ESPIONAGE: Round Four (Spy & Informants Win!!)

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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Next Week!)

Post by Jd- »

googleearth wrote:I'm joining!
Excellent news! Was hoping to hear it.
seed12 wrote:Then I'd like to play too :) I'll read the rules and if i have some questions, I'll ask. Thanks!
Great to hear--welcome to the game! Let's have fun!
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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Next Week!)

Post by Jd- »

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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Soon!)

Post by RoboG55 »

Jd- wrote:Phase Changes will take place between 1:00~2:00 PM EST! Click here to find out how that relates to your timezone!

The game is also tentatively set to begin sometime between March 11th~March 14th. If you would like to join but these days are not good, please let us know.

Also, if you would like to play but this time is completely unreasonable for you, please let us know so we can make some considerations to help out.
1-2 PM? I'll be in school at that time XD So I have to vote at night even though I can only go on half an hour
Just trying to stay afloat in the hell that is life..
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Next Week!)

Post by Conan-chandesune »

I will probably be busy on March 14-15. Codefest.
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Soon!)

Post by dumytru »

RoboG55 wrote:1-2 PM? I'll be in school at that time XD So I have to vote at night even though I can only go on half an hour
Is 2:00~3:00 PM EST better for you?
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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Soon!)

Post by Jd- »

dumytru wrote:
RoboG55 wrote:1-2 PM? I'll be in school at that time XD So I have to vote at night even though I can only go on half an hour
Is 2:00~3:00 PM EST better for you?
Even if not, I think 1~2 is OK. It gives a good time to participate for people in Europe and such, as in most places it'll be around bedtime there. The later we go, the later it'll be in the night there.
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Re: ESPIONAGE: Round Four (Sign-Ups Open Right Now! Starts Next Week!)

Post by bash7353 »

I don't think Europeans would mind moving the time a bit. We're just 4 to 6 hours ahead of EDT right now.
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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Game Begins March 11th!)

Post by Jd- »

I guess Prep Phase will begin March 11th? Anyone troubled by that?

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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by RoboG55 »

It looks so empty compared to the last three rounds. :P
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by Ansai »

Looks interesting.
I'm in. =w=
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by dumytru »

Ansai wrote:Looks interesting.
I'm in. =w=
Welcome :)
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by shinichi'sapprentice »

the siblings are playing!
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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by Jd- »

RoboG55 wrote:It looks so empty compared to the last three rounds. :P
Hooopefully this round will go smoothly and we won't run into any hiccups; I imagine that's at least a little of the reason. There's a big mafia round going on at the moment too, which would make joining both too time-consuming for some folks. I hope that this round going smoothly will ensure no one has concerns about joining (for whatever reasons) in future rounds.

One thing is for sure, though: Fewer players means the stakes for each and every arrest will be higher. Watch your backs!
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Starts March 11th!)

Post by Jellitto »

Jd- wrote:
RoboG55 wrote:It looks so empty compared to the last three rounds. :P
Hooopefully this round will go smoothly and we won't run into any hiccups; I imagine that's at least a little of the reason. There's a big mafia round going on at the moment too, which would make joining both too time-consuming for some folks. I hope that this round going smoothly will ensure no one has concerns about joining (for whatever reasons) in future rounds.

One thing is for sure, though: Fewer players means the stakes for each and every arrest will be higher. Watch your backs!
Higher stakes for arrests remind me of last round :)

I think this will be an interesting round since we'll see how it goes with the new rules.
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Jd-
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Re: ESPIONAGE: Round Four (Sign-Ups Open! Begins within 12 Hours!!)

Post by Jd- »

Espionage Round 4 will begin within 12 hours! There's still time to sign-up if you want in, don't miss out!

This round will feature TWO INFORMANTS. Civilian lists will feature SEVEN NAMES, all of which will contain the name of the Detective (whether or not the Spy appears is random and just as likely as a given civilian). Most importantly: Civilians may now post their lists or share any information from them at any time. Dumytru is the GM, so please direct all questions while the game is ongoing to him.

Lastly, below you will find the templates that will be used for this round. The rules have been updated, so if you want to get familiarized with the roles, you may read ahead below.
Spoiler: CIVILIAN TEMPLATE
Welcome to the latest round of Espionage! Your role has been determined, and you are...

A Civilian!

Your job:
Find the Spy through your deductions! Cast your votes for each phase (Day One, Day Two, etc) as to who you believe the Spy is. Whoever receives the most votes in a phase will be arrested--if it is the Spy, your side wins! You have extra help in the form of a teammate known as the Detective. The Detective is an ally of the Civilian population, but if the Detective dies or is arrested, you will have a very short amount of time to catch the Spy before he gets away. Find the Spy and have them arrested before they kill the Detective and get away! But, don't forget: There is one more role to keep in mind, which is the Informant. This is someone who is a corrupt civilian that will try to mislead you in order to protect the Spy and help them escape.

