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Mafia Round 45: Once Upon a Time..Choose Wisely (TOWN WINS)

Posted: June 4th, 2012, 4:23 am
by lyndsi
Mini ickle disclaimer thingy: I AM NOT STEALING MIIKO'S ROUND IDEA FROM THE HUNGER GAMES! THE HUNGER GAMES IS MERELY A (TAME) RIPOFF OF BATTLE ROYALE! THANK YOU!                    

  Round 45: Once Upon a Time....Choose Wisely


You all wake up in the middle of the woods. You don't know why you're there, or exactly what is going on. But you're all there. Groggy-like you feel something on your neck, a metal collar in fact. You begin to freak out because of the fact that it wasn't there when you were out, in fact you didn't even realize you were out.

"Welcome to this year's tournament! If you know the rules of the Choose your own adventure sort of books you will understand this game and make it out alive. If not....it may in fact kill you." My voice said in a very creepily awesome tone. "You can choose to go left, or right, both of them lead to a different fairy tale. I will pick the one that has the most votes and that will be the direction you go in! I will be coming through within the game after each phase with new information. There will be a poll on the thread! Oh yes...I forgot to mention the best part....." the voice continued. "Those nice collars there, will blow up if you leave a particular area...don't want your pretty little heads to explode right?" You could hear the smirk in the voice. "WELCOME TO FAIRY TALE CHOOSE YOUR OWN ADVENTURE BATTLE ROYALE!!!!"

Everyone stood around and stared. If this was Battle Royale....this could be really really bad. Normally in Battle Royale...a bunch of people come into the arena, and only one comes out....the people who were signed up for the program had to make sure they got out alive, but they knew not everyone was going to.....

Disclaimer 2: You join at your own risk, you sign up you play for the longhaul, this is a government run project!!!!! Remember YOU chose to join, if your life is forfeit, don't say this disclaimer didn't warn you! Enjoy your time in the arena! :)

(NOTE TO PLAYERS: IF YOU ARE INACTIVE FOR MORE THAN THREE PHASES (without letting me know anyway....I expect PMs if you're going to leave....) THE COLLARS EXPLODE AND YOU GO ALL ERASED LIKE!)

Only other real change I have this time is there is no serial killer....(that would be too much work for a newbie GM like myself....but I mean it....Inactives will blow up!)

Game will begin on June 14th at this time http://timeanddate.com/worldclock/fixed ... 4T22&p1=77 This is to give everyone a break from the over half a month long awesomeness mafia round!

CHANGED THE PREP PHASE START TIME (Because I'm an idiot and made it on a Thursday, the one day that I happen to be busy....so it's at 10pm on Thursday! Thanks for your cooperation!)

YOU CAN OFFICIALLY SIGN UP!!!! Good luck!
----------------------------------------------------------------------------------------------------
Vic- I mean Volunteers:
1. Kleene Onigiri (Haibara APTXed Day 5)
2. Meme (Vodka lynched Day 4))
3. Yuri Iwamoto
4. Stopwatch (Chiba APTXed Day 4)
5. xpon (Vermouth-Takagi lynched Day 3)
6. Miikosan
7. aly_angelflight (Tequila lynched Day 2)
8.  Kaito Lady
9. Pofa (Asami killed Night 5)
10. Yurikochan (Arrested Day 2)
11. Breva
12. Conia (Megure Killed Night 1)
13. Mystery_angel801 (Akemi lynched Day 5)
14. aries-chan (Nakamori Killed Night 2)
15. BK201 (Ran killed Night 3)
16. KainTheVampire

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 5:06 am
by lyndsi
                                              RULES



