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Mafia Round 47: Mafia Idol (Night 4)

Posted: August 2nd, 2012, 1:20 am
by miikosan
Mafia Round 47: Mafia Idol

"Welcome, ladies and gentlemen, to the first annual Mafia Idol competition, a competition to determine who's the true talent in this entire Mafia World. After a lengthy audition process, we have selected a number of astonishing applicants who we've deemed to have the qualities necessary to become the star of the show. Are you ready?"

Qualified contestants:

1. Yuri Iwamoto
2. KainTheVampire (Kujou - APTXed Day 3)
3. Meme (Eisuke - killed Night 1)
4. Conia (Chiba - killed Night 2)
5. Kleene Onigiri
6. Giogio (Okiya - lynched Day 2)
7. aly_angelflight (Tome - lynched Day 3)
8. Jecka (Conan - APTXed Day 1)
9. Misaki-chan
10. lyndsi
11. Stopwatch
12. aries-chan (Ran - APTXed Day 2
13. Anaine
14. ylvglo (Haibara - APTXed Day 2)
15. Kaito Lady (Camel - APTXed Day 2)
16. Yurikochan (Yamamura - APTXed Day 3)

"The official elimination process will begin on Saturday August 11, 2012."

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:20 am
by miikosan
Rules

General rules
Spoiler:
- No Multis: If you play in this game with more than one username, both usernames will be banned from this and all future Mafia games.  Since it is also against forum rules to have multiple accounts, at least one of the accounts will also be deleted.
- No Favoritism: Don't ask the GM for information about other players' roles or try to influence moderator tasks (e.g. ask them to not give certain hints).
- No Intrusion of Reality: You may not copy/quote/screenshot etc. the PM from the GM to prove your role to someone else. But you can claim to be a role, whether it's your real role or not.
- No Hints from the Dead: You can PM people and post without restrictions (except the GM stuff, see above) when you are alive. If you choose to talk while dead (PM or otherwise), you must be careful that you don’t give anything away, whether it’s your suspicions, results of actions, deductions, etc.  Don't ruin the spirit of the game.  When in doubt, refrain.
- No Intrustion of Reality 2: You may fake/quote/edit other players PM, just not the GM ones. However, the posting or PMing of other players’ PMs via screenshots are prohibited.
- No Flustering of the GM: If your PM confuses the GM, the GM will smash it into a billion pieces.
- No Outside Help: People not participating in the game can also talk, but anything that could be a hint or something the reader noticed should not be posted or PMed to the people playing.
Gameplay
Spoiler:
- Sending Game Actions: You have to PM the GM directly to vote/use your ability. Posting in the thread doesn't count. Multi-recipient PMs don’t count.
- Disguise Overlap: If Vermouth and KID are in the same game, it is possible that they are given the same role as a disguise.
- Group Overlap: DB's (Ayumi, Genta, Mitsuhiko), Friends (Sonoko + Best Friend), and Lovers will not overlap.
- Inactivity: If you're inactive for too long (GM discretion) you will be arrested by the GM.
- Handing off Actions: No longer allowed.
Order of Actions
Spoiler:
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:

Night Actions
Arrest > Discombobulation > APTX > Killing > House Search/Detain > Frighten > Face Pinch > All other actions > Travel

Day Actions
Arrest > Charm > APTX > Lynching > Detain > Face Pinch > All other actions > Travel


Below are scenarios detailing several examples of the order of actions at play.

Scenario 1:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Agasa). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.

Scenario 2:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Agasa). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.

Scenario 3:
BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through, and the APTX is confiscated.

Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:

Voice of Reason > Lovey Dovey > Snipe Guard > Watch Protection > Protect > Heal > First Aid

— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses all types of healing and first aid. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— Any action performed by someone who was successfully healed via first aid will fail, because that player became injured as the action was being carried out.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which).


Keywords
Spoiler:
Kill — Kill / Attack / Murder
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Lovey-Dovey / Snipe Guard
Heal — Heal / First-Aid
Discombobulate — Discombobulate (Tricking)
Steal — Steal
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Poison — Poison
Pinch Face — Face Pinch


General Definitions
Spoiler:
Basic Gameplay
— To use an ability or vote, you must PM the order directly to the GM. Those submitted in the main channel do not count.
— You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing).
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.
— If Vermouth and Kid are in the same game and designate the same player for their disguise, they will both disguise as that same role and the targeted individual will receive a new role.
— Detective Boys, BFFs, and Lovers must not overlap.
— You may always send in a new order to replace your old one, assuming the phase has not yet ended.
— If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.
— The Black Organization and the Detective Boys each have a rank system for orders.

Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, not in Japan (as a result of being a traveler), are arrested, or were hindered by an ability (such as Frighten).
— Each player's vote is made public at the end of each day phase unless Voice of Reason was used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to lynching a traveler or the one with the most votes being protected or Accompany saving the lynch target, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.

Killing/Arrest/Lynched
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. However, arrests can stop APTX--lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.

Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Wills
- Every player can PM a "Will" to the GM. It can be a letter, a tape or just an item that you'll drop. This Will will be shown in case you're killed.
- The GM has the last decision. In case a will, tape, or method of death is giving out too much info, then it can be changed by the GM accordingly.
- A Will will get lost if the body is erased by Piscos ability. Pisco will receive the Will then.

Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus not happening.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Blaming, Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Frightening, Stealing.
— Using the Black Suitcase for any action is not a crime, including using it to commit a crime. Considering that action never actually took place, it is not considered having happened and thus is not a crime itself.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)


— Faked Black Suitcase actions are NOT crimes (even discombobulating, etc.)
— Being in the BO is NOTa crime. So you can't arrest Conia for being Gin.

Condition
All players - except the travelers Hakuba and Maktoto - start the game "alive" (normal). However, their condition might worsen during the course of the game...

Alive: An alive player may use any of his/her abilities according to the rules. They can talk freely and participate in the lynch-voting.

Abroad: This player is out of the country until he/she returns to japan. Any actions used on him will fail. He/she can't be killed. Such players can talk freely, but not participate in lynch-voting or use any ability themselves.

Injured: An injured player can not use any abilities and lose any of their passive abilities like for example a disguise. The only exception is the nightly killing action from BO members (though, they will loose any advantages they normally have like erasing the body or sniping) and Revenge. Injured players can still talk freely and participate in the lynch voting. Injured players may use gadgets given to them.

Suspended: Police who try to arrest someone for a false charge will get suspended for 2 phases after the arrest attempt, as well as the phase the arrest attempt was on. When being suspended, the police will lose all abilitiesexcept for Voting on day lynching. So, a police who attempts an arrest on Night 3 would fail any investigations on Night 3, and be suspended for Day 3 and Night 4. On Day 4 they would have normal abilities. Like Injury, they can still use items they're given, though.

Arrested: An arrested player can't use any abilities, but at the same time they also can't be killed. Any actions, except those that release them from prison (Ex: Lawsuit, Satou manually releasing a detainee), them will fail. They can talk freely, but not participate in the lynch voting. The arrested players role will (normally) not be revealed upon the arrest.

Dead: That player was killed during the game. They can no longer participate in this round, however they will still win or lose the game together with their side. Dead players may not give any information concerning the game to others or influence the game in any other way.

Black Organization
Leadership
— The Black Org has a leader, usually the highest ranked member.
— The leader has the final say on who to designate as the night kill target and may give the order as such. No one can override this order.
— If the leader orders a lover to kill their lover, it will happen unless the lover doing the attack is discombobulated, or if Vodka happened to be the lover and discombobulated the leader the same phase. If the kill does go through, the murderer will commit suicide.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
NOTE: As BO Leadership is unrelated to the role itself, a BO Leader who is arrested keeps the right to give out orders and the suitcase. A true criminal mastermind is not held back by bars!

INACTIVE BO MEMBERS: The BO Leader can only submit kill orders for the other BO members. NOTHING ELSE!

Other
Each mafia member must attempt a Night murder before any mafia member gets a second turn to kill (unless exceptions apply).
Every member can use the APTX4869 during day phase. Each member can only use one pill per phase.
BO can kill BO if they so wish.
The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day.  You may all vote to lynch different players if you wish.

Phase Changes
Whenever a phase changes, the GM makes a pretty post (along with PMing results of actions to players)! In phase changes, the following things will be shown:
Successful Arrests
Deaths
Roles (where applicable)
Lynch votes (+ modifiers like accompany/accusation if it makes a change in the vote)
Hints?!

Lynch votes won't be shown in the case of Voice of Reason, all other cases it will be shown. Suspensions will not be shown. Injuries will not be shown.

