Mafia! Mafia! Mafia! Character Role Discussions
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- Community Drunken Raccoon
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Re: Mafia! Mafia! Mafia! Character Role Discussions
You are going to add the criminals though (except for maybe Numabuchi)? Because according to the poll, most people are in favour of that - and Eve.
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Yeah, he starts drunk if one of those roles is in the game.Detective Tommy wrote: Ooops, I forgot to add that. But it was one of my things to do.
And isn't he always drunk?
Unless Ran, Eri and Conan aren't in the game. Then I guess I'll add that note in.
But if there isn't at least one of those in the game, he starts sober. That's what I want to change. So he will still start drunk, even if ran, eri etc. aren't in the game.
Because he get's sober with being stolen from or after 6 townies die.

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- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Editing with Investigations
Editing with Kogoro
@Dus, You mean the bomber and vengeance killer, right? Yes I will be added them because they're already done. Just need a name. Also if even in the game, only one will be - and it'll be chosen at random.
Spoiler: Where I changed things
Spoiler: Where
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
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- Community Drunken Raccoon
- 45% Kogoro, 54% Raccoon, 100% Beerslayer
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Re: Mafia! Mafia! Mafia! Character Role Discussions
What about Natsuki? D:
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Remember: A thin paint will stick to a thick paint.
Remember: A thin paint will stick to a thick paint.
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
You do know what I'm posting are just progress, and aren't the only things changed in my game, right? XDD
*edit*
More things I just changed.
Nakamori
Jirokichi changes
Question, does he contact a random officer whenever one of his gems given to another player are stolen? Or only when he is stolen from personally?
Things to be changed:
- Akai's ability.
- Injured BO can still kill, but all of their abilities are taken.
Things to be changed:
- Korn's ability, but he already has 3 abilities. Should he really get 1 more?
*edit*
More things I just changed.
Nakamori
Spoiler: where
Spoiler: where
Things to be changed:
- Akai's ability.
- Injured BO can still kill, but all of their abilities are taken.
Things to be changed:
- Korn's ability, but he already has 3 abilities. Should he really get 1 more?
Last edited by Detective Tommy on December 14th, 2010, 7:45 pm, edited 1 time in total.
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
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- DCTP Staff Hero
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Dus wrote: You are going to add the criminals though (except for maybe Numabuchi)? Because according to the poll, most people are in favour of that - and Eve.
I propose the obvious - A bomber/vengeance killer named Eve.Detective Tommy wrote: @Dus, You mean the bomber and vengeance killer, right? Yes I will be added them because they're already done. Just need a name.
Your opinion is always requested in Abs.' Random Polls of Whenever
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- Community Drunken Raccoon
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Would they both be called Eve? How's that for identification/poisoning?
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Just make sure they're not both in the game and it'll work fine. 

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- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
It'll be even more confusing if Eve was in the game.
I'll eventually get confused and PM someone about what the role-Eve did. XDD
I'll eventually get confused and PM someone about what the role-Eve did. XDD
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
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- Community Drunken Raccoon
- 45% Kogoro, 54% Raccoon, 100% Beerslayer
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Re: Mafia! Mafia! Mafia! Character Role Discussions
Just give her the role. 

We don't make mistakes. We have happy accidents.

Remember: A thin paint will stick to a thick paint.
Remember: A thin paint will stick to a thick paint.
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Yes, *poison eve for eve* and then I'll get some random PM and it'll say, that was obviously a joke! 

