I did a search and no main thread came up so I created this thread.
So I'd like your critique on 4 of my in game decks in YGOC2011. I'm using the Up to One Forbidden Card ban list so if you see anything that shouldn't be there normally, the ban list is the reason. Any suggestions are welcome. However, please explain why the suggestions are better than the cards I have now.
Also please keep in mind that this game does not have new cards like Reborn Tengu and Tour Guide from the Underworld.
Six Samurai, Total Cards :41
Should I keep Shogun? It's easy for me to summon 2 monsters in one turn but if I have a bad draw and wind up with him, he's just sitting there in my hand. But when I do draw him while I have 2 or more Six Samurais on the field, an instant 2500 Atk is greatly appreciated.
Fabled, Total Cards: 41
I was thinking of replacing Goldd with The Tricky. Similar to the Six Samurai deck, Goldd sometimes just sits there in my hand and does nothing until I draw a Raven. But when I draw them together or get a Raven through Grimro or through Krus from the graveyard, an instant Level 8 Synchro is not bad. But If I do replace him with The Tricky, Raven will remain a Lv. 2 and I can only summon 2 Synchros from my Extra Deck and they're both ok as opposed to the better Lv 8 Synchros.
Blackwing, Total Cards: 41
You might have notice that my deck has a lot of cards that will destroy my opponent's Spells/Traps. Maybe too much. Any suggestions for this? Also, I feel as though that this deck has lost its swarming abilities. Can someone identify the problem?
Dragunity, Total cards: 41
Should I keep Dark Hole? The deck has worked fine without it. I just added it when I was typing this and realized that I don't have one in my deck.