Winning Condition
The game is not over until winning for one side is impossible, given the entire BO votes for one person. Note that normally, this means the BO wins when the number of BO = number of town, however there are a few exceptions, for example:

- If a character able to arrest is in the game, the game won't end because it's possible that they could arrest the rest of the BO and save the day.
- If it's a Night phase and the BO has 1 more players than the town, and the town lacks any police + the ability to stop the night killing, the BO wins that phase (because the kill will always succeed and the vote will then tie)

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:21 am
by miikosan
Roles
Legend
Spoiler:
Prep. phase action: Action done during prep. phase.
Night action: Action A OR Action B -> Can just use one of it, not both at the same night
Night action: Action C -> Can use Action C and Action A or B
Day action: Action D
Night/Day action: Action E -> can also be done together with other actions
(Action A/B, C and E can be done on the same night. Day action D and E too.)
Interrogation: the result when this role is interrogated and not slandered
Scent: Result when Haibara follows this role.
Disguise: Says, if someone can be disguised as this role or not.
Items: Items that role has that can be stolen.
Observe: Results when this role is observed.
Note: Other information :P
Mafia
Black Organization
Injured BO will lose all of their abilities (including sniping). Injured BO can still kill each night, and use items such as black suitcase and bow-tie/watch.

Anokata
Spoiler:
Night action: Frame
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for him-/herself. During Day 1 it can be given to any member of the BO (If he's still leader).
If observed, the result will always be random, either adult, teenager or child. Night 1 and Night 2, he could appear as child. Or Night 1 as child and Night 2 as adult. If more than 1 person observes him on the same night, both will get the same random result.
Gin
Spoiler:
Night action: BO Slander
Night action: Town Slander
Night action: Investigate 5
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Vermouth
Spoiler:
Prep action: Disguise (Automatic)
Interrogation: BO if not disguised - with disguise, depends on disguise
Scent: Yes (no matter what disguise)
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol + items from disguise
Observe: Adult if not disguised - if disguised, depends on disguise
Note: Vermouth will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one). Vermouth can't arrest someone for a framed action in any way.
Bourbon
Spoiler:
Night action: Detect
Night action: Special Investigate 1
Day action: Identify
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Pisco
Spoiler:
Night action: Erase
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Alcohol
Observe: Adult
Irish
Spoiler:
Prep. Phase action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Interrogation: BO if not disguised - with disguise, depends on disguise
Scent: Yes (no matter what disguise)
Disguise: No
Items: Gun, Car-keys, Alcohol + items from his disguise
Observe: Adult if not disguised - if disguised, depends on disguise
Note: Irish can't arrest someone for a blamed action in any way.
Vodka
Spoiler:
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Calvados
Spoiler:
Night action: Cover
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Chianti
Spoiler:
Night/Day Action: Revenge
Night actions: Snipe
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Panties, Alcohol
Observe: Adult
Korn
Spoiler:
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Night action: Snipe
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Glasses, Alcohol
Observe: Adult
Tequila
Spoiler:
Night action: Frighten
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult
Sherry
Spoiler:
Night action: Poison
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Sherry and Haibara can't be in the same game.
Akemi
Spoiler:
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Panties
Observe: Adult
Town
Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).

Megure
Spoiler:
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Headgear
Observe: Adult
Shiratori
Spoiler:
Night action: Investigate 3
Night/Day action: Arrest
Night action: House search
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Alcohol
Observe: Adult
Satou
Spoiler:
Night action: Investigate 3
Night/Day action: Detention
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Panties
Observe: Adult
Takagi
Spoiler:
Night action: Stake-out
Day action: Follow up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Chiba
Spoiler:
Night action: Stake-out
Day action: Follow up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Nakamori
Spoiler:
Night action: Investigate 2
Night/Day action: Arrest
Night/Day action: Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult
Yumi
Spoiler:
Prep. action: Amor
Night action: Investigate 2
Night/Day Action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Panties, Alcohol
Observe: Adult

Tome
Spoiler:
Night Action: Special Investigate 2
Night Action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Headgear, Glasses, Car-Keys
Observe: Adult

Matsumoto
Spoiler:
Night/Day Action: Arrest
Night: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-Keys
Observe: Adult
Note: Matsumoto does not get suspended for incorrect arrest attempts. Who's gonna suspend the boss? However, Matsumoto can only Arrest once per Night/Day cycle.

Yamamura
Spoiler:
Night Action: Confuse
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Yamato
Spoiler:
Night action: First-Aid OR Investigate 3
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Gun, Alcohol
Observe: Adult


FBI/CIA
James
Spoiler:
Status: FBI Leader
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Alcohol
Observe: Adult

Akai
Spoiler:
Akai, Hunter
Passive action: Vengeance
Night action: Investigate 5
Night action: Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car-keys, Headgear, Alcohol
Observe: Adult

Jodie
Spoiler:
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys, Glasses, Panties, Alcohol
Observe: Adult

Camel
Spoiler:
Night action: Observe OR Stake-out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

Kir
Spoiler:
Status: NOC
Passive action: Betrayal
Night action: Special Investigate 1
Night action: Investigate 1
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car-Keys, Headgear, Panties, Alcohol
Observe: Adult

Civilian
Shinichi
Spoiler:
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Conan
Spoiler:
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Conan and Shinichi cannot be in the same game. This doesn't apply if one is fake.

