I still disagree with a first aid change, but that should be discussed in the role discussion thread, anyway.Ctu wrote:I like thatSchillok wrote: Ohh, there is something I wanted to suggest for this (and all following) games:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Otherwise... looking forwards to when the game starts. ;)
I might make a small change to Megure and just have him suspended for 24 hours after a false house search
Mafia - Round 10 Psycho Edition (Town Wins)
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia - Round 10
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia - Round 10
ah almighty GM... can you sort the keyword and ability according to alphabetical? to help the newbie?
- Grawwbear
Posts: 127
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia - Round 10
not every newbie is having a smart brain like you are. ( you are a bear....aren't you?)Rohoph wrote: Alphabetized organization is for the weak.
bear is a smart creature!.. at least they eat salmon more then i do in each year...
Last edited by xpon on June 30th, 2010, 10:25 pm, edited 1 time in total.
- PT
- Community Mad Scientist
- to cammel's bav we go!
Posts: 1800
Re: Mafia - Round 10
I'm okay with it being unalphabetized, unless someone else needs it to be. (That's what I use Ctrl+F for.
)
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
- Grawwbear
Posts: 127
Re: Mafia - Round 10
My avatar says I am. Didn't you see the link I posted of myself on the last round?xpon wrote: you are a bear....aren't you?
3DS FC: 1177 7926 3041
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia - Round 10
oh i forgot that function..... ha ha ha.. silly me!PhoenixTears wrote: I'm okay with it being unalphabetized, unless someone else needs it to be. (That's what I use Ctrl+F for.)
nope.... but if you are a bear then my policy to not killing a newbie dont applied ! ha ha haRohoph wrote:My avatar says I am. Didn't you see the link I posted of myself on the last round?xpon wrote: you are a bear....aren't you?![]()
-
CTU
- *punches Xpon*
Posts: 321
Re: Mafia - Round 10
Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for policeAkonyl wrote:I still disagree with a first aid change, but that should be discussed in the role discussion thread, anyway.Ctu wrote:I like thatSchillok wrote: Ohh, there is something I wanted to suggest for this (and all following) games:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia directly as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Otherwise... looking forwards to when the game starts. ;)
I might make a small change to Megure and just have him suspended for 24 hours after a false house search![]()
Wile I have nothing against it I just don't want to do it. If you want to then go ahead and work on it and I will edit the post when you are donexpon wrote: ah almighty GM... can you sort the keyword and ability according to alphabetical? to help the newbie?
Last edited by CTU on June 30th, 2010, 10:40 pm, edited 1 time in total.
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
-
Akonyl
- Community Hero
Posts: 4200
Re: Mafia - Round 10
I'm still questioning why you want to change it when we haven't even seen how its effective use actually turns things out, though.Ctu wrote: Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for police
-
CTU
- *punches Xpon*
Posts: 321
Re: Mafia - Round 10
True...although has anybody ever been saved by first aid before?Akonyl wrote:I'm still questioning why you want to change it when we haven't even seen how its effective use actually turns things out, though.Ctu wrote: Well if you saw in the thread then I suggested that the first aid injured status would only last for 24 hours or 2 phases like a suspension for police
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
- Commi-Ninja
Posts: 1583
Re: Mafia - Round 10
Round 2: Xcommando wanted to suicide, but was healed. BO saved by a townie. -.-;
3DS FC: 4699-5851-2068
I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
- Conia
- Yurikochan's Husband
- Conan Shuuichi
Posts: 5194
Re: Mafia - Round 10
Round 6, Night 2. Laurell healed Ctu that went to protect Beastly, which was shot by Callid.


-
CTU
- *punches Xpon*
Posts: 321
Re: Mafia - Round 10
True, but we never learned who did the shooting besides that was not first aid it was healconia wrote: Round 6, Night 2. Laurell healed Ctu that went to protect Beastly, which was shot by Callid.![]()
![]()
![]()
I had no idea he was part of the ORG when I healed himCommi-Ninja wrote: Round 2: Xcommando wanted to suicide, but was healed. BO saved by a townie. -.-;
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
- xpon
- Community Sepll Chkecer
- Spreading the cuteness, all over DCTP
Posts: 5848- Contact:
Re: Mafia - Round 10
BTW.. where are the previous player..... round 8 and before?
-
CTU
- *punches Xpon*
Posts: 321
Re: Mafia - Round 10
huh? you mean a list of players in them games?xpon wrote: BTW.. where are the previous player..... round 8 and before?
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
