people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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You would think soAkonyl wrote:people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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if your key was based on detecting differences between when people were town vs BO though, then how would they act "the same" as GMs? What would they be acting the same as?Eve wrote:You would think soAkonyl wrote:people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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I certainly thought so, until I start collecting data
. But I've stopped, because apparently, in the game, using it will not help since it's not concrete enough to make major decisions
Alright, since xpon will screw up this game anywayAkonyl wrote:if your key was based on detecting differences between when people were town vs BO though, then how would they act "the same" as GMs? What would they be acting the same as?Eve wrote:You would think soAkonyl wrote:people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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I certainly thought so, until I start collecting data
. But I've stopped, because apparently, in the game, using it will not help since it's not concrete enough to make major decisions
Makes sense. And I also base my suspicion on such things sometimesEve wrote:Alright, since xpon will screw up this game anywayAkonyl wrote:if your key was based on detecting differences between when people were town vs BO though, then how would they act "the same" as GMs? What would they be acting the same as?Eve wrote:You would think soAkonyl wrote:people should act differently when they're players vs when they're GMs though, imo.Eve wrote:If people who play this game behave significantly different, my Calculator wouldn't have worked that well in round 14
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I certainly thought so, until I start collecting data
. But I've stopped, because apparently, in the game, using it will not help since it's not concrete enough to make major decisions
XD
Take a certain person who always act like a townie. The key words s/he hits would be usually the same when s/he's a townie, making the chances of his/her being a townie increases as I go along the chart. However, in the next round, S/he is BO, they key words s/he hits will be the same, yet, there are minor/major differences in tone, as well as word choice and selection of quotes/evidence, the chances of s/he being BO increases. In other words, these data based on your "usual voice", it takes your "usual style", and determines if you follow the same pattern without any slight to major changes that prompts otherwise.
I haven't slept for 8 dayshopefully that makes sense
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Oh, good ^^Kleene Onigiri wrote: Makes sense. And I also base my suspicion on such things sometimes
And I wonder if you can be accurate enough with me :x
Also, I will change my behavior next game![]()
Well, till now I always used the strategy: "think like a townie and act like a townie"Eve wrote:Oh, good ^^Kleene Onigiri wrote: Makes sense. And I also base my suspicion on such things sometimes
And I wonder if you can be accurate enough with me :x
Also, I will change my behavior next game![]()
Well, unfortunately,I can't rely on it when I'm in the gameso I don't know, unless maybe if I sit out for round 18-20 and keep on collecting data XD
That's good, you should try doing that every round ^^
I'm perfectly aware of this, my point is that I said "people should act differently as a GM", and you said that on the contrary, they didn't. And if your key says that townies and BOs act differently, they can't just act "the same" as a GM without acting like a certain side, is what I was saying.Eve wrote: Alright, since xpon will screw up this game anywayXD
Take a certain person who always act like a townie. The key words s/he hits would be usually the same when s/he's a townie, making the chances of his/her being a townie increases as I go along the chart. However, in the next round, S/he is BO, they key words s/he hits will be the same, yet, there are minor/major differences in tone, as well as word choice and selection of quotes/evidence, the chances of s/he being BO increases. In other words, these data based on your "usual voice", it takes your "usual style", and determines if you follow the same pattern without any slight to major changes that prompts otherwise.
I haven't slept for 8 dayshopefully that makes sense
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pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence
Abs. is in the overthinking party.PhoenixTears wrote: I think people who usually trust their instincts over trying to overthink things actually have better instincts overall. Doesn't make much sense I guess, but it seems true enough.
pofa wrote: I have never done a single thing wrong in mafia, never one lie or act of violence