Chess Game 7: Callid - Xcommando

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Tanner-kun

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Re: Chess Game 7: Callid - Xcommando

Post by Tanner-kun »

01. d2-d4 / Nb8-c6
02. e2-e4 / e7-e6
03. c2-c4 (!?) / Bf8-b4+
04. Bc1-d2 / Qd8-h4 (!)
05. Bd2xb4 / Nc6xb4 (?)
06. Nb1-c3 / Ng8-f6
07. Ng1-f3 / Qh4-h6
08. Bf1-d3 / b7-b6
09. a2-a3 / Nb4xd3
10. Qd1xd3 / Bc8-a6
11. e4-e5 /  Nf6-g4 (?)
12. Qd3-e4 (!) / O-O
13. Nc3-b5 / Ng4-f6
14. e5xf6 /  Qh6-f6
15. Nb5xc7 / Ra8-e8

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Re: Chess Game 7: Callid - Xcommando

Post by c-square »

sstimson wrote: @c-Square
Spoiler:
e1-e2 Protect pawn and get ready for f3 to e5 threating the important pawn at d3 and also getting ready for h2-h3 and h1-f1
True, white does have some recourse, and it's not like black's running away with the game, but I do think it puts black in a stronger position than white.  e1-e2 puts white's king in a more vulnerable position, and f3-e5 would make me very tempted to do a knight trade.  The more white's pawns become double-stacked, the less they are able to defend each other.
Callid wrote:
sstimson wrote:
c-square wrote: Interesting game...  I think a better move might have been:
Spoiler:
f7-f5
Image

Even if Callid then uses en passant e5xf6, Ng4xf6 would save the knight and threaten the white queen.

I'm not sure why Callid didn't take the free knight on the move before this...
Ok but after e5xf6, g4xf6, Qe4-e3, what do you suggest next?
Why Qe3?
I'd prefer either Qe5 or, probably better, Qh4!
To put boards to those moves:
Spoiler:
Qe5:
Image
This invites a d7-d6 response, still keeping the white queen moving

Qh4 (I'm not convinced the exclamation mark applies):
Image
which forces the queen trade early.  Either way, black is able to get out of the situation on equal footing in terms of number of pieces, and pretty even, if not slightly stronger, in board position.
Last edited by c-square on December 31st, 2010, 2:34 pm, edited 1 time in total.
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Re: Chess Game 7: Callid - Xcommando

Post by Callid »

01. d2-d4 / Nb8-c6
02. e2-e4 / e7-e6
03. c2-c4 (!?) / Bf8-b4+
04. Bc1-d2 / Qd8-h4 (!)
05. Bd2xb4 / Nc6xb4 (?)
06. Nb1-c3 / Ng8-f6
07. Ng1-f3 / Qh4-h6
08. Bf1-d3 / b7-b6
09. a2-a3 / Nb4xd3
10. Qd1xd3 / Bc8-a6
11. e4-e5 /  Nf6-g4 (?)
12. Qd3-e4 (!) / O-O
13. Nc3-b5 / Ng4-f6
14. e5xf6 /  Qh6-f6
15. Nb5xc7 / Ra8-e8
16. Nc7xa6

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Re: Chess Game 7: Callid - Xcommando

Post by sstimson »

Xcommando wrote:
01. d2-d4 / Nb8-c6
02. e2-e4 / e7-e6
03. c2-c4 (!?) / Bf8-b4+
04. Bc1-d2 / Qd8-h4 (!)
05. Bd2xb4 / Nc6xb4 (?)
06. Nb1-c3 / Ng8-f6
07. Ng1-f3 / Qh4-h6
08. Bf1-d3 / b7-b6
09. a2-a3 / Nb4xd3
10. Qd1xd3 / Bc8-a6
11. e4-e5 /  Nf6-g4 (?)
12. Qd3-e4 (!) / O-O
13. Nc3-b5 / Ng4-f6
14. e5xf6 /  Qh6-f6
15. Nb5xc7 / Ra8-e8

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Better move in this case is move the bishop then when the knight takes the rook you take the knight or

B=3, R-K=5-3=2
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Re: Chess Game 7: Callid - Xcommando

Post by c-square »

sstimson wrote: Better move in this case is move the bishop then when the knight takes the rook you take the knight or

B=3, R-K=5-3=2
And then the white queen takes the other rook, and a possible checkmate in two.
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Re: Chess Game 7: Callid - Xcommando

Post by sstimson »

My thinking Bxp(c4) NxR(a8)  P-d5 cutting off queen
Spoiler:
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Last edited by sstimson on December 31st, 2010, 3:06 pm, edited 1 time in total.
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Re: Chess Game 7: Callid - Xcommando

Post by Tanner-kun »

01. d2-d4 / Nb8-c6
02. e2-e4 / e7-e6
03. c2-c4 (!?) / Bf8-b4+
04. Bc1-d2 / Qd8-h4 (!)
05. Bd2xb4 / Nc6xb4 (?)
06. Nb1-c3 / Ng8-f6
07. Ng1-f3 / Qh4-h6
08. Bf1-d3 / b7-b6
09. a2-a3 / Nb4xd3
10. Qd1xd3 / Bc8-a6
11. e4-e5 /  Nf6-g4 (?)
12. Qd3-e4 (!) / O-O
13. Nc3-b5 / Ng4-f6
14. e5xf6 /  Qh6-f6
15. Nb5xc7 / Ra8-e8
16. Nc7xa6 / Rc8xc4

Image
Last edited by Anonymous on December 31st, 2010, 4:43 pm, edited 1 time in total.
c-square
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Re: Chess Game 7: Callid - Xcommando

Post by c-square »

sstimson wrote: My thinking Bxp(c4) NxR(a8)  P-d5 cutting off queen
Spoiler:
Image
Yeah, that works.  Nice idea!

