The Legend of Zelda: Skyward Sword

The place for discussing movies, music, books, video games, and everything in between.
User avatar
kkslider5552000
Community Villain
Enjoys making videos that no one will watch

Posts:
8032
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by kkslider5552000 »

Let's Play Bioshock Infinite: https://forums.dctp.ws/viewtopic.php?f= ... 94#p879594

Image

3DS friend code: 2878 - 9709 - 5054
Wii U ID: SliderGamer55
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: The Legend of Zelda: Skyward Sword

Post by Kamite »

Wow its on the menu. That is all I can say.
User avatar
mangaluva
Fangirl, Pokefreak, Grammar Roman, Movie Geek

Posts:
5246
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by mangaluva »

I can't wait to play this game, but I have to throw out that I personally feel like if you want to know how to advance in a game? Play the damn game. If after several hours of looking everywhere and trying everything you still have nothing, then go ahead and look it up online. I used to want to throttle my cousin for asking me how to beat a dungeon the second she stepped into it. "Guess how I did it? BY PLAYING THE GAME. Go do that. Isn't that why you bought it?"

/Random rant
User avatar
skyechan
Community Hero
"真実はいつも一つ!"

Posts:
806
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by skyechan »

Conan324 wrote: Sorry but my brother is in the first dungeon and still the annoying wii mote is not gone, can someone please explain how to remove them to me(im not playing this game so ill have to explain it all to my brother even though i have no idea what im talking about)
Go to the menu screen in game and switch from "Standard" to "Pro" or "Light".
ImageImage
User avatar
kkslider5552000
Community Villain
Enjoys making videos that no one will watch

Posts:
8032
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by kkslider5552000 »

While the characters are already more fun, I'm still confused how the beginning of this game is so much better than Twilight Princess.

...or why Twilight Princess' beginning was bad. Wind Waker had the best first hour btw.

I haven't played enough to have any other opinion other than "it's a 3D Zelda game, awesome." and how Zelda's singing in a fictional language was great. Also, I like how with this and Spirit Tracks, Zelda is finally a really good character. Metroid Other M unintentionally made me a feminist just to make sure that doesn't happen again so I am glad to see this. She was extremely meh character before that outside of Wind Waker.
Last edited by kkslider5552000 on November 24th, 2011, 10:10 pm, edited 1 time in total.
Let's Play Bioshock Infinite: https://forums.dctp.ws/viewtopic.php?f= ... 94#p879594

Image

3DS friend code: 2878 - 9709 - 5054
Wii U ID: SliderGamer55
Akonyl
Community Hero

Posts:
4200

Re: The Legend of Zelda: Skyward Sword

Post by Akonyl »

this absolutely cracked me up so I feel the need to repost it (minor zelda timeline spoilers (which I'm not sure if they're actually spoilers because I haven't played TP/SS))
Spoiler:
Image
Last edited by Akonyl on December 5th, 2011, 1:26 pm, edited 1 time in total.
phreak_91

Posts:
448

Re: The Legend of Zelda: Skyward Sword

Post by phreak_91 »

Is it just me, or does Shigeru look a lot like the Happy Mask Salesman from Majora's mask?
Image
User avatar
kkslider5552000
Community Villain
Enjoys making videos that no one will watch

Posts:
8032
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by kkslider5552000 »

I think they forgot to even give the new areas a story. Like in Wind Waker where the Rito were dealing with Valoo going nuts or Twilight Princess and OOT having Zora's Domain frozen. In Twilight Princess, these new plant species are lost...and then you find them. Yay? And then in Lanayru there's a new species with an awesome gameplay mechanic to awaken them...but no real story to it. I'm not one to complain about less story in games (especially as so many games completely fail at good writing) but Zelda's usually good at this and it's just weird to see less story in a series. But there's still plenty more to the game and I've heard it takes forever to get anywhere so...

Shame as the gameplay is spectacular and really does an amazing job at clever puzzles while still being, in theory, mostly basic puzzles.

Also, weird the amount of influence (as in, any) Spirit Tracks has on this game despite the fact that compared to other Zelda games, no one cares about Spirit Tracks. Granted the main influences are the return of the games being challenging and Zelda actually being a good character so this is a good thing.

