Mafia! Mafia! Mafia! Character Role Discussions

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Conia
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Kleene Onigiri wrote: Well, for once I wanna wait, because I want to know the whole constellation of the game before I assume things. Another point is, that I didn't have much time today to write a lot XD And last but not least, conia wanted to start the game on Monday afaik. So we can talk about rules etc till then. So no need to rush.
So, can we announce I'm oficially modding the next Mafia game :)?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

It's always good to have a victim >D Well, if no one else wants to mod, I guess you'll HAVE to ;D
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

conia wrote:
Kleene Onigiri wrote: Well, for once I wanna wait, because I want to know the whole constellation of the game before I assume things. Another point is, that I didn't have much time today to write a lot XD And last but not least, conia wanted to start the game on Monday afaik. So we can talk about rules etc till then. So no need to rush.
So, can we announce I'm oficially modding the next Mafia game :)?
As far as I know you are the only volunteer. And there were no objections. So it really looks like you will lead the next game.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Okayy :)

I'll start thinking how next Mafia will be. Expect a new thread when current Mafia ends :)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Callid wrote:
Kleene Onigiri wrote: @lovers:
I liked it the way when the lovers don't win when the BO or the Town wins. (like when Akonyl and me were lovers). This way the lovers have to kill of towns, but also BOs, so it's evenly matched (i think a stalemate between BO vs town happened once and the lovers won)
This way they are a threat for both sides, but they can still make a deal with either BO or town if they are discovered by someone. (because the BO could use them to convince the town and to have more votes on their side. Also, if the town kills the lover, they will have a disadvantage against the BO, because they will lack the manpower)

I also suggested to sakina, that Yumi doesn't choose just 1 pair, but 2-3 (or more). (But I think she didn't do that for this game, because I pmed her that during prep-phase) The GM chooses a random pairing (or 2-3 parings, depending on the size of the game). This way Yumi doesn't know for sure who the lovers are, so it will be more fair for the lovers to be hidden.
The BO could also abuse that, and PM people with "I think that and that player are lovers, let's lynch them". This makes it more interesting too ;)

edit: I forgot conia D: well... he's to busy working on the next round, so he'll forget to vote too :x
The current lover ruling is simply absurd, and while your ruling artificially removes some of the problems, some aren't resolved. If I were Yumi with this (or your) ruling, I'd simply "forget" to tell the GM any pairings, so no townspeople get lovers (and are lost for the town). Also, like in this game, Sonoko becomes a very strange role. I don't think it's fitting (especially not for Sonoko) to kill your best friend...
Not to mention that this doesn't fit DC at all. If I remember right, Shinichi does only try to bring down the BO - and not to kill anyone around him so that he can be alone with Ran.
And don't forget that it's simply unfair to the lovers, as they start from a terrible position (I estimated the winning chance of me and Xcommando at less than 1% at the start of the game).

Although I'd agree that we can have the Poor Lover (Ai) lose if the original lovers stay together. This wouldn't contradict DC that much, and would still bring up this "traitor in the town" you like so much.
I hope you don't mind that I'll continue that talk here XD

I know it's not the best solution for the lovers. But I wouldn't want the lovers out of the game completely either.


Also, this game was kinda unbalanced for the BO (I'm not blaming sakina, since there were a lot of coincidences (2x ran, Lovers and Friends getting together) and circumstances (misunderstandings about rules, mangaluva lost i-net for some days) and the round was still a lot of fun :D)

But what I noticed was this. The BO has a very low chance to win.

1) With Lovers, Best friends and DB in the game, there are already 3 groups in the game (on the town side). In this game, there were just 4 BO's (Anokata, Bourbon, Vermouth (Ran) and Tequila (a "pawn")). So the Lovers+Sonoko already had 3 votes. DB's also had 2(or were there 3?) votes. So if the Lovers+Sonoko would get 1 more into their party, they already have the same voting power as the BO. And if the get together with the DB, they have more voting power than the BO...

Also, the BO can't vote together, because they would get discovered too easily otherwise. So they can get max a group of 2 people (maybe 3, depending on how big the game and the BO is)). Because if 1 BO get's discovered, the other "partner" will get suspicious too.
So if they team up as the whole BO (in the early game), and 1 get's discovered, the whole BO could get down in one strike...
Of course, it's possible to go as a whole group, but it's risky.

