Mafia! Mafia! Mafia! Character Role Discussions

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Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

You are going to add the criminals though (except for maybe Numabuchi)? Because according to the poll, most people are in favour of that - and Eve.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Detective Tommy wrote: Ooops, I forgot to add that. But it was one of my things to do.
And isn't he always drunk?

Unless Ran, Eri and Conan aren't in the game. Then I guess I'll add that note in.
Yeah, he starts drunk if one of those roles is in the game.

But if there isn't at least one of those in the game, he starts sober. That's what I want to change. So he will still start drunk, even if ran, eri etc. aren't in the game.
Because he get's sober with being stolen from or after 6 townies die.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Editing with Investigations
Spoiler: Where I changed things
Investigate #
- Role with that action: Gin, Megure, Satou, Shiratori, Yumi, Akai, Shinichi, Heiji, Conan
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/stake-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and cannot be investigated.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack; Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Bone Breaking; Observe/Stake-out are considered the same actions.
Just use ""Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: conia(Vermouth) is disguised as Ran. Akonyl(KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Schinichi" - False

Actions: conia kills Ctu. Xpon investigates conia.
"Conia kills CTU" - True
"xpon investigates conia" - True
"Xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True


Actions considered the same: Kleene(Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia(Akai) and Yurikochan(Makoto) are lovers and Conia(Akai) uses Lovey-Dovey on Yurikochan(Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals/first aids pofa" - True
"Kleene heals/first aids Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Fake actions and blamed actions:
Akonyl(Anokata) uses Black Suitcase and interrogates xpon(Haibara). Akonyl kills CTU. Xpon is blamed for killing CTU.
"Akonyl interrogates xpon" - True
"Xpon kills CTU" - True
Editing with Kogoro
Spoiler: Where
Kogoro, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note:
Always starts the game off drunk.
The player gets Sober the phase after Eri, Ran, Conan or Shinichi dies.  Disguised roles don’t count.
Injured Ran because she is successfully protecting someone on night will made Kogoro Sober. (Day protections, or injured by First Aid wont count)
A disguised Ran etc. doesn't count.
Gets sober after 6 townies have died by default
Gets sober when his alcohol is stolen
If Eri, Ran, Conan or Shinichi get erased, then Kogoro won't get Sober and will stay drunk.
@Dus, You mean the bomber and vengeance killer, right? Yes I will be added them because they're already done. Just need a name. Also if even in the game, only one will be - and it'll be chosen at random.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

Dus
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

What about Natsuki? D:
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

You do know what I'm posting are just progress, and aren't the only things changed in my game, right? XDD

*edit*
More things I just changed.

Nakamori
Spoiler: where
Pinch Face
- Role with that action: Nakamori
- Night/Day action, can be covered
- Once within every two phases Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid, Vermouth and Yukiko will then be assigned a new disguise at random if they are released from jail.
- The target will be notified that they were pinched.
Jirokichi changes
Spoiler: where
Give Gem
- Jirokichi may choose a player to give a gem to. This player will then have the gem added to their items, and will be notified that they found something shiny in their pockets.
- If a player is stolen from, the thief will steal any gems they find before other items.
- The item is placed in the inventory before stealing happens. So, if Jirokichi gives Sonoko a gem on Night 2, and Akemi steals from Sonoko on Night 2, Akemi will steal the gem instead of the Schoolbook/Headgear/Panties.
- When one of Jirokichi's gems are stolen, he will automatically contact Nakamori and they will be allowed to contact each other. If Nakamori is not in the game, he will contact a random officer.
- He is only allowed to be in contact with one officer at a time. When the officer he was in contact with dies, then he may contact a new officer once his gem is stolen again.
Question, does he contact a random officer whenever one of his gems given to another player are stolen? Or only when he is stolen from personally?

Things to be changed:
- Akai's ability.
- Injured BO can still kill, but all of their abilities are taken.

Things to be changed:
- Korn's ability, but he already has 3 abilities. Should he really get 1 more?
Last edited by Detective Tommy on December 14th, 2010, 7:45 pm, edited 1 time in total.

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro

Abs.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Dus wrote: You are going to add the criminals though (except for maybe Numabuchi)? Because according to the poll, most people are in favour of that - and Eve.
Detective Tommy wrote: @Dus, You mean the bomber and vengeance killer, right? Yes I will be added them because they're already done. Just need a name.
I propose the obvious - A bomber/vengeance killer named Eve.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Would they both be called Eve? How's that for identification/poisoning?
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PT
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Just make sure they're not both in the game and it'll work fine. :P
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Detective Tommy

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

It'll be even more confusing if Eve was in the game.
I'll eventually get confused and PM someone about what the role-Eve did. XDD

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Just give her the role. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Yes, *poison eve for eve* and then I'll get some random PM and it'll say, that was obviously a joke! :P

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Detective Tommy »

Heres an update, please discuss.

[Criminal], Vengeful Killer
Night action: Steal          
Night Action: Murder                    
Interrogation: Not BO            
Scent: No            
Disguise: No            
Items: Alcohol, Glasses, Headgear, Car-Keys            
Observe: Adult            

Murder
- Role with that action: [Criminal, Vengeful Killer]
- Day or Night action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (lynched, APTX, by BO) they get a new target.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The Vengeful Killer wins when he killed his target. He will lose if the game ended without doing so.

