Mafia! Mafia! Mafia! Character Role Discussions

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Akonyl
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

and if natsuki kills someone then people know she's in the game too, just because an action reveals "X character is in the game" means nothing. :I
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

correct me if i was wrong...

but Kobayashi is used to cover both Eri and Araide right?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Cheesus »

I think Genta should have more powers.  ._.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

nah, kobayashi was created to put kobayashi in the game, and we decided that we may as well give her those abilities since they sorta fit and weren't very common anyway :P

also, if anything she was made to "cover" okiya, not araide, because okiya had first aid at the time as well.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

well i am a dumb.. sorry.......
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by KangarooGirl »

Ok, random horrifying thought. Criminal lovers with their target. I think we should put a restriction on that if it's not there already.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

hopelessidiot wrote: Ok, random horrifying thought. Criminal lovers with their target. I think we should put a restriction on that if it's not there already.
that will be nice.. they will be romeo and juliete.....

or Gnomeo and juliete
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pofa
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by pofa »

hopelessidiot wrote: Ok, random horrifying thought. Criminal lovers with their target.
I like it.  8-)

::) Yeah, I'll add that restriction. Okuda and Matsumiya shouldn't be lovers because they leave the game after they win. For Natsuki, as long as the person isn't on her hitlist it should be OK. I'll say that hitlist takes priority over Yumi's list.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by KangarooGirl »

@xpon: *facepalm*

@pofa: Yeah, I was mainly thinking Matsumiya and Okuda anyway, so just them should be fine. Applies for friendship too, probably.
Parkur wrote:Hopelessidiot, Mafia Therapist
Night action: Council
Day Action: PGT
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Observe: Hopeless *shakes head*
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

why.. that movie is nice. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Cheesus wrote: I think Genta should have more powers.  ._.
:-*
Akonyl wrote: it's not investigatable so it's not really that big a deal tbh

not to mention that now that it can't be used on day 1 it's not nearly as good
Huh? When was that added? I don't think that's in the rules, since I can't see that under VoR :V
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

oh, yeah, now that I think about it, it isn't. :V

That was just one of the ideas discussed in this thread that I thought were put into the game but never actually were.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Alright, some things from after this round:

-Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what. :P

-Detention: Due to bad wording on the ability, I was imprisoned for 3 days (6 phases), the majority of the game, rather than 3 phases like I was supposed to be. :P

It should maybe also be clarified that if Satou is injured/arrested, whether the detainees are arrested or not.

-Kir:After looking at Schillok's list of Betrayal info, I realized that Betrayal as it stands is a little too random in how good it is. The majority of the actions that it randomly picks up are things like "Gin slandered someone", "Vodka discombobbed someone", "Chianti observed someone", etc. All of these do little more than say "Gin/Vodka/Chianti is in the game", because these are all abilities that the BO members are going to be using nearly every night. However, the killing action betrayal will tell you something like "Gin killed on Night 1", which is immensely more useful, as not only is it an action not used every night by every member, but a crime that you know the target of fairly certainly because the dead people are revealed in the phase change post. So, if you have someone in mind who "may be Gin", and you know Gin killed on Night 2, and that on Night 2, Akonyl died, you can Special Investigate " killed Akonyl on Night 2", giving you a much higher chance to find the actual crime which you can arrest him for.

I'm not saying that's overpowered or anything, but instead I think that Kir should perhaps have some way of making Betrayal not as random, as Kir could easily get a lot of "dud" betrayals one game and multiple "killing" betrayals the next game and be much better. And I'd hate to be Kir and only get get duds. :P


Things I was thinking would be sweet before the round, in the form of role suggestions:

Pisco: I never really liked bribe as an ability for Pisco, though it's good for Natsuki I guess. Anyway, rather than having Bribe, Pisco would become:
Spoiler:
Pisco, Mafia Eraser
Night action: Erase Body or Erase Evidence
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult

Erase Body = Erase in its current incarnation, one-time use ability when he's not killing, etc.