2)When there are already 3 town groups, there is a high chance that one of them get's a right dream. If they get a right dream, they can conclude a lot and the BO doesn't have a good chance to hide among the other townpeople anymore.
Also in this round, I pmed Schillok that I'm Ran bla bla. But she got a true dream right after that, and my disguise crumbled after the 1. day...
So I think the dreams together with groups are overpowered. Because with groups they can tell quickly whether the dream is true or not.

I'd suggest to change the dreams a bit. There won't be "true" and "false" dreams. But every dream will have just 1 true identity, and the rest will be false roles. So 1 dream with 5 roles would have 1 true role and 4 false roles. Even if it's just 1 true role, you also can conclude things with the "false" roles. Because if you know which is the true role, you will also know that the people with the false roles can't be these roles anymore either. (hope you get what i meant with that D:)

Well, if you don't like my suggestion, then you should at least give the BO members a dream with hints on people that could have gotten a true dream. Because the dreams doesn't give the BO any good advantage imo.
The only advantage of the BO is, that they know each other, and the town doesn't. But if the town get's to know each other, the only advantage is taken away. And with the dreams, this advantage is taken away rather quickly.

3) If you don't want to change the dreams, then the groups should be changed at least. Putting all groups (Lovers, Friend and DB) in one game below 20 people is too much imo. Adding to that, the BO had just 4 people too (and also a "pawn")
It's true that we had Anokata, but they had Okiya. So if Anokata tried to pretend to be a role that can't be checked easily (for example Eri) then he could check on that role (which is suspicious).
We had Bourbon, but they had Okiya (which revealed himself pretty fast too ;P). Also the DB's and Sherry were able to find Bourbon too.
Vermouth can be discovered by Sherry. And in that game, there were also 2x Rans XD So this was bad for me (together with Schilloks dream XD)
Tequila is a "pawn", doesn't have any abilities (yet?)

On the other hand, the town had DB, Akai, Araide (?), Eisuke, Hakuba, 2x police, Okiya, Ai, Kid(Ran).... I know it's chosen randomly, but with that constellation, having just 4 BOs (with 1 pawn) was unbalanced imo. Because the town can kill 2x during the lynching if akai would be lynched. They also can arrest the BO, trick the BO or heal/protect a target.
So even tho theoretically the Town needed at least 4 rounds(day/night) to kill the BO and the BO also needed 4 rounds to kill enough Townspeople (if they kill a townsperson each night and day), the Town was still at an advantage (because of arresting etc.)

@DB:
I think they are overpowered atm. They can interrogate, which can't be slandered. And to get rid of this ability, the BO needs to kill them 2x (or 3x). So they have an ability, which can't be hindered by the BO, and they also can't kill them in 1 go either (unlike Sherry or a Detective).
So either they get a different ability, or they won't know each others identity or they can be slandered (or be hindered in another way).

Well, that's all my opinion ;p If you don't understand something or if I talk rubbish again, feel free to bash me XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene Onigiri wrote:
I hope you don't mind that I'll continue that talk here XD

I know it's not the best solution for the lovers. But I wouldn't want the lovers out of the game completely either.


Also, this game was kinda unbalanced for the BO (I'm not blaming sakina, since there were a lot of coincidences (2x ran, Lovers and Friends getting together) and circumstances (misunderstandings about rules, mangaluva lost i-net for some days) and the round was still a lot of fun :D)

But what I noticed was this. The BO has a very low chance to win.

1) With Lovers, Best friends and DB in the game, there are already 3 groups in the game (on the town side). In this game, there were just 4 BO's (Anokata, Bourbon, Vermouth (Ran) and Tequila (a "pawn")). So the Lovers+Sonoko already had 3 votes. DB's also had 2(or were there 3?) votes. So if the Lovers+Sonoko would get 1 more into their party, they already have the same voting power as the BO. And if the get together with the DB, they have more voting power than the BO...

Also, the BO can't vote together, because they would get discovered too easily otherwise. So they can get max a group of 2 people (maybe 3, depending on how big the game and the BO is)). Because if 1 BO get's discovered, the other "partner" will get suspicious too.
So if they team up as the whole BO (in the early game), and 1 get's discovered, the whole BO could get down in one strike...
Of course, it's possible to go as a whole group, but it's risky.

