ESPIONAGE: Round Two (Detective and Civilians Win)

The home to DCTP Forum Mafia as well as any other type of random forum game that you can conjure up.
Post Reply
User avatar
Stopwatch

Posts:
1360

ESPIONAGE: Round Two (Detective and Civilians Win)

Post by Stopwatch »

Welcome to the second game of ESPIONAGE, a simple and fun forum game concept for everyone! This game is designed to require very little time investment and differs from our usual Mafia games in many ways, primarily being more open to beginners. Keep reading to "The Game" section below to understand how it works and don't forget to sign-up by posting in this topic!

Keep in mind: In this game, all communication between players takes place IN THIS TOPIC, with NO PRIVATE MESSAGING ALLOWED. Your only PMs regarding the game will be to send in your votes and/or actions (depending on your role) to the GM, Stopwatch.

Each phase of the game will end sometime around 4:30 PM EST (click here to see how that relates to your timezone), during which results from the previous phase will be posted and the next phase will begin thereafter. You have 24 hours from the time a phase ends to get in your votes/actions for the following phase. This time is subject to change anytime between now and the start of the game, stay tuned for any updates.


Image
The Game

Espionage revolves around the interplay between two special roles: the Spy and the Detective. The goal of the Spy is to eliminate the Detective by whatever means possible, while the goal of the Detective is to assist the other players in locating and arresting the Spy. Two players will be assigned these roles at random, while the remaining players will be civilians tasked with identifying and eliminating the Spy before they escape. Civilian players are all given a unique list of names of fellow players, with each list containing, among other civilians, the name of a special role player. The list could be generated with either the Spy or the Detective in mind, but both could appear as well. It is the job of each civilian to work their way through their list and decide who can be trusted and who cannot. Do note that lists cannot in any way be shared with another player, be in privately or publicly.

During each phase (typically lasting 24 hours in total), each player is expected to send in their vote via PM to the Game Master (GM) for who should be arrested as the Spy. Whichever player receives the most votes will then be arrested and removed from the game (ties result in no arrests). If the arrested player is the Spy, the civilians and Detective win the game. If the arrested player is the Detective, the Spy then begins their escape—the civilians then have two phases to arrest them or else they lose the game (the amount of phases remaining to catch the spy is reduced to one should less than half of the original total players remain). The results of the vote are revealed by the GM at the end of the phase, announcing any arrests that have resulted from the vote as well as who voted whom.

In addition to voting for the daily arrest, the Spy and Detective each have special abilities unique to their roles. Neither receive lists at the beginning of the game and instead are to rely on their abilities to progress in the game. The Spy has the ability Execute in which they are able to kill another player each time the Spy survives a phase. The Detective has the ability Investigate which allows them to definitively check whether one specific player is or is not the Spy. These abilities are used in addition to the daily vote and the results of which will be sent privately by the GM once each phase's results are announced. The Spy is not permitted to specifically mention the results of their ability to any player in any form, instead having to indirectly and creatively sway public opinion without exposing their identity.

For the daily vote, the Spy will be attempting to mislead the public while also attempting to mislead the investigation. The Detective will be attempting to sway public opinion in order to see the Spy arrested.

* * * * * * * NEW ROLE ADDED! * * * * * * *
The Informant

The Informant is a civilian who has been corrupted and is now an asset and assistant to the Spy. Their aim in the game is to assist the Spy by whatever means necessary in winning the game. For example, if the Spy is suspected by the civilians, it is the Informant's job to distract them and ensure they focus on arresting someone else. If the Spy successfully escapes, the Informant is considered victorious as well. Keep in mind: The Informant does NOT receive a list unlike normal civilians.