Heiji
Spoiler:
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager

Hakuba
Spoiler:
Prep and Night/Day action: Travel
Night action: Interrogate (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Interrogate during Night. Can either Travel OR Vote during Day.

Kogoro
Spoiler:
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always starts the game off drunk.

Yuusaku
Spoiler:
Night action: Interrogate OR Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, Glasses
Observe: Adult

Okiya
Spoiler:
Night action: Detect
Day action: Identify
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car-keys, Glasses, Alcohol
Observe: Adult

Haibara
Spoiler:
Day action: Follow
Interrogation: Not BO
Scent: No (wouldn't follow herself anyway)
Disguise: No
Items: School book, Glasses, Alcohol
Observe: Child
Note: Haibara and Sherry can't be in the same game.

Kazuha
Spoiler:
Day action: Accompany
Day action: Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager

Agasa
Spoiler:
Day action: Bow-tie
Day action: Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Makoto
Spoiler:
Prep and Night/Day action: Travel
Night/Day action: Protect (can't use it while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Starts the game outside of Japan.
Can either Travel OR Protect during Night. Can either Travel OR Vote and Protect during Day.
If he protects successfully, he'll fly out of Japan (see Protect ability for more details)

Ran
Spoiler:
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If she protects successfully, she'll become temporarily injured.

Araide
Spoiler:
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses
Observe: Adult

Kobayashi
Spoiler:
Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-Keys, School book, Glasses, Panties
Observe: Adult

Eri
Spoiler:
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Glasses, Headgear, Panties
Observe: Adult

Kujou
Spoiler:
Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car-keys, Panties
Observe: Adult

Sonoko
Spoiler:
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager

Eisuke
Spoiler:
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Asami
Spoiler:
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Glasses, Panties, Car Keys
Observe: Adult

Ayumi
Spoiler:
Status: Detective Boy
Day action: DB Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Child

Mitsuhiko
Spoiler:
Status: Detective Boy
Day action: DB Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

Genta
Spoiler:
Status: Detective Boy
Day action: DB Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

1412
Spoiler:
Prep action: Disguise (Automatic)
Night action: Steal
Interrogation: Not BO
Scent: No (no matter what disguise he has)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: Teenager if not disguised - if disguised, depends on disguise
Note: KID will be given a random disguise from a role not in the game on Night 1 (Vermouth/Kid may receive the same one).

Yukiko
Spoiler:
Prep. Action: Choose Costumes
Night Action: Choose Costumes (See Prep section)
Interrogation: Not BO if not disguised - if disguised, depends on disguise
Scent: No (no matter what disguise)
Disguise: No
Items: Car-Keys, Panties + the items of her current disguise.
Observe: Adult if not disguised - if disguised, depends on disguise

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:21 am
by miikosan
Abilities


Abilities will have the heading:
Ability Name - (Crime if it's a crime)
Method of investigation, including Keyword (Ex: Cross-examine is "user interrogates target")

Statuses
BO Leader
Spoiler:
- Roles with that Status: Anokata or chosen leader
- Can order killings
- Can give out the Black Suitcase during the Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through. The leader can give out the Suitcase even if arrested. If he/she dies, the ability to give the Suitcase will automatically go to the next chosen leader or highest ranked member.