2)When there are already 3 town groups, there is a high chance that one of them get's a right dream. If they get a right dream, they can conclude a lot and the BO doesn't have a good chance to hide among the other townpeople anymore.
Also in this round, I pmed Schillok that I'm Ran bla bla. But she got a true dream right after that, and my disguise crumbled after the 1. day...
So I think the dreams together with groups are overpowered. Because with groups they can tell quickly whether the dream is true or not.

I'd suggest to change the dreams a bit. There won't be "true" and "false" dreams. But every dream will have just 1 true identity, and the rest will be false roles. So 1 dream with 5 roles would have 1 true role and 4 false roles. Even if it's just 1 true role, you also can conclude things with the "false" roles. Because if you know which is the true role, you will also know that the people with the false roles can't be these roles anymore either. (hope you get what i meant with that D:)

Well, if you don't like my suggestion, then you should at least give the BO members a dream with hints on people that could have gotten a true dream. Because the dreams doesn't give the BO any good advantage imo.
The only advantage of the BO is, that they know each other, and the town doesn't. But if the town get's to know each other, the only advantage is taken away. And with the dreams, this advantage is taken away rather quickly.

3) If you don't want to change the dreams, then the groups should be changed at least. Putting all groups (Lovers, Friend and DB) in one game below 20 people is too much imo. Adding to that, the BO had just 4 people too (and also a "pawn")
It's true that we had Anokata, but they had Okiya. So if Anokata tried to pretend to be a role that can't be checked easily (for example Eri) then he could check on that role (which is suspicious).
We had Bourbon, but they had Okiya (which revealed himself pretty fast too ;P). Also the DB's and Sherry were able to find Bourbon too.
Vermouth can be discovered by Sherry. And in that game, there were also 2x Rans XD So this was bad for me (together with Schilloks dream XD)
Tequila is a "pawn", doesn't have any abilities (yet?)

On the other hand, the town had DB, Akai, Araide (?), Eisuke, Hakuba, 2x police, Okiya, Ai, Kid(Ran).... I know it's chosen randomly, but with that constellation, having just 4 BOs (with 1 pawn) was unbalanced imo. Because the town can kill 2x during the lynching if akai would be lynched. They also can arrest the BO, trick the BO or heal/protect a target.
So even tho theoretically the Town needed at least 4 rounds(day/night) to kill the BO and the BO also needed 4 rounds to kill enough Townspeople (if they kill a townsperson each night and day), the Town was still at an advantage (because of arresting etc.)

@DB:
I think they are overpowered atm. They can interrogate, which can't be slandered. And to get rid of this ability, the BO needs to kill them 2x (or 3x). So they have an ability, which can't be hindered by the BO, and they also can't kill them in 1 go either (unlike Sherry or a Detective).
So either they get a different ability, or they won't know each others identity or they can be slandered (or be hindered in another way).

Well, that's all my opinion ;p If you don't understand something or if I talk rubbish again, feel free to bash me XD
Well, there is a certain imbalance in favor for the town at the moment. This is why I think it is important to increase the cast of characters - both for BO (town needs more time to figure out who they are against) and town (more roles to hide in, less characters on town side that can confirm identities). And to give all BO an ability beside being able to kill. Especially abilities that allow the other BOs beside Vermouth to better blend in with the other players.

I think as long as the 3 town-groups don't get together things are fine for the BO. I guess the major problem for the BO is that all characters have "Names". They can hardly be sure that when they try to take a fake identity that another character with the same name does not exist already. And of course since they won't have an ability they can be easily found out.

I guess this game really had some unfortunate events for the BO...
I am not sure if town will be able to find 4 BOs in a row starting with day 2 in the next game (and prevent 2 lynchings in a row).
I wouldn't like to increase the number of BO though. It decreases the number of mistakes the town can make with their lynching. Losing already after 3 misslynches in a game with 15+ players sounds too much.

