Mafia! Mafia! Mafia! Character Role Discussions

The home to DCTP Forum Mafia as well as any other type of random forum game that you can conjure up.
Post Reply
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

James Rye wrote: @Kleene

I wuve your idea of the bomb guy! Maybe needs some beta-testing but sure is an awesome idea!^g^

I like version 4 the most.^^

Also i would add to this guy that his bombs will also explode when he gets lynched. Like he place a bomb at someone, tells him not to vote or to vote for this guy otherwise *BOOM* (<- this gonna be some awesome bluffing! He could do that with one person and try to screw with two others saying they have a bomb on them^g^) but when he still gets lynched then his one bomb and the guy will explode but leave the others unknowing about the bomb victims identity.^^

To make sure that no bomb victim already get to know who´s the bomb guy, he should be able besides laying bombs to add a note to it with instructions what to do, don´t you think so?^g^

We should also add that when an investigator gets a *Akonly bombs conia* = right that the bomb will be defused and bomb guy get´s a failed action and now knows he´s ****ed. XD
XD

I thought if we add matsuda maybe, that he's the only one who can defuse the bomb (as an active ability "Matsuda tries to defuse a bomb on Akonyl". Otherwise maybe some other police members can defuse them if they find it out with investigations (similar to the "disguise" which can be investigated every night ;D)
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Kleene Onigiri wrote: @bomb:
I had this idea for Rikumichi Kusuda. Since he was a BO who used bombs.

* Rikumichi Kusuda
- Night or Day or prep phase action (depends)
- He can choose a target and threat him with bombs. So the only option for the player that was bombed is to follow his orders.
In all versions the Kusuda won't know the identity/abilities of the bombed player and the bombed player won't know anything about the BO.
Version 1: He can tell him what "target" he has. So any action he/she has has to be used on that target. (healing, protection, following etc.)
Version 2: He gives a list of actions. If the player can investigate, he has to investigate this and that etc. Interrogate this player or heal that player etc. (Kusuda won't know what ability/role the bombed player has in all versions)
Version 3: The player will be ordered to "kill someone together with a BO". (But the BO player will actually kill and the Townie "just helps". So in case the bombed player will be investigated for the killing, it will be a "true". He can also be arrested for the killing (because he "helped" the BO)
Version 4: He orders him to vote for a specific player or not to vote at all. If he doesn't vote for that person he is ordered to, the bomb will explode.

In all versions, the bombed player can't tell anyone that he's bombed, thus manipulated or he'll explode. He can PM people (since the GM can't check that). But in case he tells a BO, then the BO will tell the GM and he'll explode too ;)

I like version 3 and 4 the most. Maybe even a mix of them.
And bombing a player could be done during prep.phase. And then if the player dies, he can't bomb again.
Or Kusuda can bomb a player and it will stay for 2 phases. And then the player is "free" and Kusuda can bomb someone else. Or a mix again ;D

I bet if we put anything related to bombs into the game, then xcommando will come back XD

Actually, in the end it turned out that
Spoiler:
the bomb he had around his neck was a fake
.
And he is pretty much the last BO member not in the game yet, so maybe we can keep him just in case someone gets a great idea? We have already taken non-Canon characters (Irish), characters which are only mentioned (like Anokata, or Calvados whose face was never shown IIRC) and/or dead characters (especially dead characters... I think 4 BO in our rooster are actually dead already...).

It is also the name... Akemi is okay, she is a bit famous since she is Sherrys sister. But Kusuda? It is more or less a random name.

So, my suggestion: Let's remove Calvados from the list of snipers (he had no sniper rifle with him anyway - just a normal rifle and a shotgun IIRC). Let's make him the bomber (for now - maybe if we invent another ability he might get that one and we will have to find a bomber again). Since almost nothing is known about him we don't even warp the character too much.
Plus, we have 2 other snipers already and Calvados is an Alcohol (so much easier to identify him as BO).


For your suggestions Kleene, the main problem is how the communication between the bomber and the victim is supposed to work like. I mean, the BO player can't send a PM directly to its victim since it would immediately prove that he is BO. So the communication has to happen via GM. That means that the number of messages sent to each other should also be as little as possible. Another problem is: The messages should be short. Or written by the GM. Because otherwise the writing style might give away the bomber. (Though it could be fun trying to fake the writing style of another player...)

So - minimum amount of communication, easy orders.

...
...
...


I tried for a while, but I didn't get a good idea how bombing should work...