Lovers
Spoiler:
- Decided by Yumi during prep. phase
- Lovers know the identity of each other.
- Can't befriend Sonoko. DBs/children can't be lovers.
- Prep phrase roles can be a lover
- When one lover dies, the other dies too by suicide in the same phase. No one can heal, protect or prevent the death of the suicidal lover.
- A Town/Town pair wins together with the town. A BO/BO pair wins together with the BO. A Town/BO pair doesn't win when the town or the BO wins. To win as a town/BO pair they need to kill everyone else.
- Lovers can win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey, but only their lover.
Friends
Spoiler:
- Roles with that Status: Sonoko and her friend
- Know each others identity or just disguise if disguised
- Sonoko can use the same abilities as her friend, as long as their friend is still alive. Exceptions: Arrest, Detention, House Search, Steal.
- Can't be lovers. Can't befriend DBs or BO.
- Sonoko can use the same abilities as her friend, whether that person is dead or alive. (She may not arrest, house search, detain, steal, or kill in any way.)
FBI Leader
Spoiler:
- Role with that Status: James Black
- At the start of the game, the FBI Leader is told how many subordinates (Jodie, Akai, Camel, Kir) are in the game. This includes characters disguised as the subordinates. He's not told which subordinates are in the game.
- If someone is disguised as a subordinate, then he will get a small hint, like: "You think there is something strange with your subordinate(s)"
- After every Night, he will get up to 2 results from his subordinates chosen at random (the number of reports he gets depends on the number of subordinates in the game, but he can't get more than two).
- In case of Akai, James will only receive one of his investigations. In case of Kir, James will receive only one of her actions (Betrayal, Investigation or Special Investigation) chosen by random. Same with any other subordinate who uses the Bow-Tie.
NOC
Spoiler:
- Roles with that status: Kir
- She gets to know how many BO are in the game (not the identity). She will get updates as BO members die.
Drunk/Sober
Spoiler:
- Roles with that status: Kogoro
- Roles with status: Kogorou
- Always begins the game drunk.
- The player becomes sober the phase after Eri, Ran, Conan, or Shinichi dies. Those disguised do not count.
- If Ran is injured due to successfully protecting someone at night, Kogorou becomes sober. Day protections or injuries incurred as a result of being treated with first-aid are not applicable.
- A disguised Ran is not applicable to the sobering effect.
- Becomes sober after 1/4th the total townies have died, meaning his interrogation the night of the dividing death will be an accurate one.
- Becomes sober when his alcohol has been stolen.
- If Eri, Ran, Conan, or Shinichi get erased, their death will not trigger Kogoro to become sober, as he won't know it was that person that died.
Detective Boy
Spoiler:
- Roles with that Status: Mitsuhiko, Ayumi, Genta
- Know each other’s identity.
- Each game will either have at least 2 DBs, or none at all.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta.  If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.
Prep. Phase Action
Disguise - Crime
Spoiler:
Player disguises as Role
- Roles with that action: Vermouth, 1412
- Prep. Phase action, Crime, stays for all Phases as long as it's not removed via injury or an ability
- Can be investigated
- The GM will choose a role not in the game and give that disguise to the player on Night 1. The player will be able to use their disguise abilities on Night 1.
- The player is able to use all of the abilities that the role they're disguised as could use as well as their own abilities.
- Can be investigated for their exact disguise. For example, one may investigate Conia (Vermouth-Ran) for being disguised as Ran. The result would be true so long as Conia is still disguised as Ran.
- Can also be special investigated for their exact disguise in a certain phase (such as "SI Conia disguising as Ran during Prep").
- Disguiser does NOT assume the scent of their disguise. This means Vermouth retains her Black Org scent no matter the disguise, and Kid disguised as Akai would not carry a scent.
- Disguisers may not disguise as Black Org members, children, or Prep phase roles.
- The disguiser will have items from their original role in addition to those from their disguised role. This could result in two guns if Kid or Vermouth were to disguise as a police officer.
- Disguisers will lose their disguise is they are injured, pinched, or arrested for disguising. They will not lose their disguise under any other circumstances.
Choose Costumes
Spoiler:
Player chooses costumes on Phase
- Roles with that action: Yukiko Kudô, Irish
- Prep. Phase action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Shinichi, another player could still be Shinichi or Conan.
- Once Irish/Yukiko have their selected disguises, they can choose a costume that same phase, meaning they would be disguised N1.
- Can be investigated for exact disguise, but only if the time is right. For example: PhoenixTears is disguised as Ran on Night 1. Investigating "PhoenixTears disguise as Ran" will return true ONLY if it was submitted on Night 1. If it was submitted on Night 2 and PhoenixTears has another costume, it will return false. The only exception is with Special Investigate, where if on Night 2 you investigate "PhoenixTears disguise as Ran on Night 1", it will return true.
Amor
Spoiler:
Not Investigatable
- Roles with that action: Yumi
- Prep. action
- Chooses 5 players, up to four of them will become lovers (with another person within the selection).
- Children cannot be lovers. Friends cannot be lovers.
Friendship
Spoiler:
User befriends target (works both ways)
- Roles with that action: Sonoko
- Prep. action
- Sonoko chooses a list of players she wants to befriend. (GM tells how many players to chose)
- Sonoko will befriend randomly one of these players. They will become friends and will know the identity of each other, unless the friend is disguised, then she will only know the disguise and not the actual role.
- Sonoko can befriend travelers. If she befriends a traveler she will start off together with the traveler, and play with the same rules.
- Roles she can't befriend: DB's, Lovers, BO members
- If Sonoko befriends 1412, she will also know the disguised role and not that he’s 1412 disguised as someone. 1412 has the freedom to tell Sonoko that he's 1412 or not. She will not be able to steal.
- Sonoko can use all the abilities of her friends, unless they are Kid, in which case she won't be able to use steal.
- If she befriends Yukiko, she will be able to use the abilities of the disguise if Yukiko is also disguised.
- If she befriends a cop, she won't be able to use Detention, Arrest, House Search.
- If her friend dies, she can still use their abilities. All exceptions apply (no steal, arrest, house search, etc.).
- Sonoko's ability > Yumi's ability so Friendship > Lovers
During the prep phase, if Sonoko chooses her friend and Yumi happens to choose the same people as Lovers, then Sonoko’s ability comes first. So the players that got chosen as Best friends and Lovers, will become best friends and not lovers.
Travel
Spoiler:
Player travels
- Role with that action: Hakuba, Makoto
- Night/Day action and prep. phase action, can't be covered.
- At the onset of the game, the player is not in Japan.
- They may choose whether they wish to travel during Prep by saying as much to the GM. If they do travel beginning in prep, they will be in the air on Night 1, thus making it so they cannot use their action during the night. If this path is chosen, they will arrive during Day 1 and be able to participate normally.
- Traveling can be hindered by abilities, and the player will not travel if so.
- To travel, the player sends a travel order to the GM (whether it's during Prep, Night, or Day).
- For abilities such as investigate, interrogate, kill, and the like that directly concern a player, if the player is out of the country, they will receive a "fail" for their result.
- Discombobulate & Frighten DO still work if the player attempts to use Travel in a phase where it would be affected. In other words, Discombobulate & Frighten will stop Travel whether the player is in the country or out. The only exception is if the traveler is already ON the plane, in which case neither or any other ability apart from Bribe will work.
- If the traveler is not in Japan: The player is treated as if they were "arrested" as far as not being able to be killed, not being able to use any actions apart from Travel, and not being able to vote. Bribe will still kill travelers in any state.
- Leaving Japan: The player may not use an ability or vote and travel in the same phase. They must either decide to travel or use their abilities--not both. Any actions used on the player one the phase they decide to travel will still go through.
- Should the Black Org unsuccessfully use an APTX on a traveler while they are on the plane (meaning, not the phase where they decide to travel, but the two phases following, where the traveler would not be able to use actions), the APTX will fail and be lost.
- Investigators who attempt to investigate someone traveling will get a "false" result. Any other actions taken on traveling travelers will discombobulate the user, causing all their actions to fail. The only exception is a killing BO: all their actions will be discombobulated except the actual killing itself.
Night Action
Blame - Crime
Spoiler:
Not Investigatable
- Role with that action: Anokata
- Night action, crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this blamed action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Blame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl did blame Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.
Slander - Crime
Spoiler:
Player slanders target
- Role with that action: Gin
- Night action, crime, can be covered
- Allows player to slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. Gin may slander up to two targets: one Black Org, and one town. He may not slander two Black Org or two town.
- When that Slandered player is Interrogated in the same night, the opposite result will occur.  â€œBOâ€