Your list:
In order to help aid in your mission, below is a list of seven players in the current round. Among these seven is the name of the Detective player; in other words, the Detective is in EVERY civilian list. The remaining players are filled in at random, with the only provision being that your own name is not present. The Spy may or may not appear and will be included randomly as with any civilian player.

You are free to share your list in the topic but are reminded that doing so will likely reveal the Detective's identity to the Spy. Naturally, you are still not permitted to private message any other player. The purpose of your list is to protect the Detective to the best of your ability.

Below is your unique list:

1.
2.
3.
4.
5.
6.
7.

To vote: Send me (the GM) a private message with your vote as to who you believe should be arrested. You have 24 hours per day to get in your vote. At the end of a given day, the votes will be announced (including who you voted for) with who was arrested. In your message, you only have to say: "I vote for _____". You may change your vote any time with a new message, such as: "I change my vote to _____" anytime prior to the phase ending.

PLEASE NOTE: In this game, you are NOT ALLOWED to private message or in any other way privately contact other players about the game. All discussion between players is to take place in THIS TOPIC. Please take a moment to very carefully read through the rules, thank you!

PM ME, THE GM OF THIS ROUND, WITH YOUR VOTES AND ACTIONS, AS WELL AS ANY QUESTIONS YOU MAY HAVE.
Spoiler: DETECTIVE TEMPLATE
Welcome to the latest round of Espionage! Your role has been determined, and you are...

The Detective!

Your job:
You are the Detective. Your job is to blend in with the civilians while hunting down the Spy. Once the Spy has been arrested, you and the civilians will win the game. If you are arrested or killed by the Spy, the Spy will then begin their escape and soon after win the game. Your job is to stay hidden and try to locate the Spy through your Investigate ability. It is essential that you keep a low profile, because should the Spy kill you, they will be much closer to victory. You are allowed to legally disclose publicly in the topic that you are the Detective, but the disadvantages are clear. As the Detective, it is your job to stay alive and out of jail while quickly locating the Spy lest they kill you first!

Your ability: Investigate
As the Detective, you have a special ability that no other role has: Investigate. With this ability, you will send THREE NAMES to the GM for a given phase. The GM will then randomly select one non-Spy player from those three names and send you a result saying "________ is NOT the Spy". This non-Spy player can NOT be included in any future Investigate lists. Additionally, no player of any sort can be included on more than two Investigate lists on any occasion. Deceased or arrested players from previous phases may also not be included on lists. You may share your Investigate lists in the topic if you wish to do so for whatever reason, but this will signal your identity to the Spy.

To vote and send an action: Send me (the GM) a private message with your vote for who you want arrested and who you want to investigate as a Spy suspect. You have 24 hours per day to get in your vote and action. At the end of a given day, the votes will be announced (including who you voted for) with who was arrested by receiving the majority of the votes. At the same time, you will receive a private message from me about your action of eliminating someone as a Spy suspect. In your PM to the GM for each phase, you only have to say: "I vote for _____ and want to investigate ______". You may change your vote or investigate action any time with a new message, such as: "I change my vote to _____ and want to investigate _______" prior to the phase ending.

PLEASE NOTE: In this game, you are NOT ALLOWED to private message or in any other way privately contact other players about the game. All discussion between players is to take place in THIS TOPIC. Please take a moment to very carefully read through the rules, thank you!

PM ME, THE GM OF THIS ROUND, WITH YOUR VOTES AND ACTIONS, AS WELL AS ANY QUESTIONS YOU MAY HAVE.
Spoiler: SPY TEMPLATE
Welcome to the latest round of Espionage! Your role has been determined, and you are...

The Spy!

Your job:
You are the Spy. Your job is to blend in with the civilians while hunting down the Detective. Once the Detective has been killed by you or has been mistakenly arrested in your place, you will then escape after two additional phases have passed. During this mission, it is important to ensure your identity stays concealed no matter what. You are free to lie and mislead the civilians, but be careful to not appear suspicious by being forceful. Luckily, you are not alone: Here to assist you in this game are ___NUMBER OF INFORMANTS HERE ("TWO" / "THREE" / etc)___ allies known as the Informants. They know your identity and are here to help you survive while misleading the civilians. If you are arrested, you will lose the game, so do whatever you can to avoid being suspected and voted out!

Your abilities: Execute & Order
As the Spy, you have a special ability that no other role has: Execute. This allows you to kill one other player and have them removed from the game. Your goal is to seek out and kill the Detective, because only then will your escape timer begin (unless they are arrested, in which case the timer likewise begins). Keep in mind: Your Execute ability does not take effect until after the vote, so if you are arrested, your kill will not take place. This kill cannot be otherwise stopped or tracked, so use it strategically as you see fit. If your Execute target was arrested, no kill will take place for that phase.

