Mafia! Mafia! Mafia! Character Role Discussions

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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Akonyl wrote: Also, something random that I thought of this round: Perhaps investigating "Player X killed Player Y" should be changed to "Player X attacked Player Y"? It seems sort of silly to me that a healer getting a successful heal could in fact negate efforts to find a BO and end up being slightly detrimental, but it's not a big deal either way.
I like this change. It makes it slightly easier to track down killers that way, but you still have to find out who attacked who and that's a lot of guesswork unless you have a pretty good lead, so I think it would be fine this way.
Akonyl wrote: Also, he and Natsuki would be exclusive, so that you could only have one serial killer running around max, otherwise it would be too zany. You might also want to keep him+her out of smaller games.
This was actually the first thing I thought of on seeing that you mention Numabuchi - can't have both him and Natsuki in the same game and definitely keep them out of smaller games.

Other than that, I think it's really a matter of seeing him in-game before we can decide whether he's too powerful or not. As a serial killer, that's a pretty strong role anyway, since he's killing indiscriminately. I'd be interested to see him tried out though. And the self stake-out kind of amuses me. :P ("I'm watching myself pee!")
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Akonyl wrote: Also, something random that I thought of this round: Perhaps investigating "Player X killed Player Y" should be changed to "Player X attacked Player Y"? It seems sort of silly to me that a healer getting a successful heal could in fact negate efforts to find a BO and end up being slightly detrimental, but it's not a big deal either way.
Then JR would have known for sure that shihokudo was BO. Not a bad idea imho.
Numabuchi Kichiro
Status: Paranoid
Night Action: Murder
Night Action: Stake-Out (Automatic)
Interrogation: Not BO?
Scent: No
Disguise: No
Items: Alcohol
Observe: Adult

Status: Paranoid
- Due to his paranoia, Numabuchi automatically stakes himself out. This can be investigated just as any normal stake-out.
- If Numabuchi goes two nights in a row without killing someone, his paranoia gets the best of him and he commits suicide that night.

Night Action: Murder
- During any night phase, Numabuchi may choose to kill someone.

He would be a bit like Natsuki was this round, in that he'd be a townie serial killer (as he fled from the BO), however, rather than choosing all his targets beforehand, he'd have the ability to choose when he wants to kill someone. In exchange for this ability, because it's arguably better than Natsuki's version of the killing (for the town), he's only given self-stakeout rather than the useful abilities (interrogate, special investigate) that Natsuki has. Though, he would also be very open to discovery, with just the Alcohol (which he only shares with Kogoro), and the fact that any investigator can find him pretty easily (unless he can convince them that he's chiba/takagi). I would have given him a Gun as well, but as far as I know, all he has is a knife.

Also, he and Natsuki would be exclusive, so that you could only have one serial killer running around max, otherwise it would be too zany. You might also want to keep him+her out of smaller games.
Well, it would have to be tried, and his kills could be hindered, I assume? And why does he have alcohol, unlike Akemi? I think he should kill every round, and perhaps his victims should be erased as well, so that you don't know whether it's him or Natsuki.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: Well, it would have to be tried, and his kills could be hindered, I assume? And why does he have alcohol, unlike Akemi? I think he should kill every round, and perhaps his victims should be erased as well, so that you don't know whether it's him or Natsuki.
He has alcohol because unless we change "Gun" to "Weapon" and give him one, I can't think of him having any other items, and it'd sorta suck to be ID'd immediately on night 1 because of having no items. He can already be found out easily with an investigate, and he'd just have one item as well, don't need to make it any harder on him. :P

Also, I don't really see much of a reason for people to not be able to know if it's him or natsuki in the game, because that information by itself isn't really thaat powerful. Also, if he was forced to kill every round, he would have to be given better secondary abilities for blending + info gathering like Natsuki has. Whereas Natsuki is more of a "hinderance because of her killings, help because of her abilities", Numabuchi's more of a "help because of his killings, hinderance because of his uselessness otherwise". So, I don't think that he should be forced to kill every night and have his kills erased.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

In fact, it would work better for the BO (and make the town slightly less powerful) to be able to know which of the two serial killers is in the game, so I think we should leave him as not erasing/killing every night.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

I just fear that he is too powerful if he can choose whether or not to kill. No leads - no kill. Leads - kill the BO. Well, it would have to be tried, but I fear for the balancing.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

Well, if he goes too long without killing someone, he commits suicide, so it's not that powerful, I think. Though yeah, he'd have to be tried out before we can really judge that.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: I just fear that he is too powerful if he can choose whether or not to kill. No leads - no kill. Leads - kill the BO. Well, it would have to be tried, but I fear for the balancing.
while that's true, when I mentioned that you could play Natsuki very similarly by choosing a list of 5 people that are likely to be killed such that they'll hopefully die quickly without your intervention, thus allowing you to maybe add new members to your hitlist for killing during the game by maybe night 3 (2 if you're super lucky), who may be your leads on the BO, you said that was "intended". And imo, the two are pretty similar. :P

(run-on sentence go)

