Because I was too lazy to think of a more fitting name.Akonyl wrote: Also, I still don't know why it's called subpoena.![]()
Mafia! Mafia! Mafia! Character Role Discussions
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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions
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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I still say let the BO half of the BO/Town lovers have unrestricted access to APTX and watch all hell break loose as the BO tries to figure out who the heck the traitor(s) is/are ;D (This may even lead to the upper-level BO trying to "use up" APTX on invalid targets just to dry up access to the APTX for the traitor(s) - unless the traitors are themselves upper-level BO/Anokata >:D - in which case you're screwed even with Kleene's restriction)
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Alright, calling it now.
If we go with Abs.' suggestion on the APTX and BO members start randomly being poisoned throughout the game, Abs. is the one doing it.
If we go with Abs.' suggestion on the APTX and BO members start randomly being poisoned throughout the game, Abs. is the one doing it.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
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Re: Mafia! Mafia! Mafia! Character Role Discussions
The purpose of blame was to get more towns arrested, giving eris lawsuit more sense. D:Dus wrote: But if blamed actions count, then blame would become quite a bit more powerful.![]()
And this way, it destroys that opportunity (even when eri couldn't be in the game, so could anokata)
And I thought you didn't want to make the town too strong too rapidly :x

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Re: Mafia! Mafia! Mafia! Character Role Discussions
I thought about that too :x But since it wasn't clarified, I preferred to not let the BO/Town lover going loose XDAbs. wrote: I still say let the BO half of the BO/Town lovers have unrestricted access to APTX and watch all hell break loose as the BO tries to figure out who the heck the traitor(s) is/are ;D (This may even lead to the upper-level BO trying to "use up" APTX on invalid targets just to dry up access to the APTX for the traitor(s) - unless the traitors are themselves upper-level BO/Anokata >:D - in which case you're screwed even with Kleene's restriction)
Also, the BO/town lovers wouldn't APTX the BO at the beginning I guess. More at the end when they have to kill BOs :x

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Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I figure it's hard enough for the BO/Town lovers to win, so why not let them try using all methods available? 
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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions
True, and I've changed my mind in the meantime.Kleene Onigiri wrote:The purpose of blame was to get more towns arrested, giving eris lawsuit more sense. D:Dus wrote: But if blamed actions count, then blame would become quite a bit more powerful.![]()
And this way, it destroys that opportunity (even when eri couldn't be in the game, so could anokata)
And I thought you didn't want to make the town too strong too rapidly :x
Blame isn't that useful anyway, and with the new Eri Anokata could just randomly blame people that might have become suspicious enough for Eri to cross-examine them.
And I like abs.'s idea. It makes the BO/town lovers' task much more feasible without changing too much.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
We already had a bee round. Meaning round 18 will be a beer round? XD

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions
then everyone can be BO :VKleene Onigiri wrote: We already had a bee round. Meaning round 18 will be a beer round? XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Hm... btw, I wondered about that choosing costumes. You can only get costumes that you can also disguise as? Or can you also have a costume and be KID or a BO, like akemi or Gin etc.? D:

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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions
As I said, I already had a Oktoberfest-themed round planned, but I didn't work out, timing-wise.Kleene Onigiri wrote: We already had a bee round. Meaning round 18 will be a beer round? XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions
who cares about the timing XD Gosho doesn't either, there is no time in DC XDDus wrote:As I said, I already had a Oktoberfest-themed round planned, but I didn't work out, timing-wise.Kleene Onigiri wrote: We already had a bee round. Meaning round 18 will be a beer round? XD