"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
- Detective Tommy
Posts: 2465
Re: Mafia! Mafia! Mafia! Character Role Discussions
Heres an update, please discuss.
[Criminal], Vengeful Killer
Night action: Steal
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Glasses, Headgear, Car-Keys
Observe: Adult
Murder
- Role with that action: [Criminal, Vengeful Killer]
- Day or Night action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (lynched, APTX, by BO) they get a new target.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The Vengeful Killer wins when he killed his target. He will lose if the game ended without doing so.
[Criminal], Bomber
Night Action: Something similar to stake out
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Car-Keys
Observe: Adult
Bombing
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- He will choose a player that he wishes to bomb.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The bomber wins when all the police are dead, and he is still alive while not arrested.
(Something similar to stake out)
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- The phase after his bombing, he will learn whether any actions were done on him. He will learn every action and role, but not the player's name.
(The bomber usually stays around to watch his bombings, so I figured he could stay around and see who did what.)
Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Natsuki and Numabuchi are still being discussed.
So I'm leaving them out. Only Vengeful Killer, Bomber and Tome will be added.
More changes:
+ James Black and Kir will be allowed Special Investigate 1 or Investigate 1.
- Special Investigate can only investigate actions in the past.
Also, if Sonoko befriends a traveler then she will start out the game with the traveler.
[Criminal], Vengeful Killer
Night action: Steal
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Glasses, Headgear, Car-Keys
Observe: Adult
Murder
- Role with that action: [Criminal, Vengeful Killer]
- Day or Night action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (lynched, APTX, by BO) they get a new target.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The Vengeful Killer wins when he killed his target. He will lose if the game ended without doing so.
[Criminal], Bomber
Night Action: Something similar to stake out
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Car-Keys
Observe: Adult
Bombing
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- He will choose a player that he wishes to bomb.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The bomber wins when all the police are dead, and he is still alive while not arrested.
(Something similar to stake out)
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- The phase after his bombing, he will learn whether any actions were done on him. He will learn every action and role, but not the player's name.
(The bomber usually stays around to watch his bombings, so I figured he could stay around and see who did what.)
Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Natsuki and Numabuchi are still being discussed.
So I'm leaving them out. Only Vengeful Killer, Bomber and Tome will be added.
More changes:
+ James Black and Kir will be allowed Special Investigate 1 or Investigate 1.
- Special Investigate can only investigate actions in the past.
Also, if Sonoko befriends a traveler then she will start out the game with the traveler.
"Well, a child's curiosity and a detective's spirit of inquiry... Do have much in common, after all..." - Tooru Amuro
- Schillok
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Posts: 699
Re: Mafia! Mafia! Mafia! Character Role Discussions
Just to make one thing clear: When I said "The target can be BO or not BO", I meant the role that he is supposed to kill. All criminals can of course kill anyone they want. Additionally - he already has a hard time, so I suggest he can kill every night (excluding night 1).Detective Tommy wrote: Heres an update, please discuss.
[Criminal], Vengeful Killer
Night action: Steal
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Glasses, Headgear, Car-Keys
Observe: Adult
Murder
- Role with that action: [Criminal, Vengeful Killer]
- Day or Night action, can't be covered
- During night 1 he will gain a role that he wishes to kill (chosen at random). If his target gets killed in any other way (lynched, APTX, by BO) they get a new target.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The Vengeful Killer wins when he killed his target. He will lose if the game ended without doing so.
Finally, to make winning a bit easier I suggests he also wins if he killed his target by lynching, but only if he voted for his target that day.
Well, and it was suggested to name him Okuda Makoto (the boy impersonating Shinichi). So his items would be changed to glasses and schoolbook, and he would be a teenager. I mean, if we agree on this suggestion for now.
Again, he should be allowed to kill every night (except for night 1). He won't be alive forever so he should have more chances to get rid of the police quickly.[Criminal], Bomber
Night Action: Something similar to stake out
Night Action: Murder
Interrogation: Not BO
Scent: No
Disguise: No
Items: Alcohol, Car-Keys
Observe: Adult
Bombing
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- He will choose a player that he wishes to bomb.
- He can kill during day or night but only once within every two phases.
- His target can be BO or not BO.
- The bomber wins when all the police are dead, and he is still alive while not arrested.
(Something similar to stake out)
- Role with that action: [Criminal, Bomber]
- Day or Night action, can't be covered
- The phase after his bombing, he will learn whether any actions were done on him. He will learn every action and role, but not the player's name.
(The bomber usually stays around to watch his bombings, so I figured he could stay around and see who did what.)
I am not sure how useful that other ability is to him. Might be worth a try, but I think a simple "observe" (which is what bombers do as well) would be useful to him as well (police=adult), allows him to blend in a bit better... and does not require to invent a new ability, leaving the game (and the role) a bit more simple.
Finally, his victory condition might be worth a second thought. Again, it seems rather hard to win for him the way he is now, so maybe we could make it somehow easier for him to win (or to stay alive). Though, if just all police had to be dead at the end of the game he would basically just win together with the BO, who has to kill all police in almost every case anyway. But again... it could work, if the GM keeps that in mind when determining the number of BO.
Maybe he should get a gun, like all other police? IIRC then he is the only police with glasses, so the BO will be able to kill him by APTX once they stole them and know he is a police. Also, guns+glasses is a rare combination, and the other items are different from the the other two townies who have them. Otherwise he seems fine. I mean... he was discussed quite a lot already since a long time, so there wasn't much that could be done wrong.Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Finally... can he investigate things during the preparation phase (just disguising)? Because otherwise he would have the worst night+day 1 of all roles.
Guess that would work. And like it was suggested, the two should travel together. So if they want to travel, they both have to go - sounds easiest to me.Also, if Sonoko befriends a traveler then she will start out the game with the traveler.

- Kleene Onigiri
- Community Rice Warrior
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Posts: 2479
Re: Mafia! Mafia! Mafia! Character Role Discussions
He could also investigate traveling then?Schillok wrote:Maybe he should get a gun, like all other police? IIRC then he is the only police with glasses, so the BO will be able to kill him by APTX once they stole them and know he is a police. Also, guns+glasses is a rare combination, and the other items are different from the the other two townies who have them. Otherwise he seems fine. I mean... he was discussed quite a lot already since a long time, so there wasn't much that could be done wrong.Officer Tome, Crime Scene Investigator
Night Action: Special Investigate 1
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Headgear, Glasses, Car-Keys
Observe: Adult
Finally... can he investigate things during the preparation phase (just disguising)? Because otherwise he would have the worst night+day 1 of all roles.
But would be good. You can just add: "Prep.phase: special investigate" then

I want yamamura in now too then :x XD

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Re: Mafia! Mafia! Mafia! Character Role Discussions
No, traveling can't be investigated since it lacks a target.Kleene Onigiri wrote: He could also investigate traveling then?
But would be good. You can just add: "Prep.phase: special investigate" then![]()
Investigation always works the following:
Player X does something to/with Player Y/Role Z. So "Kleene [kills/heals/Protects/investigates/interrogates/observes/etc.] Schillok" or "Kleene [detects/is disguised as/etc.] Okina".
Action which have no target - like traveling, deducing or betrayal - can't be investigated. (No, "Kleene travels to Japan" does not work. Neither does "Kleene betrays the town" or "Kleene deduces the criminal".)
Make suggestions then. There is already a frame set for him (can arrest and has an ability to find out stuff), so all that is left to make him unique from the other police and capture his "essence" (incompetent cop which gets lucky?) with his abilities. Oh, and of course make him fun to play as...I want yamamura in now too then :x XD