Maybe we should keep that idea for a third fraction? Like a "cultist" in some Mafia versions.

Meaning one player will start as the bomber (not BO). Each night (or day) that player will "tag" one other player with a bomb. That player will the "join the bombers fraction", meaning he will not win with the town or BO anymore. His/Her role will be told to the bomber and they will work together from that moment on. Other players won't notice that change (not even other BO, best friends, lovers, DB),
So the bomber will assemble a team of players (from both town and BO) that will help him stay alive and eliminate any opposition. Once the bomber dies (or is arrested) all his bombs will detonate, removing all players he tagged from the game as well.

Problem is... when a player feels more loyalty towards their "old fraction" and tell who the bomber is.
Another problem is: The bomber might become too influential on the game, especially after recruiting important roles/players (like the BO leader) and soon become the real danger to the town.

Also, there should be some kind of defense against the bomber - or a way to get rid of his bombs.
I suggested Kusuda because he was the only one in canon (not movies etc.) that was handling bombs
Spoiler:
even tho they were fake
Well, tequila also had a connection with bombs.... but in a different way XD
Gin and Vodka also have a connection with bombs. (In the train where they exchanged the suitcase or in th movie where they put bombs into the skyscraper or where they threatened the hospital with bombs etc.) But you never see them actually planting the bombs either. And they also have a  ability already which fits them better too.

But Calvados is a great idea! Since we have 3 snipers already.


And they would PM the GM.
So let's say Calvados has the bombing ability. Then he decides on a target (or a list of players) which he threats with bombs. (maybe he can have more than 1 player he can threat. Or if that one dies, the next in the list will get the bomb if he's not a BO)

So if we go for version 3 and 4 together:
Version 4:
Calvados PMs the GM on night 2, that the bombed player Akonyl has to vote for Kleene Onigiri on day 2. Then Akonyl get's a PM that he has to vote for Kleene or he'll die because the bomb exploded.
So, Akonyl can go and vote for Kleene. And the BO will probably count on that and vote for kleene too (or some will vote).
Or Akonyl decides against that, votes for someone else and dies on the day of the voting (but his vote still counts). The BO could be screwed because of that because the ones that voted for Kleene could be BO then.
Or they make Akonyl vote for someone else so that Akonyl will look like a BO.

Version 3:
We could make it so that every time Calvados is killing someone, the player that is bombed helped him with killing. It doesn't work with other BO players.
So, if calvados kills Kleene Onigiri, then Akonyl killed Kleene too. So investigations: Calvados killed Kleene and Akonyl killed Kleene will both be true for that night.
The bombed player Akonyl won't know when Calvados killed a townie, so he doesn't know when he helped them.
So in case Akonyl is an investigator, he can investigate: Akonyl killed Kleene and get's a "true", then he'll know that Calvados was killing in that phase.

So the only PMing message would be: "You have to vote for xyz". And the player can do that or not.
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
User avatar
Schillok
GCA UAC U AUG AUA

Posts:
699

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene Onigiri wrote: I suggested Kusuda because he was the only one in canon (not movies etc.) that was handling bombs
Spoiler:
even tho they were fake
Well, tequila also had a connection with bombs.... but in a different way XD
Gin and Vodka also have a connection with bombs. (In the train where they exchanged the suitcase or in th movie where they put bombs into the skyscraper or where they threatened the hospital with bombs etc.) But you never see them actually planting the bombs either. And they also have a  ability already which fits them better too.

But Calvados is a great idea! Since we have 3 snipers already.


And they would PM the GM.
So let's say Calvados has the bombing ability. Then he decides on a target (or a list of players) which he threats with bombs. (maybe he can have more than 1 player he can threat. Or if that one dies, the next in the list will get the bomb if he's not a BO)

So if we go for version 3 and 4 together:
Version 4:
Calvados PMs the GM on night 2, that the bombed player Akonyl has to vote for Kleene Onigiri on day 2. Then Akonyl get's a PM that he has to vote for Kleene or he'll die because the bomb exploded.
So, Akonyl can go and vote for Kleene. And the BO will probably count on that and vote for kleene too (or some will vote).
Or Akonyl decides against that, votes for someone else and dies on the day of the voting (but his vote still counts). The BO could be screwed because of that because the ones that voted for Kleene could be BO then.
Or they make Akonyl vote for someone else so that Akonyl will look like a BO.