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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I care about timing;_;Kleene Onigiri wrote:who cares about the timing XD Gosho doesn't either, there is no time in DC XDDus wrote:As I said, I already had a Oktoberfest-themed round planned, but I didn't work out, timing-wise.Kleene Onigiri wrote: We already had a bee round. Meaning round 18 will be a beer round? XD
But don't worry, there will be beer.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, I don't think we should change how town-BO lovers work. Actually, I would suggest that the lover is allowed to use APTX - it is hard enough for them anyway.
There is no use in poisoning the BO early - that would just give them away. The lovers will probably work together with the BO in the beginning anyway - time for the BO to figure out that something is wrong with one of their members.
The lovers will turn against the BO once they get too strong (which was quite soon last game... if the ratio between BO and town would have remained normally they could wait for a long time). So they should have a chance to win, even with the current roles.
Beside... their win should be special. It should be a hard victory.
About Eri:
Maybe we can make her a First-Aid healer as well. The rest of her abilities could remain like they are. I think it would be better to change Kobayashi instead to give her a little extra. Maybe telling her how many pupils from her class (Haibara, DB, Conan) are in the game? So similar to James Black who knows the number of FBIs.
There is no point in making the town too strong. We are strengthening the BO so they need less members to be able to do something. Which should result in longer, but still winable games for them.
About Kir:
Well, I was Kir last game. And being afraid that the town would interrogate me and get me killed (even if I convince them not to lynch me, I would have died to APTX immediately).
Betrayal showed me that Gin was in the game - not that useful, if you consider that there were 8 BO in the game. It also had the chance of finding Gin again on a later night.
Really, there didn't seem to be much of a useful ability. Like a detect, just without being able to decide who to look for.
So I rather took the low chance to special investigate to find a murderer of a previous night...
I think allowing both abilities during the night would not be too bad. James is similar, yes. But less endangered by the town. And as said before: There is no reason to make the town too strong.
About Pisco:
Not sure about him, but I also think he is the weakest BO role so far and not particular exciting. Yes, erasing is useful in some situations, so I would not take away the ability itself. So, we need another ability for him...
Abduction (or multiple abductions) might work for him. The BO lost the ability and we know that it is nothing too dangerous/imbalanced. And the town will get the same information once they kill Pisco.
However, having more than one captive at the same time seems a bit over the top...
Maybe he has to release the last victim if he uses it again? Or maybe we should look for something else.
There is no use in poisoning the BO early - that would just give them away. The lovers will probably work together with the BO in the beginning anyway - time for the BO to figure out that something is wrong with one of their members.
The lovers will turn against the BO once they get too strong (which was quite soon last game... if the ratio between BO and town would have remained normally they could wait for a long time). So they should have a chance to win, even with the current roles.
Beside... their win should be special. It should be a hard victory.
About Eri:
Maybe we can make her a First-Aid healer as well. The rest of her abilities could remain like they are. I think it would be better to change Kobayashi instead to give her a little extra. Maybe telling her how many pupils from her class (Haibara, DB, Conan) are in the game? So similar to James Black who knows the number of FBIs.
There is no point in making the town too strong. We are strengthening the BO so they need less members to be able to do something. Which should result in longer, but still winable games for them.
About Kir:
Well, I was Kir last game. And being afraid that the town would interrogate me and get me killed (even if I convince them not to lynch me, I would have died to APTX immediately).
Betrayal showed me that Gin was in the game - not that useful, if you consider that there were 8 BO in the game. It also had the chance of finding Gin again on a later night.
Really, there didn't seem to be much of a useful ability. Like a detect, just without being able to decide who to look for.
So I rather took the low chance to special investigate to find a murderer of a previous night...
I think allowing both abilities during the night would not be too bad. James is similar, yes. But less endangered by the town. And as said before: There is no reason to make the town too strong.
About Pisco:
Not sure about him, but I also think he is the weakest BO role so far and not particular exciting. Yes, erasing is useful in some situations, so I would not take away the ability itself. So, we need another ability for him...
Abduction (or multiple abductions) might work for him. The BO lost the ability and we know that it is nothing too dangerous/imbalanced. And the town will get the same information once they kill Pisco.
However, having more than one captive at the same time seems a bit over the top...
Maybe he has to release the last victim if he uses it again? Or maybe we should look for something else.

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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I like the idea of Kobayashi knowing how many DBs there are.
Pisco doesn't need worked on imho. Yes, he isn't as strong as other roles, but the BO is more of a team effort anyway.
Pisco doesn't need worked on imho. Yes, he isn't as strong as other roles, but the BO is more of a team effort anyway.
We don't make mistakes. We have happy accidents.

Remember: A thin paint will stick to a thick paint.
Remember: A thin paint will stick to a thick paint.