See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Also, with the black suitcase in play, even if a policeman knew there was no Akemi in the game and got a "yes" result from "pofa steals from Schillok," the policeman still wouldn't know for sure that I'm Kid. I may be a BO using the suitcase. The GM might decide not to auto-arrest Kid in that case.Schillok wrote: Well.. yes. KID and Eisuke are the only townies that can be arrested (at the moment).
And as it was said before: Auto-arresting happens automatically once a police member knows for sure that a certain player is KID. It will not work on any other characters (like BO for example). It will not use up the normal arrest each police officer can try each day/night.
A player claiming to be kid is not enough. Only in a few situations - for example investigating the KID player stealing when it is known that there is no Akemi or finding out his disguise when there is no more Vermouth in the game will get him auto-arrested. Or maybe by a dream. Depends on a GM in the end.
Again, though, if Vermouth disguised as a policeman got a "true" result for "pofa stole from Schillok," she wouldn't have much doubt that I was Kid, since she would know who was in the BO/got the suitcase. I still wonder what would happen to Kid in that case.



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Re: Mafia! Mafia! Mafia! Character Role Discussions
Both healing and First Aid are the most complicated actions to success, which explains why Araide hasn't been so important during gameplay. Also, c-square used First Aid while being Okiya sometimes, but it is always better to detect since getting right the BO victim is hard.Akonyl wrote: Not to mention, it's apparently not a good enough ability anyway, because basically every Okiya player that I've seen has just used Detect, and never First Aid.

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Re: Mafia! Mafia! Mafia! Character Role Discussions
for this I'm sort of thinking that auto-arresting should be changed from "if the person is kid" to "if the person was found as committing a crime". This way, if you found anyone guilty of disguising/ killing / tricking /slandering / etc, they'd be automatically arrested. Although if people don't want Eisuke to be auto-arrested, it could just be made that tricking/intimidating isn't a crime.pofa wrote:Also, with the black suitcase in play, even if a policeman knew there was no Akemi in the game and got a "yes" result from "pofa steals from Schillok," the policeman still wouldn't know for sure that I'm Kid. I may be a BO using the suitcase. The GM might decide not to auto-arrest Kid in that case.Schillok wrote: Well.. yes. KID and Eisuke are the only townies that can be arrested (at the moment).
And as it was said before: Auto-arresting happens automatically once a police member knows for sure that a certain player is KID. It will not work on any other characters (like BO for example). It will not use up the normal arrest each police officer can try each day/night.
A player claiming to be kid is not enough. Only in a few situations - for example investigating the KID player stealing when it is known that there is no Akemi or finding out his disguise when there is no more Vermouth in the game will get him auto-arrested. Or maybe by a dream. Depends on a GM in the end.
Again, though, if Vermouth disguised as a policeman got a "true" result for "pofa stole from Schillok," she wouldn't have much doubt that I was Kid, since she would know who was in the BO/got the suitcase. I still wonder what would happen to Kid in that case.
I totally forgot he played a round. I was probably too dead to pay attention. :Vconia wrote:Both healing and First Aid are the most complicated actions to success, which explains why Araide hasn't been so important during gameplay. Also, c-square used First Aid while being Okiya sometimes, but it is always better to detect since getting right the BO victim is hard.Akonyl wrote: Not to mention, it's apparently not a good enough ability anyway, because basically every Okiya player that I've seen has just used Detect, and never First Aid.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.Ctu wrote:Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
how about the person can't use there ability for 1 or 2 phases so they can heal?PhoenixTears wrote:I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.Ctu wrote:Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.Ctu wrote:how about the person can't use there ability for 1 or 2 phases so they can heal?PhoenixTears wrote:I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.Ctu wrote:Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Kinda like a police officer making a false arrestPhoenixTears wrote:That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.Ctu wrote:how about the person can't use there ability for 1 or 2 phases so they can heal?PhoenixTears wrote:I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.Ctu wrote:Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Right.Ctu wrote:Kinda like a police officer making a false arrestPhoenixTears wrote:That would probably be okay. Then they'll still be able to use their ability if they manage to survive the next 1 or 2 phases, so it's only a temporary penalty on the town's side.Ctu wrote:how about the person can't use there ability for 1 or 2 phases so they can heal?PhoenixTears wrote:I'm fine with not finding out the identity of the BO member, but I think it would be better to still let that person use their ability.Ctu wrote:Well I agree about not finding out the identity not having the ability is something I am unsure aboutPhoenixTears wrote:See the problem with doing that, to me, is it looks like that's a double loss for the town - not only would the BO member not have their identity revealed (-1 for the town) the person who was attacked wouldn't be able to use their ability anymore (-1 again for the town). Unless I'm reading it completely wrong, it looks like the BO gets double advantages from that.Schillok wrote: Something completely different:
Can we change how healing works?
Saving a townie is already strong enough. No reason to expose the mafia member trying to kill as well. So - when a player is successfully healed can we make it that the town will not learn the identity of the attacker?
To compensate for the loss I suggest that a player threated by "first aid" will now be "injured" - similar to Ran. That player would not be able to use his/her abilities anymore, but can still participate in the lynch voting (and talk freely, of course). Such an injured player will not die the next day anymore.
I think that would be better. We can leave the protectors the way they are now. They have certain disadvantages (getting injured/flaying away) when they protect to compensate for the advantage of learning the attackers identity and they can't protect themselves.![]()
Short version: Yes.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I still don't think we should really be changing the first aid ability.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Same here. Healing and First Aid shouldn't be changed.Akonyl wrote: I still don't think we should really be changing the first aid ability.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.![]()

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Re: Mafia! Mafia! Mafia! Character Role Discussions
second to that!conia wrote:Same here. Healing and First Aid shouldn't be changed.Akonyl wrote: I still don't think we should really be changing the first aid ability.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.![]()
even if araide is kinda look weak... but if he got in alliance.. by best friend... it a real powerfull force!
BTW... i dont agree with Megure house search being reduce if false... no BO can avoid the house search!!!!
Last edited by xpon on June 30th, 2010, 10:21 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)conia wrote:Same here. Healing and First Aid shouldn't be changed.Akonyl wrote: I still don't think we should really be changing the first aid ability.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.![]()
so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Option 1 pleaseCtu wrote:well AFAIK healing never shown who was the ORG member that heals (first aid did, but caused death at the end of the next phase)conia wrote:Same here. Healing and First Aid shouldn't be changed.Akonyl wrote: I still don't think we should really be changing the first aid ability.
You change the rules when you have a reason to, and so far I don't think anyone has ever successfully used first aid on anyone.![]()
so should First aid still lead to death, but learning the ID of the ORG member? Or let the person live, but keep then from using there abilities for a set time?

