Welcome to the latest round of Espionage! Your role has been determined, and you are...
The Spy!
Your job:
You are the
Spy. Your job is to blend in with the
civilians while hunting down the
Detective. Once the
Detective has been killed by you or has been mistakenly arrested in your place, you will then escape after two additional phases have passed. During this mission, it is important to ensure your identity stays concealed no matter what. You are free to lie and mislead the
civilians, but be careful to not appear suspicious by being forceful. Luckily, you are not alone: Here to assist you in this game are
___NUMBER OF INFORMANTS HERE ("TWO" / "THREE" / etc)___ allies known as the
Informants. They know your identity and are here to help you survive while misleading the
civilians. If you are arrested, you will lose the game, so do whatever you can to avoid being suspected and voted out!
Your abilities: Execute & Order
As the
Spy, you have a special ability that no other role has:
Execute. This allows you to kill one other player and have them removed from the game. Your goal is to seek out and kill the
Detective, because only then will your escape timer begin (unless they are arrested, in which case the timer likewise begins). Keep in mind: Your
Execute ability does not take effect until after the vote, so if you are arrested, your kill will not take place. This kill cannot be otherwise stopped or tracked, so use it strategically as you see fit. If your
Execute target was arrested, no kill will take place for that phase.
An
Order is the ability to use a secret proxy message system between the
Spy and their allies, the
Informants. For each phase, you may send a message
to the GM to be delivered to your
Informants at the end of the phase. This message will be delivered only after the phase has ended and the votes and results from the phase have been revealed. The
Informants will all begin the game knowing your identity, but you may use your
Orders system in order to ask them to identify themselves in public with coded tasks (such as, "Informant 1, show me who you are by mentioning a hug in the topic, while Informant 2, I'd like you to show me who you are by mentioning a high-five in the topic"). A single message to all
Informants is not encouraged, so it is better to specifically organize an
Order for each
Informant. However, keep in mind:
Even after you have established each other's identities, you are NOT allowed to private message or in any other way correspond privately about the game. Your only private correspondence about the game are to happen through the one-way Order system through the GM. As the
Spy, you may use the
Order system beginning with the Preparation Phase prior to Day One, the first actual phase of gameplay. This means you may have
Orders delivered to your
Informants for the start of Day One. You may also use this system to suggest who you wish your
Informants to use their one-time-use kill ability
Assassinate on.
To vote and send an action: Send me (the GM) a
private message with your vote for who you want arrested and who you want killed. You have 24 hours per day to get in your vote and action. At the end of a given day, the votes will be announced (including who you voted for) with who was arrested by receiving the majority of the votes. At the same time, anyone you successfully killed will also be announced as having been found dead, but of course without mention of your name. Additionally, your Order message to your allied party will also be delivered at this time. In your PM to the GM, you only have to say: "I vote for _____ and want to kill ______. My orders: Informant 1, please _____________. Informant 2, please _________". You may change your vote, kill action, or orders at any time prior to the phase ending with a new message, such as: "I change my vote to _____ and want to kill _______. My new order to replace the old one is: Informant 1, please _________ and Informant 2 please ___________."
PLEASE NOTE: In this game, you are NOT ALLOWED to private message or in any other way privately contact other players about the game. All discussion between players is to take place in THIS TOPIC. Please take a moment to very carefully read through the rules, thank you!
PM ME, THE GM OF THIS ROUND, WITH YOUR VOTES AND ACTIONS, AS WELL AS ANY QUESTIONS YOU MAY HAVE.