Guidelines
Basic guide instructing how to participate fairly in the confines of the game.
Spoiler:
— Do not attempt to participate with more than one username. This is grounds for permanent banning from any and all future games.
— No petitioning the GM for information about the roles of other players or attempting to influence the tasks of the moderator (asking for certain hints, etc).
— You may not quote, screenshot, or otherwise duplicate or showcase messages from the GM to prove your role, actions, or results to a fellow player. You may, of course, claim to be a role in the course of the game whether it is your genuine role or not.
— You may freely PM other players and speak without restriction in the main channel (apart from the GM rule mentioned above) while you are still alive. Please refrain from discussing any facet of an ongoing game with a living player after you have died to avoid influencing the course of the game.
— You may generate false quotes, edits, and messages from other players in text form, but may not do so with concern to correspondence with the GM. Screenshotting PMs from other players is prohibited--keep the game in the realm of text.
Gameplay
Detailed explanation of how the game works.
Spoiler:
Basic Gameplay
— To use an ability or vote, you must PM the order directly to the GM. Those submitted in the main channel do not count.
— You may provide the GM with a will to be presented at the time of your death (unless you are erased). A typical will usually summarizes a player's actions and intel they have gathered to that point, resulting in something along the lines of: "Will: I interrogated Conia and got Black Org on Night 1. I interrogated PhoenixTears on Night 2 and got Not Black Org." Your will, unless erased, will be provided by the GM after your death is announced (whether it be by lynching, APTX, or just a routine killing).
— The Black Org is expected and encouraged to consult with one another on who to kill during the night and possible lynch votes during the day. A private channel for the Black Org to discuss strategies is provided in every round by the GM.
— Every member of the Black Org must kill successfully before a member is allowed a second kill. The exceptions to this is if a member is unable to kill due to being arrested or lynched, in which case they are no longer factored in to the kill cycle. Once the cycle has been completed once, a new order may be decided.
— Every member of the Black Org may use an APTX assuming there are enough remaining. Unlike with the nightly kills, there is no restriction on how many may participate. Each member is limited to using just one APTX per day phase, however.
— The Black Org may kill or APTX a fellow member if they so wish.
— If Vermouth and Kid are in the same game and designate the same player for their disguise, they will both disguise as that same role and the targeted individual will receive a new role.
— Detective Boys, BFFs, and Lovers must not overlap.
— You may always send in a new order to replace your old one, assuming the phase has not yet ended.
— If multiple incompatible actions are submitted by a player, the last valid action prior to the countdown ending will be the one played. If no compatible actions are submitted, none will be entered.
— The Black Organization and the Detective Boys each have a rank system for orders.

Voting
— Everyone is allowed to vote during day phases, whether they be from the town or the Black Org. You may only not vote if you are dead, not in Japan (as a result of being a traveler), are arrested, or were hindered by an ability (such as Frighten).
— Each player's vote is made public at the end of each day phase unless Voice of Reason was used.
— If a player was poisoned by APTX or arrested, their vote for that phase will not count or be shown.
— Players may abstain from voting.
— If a lynch fails due to lynching a traveler or the one with the most votes being protected or Accompany saving the lynch target, votes will still be shown as usual, but there will be a note that the lynch failed.
— If, after Kazuha's Accompany has been taken into account, two players receive the same number of lynch votes in a phase, and one is APTXed or arrested, the other will be lynched.
— If a single person with the most lynch votes is either arrested or APTXed in the same phase, there will be no lynch.

Crimes
— If a crime is hindered by discombobulation or other ability, it is treated as having failed and thus not happening.
— List of abilities that constitute crimes: Killing (whether it be of the normal, sniping, or APTX variety), Blaming, Disguising, Slandering, Bribing, Discombobulating, Abducting, Erasing, Frightening, Stealing.
— Using the Black Suitcase for any action is not a crime, including using it to commit a crime. Considering that action never actually took place, it is not considered having happened and thus is not a crime itself.
— Being a member of the Black Organization is, in itself, not a crime. (You can't arrest Conia for being Gin.)

Actions & Arrest/Death
— If someone is killed, lynched, or arrested, their action for that phase will not go through and will fail. The only exceptions to this are arrests and poisonings with APTX. However, arrests can stop APTX--lynchings, on the other hand, do not.
— If Kazuha was successfully poisoned and accompanied someone that was about to be lynched over the 1 vote difference, the reduction of that 1 vote fails (aka, the accompany fails) and the target of accompany will be lynched instead.

Auto-Arrest (House Search/Face Pinch)
— If a house search uncovers a crime of any sort, the target is automatically arrested.
— If a face pinch is performed on a player and that player is in disguise (whether they are town or Black Org), the target is automatically arrested.
— Auto-arresting is a feature of these abilities and does not otherwise apply to other actions. For example, a crime uncovered via an investigation action does not yield an auto-arrest (even if it is being carried out by a police officer).

Condition
— All players begin the game "alive" in normal condition. The exception is travelers, who may begin the game "abroad". Over the course of the game, their condition may worsen to one of the following states:

