Mafia Round 6 (Town Wins!)

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xpon
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Re: Mafia Round 6 (Town Wins!)

Post by xpon »

nomemory wrote: No need to say sorry and if I sounded like there was a need then I blame the fact that English isn't my native language. Well the reason could have been sillier: "nomemory likes tea -> tea kinda have the same colour as some alchohol -> nomemory drinks -> nomemory is bo

That would have been some silly reason, but yours was kinda silly as well but it won't beat mine =)
if that was your deduction then i'm wrong guiding you to play mafia.. ha ha ha
xpon is so cute...
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Kleene Onigiri
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Re: Mafia Round 6 (Town Wins!)

Post by Kleene Onigiri »

@Callid:
I agree with you. Some issues can be solved with the APTX idea. And I also had some other ideas. I quote your post into role discussion thread and continue talking there ;p
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xpon
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Re: Mafia Round 6 (Town Wins!)

Post by xpon »

okay now who the next GM???????
xpon is so cute...
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bluekaitou1412
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Re: Mafia Round 6 (Town Wins!)

Post by bluekaitou1412 »

That was a fun game. My most interesting Mafia round yet!
Beastly
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Re: Mafia Round 6 (Town Wins!)

Post by Beastly »

Callid wrote: Well, I also don't understand what happened to the killing on Night 2. I'll wait for conia's explanation.

Well, several thing made he game very difficult for the Mafia.

1. There were a LOT of protective roles for the townies (Okiya, Araide, Agasa, Makoto; all except Ran), and we hadn't a single sniper, probably because conia wanted to try out the new roles. Made killing incredibly difficult, and actually my killing in Night 2 was sort of a self-sacrifice to get through this "protection circle". That gave my the idea of a bomb maker, but that's role discussion.

2. While I till consider xpon's idea of infiltrating a very good one, he simply had the wrong role to try it. Only Vermouth and/or Anakota should try such dangerous acts, a they are protected in many ways from town interrogation/investigation etc.. Take that as an advice, next BO.

3. Ai is still too strong. I'd consider changing her abilities. I thought of a chance that she'll be discovered (and killed) or frightened. Perhaps even both. But that's also role discussion.

4. Vermouth didn't get a good role. Interrogations are useless for the BO.

5. That person didn't send a killing order. Perhaps we should really use 48 hours.

6. The new BO roles proved to weak. Especially Irish. Bourbon is much better, and perhaps we should allow him 2 investigations, but once more: role discussion.

7. Other minor reasons, but I'm running out of time.
1. There's no Eisuke and DBs. No Megure too
2. No comment.
3. I beg to  disagree, im automatically a target, after Gin die, my role was weaker especially if i havent learned Okiya and Akai's role. And if we didnt lynch correctly atleast once it will be opposite
4. Read number 2 of your post.
5 Last time, GM ask da oth3r BO if anokata didnt gave a say.
6. Irish's not weak u got a role what if its sherry or eisuke who you found out?
7. My key are broken
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Conia
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Re: Mafia Round 6 (Town Wins!)

Post by Conia »

Okay, what happened in Night 2 was:
Callid went to kill Ctu. Ctu went to protect Beastly. blurfbreg chose to heal Beastly. c-square chose to use First Aid on Ctu.

Callid had to go to Beastly's house, because Ctu was there protecting him. Callid shot Ctu in Beastly's place. Ctu doesn't learn the identity of the attacker, because he failed at protecting. blurfbreg gets to Beastly's place. Since Ctu(attacked) was also in Beastly's place, blurfbreg healed Ctu. c-square, who also arrived at Beastly's place to use his First Aid on Ctu, failed because blurfbreg healed him (If both healers try to heal the same player, Araide's healing will prevail over Okiya's).
So, that's the story. Yes, BO got really unlucky.

@xpon: I don't mind modding next Mafia, but I have a test on Thursday. Until then, I can't start with the GM work.
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Schillok
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Re: Mafia Round 6 (Town Wins!)