Erase Evidence = Basically anti-blame.
- Pisco may erase any crime happening this night.
- Pisco can only erase each type of crime once ( can't erase Gin slandering himself on Night 1 and erase Calvados slandering Shinichi on Night 2 )
- An erased crime still goes through, however any investigations or arrests on it will return false/fail.
- Only crimes with targets can be erased, so you can't erase "Vermouth disguises as Eri on Night 1".
- May only be used if Pisco is not using Erase Body the same night. (just clarification :V)
This solves my issue with Pisco of being a semi-sniper (but better in a way), along with going along with his theme a bit more and I recall some people saying that the police were too powerful last round so this would perhaps alleviate that a bit.

Toichi: A new role that is largely unnecessary, but I think would be neat:
Spoiler:
Toichi Kuroba, Master of Disguise
Night action: White Magical Suitcase of Disguise
Night action: Grand Disguise
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Glasses?, Headgear + items from disguise
Observe: Adult (except when disguised)

White Magical Suitcase of Disguise: Sorta like the Black Suitcase.
- Each night, Toichi can choose a character who he wants to disguise as. Any character is valid, as long as they're a valid disguise choice.
- That night, Toichi counts as being disguised as that character and can hand in any actions that character could, and also holds their item list.
- Toichi, though disguised, cannot be investigated for these disguises and they will all return false.
- Toichi can't have the same item stolen twice (if he has a schoolbook stolen as Kobayashi, as Shinichi he would have nothing to steal)
- These handed in actions act like Black Suitcase actions, in that they can be investigated as being true but won't actually do anything.

Grand Disguise:
- The phase that Grand Disguise is used, all actions handed in by Toichi will have their intended effect, as in a normal disguise.
- Grand Disguise can only be used once. Grand Disguise cannot be stopped in any way, taking effect before any other actions, including arrest.
- Toichi cannot perform arrests, House Searches or Detentions with Grand Disguise.
The purpose would basically be that he pretends to be a role so that he gets the BO to blow an APTX on him, while not being overpowered in his ability to disguise at whim by only actually being able to have one night of actual actions. Don't really expect him to go in the game as-is that way, but throwin him out there :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Toichi sounds awesome. XD And Pisco's ability... I'd have to see it in use before I can really say how I feel about it. Might be useful, though. :P
Akonyl wrote: -Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what. :P
I actually don't see a problem with townies playing this way. :P It's like BO being arrested rather than lynched - they can still help the BO plot, why shouldn't townies be able to do the same?

As for Detention: I was wondering why it seemed like you were arrested for so long, and then Xcomm was out in no time. XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

PhoenixTears wrote: Toichi sounds awesome. XD And Pisco's ability... I'd have to see it in use before I can really say how I feel about it. Might be useful, though. :P
most probable major use of it:
Gin: "OH JESUS THEY'RE INTERROGATING ME AND INVESTIGATING ME SLANDERING MYSELF AND STAKING ME OUT AND OH GOD I'M GONNA DIE"
Pisco:  8-)

but could also be used to clear people of being Vodka and such.
Akonyl wrote: -Arrest: As I've stated before, but it was dismissed as a "well has that ever happened?" thing: I think there should be some clause to keep from crime-townies being arrested solely to do stuff from jail. The fact that it's a crime is supposed to be a drawback, not a buff. Though, I'm not sure what. :P
I actually don't see a problem with townies playing this way. :P It's like BO being arrested rather than lynched - they can still help the BO plot, why shouldn't townies be able to do the same?

As for Detention: I was wondering why it seemed like you were arrested for so long, and then Xcomm was out in no time. XD
the difference is that the BO starts off in a group, while the town isn't. A proven BO getting arrested rather than lynched helps the BO very little, as the rest of the BO would be able to strategize without them, however a proven town being arrested gives all the remaining townies in the game a person to tell all their roles and information to, leading to much quicker formation of alliances, all of which is unstoppable by the BO.

To put it in perspective: During round 18, I was lovers with Commi and was Ran, leading me to be unkillable 50% of the time effectively via loveydovey + protecting, and this was used to make me the linchpin for the town's alliance after getting Dus killed. What happened from this? The rules for lovey-dovey were changed, namely to make such protector-lover pairs not as effective. If that was only 50% chance of not dying (with two lives on the line) and was overpowered, how is a 100% chance of not dying in the same situation balanced?

and yeah, xcom was just out in no time because we murderized satou, otherwise he woulda been in the slammer for quite long as well. D:
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