Version 3:
We could make it so that every time Calvados is killing someone, the player that is bombed helped him with killing. It doesn't work with other BO players.
So, if calvados kills Kleene Onigiri, then Akonyl killed Kleene too. So investigations: Calvados killed Kleene and Akonyl killed Kleene will both be true for that night.
The bombed player Akonyl won't know when Calvados killed a townie, so he doesn't know when he helped them.
So in case Akonyl is an investigator, he can investigate: Akonyl killed Kleene and get's a "true", then he'll know that Calvados was killing in that phase.

So the only PMing message would be: "You have to vote for xyz". And the player can do that or not.
Well, my problem is that neither seems very... flavorful. It is some kind of extortion, sure. But why should he use bombs for it? Pretty much anything else would work as well.
Bombs are sneaky. Bombs are evil. But this ability seems rather weak to me. And quite similar to Tequila, if you ask me. Too similar.

So I think while your ideas could make nice abilities, I wouldn't use them in combination with "bombs". 
Image
User avatar
PT
Community Mad Scientist
to cammel's bav we go!

Posts:
1800

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Schillok wrote:
Kleene Onigiri wrote: @bomb:
I had this idea for Rikumichi Kusuda. Since he was a BO who used bombs.

* Rikumichi Kusuda
- Night or Day or prep phase action (depends)
- He can choose a target and threat him with bombs. So the only option for the player that was bombed is to follow his orders.
In all versions the Kusuda won't know the identity/abilities of the bombed player and the bombed player won't know anything about the BO.
Version 1: He can tell him what "target" he has. So any action he/she has has to be used on that target. (healing, protection, following etc.)
Version 2: He gives a list of actions. If the player can investigate, he has to investigate this and that etc. Interrogate this player or heal that player etc. (Kusuda won't know what ability/role the bombed player has in all versions)
Version 3: The player will be ordered to "kill someone together with a BO". (But the BO player will actually kill and the Townie "just helps". So in case the bombed player will be investigated for the killing, it will be a "true". He can also be arrested for the killing (because he "helped" the BO)
Version 4: He orders him to vote for a specific player or not to vote at all. If he doesn't vote for that person he is ordered to, the bomb will explode.

In all versions, the bombed player can't tell anyone that he's bombed, thus manipulated or he'll explode. He can PM people (since the GM can't check that). But in case he tells a BO, then the BO will tell the GM and he'll explode too ;)

I like version 3 and 4 the most. Maybe even a mix of them.
And bombing a player could be done during prep.phase. And then if the player dies, he can't bomb again.
Or Kusuda can bomb a player and it will stay for 2 phases. And then the player is "free" and Kusuda can bomb someone else. Or a mix again ;D

I bet if we put anything related to bombs into the game, then xcommando will come back XD

Actually, in the end it turned out that
Spoiler:
the bomb he had around his neck was a fake
.
And he is pretty much the last BO member not in the game yet, so maybe we can keep him just in case someone gets a great idea? We have already taken non-Canon characters (Irish), characters which are only mentioned (like Anokata, or Calvados whose face was never shown IIRC) and/or dead characters (especially dead characters... I think 4 BO in our rooster are actually dead already...).

It is also the name... Akemi is okay, she is a bit famous since she is Sherrys sister. But Kusuda? It is more or less a random name.

So, my suggestion: Let's remove Calvados from the list of snipers (he had no sniper rifle with him anyway - just a normal rifle and a shotgun IIRC). Let's make him the bomber (for now - maybe if we invent another ability he might get that one and we will have to find a bomber again). Since almost nothing is known about him we don't even warp the character too much.
Plus, we have 2 other snipers already and Calvados is an Alcohol (so much easier to identify him as BO).


For your suggestions Kleene, the main problem is how the communication between the bomber and the victim is supposed to work like. I mean, the BO player can't send a PM directly to its victim since it would immediately prove that he is BO. So the communication has to happen via GM. That means that the number of messages sent to each other should also be as little as possible. Another problem is: The messages should be short. Or written by the GM. Because otherwise the writing style might give away the bomber. (Though it could be fun trying to fake the writing style of another player...)

So - minimum amount of communication, easy orders.

...
...
...


I tried for a while, but I didn't get a good idea how bombing should work...


Maybe we should keep that idea for a third fraction? Like a "cultist" in some Mafia versions.