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:21 am
by miikosan
Day Action
APTX4869 - Crime
Spoiler:
Player poisons target
- Roles with that Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game. The number of capsules at the beginning of the game is always 3.
- During each day any BO member may attempt to poison another player (BO or Townie) by sending a PM with that players name and identity to the GM.
APTX: Kleene = Shinichi for example
- If the BO tries APTX on 1412 disguised as Shinichi, the BO must guess that player is 1412 and not Shinichi.
- Succseful APTX: The target was that role (success). The BO will keep the APTX. The actions and the votes of the victim doesn't count and the target dies. Arrest can't be hindered by poisoning, though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens.  The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning.  In this case, the APTX is confiscated and it is lost!
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.
Black Suitcase
Spoiler:
Not Investigatable
- Role with that action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested.
- A player with the Black Suitcase gains the ability to do the following:
- The player may use either a Black Manual action and a fake action or Bribe-kill.
- Abilities that can be faked with the BS: Interrogate, investigate, observe, protect, heal, discombobulate, arrest, steal (Basically, any night ability). A player may, for example, fake "I interrogate Akonyl", causing investigations/stake-outs/etc to show Akonyl as being interrogated. However, the user of the BS will receive no results for this, nor will protecting protect, heal heal, etc.
- If the player holding the BS does not fake an ability and is chosen to do the killing for the night for the BO, that player may instead use the ability "Bribe" to perform the killing. The player may still use a Black Manual action (see below).
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False". If the suitcase is used to Bribe though, the kill will still go through (though the player will still be discombobulated).
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl). Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.
- During Night 1, the BO can come to a consensus to "set" two Black Manual actions. The BO holding the BS for that night can use a Black Manual action set into the BS as if it was their own.
- Black Manual actions: Blame, Slander, Detect, Identify (same rules), Observe, Stakeout, Discombobulate, Erase (one-time only), Frighten, Steal, Investigate 4.
- While the BO comes to a consensus on what two Black Manual actions to set, they cannot set any Black Manual that a BO member in play can actually do. For example, if Gin is in the game, Slander cannot be set to the BS. If Vodka is in the game, Discombobulate cannot be set to the BS. Investigate 4 cannot be set to the BS if the combined shared Investigates between all the BO (from either Gin or disguised Vermouth) are more than 4.