The Informant is told the Spy's identity from the beginning of the game. The Spy does not begin the game knowing their Informant's identity. However, these two roles are NOT ALLOWED to directly communicate in private messages of any kind. Their only means of direct communication is done through an ability known as an Order. An Order is sent from the Spy to the GM before a phase ends (beginning with the Prep Phase), later along with who they intend to kill and their vote for a given phase. At the end of the phase, the Order is then passed on to the Informant (the Order may be changed at any time prior to the phase, as with other actions). The Order can be of any length and say anything, and can begin by asking the Informant to identify themself in the topic with a certain keyword or action (such as, "Let me know who you are by mentioning a hug in a post"). The Spy may continue to send an Order for each phase to their assistant through the GM for the duration of the game. The Spy may begin to send an Order beginning with the Prep Phase, which will then be delivered at the start of Day One. Keep in mind only the Spy can send an Order. The Informant's only means of contacting the Spy is to speak creatively in public in the game's discussion topic without arousing suspicion toward themself or the Spy.

If the Informant is arrested or killed by the Spy accidentally prior to their identity being known, it is announced by the GM with their arrest or death that they were the Informant.

NOTE: Depending on the size of a game, additional Informants may be added prior to the start of the game at the GM's discretion. Any such additions will be announced in the topic prior to the game beginning. Should this be the case, the Spy may then send Orders to "Informants #1" and "Informants #2" separately.

* * * * * * * NEW RULE CHANGE! * * * * * * *
Civilian lists are partially revealed upon death, BUT:

Once killed by the Spy, a civilian's list will be partially announced by the GM, with three random names revealed while the rest remain illegible. These revealed lists are valuable to all players, so strategize accordingly. After the first death, the second and proceeding deaths all will reveal only TWO names, which will likewise be completely random. Note that this does not apply to arrests. Lists of arrested players will remain private.

As the reveal, the GM may post something akin to:

"A piece of paper was found among their belongings. It read:

1) KleeneOnigiri
2) [illegible]
3) shinichi'sapprentice
4) [illegible]
5) [illegible]
6) kkslider5552000
7) [illegible]


The remaining names on the list are illegible and can't be read."


General Rules

Do NOT discuss the game in private messages or anywhere that is not the original game topic.
Unlike our other Mafia games, all correspondence and interaction amongst players in Espionage takes place in public in the designated topic. The only person you should contact in private in regards to the game or its operation is a given round's GM. They will assist you with anything you may need help with.

Once you are arrested, you are out of the game.
You can consider yourself dead once you have been arrested. This means NO contact about the game, in any form whatsoever, to any other living player for any reason whatsoever. You are no longer permitted to post in the topic of the ongoing game until it has reached its conclusion. If you have any questions, you may send a PM to the GM anytime.

You are required to vote for the daily arrest.
If you do not vote as a civilian, the top name from your list will be used as your vote. If you do not vote as one of the special roles, your vote will be for a random player as determined by the GM. It is highly advised you vote, because any absentee votes are not permitted to be acknowledged publicly as such (example: You may not post, "Sorry, I didn't mean to vote you! It was randomly decided by the GM!").

The game will end with either a Spy & Informant or a Civilian & Detective victory.
If the Spy is arrested, the game ends immediately and the Detective and civilians win. If the Detective is executed by the Spy or is arrested in the daily vote, the civilians then have only two phases remaining to find the Spy and arrest them before they escape. If less than half of the original starting players remain, however, only one phase will remain before the Spy escapes. If only the Spy and Detective remain at the end with no other civilians still in play, the Spy wins automatically.

As a Civilian: You must not reveal the content of your list for any reason or in any form.
Your list is unique to you and is meant to inform your decisions and help you and only you along. You will not know who is friend or foe and are expected to attempt to catch the Spy while avoiding arresting the Detective.

As the Detective: You are advised to be discreet.
Hide yourself the best you can from the Spy while attempting to catch them. However, you are not allowed to discuss or in any way hint or acknowledge the results of your Investigate ability. If you have suspicions about someone, you must appear as a civilian with common suspicions would and get creative in how you reveal information. Use of your Investigate ability is to be sent prior to the end of a phase, preferably along with your choice for the vote that day.

As the Spy: You are free to lie.
You are encouraged to mislead other players within the confines of the game topic. Hiding your identity is paramount, thus blending in to the civilian population is ideal. Use of your Execute ability is to be sent prior to the end of a phase, preferably along with your choice for the vote that day.