An Order is the ability to use a secret proxy message system between the Spy and their allies, the Informants. For each phase, you may send a message to the GM to be delivered to your Informants at the end of the phase. This message will be delivered only after the phase has ended and the votes and results from the phase have been revealed. The Informants will all begin the game knowing your identity, but you may use your Orders system in order to ask them to identify themselves in public with coded tasks (such as, "Informant 1, show me who you are by mentioning a hug in the topic, while Informant 2, I'd like you to show me who you are by mentioning a high-five in the topic"). A single message to all Informants is not encouraged, so it is better to specifically organize an Order for each Informant. However, keep in mind: Even after you have established each other's identities, you are NOT allowed to private message or in any other way correspond privately about the game. Your only private correspondence about the game are to happen through the one-way Order system through the GM. As the Spy, you may use the Order system beginning with the Preparation Phase prior to Day One, the first actual phase of gameplay. This means you may have Orders delivered to your Informants for the start of Day One. You may also use this system to suggest who you wish your Informants to use their one-time-use kill ability Assassinate on.

To vote and send an action: Send me (the GM) a private message with your vote for who you want arrested and who you want killed. You have 24 hours per day to get in your vote and action. At the end of a given day, the votes will be announced (including who you voted for) with who was arrested by receiving the majority of the votes. At the same time, anyone you successfully killed will also be announced as having been found dead, but of course without mention of your name. Additionally, your Order message to your allied party will also be delivered at this time. In your PM to the GM, you only have to say: "I vote for _____ and want to kill ______. My orders: Informant 1, please _____________. Informant 2, please _________". You may change your vote, kill action, or orders at any time prior to the phase ending with a new message, such as: "I change my vote to _____ and want to kill _______. My new order to replace the old one is: Informant 1, please _________ and Informant 2 please ___________."

PLEASE NOTE: In this game, you are NOT ALLOWED to private message or in any other way privately contact other players about the game. All discussion between players is to take place in THIS TOPIC. Please take a moment to very carefully read through the rules, thank you!

PM ME, THE GM OF THIS ROUND, WITH YOUR VOTES AND ACTIONS, AS WELL AS ANY QUESTIONS YOU MAY HAVE.
Spoiler: INFORMANT TEMPLATE
Welcome to the latest round of Espionage! Your role has been determined, and you are...

An Informant!

Your job:
You are an Informant. For all intents and purposes, you will appear to be a civilian and blend in with the rest of them. However, you are in reality corrupted and an ally to the Spy. Your job is to help the Spy find and kill the Detective, or have them arrested. From there, it is up to you to ensure the Spy escapes. No matter what happens, you must keep the Spy protected from being arrested in the daily vote by the civilians. You have a special ability as well, known as Assassinate, to kill one player per game (in rounds with multiple Informants, the ability may only be used once by one Informant). The Spy will be sending you one-way Orders that you will receive at the end of each phase with information and directions on how to proceed. Keep in mind: You are NOT allowed to directly communicate, in private messages or otherwise, in any way with the Spy. Your only contact with them with regard to this game should be the Orders you receive from them through the GM. You are not allowed to send responses, and can only respond by speaking of specific cues in the game's discussion topic in a manner that only they will recognize.

The Spy you are protecting is... ___NAME OF SPY___

Your ability: Assassinate
A one-time-use ability, Assassinate, is available to the Informants. This allows the Informants to kill one player per game, but may only be used once (no matter how many Informant players are present in a game, it may be used by one of them and no more). Any kill achieved with Assassinate is reported to the public as having "resulted from an accident" in the daily results, in order to differentiate it from kills by the Spy. If you are attempt to Assassinate a player that is then arrested before your kill takes place, your use of Assassinate is considered canceled and usable for a future phase instead. If multiple Informants send in Assassinate for a given phase, whichever use is sent last is considered the valid use of the ability. If you target the Spy, a dead player, or an arrested player with Assassinate, the ability will fail and be considered unused. Additionally, if you attempt to Assassinate a player that the Spy also targets for a given phase, the Spy's kill takes priority and the use of Assassinate is considered canceled and usable for a future phase instead.

To vote and send an action: Send me (the GM) a private message with your vote as to who you believe should be arrested along with your action, should you wish to use it at that time. You have 24 hours per day to get in your vote and action. At the end of a given day, the votes will be announced (including who you voted for) with who was arrested. In your message, you only have to say: "I vote for _____ and want to kill ______". You may change your vote any time with a new message, such as: "I change my vote to _____ and still want to kill ________" anytime prior to the phase ending.

PLEASE NOTE: In this game, you are NOT ALLOWED to private message or in any other way privately contact other players about the game. All discussion between players is to take place in THIS TOPIC. Please take a moment to very carefully read through the rules, thank you!

PM ME, THE GM OF THIS ROUND, WITH YOUR VOTES AND ACTIONS, AS WELL AS ANY QUESTIONS YOU MAY HAVE.
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