Mini Mafia: Round 14 - Remembering Hell! (Everybody wins!)

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Tanner-kun

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Mini Mafia: Round 14 - Remembering Hell! (Everybody wins!)

Post by Tanner-kun »

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GM:Tanner-kun

Players:
1: Cheesus
2: Akonyl
3: Mystery_angel801
4: Breva
5: Jd-
6: Officer Kaoko
7: Kirbypepe
8: Conia
9: Dus
10: Yuriko
11: miikosan
Last edited by Jd- on March 27th, 2011, 4:49 pm, edited 1 time in total.
Tanner-kun

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1492

Re: Mini Mafia 13! Remembering hell!

Post by Tanner-kun »

We are using the Rule and roles from game 3!  >:D

Also we are adding Personal Objective!  >:D Thanks PT for the suggestion.

Roles
Spoiler:
MAFIA

Gin, Mafia slanderer.
Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned (but not Matsuda).
Has a part in deciding whom to kill.
Vodka/Tequila/Pisco, Mafia member
Has a part in deciding whom to kill.
Anakota, Mafia boss
Cannot be detected by any detective, but can be cornered by the Trickster. His identity gets known after death.
Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules ).
Vermouth, Mafia disguiser
In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies, and Matsuda and, under certain circumstances, the Trickster may find out.
Has a part in deciding whom to kill.
May choose any time until the end of the third night to ally with the townsfolk instead and leave the Mafia (which she PMs the GM). After that, she simply works like Kaitou Kid (except for his detective ability, but indeed with his may-not-tell restriction).
May not tell anyone the identities of the other BO members.
Korn/Chianti/Calvados, Mafia assassin
If they kill at night, they might ignore the protection of Ran or Makoto.
Have a part in deciding whom to kill.
Bourbon, Mafia detective
You may investigate one player at night, claiming them to be a role (ex: I think Holmes is Araide). You will recieve a true/false verdict (or nothing, if tricked). Note that you must accuse by character name, not role type. So, you can't say "I think Holmes is a Detective(Conan/Heiji)", you have to guess a specific one.
Has a part in deciding whom to kill.


POLICE

Megure, police leader
Investigator 4
May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
Satou/Takagi/Shiratori, police officer
Investigator 4
May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).


FBI/CIA

Akai, Hunter
May kill someone else when lynched. This person must be specified that day during the lynching, or if not specified, they will attack the person who they voted to lynch.
Investigator 5
Jodie/James/Camel, FBI agents
Investigator 5
Kir, CIA NOC
Is a member of the BO and present at their meetings. She may also have a part in the decision whom to kill, and will be considered BO by the detectives (but not Matsuda). If she is asked to commit the killing, she may disobey.
Has another code name (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work).
May leave the organisation at any time to become a CIA agent (works like an FBI agent with Investigator 5).
May not tell anyone the identities of the other BO members.


OTHERS

Shinichi/Conan/Heiji, Meitantei
Investigator 5
Interrogator
He can only choose to Investigate or Interrogate at night, he can't do both in the same night.
Hakuba, foreign Meitantei
Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
Interrogator (May not use this ability while not in Japan)
Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
Ran, Protector
May choose to protect any number of person at day. If one of the protected persons is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
Can not be protected from the self-sacrifice.
If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
Makoto, foreign protector
Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
May choose to protect any number of person at day. If one of the protected persons is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
Can protect only once (if his protection was not needed, he can simply go on protecting). After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and can not return to Japan for the rest of the game.
Araide, doctor
May choose one individual to heal. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself. If he heals someone who gets attacked, everyone involved (except the BO man) will know that there was an attack and that is was healed (also Protectors).
Agasa, inventor
Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
Watch: He can also lend the bow-tie to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
Sherry(Ai), shrunken scientist
Has a strong sense of the BO. She may accompany anyone at night and day (therefore she's able to accompany two people from morning to morning). The accompanied will learn that Ai accompanied him. If the accompanied is either Akai, Kir or from the BO, Ai will get the impression that he's from the BO, and will learn through the strength of the scent if the target is one of the leading members (Gin, Vermouth, Anakota, Bourbon). Ai cannot be fouled by a disguise or by a slander.
1412, master thief
In the preparation phase, he'll choose a player (not a role) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If he chooses someone also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role. His identity is revealed when he dies.
Investigator 3
If any member of the police force learned his identity, he would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
Kogoro, drunk private detective
Interrogator - But will receive random results.
However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis.
Sonoko, best friend
May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's save. If he's killed, she learns the attacker's identity. They both are aware of each others identity. If her best friend is in the BO (except Kir), she'll join as well.
Yumi, Amor
Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
May also choose the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
Eri, lawyer
Can bring back everyone who has been arrested with a lawsuit at night.
Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who's in prison ).
Eisuke, Trickster
Can choose someone at night to trick. If this person takes an action during the night, this action will not work. To prevent the Mafia from killing someone, he'll have to choose the designated killer.
While the detectives' abilities are restrained, Eisuke can trick almost everyone. That's his great advantage.
Matsuda, sort of ghost
Matsuda is an NPC, controlled by the GM. Every night, 2 random people will be given dreams containing correct random information, and other players will receive random false information.
Last edited by Tanner-kun on March 21st, 2011, 9:35 pm, edited 1 time in total.
Tanner-kun

