conia wrote:
- Lovers: When two people become lovers, they must commit suicide if one of them dies either by lynching or at the hands of the mafia. They both know the identity of the other and are allowed to and expected to consult with each other on who to lynch. The lovers can achieve a lover's victory if they are the only ones remaining at the end of the game or if Yumi is dead and there is a stalemate between the townspeople and the mafia. This is the only way for the lovers to win the game. If they are both townspeople then they do not win if the Townspeople win and if they are both mafia they do not win when the mafia wins. It is possible that a Poor Lover is chosen at the start of the game. They are in love with one of the lovers and, if the targeted dies, they also die. However, if the secondary lover dies then poor lover will save the targeted lover from committing suicide and they will become lovers afterward.
* Yumi, Amor
- [li]Investigator 2
- Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
- May also choose the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
- May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
Yumi doesn't choose a poor lover, but in the keyword section you didn't strike-through the poor lover part. (just a notice

)
You don't explain how the lovers will win. That they win together with the town or with the BO if they are town/town or BO/BO. And that they have to kill everybody when they are BO/town and that they win in a stalemate between BO vs. town. (afaik, these are the current rules?)
Other Rules
- [li]Bo can kill BO if they so wish.
- During the night, several actions may be taken. In order to avoid confusion, some actions have been given precedence over others. This is most easily written as...
Arresting > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such. Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in. If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate.
- Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams). It is frowned upon.
- The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day. You may all vote differently if you wish.
- If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
- Mafia members can only kill once until all other mafia members have killed once. Then they each get a second turn to kill.
Maybe add/modify:
- You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be your role, whether it's your real role or not.
- You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
- Note: When you checked your PMs and/or wrote a PM, people can check this on the status page. So to not reveal your actions, just refresh the index page of the forum before logging out.
- You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public. [that's already described in the "you don't know how to play mafia?". But the "votes will be public" isn't. And it's better to have that repeated so people will definitely know ;p]
- If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.
* Gin, Mafia slanderer.
- Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned.
- Has a part in deciding whom to kill.
- Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
* Vermouth, Mafia disguiser
- In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies. If she is interrogated she will appear as non-BO (only if she is disguised). Sherry's sense and investigations still work on her, though.
- Has a part in deciding whom to kill.
- Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
Slandering works just against interrogation, and not on investigation.
Since KID has investigation 3, I suggested to give vermouth a ability too in case that slandering doesn't affect the investigation. [ in the role-discussion thread:
http://forums.dctp.ws/viewtopic.php?p=103028#p103028Dunno if I was simply ignored or whatever, but no one said anything about my suggestion D:
* Vodka, Mafia intimidator
- Can intimidate people so that they can't take their night action.
- Not in game yet
- Has a part in deciding whom to kill.
Not implemented?
* Pisco, Mafia Eraser
- Has a part in deciding who to kill
- Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
- Once per game the Eraser can remove the body of the victim of the nightly killing. The town and the BO will only learn what player died, but not his/her role. If the victim didn't die during that night or if the action was hindered it can be used again.
I would also explain whether Pisco get's to know the identity or not.
*Irish, Mafia Abductor
- Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
- Irish will abduct one character that is not played by any player during might 1. The GM will send him the name of one random town-sided character not in the game.
- When Irish is killed his abducted victim will be discovered and the name becomes known to the town.
Not sure if I got it right. But I think it's supposed to be like this:
Kogoro is not in the game and Irish abducts Kogoro. So Irish will pretend to be Kogoro I guess? Does that mean he'll get his abilities too or not? (like Vermouth) If he doesn't get the abilities, I don't see the use of this ability. Since you can ask Bourbon what character isn't ingame and pretend to be him/her. Only use would be when there is no Bourbon ingame and you get a character that's not ingame for sure.
Also, if Irish pretends to be Kogoro, and Okiya checks if Kogoro is ingame. Does he get a "yes, Kogoro is ingame" or "no, there is no Kogoro"?
* Megure, police leader
- Investigator 4
- May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
- May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
* Satou/Takagi/Shiratori, police officer
- Investigator 4
- May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
@arresting: If a police officer arrests someone and he/she didn't commit the crime. Will he/she still be arrested or not? (there were 2 version once "yes, still be arrested" "no, won't be arrested")
@leaving police: He will become a commoner. So he will lose his arresting/search ability. But will he/she lose his investigation ability completely too? Or maybe still be able to investigate 1? (becoming a private detective)
* Makoto, foreign protector
- Does not reside in Japan. As long as he does not decide to travel to Japan (which would require either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
- May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
- If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
- Can protect only once (if his protection was not needed, he can simply go on protecting). After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and can not return to Japan for the rest of the game.
There was a version, that if Makoto protected someone, he'll fly to the karate championship the next phase. He has to stay 1 phase and can fly back the next phase and can protect someone again.
* Sonoko, best friend
- May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved. If he's killed, she learns the attacker's identity. They both are aware of each others identity.
- To choose someone, she gives a number of suggestions to the GM. The GM randomly chooses someone out of these for her to befriend. She may not befriend any BO member except for Vermouth. In this case she will befriend Vermouth's disguise and not learn her true identity.
You wanted her to choose 5 players, maybe adding that to the description.
You also said that she can't befriend BO, but you weren't sure about Vermouth. You also said she can't befriend DBs/lovers. Maybe adding that to the description too?
conia wrote:Sonoko: Will choose 5 players to befriend on the Prep. Phase. The GM will rule out BO,DBs and lovers out of that list And picks randomly from the remaining players.
* Mitsuhiko/Ayumi/Genta, Detective Boys
- Know the identities of all members of the Detective Boys (except Conan and Haibara).
- Cannot be disguised as.
- Decide to investigate one person role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon) together during the day.
Is it possible to slander them? Although it's called investigate, it's not the normal investigation. Just asking

To hinder/trick them, do you need to only trick (maybe slander) one DB? Or the one that's "in charge"/that did the investigation?
* Matsuda, sort of ghost
- Matsuda is an NPC, controlled by the GM. Every night, random people will be given dreams containing correct random information, and other players will receive random false information. The information is either all true or all false.
conia wrote:Dreams: This is what I planned for dreams (I'm still accepting more opinions): Every night, I'll send only 1 dream to 1 player picked randomly (can be BO) with 3 facts: 2 false facts and 1 true fact. So, dreams will only give 1 true fact (which you have to figure out which one is real). Of course, the other 2 false facts can also help you

[/list]
You wanted to change the dreams?