Meaning one player will start as the bomber (not BO). Each night (or day) that player will "tag" one other player with a bomb. That player will the "join the bombers fraction", meaning he will not win with the town or BO anymore. His/Her role will be told to the bomber and they will work together from that moment on. Other players won't notice that change (not even other BO, best friends, lovers, DB),
So the bomber will assemble a team of players (from both town and BO) that will help him stay alive and eliminate any opposition. Once the bomber dies (or is arrested) all his bombs will detonate, removing all players he tagged from the game as well.

Problem is... when a player feels more loyalty towards their "old fraction" and tell who the bomber is.
Another problem is: The bomber might become too influential on the game, especially after recruiting important roles/players (like the BO leader) and soon become the real danger to the town.

Also, there should be some kind of defense against the bomber - or a way to get rid of his bombs.
This sounds like a very interesting idea, and a good way to use bombs, versus just throwing them onto another BO character. I like the idea of having a third faction that operates on it's own.

Obviously, we'd need a way to defuse the bombs so that the recruits have a chance of getting out alive if the leader is arrested or killed. So maybe the police can't be recruited and can defuse the bombs (or possibly just Matsuda can get rid of them, that way we can bring him in with a specific purpose).
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Kleene Onigiri wrote: I suggested Kusuda because he was the only one in canon (not movies etc.) that was handling bombs
Spoiler:
even tho they were fake
Well, tequila also had a connection with bombs.... but in a different way XD
Gin and Vodka also have a connection with bombs. (In the train where they exchanged the suitcase or in th movie where they put bombs into the skyscraper or where they threatened the hospital with bombs etc.) But you never see them actually planting the bombs either. And they also have a  ability already which fits them better too.

But Calvados is a great idea! Since we have 3 snipers already.


And they would PM the GM.
So let's say Calvados has the bombing ability. Then he decides on a target (or a list of players) which he threats with bombs. (maybe he can have more than 1 player he can threat. Or if that one dies, the next in the list will get the bomb if he's not a BO)

So if we go for version 3 and 4 together:
Version 4:
Calvados PMs the GM on night 2, that the bombed player Akonyl has to vote for Kleene Onigiri on day 2. Then Akonyl get's a PM that he has to vote for Kleene or he'll die because the bomb exploded.
So, Akonyl can go and vote for Kleene. And the BO will probably count on that and vote for kleene too (or some will vote).
Or Akonyl decides against that, votes for someone else and dies on the day of the voting (but his vote still counts). The BO could be screwed because of that because the ones that voted for Kleene could be BO then.
Or they make Akonyl vote for someone else so that Akonyl will look like a BO.

Version 3:
We could make it so that every time Calvados is killing someone, the player that is bombed helped him with killing. It doesn't work with other BO players.
So, if calvados kills Kleene Onigiri, then Akonyl killed Kleene too. So investigations: Calvados killed Kleene and Akonyl killed Kleene will both be true for that night.
The bombed player Akonyl won't know when Calvados killed a townie, so he doesn't know when he helped them.
So in case Akonyl is an investigator, he can investigate: Akonyl killed Kleene and get's a "true", then he'll know that Calvados was killing in that phase.

So the only PMing message would be: "You have to vote for xyz". And the player can do that or not.
Well, my problem is that neither seems very... flavorful. It is some kind of extortion, sure. But why should he use bombs for it? Pretty much anything else would work as well.
Bombs are sneaky. Bombs are evil. But this ability seems rather weak to me. And quite similar to Tequila, if you ask me. Too similar.

So I think while your ideas could make nice abilities, I wouldn't use them in combination with "bombs". 
Bombs in DC were used strategical by the BO. The BO didn't just put bombs into the hospital and killed everyone in it (FBI + "lambs")
And having bombs so that people will get killed randomly doesn't sound like fun (besides for the bomber).

And threatening someone with a bomb so that this guy does what he he is told to is a common scheme. Well, usually they also kidnap someone and treat him whit that. But you don#t know what role the player is, so you can't "kidnap" the right person in the game.
Other treats are used too, but that's already intimidate from vodka. So bombing would be something different than intimidating

Your idea with the tagged people dying sounds a bit too much (too many people could be tagged and die. So there should be some restrictions or more explanations/rules). And there was already a suggestion with the mass murderer as a 3. fraction too once.
And we also had problems with Kir/vermouth swapping sides or Sonoko joining the BO (lol)
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
User avatar
James Rye
My Avatar - The two faces of James (Black) Rye ;)

Posts:
1430

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by James Rye »

I like the bomb murder as third faction party.
We should a limit to his ability like only 3 times for example and all in prep phase.

