hopelessidiot wrote:
Hey, is it possible to shorten travelling time, too? Like, is the extra phase spent on the plane really that necessary? Because I flew out on Day 2 and even if I flew back immediately after I got there, I would only be back at Day 4 (I'm going by memory here, so correct me if I'm wrong). Forget that Dus was bribed so I was killed, but that would have made me useless for 4 whole phases. So, is it a fair trade to be useless for so long to keep from being killed?
traveling is alright imo, so I think the traveling shouldn't be any shorter. If you travel during the prep phase, you can be able to vote during day 1, so it's not a big deal. As for flying out after protecting, yeah it keeps you out of the game for a while, but when you get back you can protect again, unlike Ran.
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Also, something random that I thought of this round: Perhaps investigating "Player X killed Player Y" should be changed to "Player X attacked Player Y"? It seems sort of silly to me that a healer getting a successful heal could in fact negate efforts to find a BO and end up being slightly detrimental, but it's not a big deal either way.
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As for Numabuchi (who I suggested while I was busy bein dead), he'd look something like:
Numabuchi Kichiro
Status: Paranoid
Night Action: Murder
Night Action: Stake-Out (Automatic)
Interrogation: Not BO?
Scent: No
Disguise: No
Items: Alcohol
Observe: Adult
Status: Paranoid
- Due to his paranoia, Numabuchi automatically stakes himself out. This can be investigated just as any normal stake-out.
- If Numabuchi goes two nights in a row without killing someone, his paranoia gets the best of him and he commits suicide that night.
Night Action: Murder
- During any night phase, Numabuchi may choose to kill someone.
He would be a bit like Natsuki was this round, in that he'd be a townie serial killer (as he fled from the BO), however, rather than choosing all his targets beforehand, he'd have the ability to choose when he wants to kill someone. In exchange for this ability, because it's arguably better than Natsuki's version of the killing (for the town), he's only given self-stakeout rather than the useful abilities (interrogate, special investigate) that Natsuki has. Though, he would also be very open to discovery, with just the Alcohol (which he only shares with Kogoro), and the fact that any investigator can find him pretty easily (unless he can convince them that he's chiba/takagi). I would have given him a Gun as well, but as far as I know, all he has is a knife.
Also, he and Natsuki would be exclusive, so that you could only have one serial killer running around max, otherwise it would be too zany. You might also want to keep him+her out of smaller games.