Kleene Onigiri wrote:
Make okiya stronger? :p
What else do you wanna give him then? Just deduction would be a bit meh, because you can't do anything else otherwise.
And I already said the other points :p
No! Bad Kleene! D:
the last thing we want is to start making townies stronger to match other ones, when possible you should make townies weaker to match their counterparts. That's why there's the power-creep problem in the game right now, such as every other character having multiple special investigates (an ability which was originally just given 1x to James and Kir, back in the day), and if we continue down that road, we'll have to start increasing the number of BO again
as for my idea for yusaku: Don't know atm exactly, however that doesn't mean I don't think something needs to be done about him.
But why punishing the active ones too then?
If inactive people can't play the next round, that that's enough of a punishment imo
Inactive people are already unbalancing the game. So if inactive people are being arrested and can't vote in case they get active before they get arrested, then it's too much punishment towards the active people.
I addressed this further down my post (so I'll probably see your response to it down there when I get to it :V), but I don't think it is enough to just exclude them from the next round.
But you punish them for becoming active again. Not for being inactive. For being inactive, you already punish them by not letting them join the next game.
If people see that they can't vote when they come back in a crucial time then they'll stay inactive instead of becoming active again D:
They shouldn't be punished for becoming active again :p They should be motivated for becoming active again instead of being demotivated.
To use an analogy:
A homeless and broke man steals from a store. The shopkeeper says "alright you jerk, but you have to pay me back for it!"
To this, the person who stole the item says "But I have no money!"
You seem to be saying that at this point, the shopkeeper should just say "oh, well then nevermind", while I'm saying that once the thief gets a job and gets money, he should be forced to pay back the shopkeeper.
From what you're saying, this would be considered the shopkeeper punishing the thief "for becoming successful", while I consider it punishing the thief for the crime he committed. It could not be done when he was penniless, because he had no money, so it had to be done once he got some. It's in no way punishing them for becoming successful.
Similarly, it's impossible to punish an inactive person while they're inactive, so you must punish them when they attempt to become active again. Yes, the punishment happens *while* they are becoming active, but it's not *because* they're becoming active. They are in no way worse-off because they decided to become active, and the timing of the punishment vs the reason for the punishment is a very important distinction.
Instead of coming back and not being able to vote at a crucial time, they should, you know, not leave the game for multiple days at a time.
The idea that they can just "come back and vote at a crucial time" is
precisely the problem with inactives. They choose to not play the game when convenient to them (and inconvenient to others) and just sit there to be told what to do at presumably crucial moments. If you take this ability away from them, you take away their motivation to play the game, which is exactly what I think should happen. I don't know if it's just because it's a small game or if it's because I discouraged their behavior, but only one inactive is on that list of players, which I see as a good sign.
So, your lethargy didn't encourage people to be active anyway :p so you could also replace it with my idea :x
that lethargy punishes active ones more than inactive ones :p
what was your idea? To make them vote for themselves? I already mentioned why I don't think that would help the problem at all
I never said not to punish inactive people. But that lethargy didn't change the inactive enough and had a draw back on active people or inactive people becoming active again.
And in your example, those people won#t care about in-game-punishments either imo :/
(make a "Hall of inactivity" IMO XD)
when did lethargy penalize the active people, this game? The only time this could have really been the case was Day 1 when xpon was almost lynched, but on that day they all could have abstained from voting anyway (because of the free-vote), so I don't think that lethargy is really to blame for that.
If they don't care about in-game punishments, the only reason for that would be that they're not doing anything anyway. And if they're not doing anything anyway, what's wrong with arresting them? It just lets people know which players not to waste actions on.