If those three are all in prep phase he could get 3 townies or 2 townies and 1 Bo or the other way around. This way as making a list of three bomb victims make sure that they are NOT shouting out in the forum *HEY! I´m the first BOMB victim! And it was conia!*.

All three victims doesn´t know who the bomb guy is, but bomb guy KNOWS all THREE TRUE PERSONALITYS!

Before you say *he´s too strong!*, wait a moment.

This three will be the only bombs he could lay, he will not be able to lay another bomb till the whole game!

His night action is that since he knows their identities that he will give per GM all three of them orders what to do if they won´t want to be blown up.

If one of his three victims gets lynched, killed or APTX then he will let the bomb explode to prevent others to know that their true identity and that there´s a bomber under them, so they can´t trust others since they could be bomb victims and use their infos on others to help the bomb guy to win the game (with staying live till BO got killed or town lost).

His day action would be Suicide bombing, he will blow up himself and the rest of his bomb victims. Dunno why but i like the idea of suddenly 4 players dieing and two of them were BO who tried to stay alive as long as possible and this would ahve changed the game completley.^g^
[img width=500 height=92]http://img197.imageshack.us/img197/690/request1.jpg[/img]
[img width=500 height=92]http://img269.imageshack.us/img269/9616/requestrose.jpg[/img]
I finally fu***** did it!!!! \(°o°)/ (PS. Thx at ShinRan36 for the sigs)
Where´s my cookie? :D
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I don't like this sudden death thing D:

and no comment on the house search? D:
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
Akonyl
Community Hero

Posts:
4200

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Kleene Onigiri wrote: I thought if we add matsuda maybe, that he's the only one who can defuse the bomb (as an active ability "Matsuda tries to defuse a bomb on Akonyl". Otherwise maybe some other police members can defuse them if they find it out with investigations (similar to the "disguise" which can be investigated every night ;D)
hey hey... why use me in the example? I'm not sure I like the way this is going!

Anyway, I don't have much input on the whole bombing situation, except to say that I'm not a fan of Version 4, because it basically completely obsoletes Tequila. Unless Tequila gets lucky and frightens a day-role person, his only use is to make one person not vote, and the bomb not only makes a person not vote, it makes them vote however the BO wants them to (giving them a 2-vote advantage rather than a 1-vote). Of course, the bombed person can "resist", but if they resist that's a favorable option to the BO anyway, because the person will explode and not only die, but give the BO that 1-vote advantage permanently in all the subsequent lynch phases.

edit: also, the reason for lowering the number of BO but making them individually more powerful was to lengthen the games. Adding more abilities that can kill multiple people a phase just works against that. :P
User avatar
Kleene Onigiri
Community Rice Warrior
*punches Akonyl*

Posts:
2479

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Some questions that occurred in round 9 and the rules I made up on the spot for the time being:

- Can you use abilities on arrested people besides lawsuit (like identify)? (My answer was no)
Spoiler:
Kleene Onigiri wrote:
Akonyl wrote: om nom nom, sushi.

Also, a question regarding arresting rules. I know that the arrested person can't be lynched/poisoned, and that they can't be lynched, but can I investigate "Abs is Vodka", even though he's arrested?
What's with all those questions that corner me? XD Corner the BO not the GM!

Well, *looks at the rules*

Oh: - An arrested person may still talk freely and it's identity remains secret, but is otherwise considered dead (and can therefore not get killed, vote or use any actions).

Well, if you're dead you don't get an item stolen either. So I'd say you can't? Genta walking into the prison to check things out sounds strange too.

-  Question about stealing. What happens when both thiefs steal from the same person in the same night? Will the investigation be true for both? Or did one stealing fail?
My explanation:
Spoiler:
Kleene Onigiri wrote:
conia wrote: Another question here:
In case the 2 robbers, Akemi and KID, select the same person for stealing, only 1 of them get an item? Or they steal 1 item each?
And the most important question: In case only 1 of them gets an item, does the action of stealing still counts for the other robber? Like, if an investigator investigated the person who didn't get to steal, will he get a false result? or, in my case, if I try arresting a person for stealing another person, but the other robber manages to get the item, will my arrest be a success or a failure?
Well, stealing is like that: (note: I use "Ran" and "KID" etc. but in the notice they will be the player names. So they won't know what role they were stealing from)
You have a person you steal from. For example Ran and she has: School Book, Panties to steal from.
If an item will be stolen from her, you can't steal it again. Whether KID or Akemi is stealing from her again.