Bow-tie and Watch
Spoiler:
- Role with that action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will shatter and become unusable afterwards.
- Neither the recipient of Watch or bow-tie nor shoes nor Agasa learn each other’s identity (so CTU as Agasa will give the Watch to "Conia", and conia alias Ran will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or first aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Agasa can use his own gadgets on Night 1 only.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid
Follow
Spoiler:
Not investigatable
- Role with that action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same).
- As a result she will get either: "Has a scent" or "Has no scent"
Accompany
Spoiler:
Not investigatable
- Role with that action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them (Kazuha + Haibara's following notices are the same). She can't accompany herself.
Voice of Reason
Spoiler:
Not investigatable
- Roles with that action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.
Voice of Accusation
Spoiler:
Non-investigatable
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.
DB Identify
Spoiler:
Not investigatable
- Role with that action: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the Identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta.  If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.
Analyze
Spoiler:
Not investigatable
- Roles with that: Kogoro
- After the player gets Sober, he can analyze his Interrogations during the Day (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day. He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered.
- Example: Ran was killed during Night 2, so Kogorou got sober on Day 3: Needs to PM: "I want to Analyze my Interrogation from Night 1"
- Analyze can be frightened. In this case, Kogorou will get a notice that his action failed.
Charm
Spoiler:
Not investigatable
- Role with that action: Kazuha
- Day action
- Can give out the Health Charm. The same phase and the phase afterwards, the target will be protected from APTX poisoning
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise.  BO will not be specially notified that the charm was in play.
- Can only give the charm to herself once.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- Kazuha will be notified if the charm is used up, as will the player who was holding the charm at the time.
Follow up
Spoiler:
Not investigatable
- Role with that action: Takagi, Chiba
- Day action
- Can investigate an action that was done on the person that was previously staked out.
- If the stake-outed target had nothing done to him/her, don't bother.
- Can be frightened, in which the player will receive an "action failed" message.
Night/Day Action
Arrest
Spoiler:
Player arrests target
- Role with that action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Night/Day action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be arrested for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when arresting for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- You may arrest for prep phase crimes.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- If a police officer arrests somebody for a false charge, they will be suspended (See suspension in the definitions).
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
2) A suspension will not be annouced if the arrest is false
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. But a town player, that is a lover with a BO, can arrest someone for a blamed action.
- The action and/or vote of a successfully arrested player will not go thorough and will fail.
- An unsuccessful arrest attempt can still be investigated as "true".
Detention
Spoiler:
Player arrests target
Releasing a prisoner cannot be investigated.
- Role with that action: Satou
- Role with action: Satou
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends
- Can not be used on the same person twice in a row
- Can be discombobulated
Pinch Face
Spoiler:
Player pinches target
- Role with that action: Nakamori
- Night/Day action, can be covered
- Once within every two phases Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random if they are released from jail.
- If Yukiko is pinched and arrested, she does not get a new role when freed.
- The target will be notified that they were pinched.
- Can be discombobulated/frightened.
Travel
See prep phase abilities.

