pofa wrote:
I agree that 8 BO was a lot; I totally didn't expect to get Dus.

But it's also true that Edo was screwing us over and would have continued to do so if we hadn't killed him ourselves--he was the one responsible for no one dying on Night 3. And by the end he was lying about what he'd stolen from people, so if we'd listened to him we'd have run out of APTX more quickly.
Which would also mean that the game would have been even more one-sided if Edogawa wasn't a lover...
I wonder how Kleene decided to make Dus a BO anyway. I mean, at that point she knew all the roles, disguises, lovers, etc. already.
Well, I have to calm down. This game felt so... unsatisfying. Frustrating.
So before I make more bad accusations and continue to insist how unfair this game was I should take a break.
Update: Ohh, a new post... I will take the break later...
Kleene Onigiri wrote:
I disagree. There was a BO/town pair. Which is against the town and BO, so the BO was actually just 7man strong.
The town was quite balanced too. Interrogators, investigators, observe, even house search and identify.
Like I said, the town had bad luck and used it on the target that was killed. Or some didn't use their actions at all or did it completly randomly. As a town, you need to be careful and not blindly tell your role and trust someone blindly. But also, you can't simply just be passive and be in no contact at all.
The BO managed to gather information quickly, since almost everyone of them was in contact with someone. So, even with just 7 people(with 1 lover), I think the BO would have done good enough. Tho maybe not have won so fast.
Also, you guys didn't believe breva, tho breva didn't explain herself good enough after she already hinted to the BO that she did a Day action, which pointed towards Kogoro.
And the BO found out quite a lot of stuff and took the risk of APTXing. At the same time, a lot of good interrogations were around. So I couldn't make obvious hints for either side.
Well. Exactly as you said you have to be careful and you can't be too passive at the same time. But when a 24-people game ends during day 4, something went wrong.
Especially with the new APTX rule you have to be even more careful with your role. And not to forget the BO having 4 slander (2 Gin, 2 Calvados) per night, their new observer and whatever options Vermouth and the new Irish open for them. I have no idea how the BO found out so many of us, and I am sure they did some good work (and people were just too trusting) gathering those information.
I guess there was some bad luck involved, loosing strong roles like KID and Haibara right in the beginning. But the town never seemed to have a real chance during the whole game. I kow, sometimes things can go exactly the other way around (like Round 14), but usually it is more like this game: They need time to get organized, especially with so many players. Having 8 BO against them and only 16 players - or rather: only 14 players since someone dies almost every time during night 1 and since one was a lover - was too little. Some players being inactive like it seemed didn't help either. And Tequila makes the game even shorter.