Mafia! Mafia! Mafia! Character Role Discussions
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Re: Mafia! Mafia! Mafia! Character Role Discussions
and if natsuki kills someone then people know she's in the game too, just because an action reveals "X character is in the game" means nothing. :I
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Re: Mafia! Mafia! Mafia! Character Role Discussions
correct me if i was wrong...
but Kobayashi is used to cover both Eri and Araide right?
but Kobayashi is used to cover both Eri and Araide right?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I think Genta should have more powers. ._.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
nah, kobayashi was created to put kobayashi in the game, and we decided that we may as well give her those abilities since they sorta fit and weren't very common anyway 
also, if anything she was made to "cover" okiya, not araide, because okiya had first aid at the time as well.

also, if anything she was made to "cover" okiya, not araide, because okiya had first aid at the time as well.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
well i am a dumb.. sorry.......
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Ok, random horrifying thought. Criminal lovers with their target. I think we should put a restriction on that if it's not there already.
Parkur wrote:Hopelessidiot, Mafia Therapist
Night action: Council
Day Action: PGT
Interrogation: Young
Items: Forged Therapist Degree, Picture of Lucy from Charlie Brown, Picture of Yurikochan
Observe: Hopeless *shakes head*
Add my FC: 3454-1638-0292[17:56:37] * xpon is a honest liar
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Re: Mafia! Mafia! Mafia! Character Role Discussions
that will be nice.. they will be romeo and juliete.....hopelessidiot wrote: Ok, random horrifying thought. Criminal lovers with their target. I think we should put a restriction on that if it's not there already.
or Gnomeo and juliete
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Re: Mafia! Mafia! Mafia! Character Role Discussions
I like it.hopelessidiot wrote: Ok, random horrifying thought. Criminal lovers with their target.





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Re: Mafia! Mafia! Mafia! Character Role Discussions
@xpon: *facepalm*
@pofa: Yeah, I was mainly thinking Matsumiya and Okuda anyway, so just them should be fine. Applies for friendship too, probably.
@pofa: Yeah, I was mainly thinking Matsumiya and Okuda anyway, so just them should be fine. Applies for friendship too, probably.
Parkur wrote:Hopelessidiot, Mafia Therapist
Night action: Council
Day Action: PGT
Interrogation: Young
Items: Forged Therapist Degree, Picture of Lucy from Charlie Brown, Picture of Yurikochan
Observe: Hopeless *shakes head*
Add my FC: 3454-1638-0292[17:56:37] * xpon is a honest liar
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Re: Mafia! Mafia! Mafia! Character Role Discussions
why.. that movie is nice. 

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Cheesus wrote: I think Genta should have more powers. ._.

Huh? When was that added? I don't think that's in the rules, since I can't see that under VoR :VAkonyl wrote: it's not investigatable so it's not really that big a deal tbh
not to mention that now that it can't be used on day 1 it's not nearly as good

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Re: Mafia! Mafia! Mafia! Character Role Discussions
oh, yeah, now that I think about it, it isn't. :V
That was just one of the ideas discussed in this thread that I thought were put into the game but never actually were.
That was just one of the ideas discussed in this thread that I thought were put into the game but never actually were.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Alright, some things from after this round:
-Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what.
-Detention: Due to bad wording on the ability, I was imprisoned for 3 days (6 phases), the majority of the game, rather than 3 phases like I was supposed to be.
It should maybe also be clarified that if Satou is injured/arrested, whether the detainees are arrested or not.
-Kir:After looking at Schillok's list of Betrayal info, I realized that Betrayal as it stands is a little too random in how good it is. The majority of the actions that it randomly picks up are things like "Gin slandered someone", "Vodka discombobbed someone", "Chianti observed someone", etc. All of these do little more than say "Gin/Vodka/Chianti is in the game", because these are all abilities that the BO members are going to be using nearly every night. However, the killing action betrayal will tell you something like "Gin killed on Night 1", which is immensely more useful, as not only is it an action not used every night by every member, but a crime that you know the target of fairly certainly because the dead people are revealed in the phase change post. So, if you have someone in mind who "may be Gin", and you know Gin killed on Night 2, and that on Night 2, Akonyl died, you can Special Investigate " killed Akonyl on Night 2", giving you a much higher chance to find the actual crime which you can arrest him for.
I'm not saying that's overpowered or anything, but instead I think that Kir should perhaps have some way of making Betrayal not as random, as Kir could easily get a lot of "dud" betrayals one game and multiple "killing" betrayals the next game and be much better. And I'd hate to be Kir and only get get duds.
Things I was thinking would be sweet before the round, in the form of role suggestions:
Pisco: I never really liked bribe as an ability for Pisco, though it's good for Natsuki I guess. Anyway, rather than having Bribe, Pisco would become:
This solves my issue with Pisco of being a semi-sniper (but better in a way), along with going along with his theme a bit more and I recall some people saying that the police were too powerful last round so this would perhaps alleviate that a bit.
Toichi: A new role that is largely unnecessary, but I think would be neat:
The purpose would basically be that he pretends to be a role so that he gets the BO to blow an APTX on him, while not being overpowered in his ability to disguise at whim by only actually being able to have one night of actual actions. Don't really expect him to go in the game as-is that way, but throwin him out there 
-Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what.