Protect
Spoiler:
Player protects target
- Role with that action: Makoto, Ran
- Night/Day action, can be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- May choose to Protect any number of people at day. If one of the Protected people is going to get lynched, he will jump in and stop the lynching.  The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The protected also learns if he was Protected (only if the protection was necessary, though). The killer also finds out that the target was protected. The Protected individual and the Protector then learns the identity of the attacker(!) (unless headshotted, in which case  the protector will die but the target will survive. No identity will be revealed then. If Quickshot is used, the protector will not die, but no identity will be revealed)
- Penalties:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan at the end of that phase. So, if Makoto protects somebody on Night 2, he will be on the plane on Day 2, and then be Abroad on Night 3, at which point he could choose to fly back to Japan (and arrive again on Night 4), or stay there.
Ran: If Ran successfully protects someone, she'll be temporarily Injured for 3 phases, and can't protect anybody anymore. She can still talk freely and vote.
An Injured Ran MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they didn't Protect the person. So they don't fly away or get injured, nor do they learn the identity of the attacker.
- Can't protect anyone from APTX
- May not protect themselves.  MAY protect each other.
- Lovey Dovey > Bone Breaker > Watch protection > Protect > Heal > First Aid
Lovey-Dovey
Spoiler:
Player protects target
- Roles with that action: Lovers
- Night/Day action, can't be covered
- Protect/Lovey-Dovey/Bone Breaking is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- Lovey-Dovey protects against all things that a normal protect would protect against, however the protector does not die/become injured/travel/etc, and the identity of the attacker is not revealed. Even if Headshot is used, the lovey-dovey protector does not die.
- In addition, Lovey-Dovey can protect against lynching and APTX.
- This follows the same rules as protect, but it will also hinder lynching, killing, sniping and even APTX
- Just one lover can use protect. They can't protect each other in the same phase.
- It's not failsafe, and can be discombobulated and frightened. Confuse is ineffective, because the lovers are smart enough to not get lovey-dovey with someone who isn't their lover.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases
Passive Actions
- Note: Passive Actions ARE NOT AFFECTED by discombobulation or injury or hinder.
Betrayal
Spoiler:
Not Investigatable
- Role with that action: Kir
- Night action, can be covered
- If she decides to use betrayal, she randomly gets to know one activity of the BO that was done on that night.

Killing/Sniping: A BO (Gin etc.) killed on that night or a sniper sniped someone etc.
Slander: Gin used slander on that night (doesn't know on who)
Investigate: Gin investigated someone. (doesn't know what)
Erase: Pisco erased someone. Will get to know the identity of the role that was erased and will be also given the Will if there is one.
Detect: Get's to know that Bourbon used Detect (but doesn't know what)
Spy: Knows that Bourbon used Spy (doesn't get to know what and the results)
Discombobulate: Knows that Vodka discombobulated on that night (not knowing who the target was)
Frighten: Knows that Tequila frightened someone (not on who)
Poison: Knows who Sherry tried to poison that night (not for what role(
Bribe: Knows that Pisco bribed the GM
Steal: Knows that Akemi stole from someone (not who and what item was stolen)
Observe: Knows that Chianti used Observe (not on who)
Stake-out: Knows that Korn used Stake-out (not on who)
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed
Vengeance
Spoiler:
Player attacks target
- Role with that action: Akai
- Night/Day action, can't be covered
- If Akai gets lynched, he'll automatically kill the person he voted for too.
- If APTXed and lynched, the one he voted for will still get killed.
- If APTXed at day or night, he won't injure the poisoner.
- If Frightened, he can't vote, but can still use this action.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill get's prevented in any way, he won't injure the attacker.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night and use items like black suitcase and bow-tie/watch.
Revenge
Spoiler:
User attacks target
- Role with this action: Chianti, Korn
- Night/Day action, can't be covered
- When they get lynched, the target of their own lynching vote will become "injured"
- When they become arrested, the officer(s) arresting them will become "Temporary Injured"(same length as a suspension). However, it also means that it will be painfully obvious that they're a sniper.
- If injured by Bone Breaking, the sniper can still use this action (only exception)

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:21 am
by miikosan
Reserved for results.

Sign up now.

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 6:15 am
by Iwamoto Yuri
I'm in!

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 7:55 am
by KainTheVampire
*joins*

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 8:33 am
by Memesu
*Joins*

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 8:41 am
by Conia
I shall be the new Mafia idol 8-)

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 9:27 am
by Kleene Onigiri
Conia wrote: I shall be the new Mafia idol 8-)
As the victim >:D

I'm joining, probably :V

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 12:32 pm
by Giogio
I'm in! :D

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 1:34 pm
by aly_angelflight
Yay, I can play this round~ :-X

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 2:34 pm
by Jecka
Can I play? :)

Re: Mafia Round 47: Mafia Idol

Posted: August 2nd, 2012, 2:46 pm
by phreak_91
:( I  can't play this one... not that anyone would acknowledge me as an idol anyway...