Mafia! Mafia! Mafia! Character Role Discussions

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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Dus wrote: @Nakamori: Auto-arrest might be a problem, because you'd want t make sure it's not Kid you pinched.
Well. But that would be exactly like Nakamori is like. Even when bound in an airship with only Kid around to unbind everyone he would rather try to bite him... :D

@Natsuki: The role plays differently if the details about her are known, but that's not necessarily a bad thing.
Maybe not. I didn't say it couldn't work, just that I am a bit worried. Again, for the police and the detectives to leave a murderer running around because she is helpful seems so un-canon.

[/quote]
@Eri: Keep in mind that two of these abilities can only be used once. And it also makes Anokata more valuable. [/quote]

Though she would also expose Anokata right away once he had blames another player since he had committed a crime then. Actually, one reason why I don't like the ability is that it is so easy to find Anokata with it - the role that should be hardest to find and requires a lot of effort from the town.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Dus wrote: Ah, so that's why she didn't do it. You could have arrested her for being disguised on previous nights, like with Irish/Yukiko.
See? Auto-arresting would have been a good idea. It makes the role easier to understand. With auto-arrest this missunderstanding wouldn't have happened.
Beside, I still imagine Nakamori arresting anyone who he finds with a disguise without a second thought. That poor guy got fooled by KID way to often... ::)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Dus wrote: Ah, so that's why she didn't do it. You could have arrested her for being disguised on previous nights, like with Irish/Yukiko.
Didn't we have to know the disguise?
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Yurikochan wrote:
Dus wrote: Ah, so that's why she didn't do it. You could have arrested her for being disguised on previous nights, like with Irish/Yukiko.
Didn't we have to know the disguise?
FAce pinching would have told you which disguise it was.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Schillok wrote:
Yurikochan wrote:
Dus wrote: Ah, so that's why she didn't do it. You could have arrested her for being disguised on previous nights, like with Irish/Yukiko.
Didn't we have to know the disguise?
FAce pinching would have told you which disguise it was.
That should be in the rules. Did Sherlock and Shira have description of their roles. :-\ Maybe for newbies we should add in examples for investigating/house arrests and stuff like that. :-\
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

I sent everyone all the rules for all their abilities. And it is in the rules:

Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Every phase, Nakamori can check a player for a disguise
- If the player is not in disguise, the action will return a false
- If they are, then they are stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random.
- The target will be notified that they were pinched.

About making it night-phase only: I think that depends on the number of players in the game.
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Dus wrote: I sent everyone all the rules for all their abilities. And it is in the rules:

Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Every phase, Nakamori can check a player for a disguise
- If the player is not in disguise, the action will return a false
- If they are, then they are stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random.
- The target will be notified that they were pinched.

About making it night-phase only: I think that depends on the number of players in the game.
Why? If he has someone he wants to check the night should be enough. Giving him both day and night will only make him pinch everyone, without thinking about it (much).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Dus wrote: I sent everyone all the rules for all their abilities. And it is in the rules:

Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Every phase, Nakamori can check a player for a disguise
- If the player is not in disguise, the action will return a false
- If they are, then they are stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random.
- The target will be notified that they were pinched.

About making it night-phase only: I think that depends on the number of players in the game.
But the next role contradicts the one before it. ><
- Kid and Vermouth will then be assigned a new disguise at random.
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Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
Conia wrote: Why am I thinking a ferret is an experiment from PT to mix the charm of dogs with the evilness of cats? :V

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Schillok wrote:
Dus wrote: I sent everyone all the rules for all their abilities. And it is in the rules:

Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Every phase, Nakamori can check a player for a disguise
- If the player is not in disguise, the action will return a false
- If they are, then they are stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random.
- The target will be notified that they were pinched.

About making it night-phase only: I think that depends on the number of players in the game.
Why? If he has someone he wants to check the night should be enough. Giving him both day and night will only make him pinch everyone, without thinking about it (much).
Schillok wrote: Well. But that would be exactly like Nakamori is like.
And I don't see any contradictions ???
Nakamori will learn the old disguise and Kid/Vermouth gets a new disguise...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Dus wrote:
Schillok wrote:
Dus wrote: I sent everyone all the rules for all their abilities. And it is in the rules:

Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Every phase, Nakamori can check a player for a disguise
- If the player is not in disguise, the action will return a false
- If they are, then they are stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random.
- The target will be notified that they were pinched.