Example:
Night 1: KID steals from Ran and randomly get's School book out of the 2 possible items.
Night 2: Akemi steals from Ran and can just steal panties now, Because Ran doesn't have a school book anymore.
Night 3: KID steals from Ran again. There is nothing to steal and he doesn't get an item (but if this get's investigated "(Player a)KID stole from (Player b)ran" will be "true", since KID wasn't tricked and actually went to ran to steal something (but didn't get any item).

So that "getting an item" isn't important. Since they can't do anything with the item. It's just about the info what items Ran possess.
So in the case that KID and Akemi steal from Ran in the same night, I decided that they will steal the same item. So if Ran has School book and panties available:

Example:
Night 1: KID and Akemi steal from Ran. I randomly decided that they will steal panties from here.
So KID and Akemi get a notice:
"You wanted to steal from Ran and did so that night. But you also notice that some else wants to steal from ran this night too! Ran got her panties stolen! But she just has 1 pair of them. So just one of you thiefs got away with her panties."
Ran also get's a notice:
"You panties were stolen! You also notice that 2 thiefs were after your panties!"
And in case someone investigates, that KID or Akemi stole from Ran, both investigations will be "true" although there were just 1 pantie available."

But there is also another example! In case Vermouth disguised as Ran or KID disguised as Ran, the items available to steal will be added.
So in case KID disguised as Ran there will be: school book, panties (from ran) + gun, glasses, headgear, School book
So together KID(Ran) has the items:  pantie, 2x school book, gun, glasses, headgear

So if  Akemi steal from KID(Ran)

Night 1: Akemi steals school book from KID(Ran) (KID has lost 1 school book, but still has 1 left)
Night 2: Akemi steals again from KID(Ran) and randomly steals a Schol Book again (KID lost both books) Akemi would know it's KID then because she stole 2x School Book)

Arresting is the same case with investigation. It will be true because Akemi and KID stole from the same person (and both can be arrested for that). And I didn't mention who actually got the item either (to not confuse them with: "but I didn't get the item so I shouldn't get arrested!")


Hope it's clear enough ^^" Was a case that I didn't think about so it wasn't in the rules D:
Ask if you still have questions or if I'm unclear (or if I made a mistake and contradicted myself :x)
Spoiler:
Kleene Onigiri wrote:
Akonyl wrote: so, let's say James Black investigates if Kid stole from Laurell on Night 2.

Laurell claims that two people tried to steal from her and only one succeeded. If Kid attempted to steal from Laurell, but didn't get anything, would an investigation on him stealing still say "Yes, Kid stole something"?

Also, if James Black identified Kid, but didn't say it in the thread, would Kid get automatically arrested? After all, James Blakc is FBI, not police. :P
In case James black investigates "Kleene Onigiri stole an item from Laurell" and get a positive, then it will be true. But you won't know if it was KID or Akemi. But in case Akemi (Schillok) dies, and that investigation was public or a police made the investigation, then KID will be arrested by default.

Since there were 2 people who stole from one person, then both "succeeded" but there was just 1 book to steal from. (in case KID who has a schoolbook disguises as a role with a school book (ran) then he has 2x school book)
So it's not said who exactly was successfully in stealing the book (since that's not important. Because both got the same notice that there was a school book stolen and that someone else also tried to steal the same item)
This wasn't described in the rules because I didn't think about the possibility that the same person get's an item stolen from both roles (KID and Akemi) XD
And if you reread the rules, an item can be just stolen once. So in case Ran got stolen a book and her panties. And if she get's stolen again (on night 3), then that person get's nothing, since there is nothing left to steal. (even if the panties were stolen by KID on night 1 and Akemy got the book on night 2)

So yes, both roles stole an item from the same person. Then both investigations would be true, since they still stole (or tried to steal) something. Since if you get tricked/intimidated, you don't get results, but if someone investigated you it will still come out as true (even tho it was tricked/intimidated)
Hope that clears things up.

- Can you arrest fake actions?  (my answer: no)
Spoiler:
Kleene Onigiri wrote:
Abs. wrote:
James Rye wrote: I gonna change that tomorrow, am to tried for that now...and i did quote you in my pm to conia so what do you mean?^^;

Also i will use my APTX to kill Tommy no matter what. -.-
You didn't include the last line:
Whether you kill me tonight or not.