-Detention: Due to bad wording on the ability, I was imprisoned for 3 days (6 phases), the majority of the game, rather than 3 phases like I was supposed to be.

It should maybe also be clarified that if Satou is injured/arrested, whether the detainees are arrested or not.
-Kir:After looking at Schillok's list of Betrayal info, I realized that Betrayal as it stands is a little too random in how good it is. The majority of the actions that it randomly picks up are things like "Gin slandered someone", "Vodka discombobbed someone", "Chianti observed someone", etc. All of these do little more than say "Gin/Vodka/Chianti is in the game", because these are all abilities that the BO members are going to be using nearly every night. However, the killing action betrayal will tell you something like "Gin killed on Night 1", which is immensely more useful, as not only is it an action not used every night by every member, but a crime that you know the target of fairly certainly because the dead people are revealed in the phase change post. So, if you have someone in mind who "may be Gin", and you know Gin killed on Night 2, and that on Night 2, Akonyl died, you can Special Investigate " killed Akonyl on Night 2", giving you a much higher chance to find the actual crime which you can arrest him for.
I'm not saying that's overpowered or anything, but instead I think that Kir should perhaps have some way of making Betrayal not as random, as Kir could easily get a lot of "dud" betrayals one game and multiple "killing" betrayals the next game and be much better. And I'd hate to be Kir and only get get duds.

Things I was thinking would be sweet before the round, in the form of role suggestions:
Pisco: I never really liked bribe as an ability for Pisco, though it's good for Natsuki I guess. Anyway, rather than having Bribe, Pisco would become:
Spoiler:
Toichi: A new role that is largely unnecessary, but I think would be neat:
Spoiler:

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Re: Mafia! Mafia! Mafia! Character Role Discussions
Toichi sounds awesome. XD And Pisco's ability... I'd have to see it in use before I can really say how I feel about it. Might be useful, though. 
It's like BO being arrested rather than lynched - they can still help the BO plot, why shouldn't townies be able to do the same?
As for Detention: I was wondering why it seemed like you were arrested for so long, and then Xcomm was out in no time. XD

I actually don't see a problem with townies playing this way.Akonyl wrote: -Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what.![]()

As for Detention: I was wondering why it seemed like you were arrested for so long, and then Xcomm was out in no time. XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions
most probable major use of it:PhoenixTears wrote: Toichi sounds awesome. XD And Pisco's ability... I'd have to see it in use before I can really say how I feel about it. Might be useful, though.![]()
Gin: "OH JESUS THEY'RE INTERROGATING ME AND INVESTIGATING ME SLANDERING MYSELF AND STAKING ME OUT AND OH GOD I'M GONNA DIE"
Pisco: 8-)
but could also be used to clear people of being Vodka and such.
the difference is that the BO starts off in a group, while the town isn't. A proven BO getting arrested rather than lynched helps the BO very little, as the rest of the BO would be able to strategize without them, however a proven town being arrested gives all the remaining townies in the game a person to tell all their roles and information to, leading to much quicker formation of alliances, all of which is unstoppable by the BO.I actually don't see a problem with townies playing this way.Akonyl wrote: -Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what.![]()
It's like BO being arrested rather than lynched - they can still help the BO plot, why shouldn't townies be able to do the same?
As for Detention: I was wondering why it seemed like you were arrested for so long, and then Xcomm was out in no time. XD
To put it in perspective: During round 18, I was lovers with Commi and was Ran, leading me to be unkillable 50% of the time effectively via loveydovey + protecting, and this was used to make me the linchpin for the town's alliance after getting Dus killed. What happened from this? The rules for lovey-dovey were changed, namely to make such protector-lover pairs not as effective. If that was only 50% chance of not dying (with two lives on the line) and was overpowered, how is a 100% chance of not dying in the same situation balanced?
and yeah, xcom was just out in no time because we murderized satou, otherwise he woulda been in the slammer for quite long as well. D: