Disguise
- Roles with that action: Vermouth, KID
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The player chooses a number of players to disguise as. (GM tells how many players to choose.) The player will then disguise as that role and be able to use their actions, just like being that role.
- Scent won't be taken. So KID disguised as Akai or Okiya etc, won't have a scent.
- Vermouth will always have a scent, whatever disguise she gets
- You choose player names (Akonyl, conia etc.) not roles names (Agasa, Heiji etc.) or roles (Detective, Police etc.)
- The player who originally had that role will get a different role. He will not know that anyone has disguised as his previous role. He will not know that he got a different role either.
- They can't disguise as: BO members, Conan, Haibara, DBs (Ayumi, Genta, Mitsuhiko), and Prep. Phase roles (Sonoko, Yumi, Vermouth, KID, Hakuba, Makoto)
- If KID and Vermouth choose the same player, then both will disguise as that player. So KID and Vermouth can both be disguised as Ran. But there will be no real Ran in the game.
- The player will have items from his original role and from his disguised role. So he can have 2x gun in case KID or Vermouth disguises as a Police officer.
Amor
- Roles with that action: Yumi
- Prep. action
- Chooses 4 player, two of them will become lovers
- Friends and DBs cannot be lovers.
- Sonoko's ability > Yumi's ability, so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers will become best friends and not lovers.
Friendship
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DBs, Lovers and BO members except Vermouth.
- If she befriends Vermouth, she will befriend the disguised role and will not know that it's Vermouth. Sonoko will stay as a Townsperson and will not join the BO.
- If Sonoko befriends KID, she will also know the disguised role and not that he’s KID disguised as someone. KID has the freedom to tell Sonoko that he's KID or not.
- When Sonoko's friend dies because he/she was killed by the BO, she will learn the attacker’s identity. She will not learn the identity when her friend was sniped or killed with the APTX.
- Sonoko can use all the abilities of her friends, unless they are Kid or Vermouth, in which case she won't be able to use Kill or steal.
- If she befriends a cop, she won't be able to use detention, arrest, or house search
- If her friend dies, she can't use their abilities anymore.
- Sonoko's ability > Yumi's ability, so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers will become best friends and not lovers.
Travel
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action
- Player does not reside in Japan from the start of the game
- They can choose if they want to travel during the prep phase by sending a PM to the GM. If they do they will be on the plane during Night 1, so they can't use their action during that Night. They will arrive during Day 1 and can participate in Voting or use their Day ability (Makoto).
- The traveling can be hindered, and the player won't start traveling, but stay where he currenlty resides (either outside or in Japan)
- In order to travel, the player needs to PM the GM with the order to do so (whether it's during prep.phase or and night or day phase)
- Not in Japan: The player is handled as if he were arrested. So the player can't be killed in any way, can't use actions besides Travel and can't Vote. No actions may be taken on him except for discombobulation and frighten.
- On the plane: While traveling, he can't use his abilities/vote or be killed/lynched. During that time, he also can't be APTXed. While on the plane, he can't be discombobulated or frightened, so he will still arrive at his destination.
The discombobulator will get a "fail" as a result.
- Leaving Japan: The player can't use an ability/vote and decide to travel at the same time. He can either decide to travel and and can't use hia abilities or vote in that phase. Or use his abilities/vote but can't travel then.
In case he was frightened or discombobulated, his travel will fail.
In case the player was APTXed on the same phase, he decided to leave Japan, the APTX will still take effect and he'll die.
In case he was killed or lynched, the traveler will survive.
Example
Hakuba decides to travel to Japan on Night 1. Then he's in the plane on Day 1 (can't Vote and can't be killed either (by lynching or APTX)) Will arrive in Japan at Night 2 and can use his Night actions.
Makoto decides to leave Japan on Night 2. Vodka uses APTX on him on the following Day, Day 2. The APTX will be not take effect, and will not be used up.
Hakuba decides to travel on Day 2. In case he was lynched, Hakuba will survive. In case the BO wanted to APTX him, he'll die.