Mafia! Mafia! Mafia! Character Role Discussions

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

Schillok wrote: Well.. yes. KID and Eisuke are the only townies that can be arrested (at the moment).

And as it was said before: Auto-arresting happens automatically once a police member knows for sure that a certain player is KID. It will not work on any other characters (like BO for example). It will not use up the normal arrest each police officer can try each day/night.
A player claiming to be kid is not enough. Only in a few situations - for example investigating the KID player stealing when it is known that there is no Akemi or finding out his disguise when there is no more Vermouth in the game will get him auto-arrested. Or maybe by a dream. Depends on a GM in the end.
Also, with the black suitcase in play, even if a policeman knew there was no Akemi in the game and got a "yes" result from "pofa steals from Schillok," the policeman still wouldn't know for sure that I'm Kid. I may be a BO using the suitcase. The GM might decide not to auto-arrest Kid in that case.

Again, though, if Vermouth disguised as a policeman got a "true" result for "pofa stole from Schillok," she wouldn't have much doubt that I was Kid, since she would know who was in the BO/got the suitcase. I still wonder what would happen to Kid in that case.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Akonyl wrote: Not to mention, it's apparently not a good enough ability anyway, because basically every Okiya player that I've seen has just used Detect, and never First Aid.
Both healing and First Aid are the most complicated actions to success, which explains why Araide hasn't been so important during gameplay. Also, c-square used First Aid while being Okiya sometimes, but it is always better to detect since getting right the BO victim is hard.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

pofa wrote:
Schillok wrote: Well.. yes. KID and Eisuke are the only townies that can be arrested (at the moment).

And as it was said before: Auto-arresting happens automatically once a police member knows for sure that a certain player is KID. It will not work on any other characters (like BO for example). It will not use up the normal arrest each police officer can try each day/night.
A player claiming to be kid is not enough. Only in a few situations - for example investigating the KID player stealing when it is known that there is no Akemi or finding out his disguise when there is no more Vermouth in the game will get him auto-arrested. Or maybe by a dream. Depends on a GM in the end.
Also, with the black suitcase in play, even if a policeman knew there was no Akemi in the game and got a "yes" result from "pofa steals from Schillok," the policeman still wouldn't know for sure that I'm Kid. I may be a BO using the suitcase. The GM might decide not to auto-arrest Kid in that case.

Again, though, if Vermouth disguised as a policeman got a "true" result for "pofa stole from Schillok," she wouldn't have much doubt that I was Kid, since she would know who was in the BO/got the suitcase. I still wonder what would happen to Kid in that case.
for this I'm sort of thinking that auto-arresting should be changed from "if the person is kid" to "if the person was found as committing a crime". This way, if you found anyone guilty of disguising/ killing / tricking /slandering / etc, they'd be automatically arrested. Although if people don't want Eisuke to be auto-arrested, it could just be made that tricking/intimidating isn't a crime.
conia wrote:
Akonyl wrote: Not to mention, it's apparently not a good enough ability anyway, because basically every Okiya player that I've seen has just used Detect, and never First Aid.
Both healing and First Aid are the most complicated actions to success, which explains why Araide hasn't been so important during gameplay. Also, c-square used First Aid while being Okiya sometimes, but it is always better to detect since getting right the BO victim is hard.
I totally forgot he played a round. I was probably too dead to pay attention. :V
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Ctu wrote:
PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.
how about the person can't use there ability for 1 or 2 phases so they can heal?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Ctu wrote:
PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.
how about the person can't use there ability for 1 or 2 phases so they can heal?
That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.
how about the person can't use there ability for 1 or 2 phases so they can heal?
That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.
Kinda like a police officer making a false arrest :)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Ctu wrote:
PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Ctu wrote:
PhoenixTears wrote:
Schillok wrote: Something completely different:
Can we change how healing works?

Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.

I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.
Well I agree about not finding out the identity not having the ability is something I am unsure about
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.
how about the person can't use there ability for 1 or 2 phases so they can heal?
That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.
Kinda like a police officer making a false arrest :)
Right. :) Though, in that case, the officer making the false arrest deserves a penalty for not checking all their facts before attempting the arrest and in this situation the victim is being penalized because they just happened to be the BO's target - but logically it makes sense for someone who was hurt in an attack to be unavailable for short period of time due to healing.

Short version: Yes. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
second to that!

even if araide is kinda look weak... but if he got in alliance.. by best friend... it a real powerfull force!

BTW... i dont agree with Megure house search being reduce if false... no BO can avoid the house search!!!!
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by CTU »

conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)

so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Ctu wrote:
conia wrote:
Akonyl wrote: I still don't think we should really be changing the first aid ability.

You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone. :P
Same here. Healing and First Aid shouldn't be changed.
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)

so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
Option 1 please :)
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