Unfortunately, unlike Spirit Tracks, after the first hour or so, you only see Zelda for a brief moment at the end of the 2nd and 3rd dungens.
Last edited by kkslider5552000 on December 5th, 2011, 3:43 pm, edited 1 time in total.
Let's Play Bioshock Infinite: https://forums.dctp.ws/viewtopic.php?f= ... 94#p879594

Image

3DS friend code: 2878 - 9709 - 5054
Wii U ID: SliderGamer55
Akonyl
Community Hero

Posts:
4200

Re: The Legend of Zelda: Skyward Sword

Post by Akonyl »

phreak_91 wrote: Is it just me, or does Shigeru look a lot like the Happy Mask Salesman from Majora's mask?
yeah, I thought the same thing too :P
phreak_91

Posts:
448

Re: The Legend of Zelda: Skyward Sword

Post by phreak_91 »

kkslider5552000 wrote: I think they forgot to even give the new areas a story. Like in Wind Waker where the Rito were dealing with Valoo going nuts or Twilight Princess and OOT having Zora's Domain frozen. In Twilight Princess, these new plant species are lost...and then you find them. Yay? And then in Lanayru there's a new species with an awesome gameplay mechanic to awaken them...but no real story to it. I'm not one to complain about less story in games (especially as so many games completely fail at good writing) but Zelda's usually good at this and it's just weird to see less story in a series. But there's still plenty more to the game and I've heard it takes forever to get anywhere so...

Shame as the gameplay is spectacular and really does an amazing job at clever puzzles while still being, in theory, mostly basic puzzles.

Also, weird the amount of influence (as in, any) Spirit Tracks has on this game despite the fact that compared to other Zelda games, no one cares about Spirit Tracks. Granted the main influences are the return of the games being challenging and Zelda actually being a good character so this is a good thing.

Unfortunately, unlike Spirit Tracks, after the first hour or so, you only see Zelda for a brief moment at the end of the 2nd and 3rd dungens.
So, how far into the game have you gotten?  I think I'm close to the end, myself.
Image
User avatar
kkslider5552000
Community Villain
Enjoys making videos that no one will watch

Posts:
8032
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by kkslider5552000 »

Spoiler:
I just saw Gaepora to find out how to use the harp or something. I know what to do, I just haven't done it yet. I thought once Groose followed you to the surface and you temporarily stopped some horrible giant evil...thing, the story would get better. It has not, maybe it will in like 5 minutes, but I doubt it now.
Let's Play Bioshock Infinite: https://forums.dctp.ws/viewtopic.php?f= ... 94#p879594

Image

3DS friend code: 2878 - 9709 - 5054
Wii U ID: SliderGamer55
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: The Legend of Zelda: Skyward Sword

Post by Kamite »

Image
User avatar
CoolKid94
The Sera Admirer

Posts:
301
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by CoolKid94 »

@Kamite: that's the best representation of the Zelda timeline I've seen so far. And it matches what I've predicted for years. Yay me! ;D

My opinion on the game:
Spoiler: Possible Game Spoilers
Gameplay: excellent. It's a lot better than I expected, but I never really have to use the Wii Motion Plus in combat (except w/bosses) b/c if you take an enemy by surprise, you can kill him instantly before he can put his guard up.
Bosses: Also excellent. Won't post spoilers, but the battle in the Ancient Cistern reminded me of the final OoT fight so much.
Story: Great. And I'll leave it at that.
Puzzles: Avg, but that's to be expected when Nintendo wants kids to play the game. If you want moderately difficult puzzles, try Professor Layton.
Motion Control: The Wii Motion Plus works with some things, but it sucks with others. And swimming is a pain in the butt.
Items: The Beetle replaces the boomerang in the DS titles, and is a lot cooler to control. And you get to whip Moblins.
Flying: The panoramic views and the constant barrage by Octoroks keeps the immense flight time interesting. The controls actually work for this. And it's always fun to skydive!
Day&Night: Sucks immensely. Some items are only available at night, and you can't fly. And those annoying cats.
Side Quests: Generally OK, and it feels great to smash that chandelier!!!
Harp: Worst element. Can't just play any old tune, you have to have some kind of prompt, and you don't even practice half the time. But it's handy for the Goddess Walls. (Free life!)
Goddess Cubes: take forever to get to, and half the time you just get cash. Speaking of cash, you take all dough, even when you can't fit it in your wallet. So you just waste it.
Timeshift Stones: Just had to make a separate bullet for this. It's my all time favorite element, and no one's opinion will change that. As a time freak, I love comparing the two eras.
Knowing the truth and knowing what to do with the truth are two completely separate ideas. Learn to distinguish them. OR ELSE.
Kamite
Just keep swimming. Just keep swimming.

Posts:
614

Re: The Legend of Zelda: Skyward Sword

Post by Kamite »

Its the official released from Nintendo.
User avatar
CoolKid94
The Sera Admirer

Posts:
301
Contact:

Re: The Legend of Zelda: Skyward Sword

Post by CoolKid94 »

Kamite wrote: Its the official released from Nintendo.
I know. I just checked official sources. But I hate that the first games take place in the 'THE HERO WAS DEFEATED' timeline. I mean, it's not what you'd generally think a timeline would result in within a video game universe. That's because if a hero's game over in one game results in a split timeline, what about the others?

At this point, I have quit attempting to understand Nintendo's logic. Especially with the 3D graphics for the 3DS.
Knowing the truth and knowing what to do with the truth are two completely separate ideas. Learn to distinguish them. OR ELSE.
Post Reply