Talking about the DB: I don't think their investigation being immune to slandering makes them stronger. The game starts with a night and the DB will get the results of their investigation after they voted for their lynchings. That means they are slower than normal investigators.
Sure, we could change their ability and make them investigate at night as well. Then the new intimidator BOs could stop up to 3 players at once, without having to kill them.
BTW: if the DB won't know each other it would mean that each of them could have an own investigation. This would likely be much worse than the way they are now.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Okay, since we can considered current game as "finished", let me share some of my plans...

Lovers: Yumi will choose 2 lovers (no poor lover) for the game. If they are both on the same side (Town or BO) they win if their side win. If unluckily Yumi chooses a Town and a BO, then the can only win by being eliminating ALL the other players (including Yumi). So, if Yumi chooses 2 townspeople, they will be allies with Yumi. If she happens to pick a BO (or 2), then they would be her enemies. Of course, Yumi won't know the roles of the players she picked.
Another way is eliminating Yumi from the game and the GM picks randomly the 2 lovers...


Sonoko: Will choose 5 players to befriend on the Prep. Phase. The GM will rule out BO,DBs and lovers out of that list And picks randomly from the remaining players.

DBs: I'm deacreasing they powers, and the numbers of DBs in the game is randomly picked. They can INVESTIGATE 1 role (Akonyl is Sonoko, Callid is Okiya, Conia is Eisuke) during Day. They will get a "Yes/No" answer.
The other thing I thought (BETA warning) They can, during Day, investigate the role ONLY OF THE PEOPLE THAT HAS POSTED IN THE THREAD DURING THAT DAY. I can see a lot of flaws with this rule, but I want your opinion :)

Little question: Which actions does Slandering make uneffective? Because, let's say Gin becomes Lover, or Kaito disguises as Gin, he knows every movement of the BO (unless Anakota chooses secretly thier target). Knowing that, he can Slander the member designated to kill, so the BO can't kill. No kill no win.

Dreams: This is what I planned for dreams (I'm still accepting more opinions): Every night, I'll send only 1 dream to 1 player picked randomly (can be BO) with 3 facts: 2 false facts and 1 true fact. So, dreams will only give 1 true fact (which you have to figure out which one is real). Of course, the other 2 false facts can also help you ;)

I'm adding Irish and Pisco as Mafia Cleaner (see reply #2) Since every Townspeople has an special ability, BO should also have :)

This is what I got now. I considered Kazuha, but controlling lynching votes isn't something I particulary agree with, so she is out of next Round.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: Well, there is a certain imbalance in favor for the town at the moment. This is why I think it is important to increase the cast of characters - both for BO (town needs more time to figure out who they are against) and town (more roles to hide in, less characters on town side that can confirm identities). And to give all BO an ability beside being able to kill. Especially abilities that allow the other BOs beside Vermouth to better blend in with the other players.

I think as long as the 3 town-groups don't get together things are fine for the BO. I guess the major problem for the BO is that all characters have "Names". They can hardly be sure that when they try to take a fake identity that another character with the same name does not exist already. And of course since they won't have an ability they can be easily found out.

I guess this game really had some unfortunate events for the BO...
I am not sure if town will be able to find 4 BOs in a row starting with day 2 in the next game (and prevent 2 lynchings in a row).
I wouldn't like to increase the number of BO though. It decreases the number of mistakes the town can make with their lynching. Losing already after 3 misslynches in a game with 15+ players sounds too much.

Talking about the DB: I don't think their investigation being immune to slandering makes them stronger. The game starts with a night and the DB will get the results of their investigation after they voted for their lynchings. That means they are slower than normal investigators.
Sure, we could change their ability and make them investigate at night as well. Then the new intimidator BOs could stop up to 3 players at once, without having to kill them.
BTW: if the DB won't know each other it would mean that each of them could have an own investigation. This would likely be much worse than the way they are now.
Well, the "choosing friends" and "choosing a disguise" are based on luck. So it's not someones fault, and it's a funny aspect for the game too :)

Well, after 3 rounds, the town should already have a lot of information anyway. As you could see in that game, the BO was killed one after another without fail. But I guess that was mostly because of the formed groups.
But my point was, that we had a pawn and a Vermouth disguised as Ran. The only good point i thought about being Ran was, that I can pretend good with that and get information (which worked kinda xD). And if not, the town wouldn't have a Ran to protect at least. But even that didn't worked out lol.

