Schillok wrote:
Well, at least Ayumi wears panties now...
Yes, most important thing in the game!
Maybe it is just me, but the town seems to have gotten stronger once more (especially concerning Ran, stealing and due to arresting stopping poisoning).
Giving Gin investigate 5 is... don't know, it seems a bit odd considering I have never seen him investigate anything. He is more some kind of "executive" agent, and much less specialized on gathering information himself. It might also ruin some of towns tactics (like announcing fake roles for themselves, hoping to draw out APTX).
Although the town seems stronger, they have less investigation power. And there can be just a certain number of townpeople anyway, so not every strong role will be in the game anyway.
And I also tried to make the BO stronger in the way that the BO can pretend to be BO better.
Well need to see if it's unbalanced again or not

Well, last game the town gave out too much info and got killed with the APTX fast too.
Well, at least the FBI is now a bit different from the other roles and not just a "police that can't arrest" or "detective that can't interrogate" anymore. Not sure about the usefulness of James's ability, but I guess it is worth the try...
Oh yeah, it's a big bet I do here (James ability). Either it's way too powerful. Or it's good enough to stay like it is. Or it's completely useless (but I doubt that).
I guess Ran surviving her own action might be better form the player playing her, considering she was among the weakest town anyway.
Ran players always seemed to not want to protect and die. And I don't blame that

Especially since you could protect a BO and die and thus loose a townie. That's why I changed it.
I don't think allowing Vermouth to travel if she disguises as Makoto/Hakuba is a good idea. Especially disguising as Makoto can turn out to be very problematic since she could protect her BO fellows from lynching then repeatably. Or get immune from being lynched herself while traveling. Or force strange game situations when she is the only BO left...
I would prefer to make the preparation roles again. Missing night 1 is bad enough. But also missing the first lynching vote by default (Which could help the BO to identify the travelers) sounds too much of a disadvantage, especially for Hakuba.
You're right D: Especially since the whole town tends to vote even on night 1 now. They didn't do that the earlier rounds.
I wanted to change it back because that traveling isn't used much anyway. But change it to prep.phase again and the player can choose his starting point. (nooo.... editing the list again D:

)
Stealing is... well, I am worried it becomes too strong, especially in combination with dreams. Maybe I am worrying too much, but too me it sounds stronger than the investigation 3 Kid had before.
Yeah that's possible D: That's why I made those stolen items very general (no yoko fan article for example XD)
But both sides can have steal. So both can use the dream and steal together. Well, we'll see my dear test subjects >D
Finally, Kazuhas charm is really worrying me. If Vermouth disguises as Kazuha the town won't be able to kill a BO unless they outnumber the BO 2:1 and they all vote for the same player. Announcing a player to lynch in the thread itself is part of the game. Kazuha will ruin this by halfing the number of votes. A smaller number (-1 or -2) would be better I think.
Well, Kazuha need to give the charm the night before. So she won't know for 100% who'll be lynched the next day. Since one night can change everything D:
But yeah, 1/2 could be too much D:
So making it generally -1 vote?
Or maybe making it more random, so it reduces randomly 1-3 votes? Random FTW!
Akonyl wrote:
Kleene Onigiri wrote:
Akonyl wrote:
I'm double posting this to bump up the topic as well,
but anyway, I just noticed the whole thing of "when a BO member is lynched, it's revealed who they have killed via poison and night-killings" is missing from the list, is that going to be done this game?
Is that in Schilloks list? D: I dunno what it's good for to reveal this. If you almost killed every BO, and one is left. You'll definitely know who he killed and you can arrest him. This will give the town an advantage at the end when there are fewer BOs left. And in that case, the town doesn't need an advantage anymore imo.
It was in the list of things we were thinking of implementing before pofa's game. And for the last BO, that was sort of the point because if there's only one BO left, and you know who it is, the game's probably going to end anyway and just having him arrested makes things go quicker. Also, I just think it would be funny to know who killed me.
There won't be any fast rounds here. You'll all have to suffer and die a slow and horrible death! >D This is
SPAARTAAAAA Hell round!
Well, I prefer using hints to point towards the murder instead of revealing everything after the BO's death D:
And BO can also leave a "will" like Schillok said :3 Maybe I'll add this to the rules too. So that people know they can do that.