Callid wrote:
Kleene Onigiri wrote:
@lovers:
I liked it the way when the lovers don't win when the BO or the Town wins. (like when Akonyl and me were lovers). This way the lovers have to kill of towns, but also BOs, so it's evenly matched (i think a stalemate between BO vs town happened once and the lovers won)
This way they are a threat for both sides, but they can still make a deal with either BO or town if they are discovered by someone. (because the BO could use them to convince the town and to have more votes on their side. Also, if the town kills the lover, they will have a disadvantage against the BO, because they will lack the manpower)
I also suggested to sakina, that Yumi doesn't choose just 1 pair, but 2-3 (or more). (But I think she didn't do that for this game, because I pmed her that during prep-phase) The GM chooses a random pairing (or 2-3 parings, depending on the size of the game). This way Yumi doesn't know for sure who the lovers are, so it will be more fair for the lovers to be hidden.
The BO could also abuse that, and PM people with "I think that and that player are lovers, let's lynch them". This makes it more interesting too
edit: I forgot conia D: well... he's to busy working on the next round, so he'll forget to vote too :x
The current lover ruling is simply absurd, and while your ruling artificially removes some of the problems, some aren't resolved. If I were Yumi with this (or your) ruling, I'd simply "forget" to tell the GM any pairings, so no townspeople get lovers (and are lost for the town). Also, like in this game, Sonoko becomes a very strange role. I don't think it's fitting (especially not for Sonoko) to kill your best friend...
Not to mention that this doesn't fit DC at all. If I remember right, Shinichi does only try to bring down the BO - and not to kill anyone around him so that he can be alone with Ran.
And don't forget that it's simply unfair to the lovers, as they start from a terrible position (I estimated the winning chance of me and Xcommando at less than 1% at the start of the game).
Although I'd agree that we can have the Poor Lover (
Ai) lose if the original lovers stay together. This
wouldn't contradict DC that much, and would still bring up this "traitor in the town" you like so much.
I hope you don't mind that I'll continue that talk here XD
I know it's not the best solution for the lovers. But I wouldn't want the lovers out of the game completely either.
Also, this game was kinda unbalanced for the BO (I'm not blaming sakina, since there were a lot of coincidences (2x ran, Lovers and Friends getting together) and circumstances (misunderstandings about rules, mangaluva lost i-net for some days) and the round was still a lot of fun

)
But what I noticed was this. The BO has a very low chance to win.
1) With Lovers, Best friends and DB in the game, there are already 3 groups in the game (on the town side). In this game, there were just 4 BO's (Anokata, Bourbon, Vermouth (Ran) and Tequila (a "pawn")). So the Lovers+Sonoko already had 3 votes. DB's also had 2(or were there 3?) votes. So if the Lovers+Sonoko would get 1 more into their party, they already have the same voting power as the BO. And if the get together with the DB, they have more voting power than the BO...
Also, the BO can't vote together, because they would get discovered too easily otherwise. So they can get max a group of 2 people (maybe 3, depending on how big the game and the BO is)). Because if 1 BO get's discovered, the other "partner" will get suspicious too.
So if they team up as the whole BO (in the early game), and 1 get's discovered, the whole BO could get down in one strike...
Of course, it's possible to go as a whole group, but it's risky.
2)When there are already 3 town groups, there is a high chance that one of them get's a right dream. If they get a right dream, they can conclude a lot and the BO doesn't have a good chance to hide among the other townpeople anymore.
Also in this round, I pmed Schillok that I'm Ran bla bla. But she got a true dream right after that, and my disguise crumbled after the 1. day...
So I think the dreams together with groups are overpowered. Because with groups they can tell quickly whether the dream is true or not.
I'd suggest to change the dreams a bit. There won't be "true" and "false" dreams. But every dream will have just 1 true identity, and the rest will be false roles. So 1 dream with 5 roles would have 1 true role and 4 false roles. Even if it's just 1 true role, you also can conclude things with the "false" roles. Because if you know which is the true role, you will also know that the people with the false roles can't be these roles anymore either. (hope you get what i meant with that D:)
Well, if you don't like my suggestion, then you should at least give the BO members a dream with hints on people that could have gotten a true dream. Because the dreams doesn't give the BO any good advantage imo.
The only advantage of the BO is, that they know each other, and the town doesn't. But if the town get's to know each other, the only advantage is taken away. And with the dreams, this advantage is taken away rather quickly.
3) If you don't want to change the dreams, then the groups should be changed at least. Putting all groups (Lovers, Friend and DB) in one game below 20 people is too much imo. Adding to that, the BO had just 4 people too (and also a "pawn")
It's true that we had Anokata, but they had Okiya. So if Anokata tried to pretend to be a role that can't be checked easily (for example Eri) then he could check on that role (which is suspicious).
We had Bourbon, but they had Okiya (which revealed himself pretty fast too ;P). Also the DB's and Sherry were able to find Bourbon too.
Vermouth can be discovered by Sherry. And in that game, there were also 2x Rans XD So this was bad for me (together with Schilloks dream XD)
Tequila is a "pawn", doesn't have any abilities (yet?)
On the other hand, the town had DB, Akai, Araide (?), Eisuke, Hakuba, 2x police, Okiya, Ai, Kid(Ran).... I know it's chosen randomly, but with that constellation, having just 4 BOs (with 1 pawn) was unbalanced imo. Because the town can kill 2x during the lynching if akai would be lynched. They also can arrest the BO, trick the BO or heal/protect a target.
So even tho theoretically the Town needed at least 4 rounds(day/night) to kill the BO and the BO also needed 4 rounds to kill enough Townspeople (if they kill a townsperson each night and day), the Town was still at an advantage (because of arresting etc.)
@DB:
I think they are overpowered atm. They can interrogate, which can't be slandered. And to get rid of this ability, the BO needs to kill them 2x (or 3x). So they have an ability, which can't be hindered by the BO, and they also can't kill them in 1 go either (unlike Sherry or a Detective).
So either they get a different ability, or they won't know each others identity or they can be slandered (or be hindered in another way).
Well, that's all my opinion ;p If you don't understand something or if I talk rubbish again, feel free to bash me XD