Also, Numabuchi's inability to gather info on other people and his inherent exposedness makes it hard for him to gain allies (or at least, prove that the person telling him "kill person X, they're probably BO" isn't BO themselves) balances that out, I think. The only leads he'll have easy access to would be people who avoided lynching the day before for one reason or another or leads that are posted in the thread, which other people could easily follow up on as well.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Akonyl wrote:
Dus wrote: I just fear that he is too powerful if he can choose whether or not to kill. No leads - no kill. Leads - kill the BO. Well, it would have to be tried, but I fear for the balancing.
while that's true, when I mentioned that you could play Natsuki very similarly by choosing a list of 5 people that are likely to be killed such that they'll hopefully die quickly without your intervention, thus allowing you to maybe add new members to your hitlist for killing during the game by maybe night 3 (2 if you're super lucky), who may be your leads on the BO, you said that was "intended". And imo, the two are pretty similar. :P

(run-on sentence go)

Also, Numabuchi's inability to gather info on other people and his inherent exposedness makes it hard for him to gain allies (or at least, prove that the person telling him "kill person X, they're probably BO" isn't BO themselves) balances that out, I think. The only leads he'll have easy access to would be people who avoided lynching the day before for one reason or another or leads that are posted in the thread, which other people could easily follow up on as well.
True, but it's still easier to predict how she is going to influence balancing and if she gives you a list of five BOs then you could include one or two more of them. That reminds: A rule should be added in case Natsuki has a lover. It would be quite silly if she was forced to kill them. ::)

Yes, it's not very likely that he will become the centrepiece of an alliance, but it just makes him all the more unpredictable. I'm not against that role and I like the idea, but the balancing irks me.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

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Dus wrote: That reminds: A rule should be added in case Natsuki has a lover. It would be quite silly if she was forced to kill them. ::)
True. Maybe a substitute in place of her lover?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Or she could add a new player if her list is cut down to four. Then she could still avoid killing her lover or Sonoko.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by PT »

That's pretty much what I meant, but I'm brain dead atm, so yes. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

Dus wrote: Yuka (guess who)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: True, but it's still easier to predict how she is going to influence balancing and if she gives you a list of five BOs then you could include one or two more of them. That reminds: A rule should be added in case Natsuki has a lover. It would be quite silly if she was forced to kill them. ::)

Yes, it's not very likely that he will become the centrepiece of an alliance, but it just makes him all the more unpredictable. I'm not against that role and I like the idea, but the balancing irks me.
she'll never be forced to kill a lover, because she hands in 5 names and only kills 4 (and even then, when the list gets below 3, she can pick new ones).

and if you're gonna say he's "unpredictable" rather than "powerful", then yeah I agree. However, his ability to kill people with a lead isn't very different from say, a haibara/interrogator who looks at someone because they have a lead. He basically takes the Satou approach to things, but with even larger consequences in both directions.

and if it does become the case that he drops too many BO, and imbalances things, you can always give out hints on the town. :P

Also, the fact that he doesn't have to kill every night may help Korn blend into the town better, as if need be, Korn could try going to his accuser and being like "okay, whoa, I'm Numabuchi" and maybe throw them off his tracks for a phase or two, without people realizing that he hasn't killed two nights in a row yet.


And, speaking of Korn, I'm not sure if something should be done about him or not. We haven't really seen him in any games past the original change iirc, but to me Chianti seems a lot better because of how reliably she can be used to APTX people in conjunction with the other BO abilities. I mean, yeah Korn got us an APTX that round too, but that was entirely luck imo. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

If one of the names on her list then she'll have to kill all the remaining four, even if it includes her lover.

Well, lets see what DT thinks about it, it's up to him after all.

I'm not a huge fan of stake-out anyway. :-\
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: If one of the names on her list then she'll have to kill all the remaining four, even if it includes her lover.

Well, lets see what DT thinks about it, it's up to him after all.

I'm not a huge fan of stake-out anyway. :-\
-During prep phase, you have to send me a list of five other players (no, you can't put your own name on the hitlist)           
- In the nights 2 - 5, four of them will be killed, you can decide which one to kill for each night           
- Your kills will follow the same rules as a kill supported with bribe, meaning they can't be hindered in any way           
- The killing will continue even if you die before the end of night 5.           
- You have to kill 4 people, but you can add a new name to the list if only three people are still alive         
- APTX (Sherry) > Your kill > BO's kill: This means if the BO and you both decide to kill the same person during the night, the BO will fail their kill. If Sherry APTXs someone however, you fail and have to kill someone else instead later on           
So, if I choose a hitlist: Kleene, Dus, PT, Pofa, Conia
Kleene ends up becoming my lover
Night 1, Schillok dies
Night 2, Dus dies and I kill PT, I have 3 people on my list and I can add a new name to my list (Xcommando, who I think is BO)
Night 3, Pofa dies and I kill Xcom, I have 2 people on my list and I can add another name (and then another as I'd just have 3)

etc etc

you'd never be forced to kill anyone on your list if you didn't want to, because once it gets down to 3 names (including them), you can just keep adding new people to the list to kill.
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