Don't give up, Xcommando!  You're only down two points!
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Re: Chess Game 7: Callid - Xcommando

Post by sstimson »

c-square wrote:
sstimson wrote: @c-Square
Spoiler:
e1-e2 Protect pawn and get ready for f3 to e5 threating the important pawn at d3 and also getting ready for h2-h3 and h1-f1
True, white does have some recourse, and it's not like black's running away with the game, but I do think it puts black in a stronger position than white.  e1-e2 puts white's king in a more vulnerable position, and f3-e5 would make me very tempted to do a knight trade.  The more white's pawns become double-stacked, the less they are able to defend each other.
Order here is key. The knight move to e5 (centered) comes after h2-h3 ( the other knight moves or dies!) Then the rook move to get the open file and at this point we are at the beginning of the end game and getting the king moving while cutting off the other king is important.
c-square wrote:
Callid wrote:
sstimson wrote:
c-square wrote: Interesting game...  I think a better move might have been:
Spoiler:
f7-f5
Image

Even if Callid then uses en passant e5xf6, Ng4xf6 would save the knight and threaten the white queen.

I'm not sure why Callid didn't take the free knight on the move before this...
Ok but after e5xf6, g4xf6, Qe4-e3, what do you suggest next?
Why Qe3?
I'd prefer either Qe5 or, probably better, Qh4!
To put boards to those moves:
Spoiler:
Qe5:
Image
This invites a d7-d6 response, still keeping the white queen moving

Qh4 (I'm not convinced the exclamation mark applies):
Image
which forces the queen trade early.  Either way, black is able to get out of the situation on equal footing in terms of number of pieces, and pretty even, if not slightly stronger, in board position.
Spoiler:
Response to both is Qh6-q6. Taking the pawn at g2 creates another fork with a clear rook or knight gained
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Re: Chess Game 7: Callid - Xcommando

Post by Tanner-kun »

c-square wrote: Don't give up, Xcommando!  You're only down two points!
I haven't ever given up on anything I am not going to start now.
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Re: Chess Game 7: Callid - Xcommando

Post by c-square »

sstimson wrote: Order here is key. The knight move to e5 (centered) comes after h2-h3 ( the other knight moves or dies!) Then the rook move to get the open file and at this point we are at the beginning of the end game and getting the king moving while cutting off the other king is important.
It would definitely make for an interesting end game, that's for sure.
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Re: Chess Game 7: Callid - Xcommando

Post by Callid »

01. d2-d4 / Nb8-c6
02. e2-e4 / e7-e6
03. c2-c4 (!?) / Bf8-b4+
04. Bc1-d2 / Qd8-h4 (!)
05. Bd2xb4 / Nc6xb4 (?)
06. Nb1-c3 / Ng8-f6
07. Ng1-f3 / Qh4-h6
08. Bf1-d3 / b7-b6
09. a2-a3 / Nb4xd3
10. Qd1xd3 / Bc8-a6
11. e4-e5 /  Nf6-g4 (?)
12. Qd3-e4 (!) / O-O
13. Nc3-b5 / Ng4-f6
14. e5xf6 /  Qh6-f6
15. Nb5xc7 / Ra8-c8
16. Nc7xa6 / Rc8xc4
17. 0-0 /

EDIT: Xcom, you forgot your move, and before that, you wrote e8 instead of c8 ;)

Image
c-square wrote:
Callid wrote: Why Qe3?
I'd prefer either Qe5 or, probably better, Qh4!
To put boards to those moves:
Spoiler:
Qe5:
Image
This invites a d7-d6 response, still keeping the white queen moving

Qh4 (I'm not convinced the exclamation mark applies):
Image
which forces the queen trade early.  Either way, black is able to get out of the situation on equal footing in terms of number of pieces, and pretty even, if not slightly stronger, in board position.
d6? Uhm, OK, De6:+ :P
The real threat is Ng4 here, with the heavy attack on the king. Though, Qg3 is probably a possible defence (followed by Lb5: b5: and ASAP white o-o).

Also, I didn't mean the ! to indicate the move's quality. but rather, because the sentence was supposed to be an exclamation!
Well, on further analysis, Qe5 is probably better. Still, Qh4 better than Qe3, as Ng4 doesn't threaten a pawn anymore, so castling is possible.

@ sstimson:
Qg6 (Qq6 is a little difficult :P) is always followed by o-o.
Last edited by Callid on December 31st, 2010, 4:26 pm, edited 1 time in total.
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Re: Chess Game 7: Callid - Xcommando

Post by sstimson »

Callid wrote:

@ sstimson:
Qg6 (Qq6 is a little difficult :P) is always followed by o-o.
Q-c2
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Re: Chess Game 7: Callid - Xcommando

Post by Callid »

sstimson wrote:
Callid wrote:

@ sstimson:
Qg6 (Qq6 is a little difficult :P) is always followed by o-o.
Q-c2
Sc7: :P
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Re: Chess Game 7: Callid - Xcommando

Post by sstimson »

Callid wrote:

@ sstimson:
Qg6 (Qq6 is a little difficult :P) is always followed by o-o.
Q-c2
Callid wrote:
sstimson wrote:
Callid wrote:

@ sstimson:
Qg6 (Qq6 is a little difficult :P) is always followed by o-o.
Q-c2
Sc7: :P
I already showed this move but now that you castled it becomes even more powerfull
and to make simple say you went to e5 with the queen (you think it stronger)
BxP(c4) threating the rook and move one piece out of the fork

looks like this
Spoiler:
Image
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