Well for me the DB would be similar to this:
An interrogator (who get's a "BO" or "not BO") who has 2 or 3 lives and can't be slandered.
But I think if a DB get's tricked (or intimidated) at night, they still can't use their ability the next day. (at least that's what happened to sherry this round afaik. Not sure tho)
But still, I think we should change at least 1 thing about the DB. Or we could give every member a different ability, without them knowing each other.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

I think the lovers should remain hostile to the town, so how I propose the rules aroudn them be changed:

-keep the current win conditions for the lovers, hwoever also stipulate that if any other side would "win", then the lovers don't (even if they're supposed to). This way, in a situation like the current game, the lovers would be designated as the losers, with the town the winner.

To make sure yumi chooses lovers anyway, (as callid said, she could just "forget" to choose lovers and have no lovers in the game at all), make a stipulation that if yumi fails to choose a lovers pair at the start of the game, not only does the GM assign a pair of lovers on their own, but the player playing yumi also commits suicide because she's a failure of a matchmaker.

This way, they're still pretty much "evil" and they have no reason to help the town out with the knowledge they're the lovers (like this game), so the issue of trust numbers being too high is alleviated.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

conia wrote: Okay, since we can considered current game as "finished", let me share some of my plans...

Lovers: Yumi will choose 2 lovers (no poor lover) for the game. If they are both on the same side (Town or BO) they win if their side win. If unluckily Yumi chooses a Town and a BO, then the can only win by being eliminating ALL the other players (including Yumi). So, if Yumi chooses 2 townspeople, they will be allies with Yumi. If she happens to pick a BO (or 2), then they would be her enemies. Of course, Yumi won't know the roles of the players she picked.
Another way is eliminating Yumi from the game and the GM picks randomly the 2 lovers...
I like the "GM chooses lovers" option over yumi choosing (and yumi get's to be a normal police officer then?)
Or that they don't choose 2 lovers, but like 4? So she doesn't know which one are the lovers (but can guess, like I already explained in my other post :))
The rule for winning is good enough for me.
conia wrote: Sonoko: Will choose 5 players to befriend on the Prep. Phase. The GM will rule out BO,DBs and lovers out of that list And picks randomly from the remaining players.
What about vermouth? In the other rounds Sonoko can befriend Vermouth, but doesn't get to know that he/she is vermouth. (just get's to know the role she disguised as)
conia wrote: DBs: I'm deacreasing they powers, and the numbers of DBs in the game is randomly picked. They can INVESTIGATE 1 role (Akonyl is Sonoko, Callid is Okiya, Conia is Eisuke) during Day. They will get a "Yes/No" answer.
The other thing I thought (BETA warning) They can, during Day, investigate the role ONLY OF THE PEOPLE THAT HAS POSTED IN THE THREAD DURING THAT DAY. I can see a lot of flaws with this rule, but I want your opinion :)
I like that :x
@Beta: well, the only bad thing would be, that someone lost I-net for some days and they can't investigate them. Or they get suspicious because of that (but that can always happen actually)
But if they can Investigate 1 role, they don't need that hindrance. They can team up with Okyia too. Okiya get's to know a role ingame, and they can look for it.
conia wrote: Little question: Which actions does Slandering make uneffective? Because, let's say Gin becomes Lover, or Kaito disguises as Gin, he knows every movement of the BO (unless Anakota chooses secretly thier target). Knowing that, he can Slander the member designated to kill, so the BO can't kill. No kill no win.
Slandering works on interrogatig (BO/not BO)
So if there is Tagaki ingame, and a Detective interrogates him, then he would get "not BO". But if Gin slanders Takagi, and Conan interrogates Takagi, then he'll get "BO" (so the "reverse" answer)
Same with Vodka for example. Vodka would be "BO" but when he get's slandered, the detective get's "not BO" (if I'm not wrong about the ability now D:)