As the Informant: You must protect the Spy.
For all intents and purposes, you are a corrupted civilian who is now a partner of the Spy. If you are Investigated by the Detective, you will not appear any different than a normal civilian. However, unlike a normal civilian, you are NOT given a list at the start of the game and must only pretend to have one to blend in with others. You will be told the identity of the Spy at the start of the game but are NOT permitted to in any way contact that player except through creative public posts in the game topic. However, the Spy can use a special proxy messaging system through the GM known as an Order. This is a message sent by the Spy that will be forwarded to the Informant. The Spy can use Orders throughout the game and can use them to request information from the Informant including their identity (such as saying, "Post in the game topic something including a hug so that I know who you are"). However, even once the two have established one another's identities, they may not communicate outside of Orders forwarded by the GM at the end of each phase.

Only civilians receive a list.
The Detective will rely on their Investigate ability to progress, while the Spy will rely on their Execute ability. Each civilian's list will be completely random and will be generated to contain the name of one player holding a special role (Detective or Spy). However, a list may also contain the names of both the Spy and Detective players, so it is cautioned to be careful before making assumptions. The size of the list is determined by the amount of starting players and will generally be 35% to 45% of that amount.

No wills are allowed.
Last wills and testaments are not permitted for use in the game. If you are killed as a civilian, the first three names on your list will be revealed upon death.
Last edited by Stopwatch on February 16th, 2014, 4:36 pm, edited 7 times in total.
Terry Pratchett wrote: The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
bash7353 wrote:I kind of always assumed that Haneda's parents might've had names.
Spoiler: Box full of stuff
Write a Will
Image
Some year's SS by Abs. :D
Image
DCW SS from Anime Girl 4 Eva]
Image
Thanks, cinna ^^
Image[/spoiler]
User avatar
Jd-
DCTP Staff Member

Posts:
6180

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Jd- »

The second round is ready to get moving, but be sure to read the two new rules being used for this round!

* * * * * * * NEW ROLE ADDED! * * * * * * *
The Informant

The Informant is a civilian who has been corrupted and is now an asset and assistant to the Spy. Their aim in the game is to assist the Spy by whatever means necessary in winning the game. For example, if the Spy is suspected by the civilians, it is the Informant's job to distract them and ensure they focus on arresting someone else. If the Spy successfully escapes, the Informant is considered victorious as well. Keep in mind: The Informant does NOT receive a list unlike normal civilians.

The Informant is told the Spy's identity from the beginning of the game. The Spy does not begin the game knowing their Informant's identity. However, these two roles are NOT ALLOWED to directly communicate in private messages of any kind. Their only means of direct communication is done through an ability known as an Order. An Order is sent from the Spy to the GM before a phase ends (beginning with the Prep Phase), later along with who they intend to kill and their vote for a given phase. At the end of the phase, the Order is then passed on to the Informant (the Order may be changed at any time prior to the phase, as with other actions). The Order can be of any length and say anything, and can begin by asking the Informant to identify themself in the topic with a certain keyword or action (such as, "Let me know who you are by mentioning a hug in a post"). The Spy may continue to send an Order for each phase to their assistant through the GM for the duration of the game. The Spy may begin to send an Order beginning with the Prep Phase, which will then be delivered at the start of Day One. Keep in mind only the Spy can send an Order. The Informant's only means of contacting the Spy is to speak creatively in public in the game's discussion topic without arousing suspicion toward themself or the Spy.

If the Informant is arrested or killed by the Spy accidentally prior to their identity being known, it is announced by the GM with their arrest or death that they were the Informant.

NOTE: Depending on the size of a game, additional Informants may be added prior to the start of the game at the GM's discretion. Any such additions will be announced in the topic prior to the game beginning. Should this be the case, the Spy may then send Orders to "Informants #1" and "Informants #2" separately.

* * * * * * * NEW RULE ADDED! * * * * * * *
Civilian lists are now partially revealed upon death

Once killed by the Spy, a civilian's list will be partially announced by the GM, with the first three names revealed while the rest remain illegible. These revealed lists are valuable to all players, so strategize accordingly. Note that this does not apply to arrests. Lists of arrested players will remain private.