[Criminal], Bomber
Night Action: Something similar to stake out
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Car-Keys
Observe: Adult

Bombing
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- He will choose a player that he wishes to bomb.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The bomber wins when all the police are dead, and he is still alive while not arrested.

(Something similar to stake out)
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- The phase after his bombing, he will learn whether any actions were done on him. He will learn every action and role, but not the player's name.

(The bomber usually stays around to watch his bombings, so I figured he could stay around and see who did what.)

Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult

Natsuki and Numabuchi are still being discussed.
So I'm leaving them out. Only Vengeful Killer, Bomber and Tome will be added.

More changes:
+ James Black and Kir will be allowed Special Investigate 1 or Investigate 1.
- Special Investigate can only investigate actions in the past.


Also, if Sonoko befriends a traveler then she will start out the game with the traveler.

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Detective Tommy wrote: Heres an update, please discuss.

[Criminal], Vengeful Killer
Night action: Steal           
Night Action: Murder                   
Interrogation: Not BO           
Scent: No           
Disguise: No           
Items: Alcohol, Glasses, Headgear, Car-Keys           
Observe: Adult           

Murder
- Role with that action: [Criminal, Vengeful Killer]
- Day or Night action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (lynched, APTX, by BO) they get a new target.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The Vengeful Killer wins when he killed his target. He will lose if the game ended without doing so.
Just to make one thing clear: When I said "The target can be BO or not BO", I meant the role that he is supposed to kill. All criminals can of course kill anyone they want. Additionally - he already has a hard time, so I suggest he can kill every night (excluding night 1).
Finally, to make winning a bit easier I suggests he also wins if he killed his target by lynching, but only if he voted for his target that day.

Well, and it was suggested to name him Okuda Makoto (the boy impersonating Shinichi). So his items would be changed to glasses and schoolbook, and he would be a teenager. I mean, if we agree on this suggestion for now.


[Criminal], Bomber
Night Action: Something similar to stake out
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Car-Keys
Observe: Adult

Bombing
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- He will choose a player that he wishes to bomb.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The bomber wins when all the police are dead, and he is still alive while not arrested.

(Something similar to stake out)
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- The phase after his bombing, he will learn whether any actions were done on him. He will learn every action and role, but not the player's name.

(The bomber usually stays around to watch his bombings, so I figured he could stay around and see who did what.)
Again, he should be allowed to kill every night (except for night 1). He won't be alive forever so he should have more chances to get rid of the police quickly.
I am not sure how useful that other ability is to him. Might be worth a try, but I think a simple "observe" (which is what bombers do as well) would be useful to him as well (police=adult), allows him to blend in a bit better... and does not require to invent a new ability, leaving the game (and the role) a bit more simple.
Finally, his victory condition might be worth a second thought. Again, it seems rather hard to win for him the way he is now, so maybe we could make it somehow easier for him to win (or to stay alive). Though, if just all police had to be dead at the end of the game he would basically just win together with the BO, who has to kill all police in almost every case anyway. But again... it could work, if the GM keeps that in mind when determining the number of BO. 

Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Maybe he should get a gun, like all other police? IIRC then he is the only police with glasses, so the BO will be able to kill him by APTX once they stole them and know he is a police. Also, guns+glasses is a rare combination, and the other items are different from the the other two townies who have them. Otherwise he seems fine. I mean... he was discussed quite a lot already since a long time, so there wasn't much that could be done wrong.
Finally... can he investigate things during the preparation phase (just disguising)? Because otherwise he would have the worst night+day 1 of all roles.

Also, if Sonoko befriends a traveler then she will start out the game with the traveler.
Guess that would work. And like it was suggested, the two should travel together. So if they want to travel, they both have to go - sounds easiest to me.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote:
Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Maybe he should get a gun, like all other police? IIRC then he is the only police with glasses, so the BO will be able to kill him by APTX once they stole them and know he is a police. Also, guns+glasses is a rare combination, and the other items are different from the the other two townies who have them. Otherwise he seems fine. I mean... he was discussed quite a lot already since a long time, so there wasn't much that could be done wrong.
Finally... can he investigate things during the preparation phase (just disguising)? Because otherwise he would have the worst night+day 1 of all roles.
He could also investigate traveling then?
But would be good. You can just add: "Prep.phase: special investigate" then :D



I want yamamura in now too then :x XD
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Schillok
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Schillok »

Kleene Onigiri wrote: He could also investigate traveling then?
But would be good. You can just add: "Prep.phase: special investigate" then :D
No, traveling can't be investigated since it lacks a target.
Investigation always works the following:

Player X does something to/with Player Y/Role Z. So "Kleene [kills/heals/Protects/investigates/interrogates/observes/etc.] Schillok" or "Kleene [detects/is disguised as/etc.] Okina".

Action which have no target - like traveling, deducing or betrayal - can't be investigated. (No, "Kleene travels to Japan" does not work. Neither does "Kleene betrays the town" or "Kleene deduces the criminal".)
I want yamamura in now too then :x XD
Make suggestions then. There is already a frame set for him (can arrest and has an ability to find out stuff), so all that is left to make him unique from the other police and capture his "essence" (incompetent cop which gets lucky?) with his abilities. Oh, and of course make him fun to play as...
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