I dunno if KID can disguise as a BO member? I don't think so. He would need to become evil then. (or it would be unbalanced then)
Vermouth can't disguise as a BO member either (why would she?)
conia wrote: Dreams: This is what I planned for dreams (I'm still accepting more opinions): Every night, I'll send only 1 dream to 1 player picked randomly (can be BO) with 3 facts: 2 false facts and 1 true fact. So, dreams will only give 1 true fact (which you have to figure out which one is real). Of course, the other 2 false facts can also help you ;)
I agree :3
conia wrote: I'm adding Irish and Pisco as Mafia Cleaner (see reply #2) Since every Townspeople has an special ability, BO should also have :)
Nice ^^ But what about Vodka and Tequila? Do they have abilities too? Or will you remove them from the game for now?
conia wrote: This is what I got now. I considered Kazuha, but controlling lynching votes isn't something I particulary agree with, so she is out of next Round.
oh noes T-T Well, you can still change her votie-decreasing to just 1 vote (if you think she's too powerful?)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

@lovers: As long as it will be clear for the next round, I don't mind either way.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Kleene Onigiri wrote:
conia wrote: Sonoko: Will choose 5 players to befriend on the Prep. Phase. The GM will rule out BO,DBs and lovers out of that list And picks randomly from the remaining players.
What about vermouth? In the other rounds Sonoko can befriend Vermouth, but doesn't get to know that he/she is vermouth. (just get's to know the role she disguised as)
hmm... I'll think about it, cause I want to avoid Sonoko being BF of a BO.
Kleene Onigiri wrote:
conia wrote: DBs: I'm deacreasing they powers, and the numbers of DBs in the game is randomly picked. They can INVESTIGATE 1 role (Akonyl is Sonoko, Callid is Okiya, Conia is Eisuke) during Day. They will get a "Yes/No" answer.
The other thing I thought (BETA warning) They can, during Day, investigate the role ONLY OF THE PEOPLE THAT HAS POSTED IN THE THREAD DURING THAT DAY. I can see a lot of flaws with this rule, but I want your opinion :)
I like that :x
@Beta: well, the only bad thing would be, that someone lost I-net for some days and they can't investigate them. Or they get suspicious because of that (but that can always happen actually)
But if they can Investigate 1 role, they don't need that hindrance. They can team up with Okyia too. Okiya get's to know a role ingame, and they can look for it.
But the DBs (if any) would have to look for Okiya (if any). Seems difficult for me.
Kleene Onigiri wrote:
conia wrote: Little question: Which actions does Slandering make uneffective? Because, let's say Gin becomes Lover, or Kaito disguises as Gin, he knows every movement of the BO (unless Anakota chooses secretly thier target). Knowing that, he can Slander the member designated to kill, so the BO can't kill. No kill no win.
Slandering works on interrogatig (BO/not BO)
So if there is Tagaki ingame, and a Detective interrogates him, then he would get "not BO". But if Gin slanders Takagi, and Conan interrogates Takagi, then he'll get "BO" (so the "reverse" answer)
Same with Vodka for example. Vodka would be "BO" but when he get's slandered, the detective get's "not BO" (if I'm not wrong about the ability now D:)

I dunno if KID can disguise as a BO member? I don't think so. He would need to become evil then. (or it would be unbalanced then)
Vermouth can't disguise as a BO member either (why would she?)
Got it :)
Kleene Onigiri wrote:
conia wrote: Dreams: This is what I planned for dreams (I'm still accepting more opinions): Every night, I'll send only 1 dream to 1 player picked randomly (can be BO) with 3 facts: 2 false facts and 1 true fact. So, dreams will only give 1 true fact (which you have to figure out which one is real). Of course, the other 2 false facts can also help you ;)
I agree :3
conia wrote: I'm adding Irish and Pisco as Mafia Cleaner (see reply #2) Since every Townspeople has an special ability, BO should also have :)
Nice ^^ But what about Vodka and Tequila? Do they have abilities too? Or will you remove them from the game for now?

I ain't counting Vodka for now... and I'm still thinking something for Tequila.
Kleene Onigiri wrote:
conia wrote: This is what I got now. I considered Kazuha, but controlling lynching votes isn't something I particulary agree with, so she is out of next Round.
oh noes T-T Well, you can still change her votie-decreasing to just 1 vote (if you think she's too powerful?)
No, I'm still not convinced by vote decreasing. Same as having a BO Blackmailer :)
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Tanner-kun

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Tanner-kun »

I personally think we should remove the lovers, but having them mod picked and win with the town instead of lovers win would be ok.
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blurfbreg

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by blurfbreg »

Akonyl wrote: I think the lovers should remain hostile to the town, so how I propose the rules aroudn them be changed:

-keep the current win conditions for the lovers, hwoever also stipulate that if any other side would "win", then the lovers don't (even if they're supposed to). This way, in a situation like the current game, the lovers would be designated as the losers, with the town the winner.

