Well, I am against allowing Irish/Yukiko to be disguised all the time.
If they are allowed to get new disguises it should at least cost them a night (maybe allow them to get rid of all of their remaining disguises in case they have to realize they don't need them?) in which they are not disguised either. I liked the idea that they had a limited pool of disguises which had to last them for the game, but I guess it is not possible to plan a game several nights ahead - they might feel like they would have liked
So my suggestion:
A) Make Choose Temporary Disguise a night action
- can only be used when the user is not disguised at the moment (if there were any temp. disguises left, they will lose all of them)
- the GM will send a list of 3 roles (not 5 and they can chose 3 like it is now) which they could not have disguised as before (So Irish won't be Eri twice)
[This could be changed back to 5 roles. But it means that during the next day the player has to answer which roles he/she wants to keep and which disguise he/she actually wants to wear the next night.)
B) Irishs Killing Ability lets him choose any role as temp. disguise he wants
- he is still restricted in that way that he can't chose a role that already is/was on his disguise list (in case there is a particularly troublesome disguise it will be only there for one night)
It would allow the BO to get a certain role (ability) for one night if they need a special one. Like I said, we should consider making lawsuit a day action (Would also serve the Anokata using lawsuit problem) or remove it from the game completely. Also, when Irish is the last BO left he will always get the role he wants to keep trying to win (although he would
Unfortunately... well, it is hard to find a logic reason for Irish and Yukiko to not be able to disguise as the same person twice. Though, maybe they don't want to press their luck in case the person they disguised as heard about it and made precautions if it happens again.
Akonyl wrote:
how does giving Agasa gadgets on Night 1 benefit Anokata at all? I don't really follow :V
Me neither. I was Agasa last game, he certainly is a powerful role who doesn't NEED those gadgets night 1. Though, it was a bit boring not being able to do anything myself and having to hope my gadgets end up in the right hands.
But... it is probably better to leave it the way it is now.
And I don't see a reason to replace sherry just because she and Ai can't be in the same game, it's pretty much like Shinichi+Conan. But if people have an issue with this, could just switch it to Atsushi Miyano, take away the panties and make the character an adult.
I don't really see the problem either. We have some roles that give constraints to other roles (Conan means no Shinichi, Haibara means no Sherry and a Detective Boy means at least one more Detective Boy) and I would like to keep them in the game the way they are.
Anyway, a few things from this round:
1) Gin only had Slander 2 rather than 3, if he's kept this way it might be good to give him at least 1 or 2 of his investigations back (so, Slander 2, investigate 2 or so), though personally I think he should just have 3 slanders considering the size of games now
Well, yes. Though, we should be careful to not let the slandering grow too high. If Calvados covers Gin, would they have 6 slanders together? That makes interrogations almost useless, since that would be enough to keep all the "normal BO members" hidden and even slander one or two townies in a normal sized game. I think in that case I would rather re-increase his investigations (they are important for the BO as well... if possible I would like to give it to one more BO member without it being a killing action)
2) Yukiko+Irish being able to disguise on Night 1 and not having a night where they can't disguise: I'm fine with this, but if we end up actually making this change we should make sure it's clearly in the rules
See the beginning of my post
3) Minerva: She should be given something else, as she is, all she is is a Kaito Kid without Steal. I'm not sure what additional ability she should be given, but having her just be a worse Kaito Kid is a bit lame
Do we actually want to keep that role? Right now it doesn't feel like there is a need to increase our town rooster. Maybe we could bring it back later if we have 30+ players again regularly.
4) One-Time-Use abilities: If a character that doesn't innately have the ability uses it (like Sonoko or Calvados), what should happen? Should it count as the person they were copying using the ability (so it can't be used again), or in the case of Sonoko befriending Kobayashi, should they get two VoRs?
I think the best idea would be to completely disallow this kind of one-time-ability be used by Sonoko or Calvados completely. If they want to have it used, they will have to talk with the one who has the original ability and have him/her use it.
5) Anokata's killing ability: Perhaps change this so that this can only work on abilities that are unlimited uses (observe, interrogate, investigate, etc)? That way, Anokata can't use it to erase someone (in the case of no pisco), or to break someone out of jail.
Well, if they erase they lose the chance to use him for any other ability, and it is a crime. If we make Blame not a crime anymore, this might matter.
Oh, and he has to have the Black Suitcase in the first place, which means no fake actions for the whole BO that night and requires planing one day ahead.
The only ability that is a problem is law-suit (and maybe detention since I have no idea how long it would last...) and if we make law-suit a day ability it would deal with this problem AND with Irish copying it.
(Nothing against what the BO did last game, but I think we all rather don't want to see a chain of "Anokata releases Irish; who releases yet another BO" in future games. Because that could turn into a very common maneuver if the BO feels like it had caught up to the town enough. And I would not want having to reduce the BO numbers even more, they seemed fine the last games).