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Re: Mini Mafia 13! Remembering hell!

Post by Tanner-kun »

taken
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Commi-Ninja

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Re: Mini Mafia 13! Remembering hell!

Post by Commi-Ninja »

:o  Simplified mafia!

I would join if I could, but I won't be home Sunday. :(
3DS FC: 4699-5851-2068
I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
Cheesus
Community Revolutionary

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Re: Mini Mafia 13! Remembering hell!

Post by Cheesus »

m00t in
'Che Guevara is an inspiration for every human being who loves freedom.'
-Nelson Mandela-
Akonyl
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Re: Mini Mafia 13! Remembering hell!

Post by Akonyl »

I look forward to a 4-BO mafia and vermouth immediately turncoating :V

edit: Also, I'm joining (probably :V)
Last edited by Akonyl on March 21st, 2011, 10:38 pm, edited 1 time in total.
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Mystery_angel801
Love your enemies. It really pisses them off!

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Re: Mini Mafia 13! Remembering hell!

Post by Mystery_angel801 »

I'm joining, but if i'm not there five minutes before the time, count me out ;)
Love your enemies, because your friends may turn out to be a bunch of assholes

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breva

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Re: Mini Mafia 13! Remembering hell!

Post by breva »

I'm not a fan of POs but whatever *signs up*
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Jd-
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Re: Mini Mafia: Round 14 Remembering Hell!

Post by Jd- »

This is Round 14, by the by, and yesh, count me in.
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xpon
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Re: Mini Mafia: Round 14 Remembering Hell!

Post by xpon »

tanner cant count... :P
xpon is so cute...
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Even Ayumi~chan and Sera~chan love to hug him.....
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Kleene Onigiri
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*punches Akonyl*

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Re: Mini Mafia: Round 14 - Remembering Hell!

Post by Kleene Onigiri »

I don't join with those rules
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KangarooGirl
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Re: Mini Mafia: Round 14 - Remembering Hell!

Post by KangarooGirl »

Sorry, I'm gonna be in class not long after it's supposed to start since it's Monday for me. Would have been interesting to play if only to find out first-hand why everyone doesn't seem to like POs XD
Parkur wrote:Hopelessidiot, Mafia Therapist
Night action: Council
Day Action: PGT
Interrogation: Young
Items: Forged Therapist Degree, Picture of Lucy from Charlie Brown, Picture of Yurikochan
Observe: Hopeless *shakes head*
[17:56:37] * xpon is a honest liar
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Tanner-kun

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Re: Mini Mafia: Round 14 Remembering Hell!

Post by Tanner-kun »

xpon wrote: tanner cant count... :P
what do you mean?
Dus
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Re: Mini Mafia: Round 14 - Remembering Hell!

Post by Dus »

Can't you make it a bit earlier? :V It's gonna end at 3am again and I'll have to work in the morning.
We don't make mistakes. We have happy accidents.
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Tanner-kun

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Re: Mini Mafia: Round 14 - Remembering Hell!

Post by Tanner-kun »

Dus wrote: Can't you make it a bit earlier? :V It's gonna end at 3am again and I'll have to work in the morning.
I might, the earliest I can do is 3:00pm ET maybe 2:30pm ET but then I would be rushing to get it ready.
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