To make sure yumi chooses lovers anyway, (as callid said, she could just "forget" to choose lovers and have no lovers in the game at all), make a stipulation that if yumi fails to choose a lovers pair at the start of the game, not only does the GM assign a pair of lovers on their own, but the player playing yumi also commits suicide because she's a failure of a matchmaker.

This way, they're still pretty much "evil" and they have no reason to help the town out with the knowledge they're the lovers (like this game), so the issue of trust numbers being too high is alleviated.
I don't think this solves the problem regarding Yumi telling everyone who the lovers are. Because if the lovers win, then the other sides don't win, which would be bad for Yumi and won't stop her telling everyone who the lovers are.
Kleene Onigiri wrote:
conia wrote: Okay, since we can considered current game as "finished", let me share some of my plans...

Lovers: Yumi will choose 2 lovers (no poor lover) for the game. If they are both on the same side (Town or BO) they win if their side win. If unluckily Yumi chooses a Town and a BO, then the can only win by being eliminating ALL the other players (including Yumi). So, if Yumi chooses 2 townspeople, they will be allies with Yumi. If she happens to pick a BO (or 2), then they would be her enemies. Of course, Yumi won't know the roles of the players she picked.
Another way is eliminating Yumi from the game and the GM picks randomly the 2 lovers...
I like the "GM chooses lovers" option over yumi choosing (and yumi get's to be a normal police officer then?)
Or that they don't choose 2 lovers, but like 4? So she doesn't know which one are the lovers (but can guess, like I already explained in my other post :))
The rule for winning is good enough for me.
Both Akonyl (after more tweaking) and this ruling for lovers work.
Kleene Onigiri wrote:
conia wrote: Sonoko: Will choose 5 players to befriend on the Prep. Phase. The GM will rule out BO,DBs and lovers out of that list And picks randomly from the remaining players.
What about vermouth? In the other rounds Sonoko can befriend Vermouth, but doesn't get to know that he/she is vermouth. (just get's to know the role she disguised as)
The problem comes when the GM gets to decide the friend (and not Sonoko, which was the point of Sonoko being able to choose). If all 5 players are eligible people and you just chose a random person from that list, then Sonoko would have a friend that might have been someone to fill the spot on the list. Having a ranked list might be better.
Kleene Onigiri wrote:
conia wrote: DBs: I'm deacreasing they powers, and the numbers of DBs in the game is randomly picked. They can INVESTIGATE 1 role (Akonyl is Sonoko, Callid is Okiya, Conia is Eisuke) during Day. They will get a "Yes/No" answer.
The other thing I thought (BETA warning) They can, during Day, investigate the role ONLY OF THE PEOPLE THAT HAS POSTED IN THE THREAD DURING THAT DAY. I can see a lot of flaws with this rule, but I want your opinion :)
I like that :x
@Beta: well, the only bad thing would be, that someone lost I-net for some days and they can't investigate them. Or they get suspicious because of that (but that can always happen actually)
But if they can Investigate 1 role, they don't need that hindrance. They can team up with Okyia too. Okiya get's to know a role ingame, and they can look for it.
I think if Kir enters the game, then the problem isn't that bad. Kir is seen as a BO from interrogations. Losing Kir in the game can be a bad thing for the town.

I think the number of DBs was chosen by Sakina (which was 2). I hope that the number of DBs is random in a game though; it adds an element of surprise, since they'd know who is being betrayed after they talked with other people and can get back at them.