Cheers!

p.s.  I trust that you will pass this message on to conia.  Hello conia!    :D
Also, thinking about it again it might be okay to "quote" Kleene's "PM to you" about the stealing if you use the regular quote (like above) and just don't use the one with her name and the date on the top (like the first quote I used in this message).

James are you still going to APTX Detective Tommy if it doesn't look like you're going to be lynched?  Anyway unless someone has any new information or thoughts on the matter, let's hold off on the APTX discussion until after this night ends and there is another dead body  :D  Or all hell breaks loose  :'(

Kleene: Another question.
Schillok uses black suitcase to steal from Beastly.
Laurell arrests Schillok for stealing from Beastly.

What happens?  I assume Schillok still gets arrested?  But identity unknown?
If you quote something and add my name to the one who was quoted (whether the text was really from me or not) it's considered quoting the GM or pretending to quote a pm from the GM. So, no.

@arresting:
Well, you use the black suitcase for that. So you didn't do a crime, since it just looks like you did it but you never actually stole something (since you can't steal)
So you won't be arrested for a fake crime (here: fake stealing)

(but that also wasn't cleared in the rules D: You should corner the town and not the GM >. APTX > Tricking/Intimidating > Killing > All other actions
Since you also can't hinter APTX with lynching, you can't hinter arrest either.
So a police can arrest and be lynched on the same day.
Whoops, you caught me asking a question that was already answered in the rules!  :o
Kleene Onigiri wrote: 2)
* Black Suitcase
- Role with that action: Anokata or BO leader
- During each day the leader/highest-ranked BO can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- During the next night the receiver can pretend to use any night-ability he/she wants. However, the player will not get a result for his/her action, it will fail all the time.
- The player can use his real ability (for example slander) and a fake ability (for example investigate 5 or heal etc.) in the same night.
- Example: Anokata (Kleene) can give the Suitcase to himself during day 1. During night 2, he can (for example) interrogate another player (Akonyl). Anyone investigating "Kleene interrogating Akonyl" will receive a "true" result. However, Anokata (Kleene) will not gain a result on his interrogation (always a failed response/action)

Ctu didn't give it to anyone (not to himself either), so the Black Suitcase isn't available this round :/
Oh noes!  One would think one would already have it, and not have to give it to himself (LOL) but I understand, maybe he had to get it from somewhere first.

By the way!  Say Ctu DID give the black suitcase to himself tonight and he wanted to try arresting with the black suitcase.  It will "fail all the time" but will it actually fail - as in a notice gets posted about a police trying to make an arrest, but failing and getting suspended?  (And if this is the case, does the "suspension" apply to that player's non-police actions?)  Or will basically nothing happen?
[/quote]

Yeah sorry about the Black suitcase D: But it's similar to agasas items or kazuhas charm. An item that you have to give out and will be used the next phase.


A tricky question D:
Well, it's a fake arrest. So you don't get "results" because it's considered "tricked". But you can't trick an arrest. But you're not a real police officer either.
So in case you do the following:
Ctu "fake arrests" Schillok for tricking Holmes. You don't get a result, so you also can't be suspended for a false arrest or actually arrest Schillok.
So if someone investigates your fake arresting, then he get's a "true". But there will be no report of someone being arrested or being suspended. So watch out ;p
[/quote]
- Will arresting a fake ability (fake stealing, fake slandering etc.) result in a false arrest? Will the police be suspended then? (Answer: yes, it will be counted as a false arrest and the police will be suspended)
Spoiler:
Kleene Onigiri wrote:
Abs. wrote:
Kleene Onigiri wrote:
Abs. wrote: Kleene: Another question.
Schillok uses black suitcase to steal from Beastly.
Laurell arrests Schillok for stealing from Beastly.

What happens?  I assume Schillok still gets arrested?  But identity unknown?
@arresting:
Well, you use the black suitcase for that. So you didn't do a crime, since it just looks like you did it but you never actually stole something (since you can't steal)
So you won't be arrested for a fake crime (here: fake stealing)

(but that also wasn't cleared in the rules D: You should corner the town and not the GM >.< XD)
:-*

But uh one more clarification please: Does the police officer still get suspended, and a failed arrest attempt get publicized?
Yes, in case he want's to arrest a fake action. He'll get suspended and it will be know public again (like last time. Note that a police officer was suspended, but not who)