Post by Schillok »

@xpon: I don't mind modding next Mafia, but I have a test on Thursday. Until then, I can't start with the GM work.

Well, I would say: Let's make the list of the players for the next game now. So we are ready for Thursday evening to start with the preparation for the game and start the setup-phase on Friday.


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1. Schillok
2.
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nomemory
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Re: Mafia Round 6 (Town Wins!)

Post by nomemory »

GM: Conia
1. Schillok
2. nomemory
3.
"Sick of tea?! That's like being sick of breathing!" - Iroh (Avatar - The Last Airbender)
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Re: Mafia Round 6 (Town Wins!)

Post by Beastly »

nomemory wrote: GM: Conia
1. Schillok
2. nomemory
3.
Post another topic
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Re: Mafia Round 6 (Town Wins!)

Post by blurfbreg »

conia wrote: I suggest you re-read Makoto's abilities in the Roles section.
It's like reading law. Since it doesn't say much about protectors being healed dying, I'll just assume it's the same relationship between the healer and the healed instead.

------------------------------------------------------
Oh yea! I came upon an archaic rule for the protectors while reading. For both protectors, it says that the protector can prevent someone from being lynched and the person voted will remain a secret. How can we keep it a secret if all the votes are revealed? Should we still keep this rule? (Sorry this is not in the role discussion)
------------------------------------------------------
conia wrote: Okay, what happened in Night 2 was:
Callid went to kill Ctu. Ctu went to protect Beastly. blurfbreg chose to heal Beastly. c-square chose to use First Aid on Ctu.

Callid had to go to Beastly's house, because Ctu was there protecting him. Callid shot Ctu in Beastly's place. Ctu doesn't learn the identity of the attacker, because he failed at protecting. blurfbreg gets to Beastly's place. Since Ctu(attacked) was also in Beastly's place, blurfbreg healed Ctu. c-square, who also arrived at Beastly's place to use his First Aid on Ctu, failed because blurfbreg healed him (If both healers try to heal the same player, Araide's healing will prevail over Okiya's).
So, that's the story. Yes, BO got really unlucky.
It's almost like a joke! No wonder Beastly thought I was lying and was a probable BO :-\ I thought Ctu was lying too.
And Pisco eliminated my corpse so no one can even wonder what's real or not. Go xpon & Sebolains (for orchestrating the murder)!

I am not going to be in the next game. Summer school is getting really hard with a subject that is quite subjective :(
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Conia
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Re: Mafia Round 6 (Town Wins!)

Post by Conia »

Beastly wrote:
nomemory wrote: GM: Conia
1. Schillok
2. nomemory
3.
Post another topic
I'll post a new topic when everything (rules and players) are settled.
blurfbreg wrote:
conia wrote: I suggest you re-read Makoto's abilities in the Roles section.
It's like reading law. Since it doesn't say much about protectors being healed dying, I'll just assume it's the same relationship between the healer and the healed instead.

------------------------------------------------------
Oh yea! I came upon an archaic rule for the protectors while reading. For both protectors, it says that the protector can prevent someone from being lynched and the person voted will remain a secret. How can we keep it a secret if all the votes are revealed? Should we still keep this rule? (Sorry this is not in the role discussion)
------------------------------------------------------
If protected while lynching, yes, they will know who was getting lynched, but the role of that person remains a secret ;)
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Re: Mafia Round 6 (Town Wins!)

Post by Holmes »

I´m in the next game.
My drawings thread :) Holmes´Drawings

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Conia
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Re: Mafia Round 6 (Town Wins!)

Post by Conia »

Shall we continue the list? :)
GM: Conia
1. Schillok
2. nomemory
3. Beastly
4. Holmes
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pofa
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Re: Mafia Round 6 (Town Wins!)

Post by pofa »

1. Schillok
2. nomemory
3. Beastly
4. Holmes
5. pofa
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Kleene Onigiri
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Re: Mafia Round 6 (Town Wins!)

Post by Kleene Onigiri »

1. Schillok
2. nomemory
3. Beastly
4. Holmes
5. pofa
6. Kleene Onigiri
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