As the reveal, the GM may post something akin to:

"A piece of paper was found among their belongings. It read:

1) KleeneOnigiri
2) shinichi'sapprentice
3) kkslider5552000
4) [illegible]
5) [illegible]
6) [illegible]
7) [illegible]


The last names on the list are illegible and can't be read."
Iwamoto Yuri
SPARKLES

Posts:
2525

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Iwamoto Yuri »

I'M IN!
Image
3DS Friend Code: 1564-5101-4615
Yuri gets advice from little fairies, and is thereby not held responsible for any stupid action
pixiv | etsy | livestream
The Doctor wrote:There's no point in being grown up if you can't be childish sometimes.
The Doctor wrote:Remember: Hate is always foolish, and love is always wise.
User avatar
Jellitto

Posts:
4223

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Jellitto »

I´m in.
"Otherwise it would be weird."
User avatar
shinichi'sapprentice
I NEED SLLEP

Posts:
9194

me wants third >.<

Post by shinichi'sapprentice »

o/
i was late! can i steal monsi's spot? if not, throw me on the seventeenth spot. >.<

[stubborn request from one of the victors of the first round]
Image
User avatar
Memesu

Posts:
1088

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Memesu »

I´ll join :)
Umineko kickstarter soon
https://www.umineko.us/#

Secret santa gift from PT <3
Image
Calling
https://www.youtube.com/watch?v=i0569Wt-cZ0
User avatar
Jecka
I'm only tired 25/8, don't mind me

Posts:
3368
Contact:

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Jecka »

Me! Jecka wants to play \o/
3DS FC: 1435-4098-2557
Spoiler: Yay Nini! \o/
Image
Usa-chan Man wrote: I am a rabbit, but at the same time, I am not.
Jecka: Those damn beavers
*Jecka sobs
Slider: Those DAM beavers? :V
Jecka: Slider no
Image
User avatar
dumytru

Posts:
967

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by dumytru »

I'm in!
shinichi'sapprentice wrote:dumytru hasn't acted very 'evil-like', but that's his specialty though...
dumytru's Karaoke Project!
User avatar
Raifuujin
What should I do next....

Posts:
503
Contact:

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Raifuujin »

*signs up*
1412 Phenomenon: When rational people begin acting like mischievous phantom thieves/magicians

3DS FC: 1504 6005 4982
     ___
    l     l
 __l::::l_
/\ (O_^)       Kaitou Approved
User avatar
Raiden
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive

Posts:
662

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Raiden »

Image
Sign me up too -- I need to get that daily dose of murders in somehow... :P
“Tea is the magic key to the vault where my brain is kept.” ― Frances Hardinge
“If you are cold, tea will warm you;
if you are too heated, it will cool you;
If you are depressed, it will cheer you;
If you are excited, it will calm you.”
― William Ewart Gladstone

Image
bash7353
部下の手柄は上司のもの
上司の失敗は部下の責任

Posts:
424

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by bash7353 »

Joining as well.
"Vad ska jag annars vara?" - "Det vet jag inte. Det måste du svara på. Men om du släpper allt du tror att du måste, och frågar dig vad du vill... Vad vill du då?"
描いた夢は叶わないことの方が多い
秀れた人を羨んでは自分が嫌になる
浅い眠りに押し潰されそう夜もある
優しい隣人が陰で牙を向いていたり

惰性で観てたテレビ消すみたいに生きることを時々辞めたくなる

人生は苦痛ですか 成功が全てですか
僕はあなたにあなたに ただ逢いたいだけ
信じたい嘘 効かない薬 帰れないサヨナラ
叫べ叫べ叫べ   逢いたいだけ
User avatar
Fujiwara
DCTP Staff Member
Loading...

Posts:
386

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Fujiwara »

I want to play too! o/
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: ESPIONAGE: Round Two (Sign-Ups Open Now, New Rules Added! Starts February 9th!)

Post by Kleene Onigiri »

I'm sick and should join and have less time. But who cares \o/
I'll join XD
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
Post Reply