And btw. under arresting there I listened the crimes for arresting. And I didn't add "fake stealing etc.". So it kinda stands in the rules that you can't arrest fake actions ^^" *phew*
- Will there be a arresting-by-default/automatical-arrest when all police officers are suspended? (thus there is no one who can actually arrest. Same when all police are dead or there is no police from the beginning)
(My answer: Automatical-arresting can occur even if the police players are suspended.)
Can a police make an auto-arrest and use his normal arrest? (yes, there can be 2 arrests from one police theoretically)
Spoiler:
Kleene Onigiri wrote:
Kleene Onigiri wrote:
conia wrote:
Kleene Onigiri wrote:
conia wrote: Great. I got a question now:
If I investigate Det.Tommy is disguised as James Black, and I get a True result, will he be arrested automatically?
If that's the case, can I still use the same Night my normal arrest?
If you investigate "DT disguised as James Black" and it will be "true", then he won't be arrested automatically. Since you don't know whether he's KID or Vermouth. And Vermouth doesn't get arrested by default.

But if you investigate, whether DT is James and if he stole an item from someone, and both will be true, then he'll get arrested by default because you know for 100% that he's KID.

There is also a problem with the "arresting by default". Because there can be just an arrest when there is a Police in the game (so if all police are dead, KID can't be arrested by default). So, if all police are suspended and can't arrest for some time, I dunno if KID can be arrested by default then. Because it's like there is no one who can arrest him.

I tend to do it like that then (not sure yet, maybe you can give me a tip as a ex-gm? ;p):
If all police are suspended and there can't be an arrest done, then the arresting by default will be delayed and KID will be arrested after one police can arrest again. (since KID can't be arrested when there in no police in the game anymore)
Awww, I was hoping to get a double arrest tonight T-T
Wait, what if I investigate DT disguising as James Black, James Rye disguised as James Black, and one of them stealing to someone, and the 3 of them comes true, Do I arrest both of them by default? Cause if I know the 2 of them are disguised, and I identify one of them , by elemination I get the other one.
I won't do that, but I'm obssesed with double arresting :D

I don't like arresting by default honestly, since there's a townie (KID) involved in it. But I think KID, or whoever got arrested by default, should be arrested at the time the investigations were done, it doesn't matter the suspension. Is not like there's only one policeman in the entire Police HQ :P

And you didn't answered if I still get my normal arrest attempt in case an arresting by default happens ^^
Ok, then I'll do it that suspension doesn't affect arresting by default ;D
Well, that arresting KID was in the game before D: So i didn't "invent" it XD :x

you can arrest normally, even if there is an arresting by default. You can have a double arrest then ;D (that's what you wanted to know right?)

And sorry about the mistake I made D: Hope no one is mad at me now :( I try my best T-T
Hope I posted all important questions that weren't cleared in the rules D:
And ignore the typos :x
Image
Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
3DS Friend Code: 4141 3202 3514

༼ つ ◕_◕ ༽つ Giff holidays
TheBlind
Insane Vigilante of JUSTICE!

Posts:
1280

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by TheBlind »

Lawsuits?
Bomb planting and bomb diffusing?

I thought this was a simple murder game, it's starting to sound more and more like an action/thriller movie.
Image
                                                      The Faces of Evil
                                 Trying to start a club about magical ponies!
Tanner-kun

Posts:
1492

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

TheBlind wrote: Lawsuits?
Bomb planting and bomb diffusing?

I thought this was a simple murder game, it's starting to sound more and more like an action/thriller movie.
That's it we also need a car chase.
CTU
*punches Xpon*

Posts:
321

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

Kleene Onigiri wrote: I don't like this sudden death thing D:

and no comment on the house search? D:
I don't care for it much..also I guess that means nobody has any prob with a false house arrest leading to just a 24 hour suspension
Xcommando wrote:
TheBlind wrote: Lawsuits?
Bomb planting and bomb diffusing?

I thought this was a simple murder game, it's starting to sound more and more like an action/thriller movie.
That's it we also need a car chase.
lol :P but I guess I can say that if the ORG members don't pick on a cause of death I might use a car bomb :P
Last edited by CTU on July 2nd, 2010, 7:51 pm, edited 1 time in total.
Image
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
Tanner-kun

Posts:
1492

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

Ctu wrote: lol :P but I guess I can say that if the ORG members don't pick on a cause of death I might use a car bomb :P
maybe Godzilla.  :P
CTU
*punches Xpon*

Posts:
321

Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

Xcommando wrote:
Ctu wrote: lol :P but I guess I can say that if the ORG members don't pick on a cause of death I might use a car bomb :P
maybe Godzilla.  :P
I might be able to make that work
Image
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
Post Reply