Why I think DBs are okay: (after playing the DB)
  • The delay in interrogating someone was kind of bothersome. TheBlind died on the second day because I only found out he was evil during night 2 (after interrogation during Day 1) and a group of influential people to help me gather the town. By the time I was asked to interrogate, the people were already suspected by my allies as being BO; I was just confirming his suspicion
  • Even though DBs can control the vote, they will be found out by other people very soon if the whole group votes similar. Only when they have other allies to make the vote into a majority can they actually do more. Controlling the number of DBs should suffice for the big change. If the lover rule changed to the one that Akonyl suggested, then there's actually no problem; the DBs would be played by the lovers and they'd die sooner or later if they're not smart about it.
  • I just happened to have found Okiya to complement the interrogation. With him, there's certainty that an interrogated person is BO or not BO (no Vermouth means that any person who is non-BO is a townsperson (or lover) for sure); maybe GM can change it so that either group is in the game and not both(?). This problem exists with police and Okiya anyways.
Kleene Onigiri wrote:
conia wrote: Little question: Which actions does Slandering make uneffective? Because, let's say Gin becomes Lover, or Kaito disguises as Gin, he knows every movement of the BO (unless Anakota chooses secretly thier target). Knowing that, he can Slander the member designated to kill, so the BO can't kill. No kill no win.
Slandering works on interrogatig (BO/not BO)
So if there is Tagaki ingame, and a Detective interrogates him, then he would get "not BO". But if Gin slanders Takagi, and Conan interrogates Takagi, then he'll get "BO" (so the "reverse" answer)
Same with Vodka for example. Vodka would be "BO" but when he get's slandered, the detective get's "not BO" (if I'm not wrong about the ability now D:)

I dunno if KID can disguise as a BO member? I don't think so. He would need to become evil then. (or it would be unbalanced then)
Vermouth can't disguise as a BO member either (why would she?)
According to Sakina (this round anyways), people cannot disguise as BO members. When I read the rules, I thought that slandering works against investigations too (X committed Y to Z), but maybe not...
conia wrote: Dreams: This is what I planned for dreams (I'm still accepting more opinions): Every night, I'll send only 1 dream to 1 player picked randomly (can be BO) with 3 facts: 2 false facts and 1 true fact. So, dreams will only give 1 true fact (which you have to figure out which one is real). Of course, the other 2 false facts can also help you ;)
I think that depends on you. I remember a game that lasted to Day 3 and, starting from night 2, there were 6 dreams in total (more false than true dreams (or equal), I think; Check with Callid or Akonyl). Having dreams with true statements and false statements would be nice to interpret too. With both kinds of statements, you can make wilder and more imaginative dreams.
conia wrote: I'm adding Irish and Pisco as Mafia Cleaner (see reply #2) Since every Townspeople has an special ability, BO should also have :)
Which rule for the Mafia Cleaner are you using?
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Sakina

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Sakina »

I don't think this solves the problem regarding Yumi telling everyone who the lovers are. Because if the lovers win, then the other sides don't win, which would be bad for Yumi and won't stop her telling everyone who the lovers are.
That's because I still don't think that this is a problem.  The lovers are important to the game.  They provide 2 people who absolutely trust each other and can get things done easily.  If done properly they can really control the game.  This power is checked by a big disadvantage.  I'm of course referring to the rule that one dies if the other dies. 

Yumi announcing who the lovers are is just a bad idea.  If the lovers are 2 black org members, they will immediately know who they are and will kill her if possible, however now the town knows their identities and will lynch them.  However, having 2 BO lovers is not very probably so it's more likely that the lovers are two townies or split half and half.  If it's split then the deaths are split evenly but the town still loses someone.  If they're both townies, as statistics say they are most likely to be, then this is a major blow for the town.  Sure they're actually against everyone in the game, but they do have to pretend to not be lovers for most of the game.  They have to vote with the town, do things for the town, etc.  Taking the risk simply isn't worth it.
The problem comes when the GM gets to decide the friend (and not Sonoko, which was the point of Sonoko being able to choose). If all 5 players are eligible people and you just chose a random person from that list, then Sonoko would have a friend that might have been someone to fill the spot on the list. Having a ranked list might be better
What, are you crazy?  A ranked list is a horrible idea.  If possible friends 1 and 2 are both unavailable for friendship, Sonoko will know this because she got friend 3 instead.  And I don't know how other GMs decide it, I choose to leave it to chance.  random.org is a wonderful thing.  Of course, I take away all the players who are ineligible for friendship before randomizing the list.
According to Sakina (this round anyways), people cannot disguise as BO members. When I read the rules, I thought that slandering works against investigations too (X committed Y to Z), but maybe not...
That's correct.  They can't.  It'd be too complicated otherwise.  No, slandering only works against detectives. 
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