About making it night-phase only: I think that depends on the number of players in the game.
Why? If he has someone he wants to check the night should be enough. Giving him both day and night will only make him pinch everyone, without thinking about it (much).
Schillok wrote: Well. But that would be exactly like Nakamori is like.
And I don't see any contradictions ???
Nakamori will learn the old disguise and Kid/Vermouth gets a new disguise...
So you'd arrest for the old disguise?
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Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Of course:
Arrest breva for being disguised as Heiji during Night 2
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Yurikochan »

Dus wrote: Of course:
Arrest breva for being disguised as Heiji during Night 2
Oi, oi. (I never been a cop that could do anything much so give me a break)
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Mafia: The only place where you can find Gin and Akai married together with 8 kids all disguised as Akai. Or something epic like that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by KangarooGirl »

Hey, is it possible to shorten travelling time, too? Like, is the extra phase spent on the plane really that necessary? Because I flew out on Day 2 and even if I flew back immediately after I got there, I would only be back at Day 4 (I'm going by memory here, so correct me if I'm wrong). Forget that Dus was bribed so I was killed, but that would have made me useless for 4 whole phases. So, is it a fair trade to be useless for so long to keep from being killed?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Schillok wrote: Though she would also expose Anokata right away once he had blames another player since he had committed a crime then. Actually, one reason why I don't like the ability is that it is so easy to find Anokata with it - the role that should be hardest to find and requires a lot of effort from the town.
I don't see how? All it says is if a person has committed a crime, not what the crime is. It could be anything. So maybe I'm missing something big here.
Schillok wrote: Still worried that the town becomes too strong. Eri has 3 abilities now, which seems a bit too much to me. Yeah, she wasn't very good before, but I think she has to lose something in return if we want to keep the cross-examination.
Speaking as Eri - she's not too powerful at all. I wouldn't have been nearly so useful if I hadn't randomly chose to cross-examine breva during night 1. It was a lucky guess on my part, like Dus said. Otherwise the result would've been "no crime" and all that says is that the person isn't Kid or Vermouth. And that only works on Night 1. On the other nights, the best bet is to find someone that hasn't committed a crime to make allies, but that doesn't make them 100% townie (case in point, the only crime I committed during Round 16 was killing Abs., and that wasn't until like Night 4 or something). And committing a crime doesn't make them 100% BO.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

hopelessidiot wrote: Hey, is it possible to shorten travelling time, too? Like, is the extra phase spent on the plane really that necessary? Because I flew out on Day 2 and even if I flew back immediately after I got there, I would only be back at Day 4 (I'm going by memory here, so correct me if I'm wrong). Forget that Dus was bribed so I was killed, but that would have made me useless for 4 whole phases. So, is it a fair trade to be useless for so long to keep from being killed?
traveling is alright imo, so I think the traveling shouldn't be any shorter. If you travel during the prep phase, you can be able to vote during day 1, so it's not a big deal. As for flying out after protecting, yeah it keeps you out of the game for a while, but when you get back you can protect again, unlike Ran.

---

Also, something random that I thought of this round: Perhaps investigating "Player X killed Player Y" should be changed to "Player X attacked Player Y"? It seems sort of silly to me that a healer getting a successful heal could in fact negate efforts to find a BO and end up being slightly detrimental, but it's not a big deal either way.

---

As for Numabuchi (who I suggested while I was busy bein dead), he'd look something like:

Numabuchi Kichiro
Status: Paranoid
Night Action: Murder
Night Action: Stake-Out (Automatic)
Interrogation: Not BO?
Scent: No
Disguise: No
Items: Alcohol
Observe: Adult

Status: Paranoid
- Due to his paranoia, Numabuchi automatically stakes himself out. This can be investigated just as any normal stake-out.
- If Numabuchi goes two nights in a row without killing someone, his paranoia gets the best of him and he commits suicide that night.

Night Action: Murder
- During any night phase, Numabuchi may choose to kill someone.

He would be a bit like Natsuki was this round, in that he'd be a townie serial killer (as he fled from the BO), however, rather than choosing all his targets beforehand, he'd have the ability to choose when he wants to kill someone. In exchange for this ability, because it's arguably better than Natsuki's version of the killing (for the town), he's only given self-stakeout rather than the useful abilities (interrogate, special investigate) that Natsuki has. Though, he would also be very open to discovery, with just the Alcohol (which he only shares with Kogoro), and the fact that any investigator can find him pretty easily (unless he can convince them that he's chiba/takagi). I would have given him a Gun as well, but as far as I know, all he has is a knife.

Also, he and Natsuki would be exclusive, so that you could only have one serial killer running around max, otherwise it would be too zany. You might also want to keep him+her out of smaller games.
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