from a T.V. show, who aren't romantically involved in any shape or form, and then you force them to become a lesbian couple by drawing vivid and gratuitous fan art of them for about six months, before you move on to some other show. Lather, rinse, repeat.
Yugi Moto wrote:Oh, shipping is where you take two characters from a T.V. show, who aren't romantically involved in any shape or form, and then you force them to become a lesbian couple by drawing vivid and gratuitous fan art of them for about six months, before you move on to some other show. Lather, rinse, repeat.
There are basically 3 results that can come out of this round:Nemomon wrote:I think I have read somewhere between the lines (though I might be wrong) that the game can be win b y the spies only if both of them are alive. If either spy is killed, the spies cannot win the game. What then they can do? Just lose the game?