Alive: Player is able to use any of their abilities within the rules. They may also discuss the ongoing game freely and participate in lynch voting.
Abroad: Player is out of the country until they return to Japan. Any actions designating them as a target will fail so long as they are abroad, and they cannot be killed without Bribe being used. Such players may speak freely, but they are not capable of voting or using their inherent abilities until they arrive in the country. [red]If a player uses any of their actions on an abroad traveler, all actions will fail.[/red]
Injured: Player is unable to use any abilities and also loses any of their passive abilities (including any disguises they may have been wearing). The exceptions are the nightly killing for Black Org members--they may still carry out a kill at night--and Revenge for Chianti and Korn, but they will lose their role-specific abilities. Injured players may still participate freely in the game, including casting lynch votes. Any actions (apart from arrest and voting) used on the phase the player gets injured will fail.
Temporary Injury: Police that successfully arrest an uninjured sniper will be injured for two phases following the arrest. While temporarily injured, the police officer in question will lose all abilities apart from voting.
Suspended: Police that attempt to arrest someone and are unsuccessful will be suspended for two phases following the arrest attempt. While suspended, the police officer in question will lose all abilities apart from voting. Any actions the police uses (apart from arrest and voting) on the phase where they become suspended will fail.
Arrested: Player may not use any abilities, though they are also impervious to being poisoned or killed (unless Bribe is in effect). Any and all actions on arrested players will fail with the exception of Lawsuit to free them. They may speak and participate freely in the game, but they will remain unable to vote. Arrested players are considered "out" of the game when determining which side has won. The role of the arrested player will not be revealed at the time of arrest unless Revenge was used successfully, in which case their identity is announced due to them resisting arrest.
Dead: Player is killed during the course of the game. They may no longer participate in the game, but they will still win with their team should they come out the victors. Dead players may not share any information with living players after they have died, whether it be information they acquired prior to their death or after.

Black Org Hierarchy
— The Black Org has a leader (assuming he is in the game), referred to as Anokata.
— The leader has the final say on who to designate as the night kill target and may give the order as such. No one can override this order.
— If the leader orders a lover to kill their lover, it will happen unless the lover doing the attack is discombobulated, or if Vodka happened to be the lover and discombobulated the leader the same phase. If the kill does go through, the murderer doing the kill suicides.
— The leader may not command a subordinate to use an APTX. They are limited to sending in only their own APTX order.
Order of Actions
Listing of which actions take precedent over others with pertinent examples.
Spoiler:
Order of Actions
— Being familiar with the order of actions will aid you in formulating strategies and understanding the flow of the game. The order of actions goes as follows:

Night Actions
Arrest > Discombobulation > APTX > Killing > House Search/Detain > Frighten > Face Pinch > All other actions > Travel

Day Actions
Arrest > Charm > APTX > Lynching > Detain > Face Pinch > All other actions > Travel


Below are scenarios detailing several examples of the order of actions at play.

Scenario 1:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Agasa). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1.
Abs (Gin) sends in: Kill Akonyl.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Even if Abs had targeted someone else instead of Akonyl, the kill still would have failed because it is prevented by arrest.

Scenario 2:
BACKGROUND: On Night 1, Abs (Gin) killed Kleene (Agasa). Now, on Night 3, Akonyl (Shiratori) feels he has sufficient evidence to attempt an arrest for Kleene's murder. Abs knows Akonyl is closing in and resolves to kill him. At the same time, PhoenixTears (Eisuke) has been convinced that Akonyl may be up to no good that night and plans to discombobulate him. In addition to the arrest attempt, Akonyl has decided to investigate Jd- (Araide) healing Parkur (Camel) that night to confirm him.
PLAYER ACTIONS (Night 3):
Akonyl (Shiratori) sends in: Arrest Abs for killing Kleene on Night 1. Investigate Jd- heals Parkur.
Abs (Gin) sends in: Kill Akonyl.
PhoenixTears (Eisuke) sends in: Discombobulate Akonyl.
Jd- (Araide) sends in: Heal Parkur.
RESULT: Akonyl successfully arrests Abs. Akonyl is not killed. Because the order of actions dictates that arrest takes precedent over killing, Abs's kill fails completely. Jd- successfully heals Parkur without issue, but Akonyl is told that his investigation has failed. This is due to the discombobulation by PhoenixTears. Because arrest takes precedent over all other actions, the discombobulate does not affect it. Discombobulate does affect investigations, however, which is why Akonyl's investigation failed while his arrest succeeded.

Scenario 3:
BACKGROUND: On the dawn of Day 3, the sole remaining member of the Black Organization, Miaka (Pisco), feels she has pofa (Satou)'s role nailed down. pofa is certain that Miaka was the murderer of Lynz (Ran) who died the previous phase on Night 3. As such, Miaka decides to APTX pofa and pofa decides to arrest Miaka.
PLAYER ACTIONS (Day 3):
pofa (Satou) sends in: Arrest Miaka for killing Lynz on Night 3.
Miaka (Pisco) sends in: APTX pofa as Satou.
RESULT: pofa successfully arrests Miaka. Miaka's APTX on pofa does not go through, and the APTX is confiscated.

Order of Healing
— As a rule of thumb, if more than one protection or healing is performed on a target that is attacked, the one with the highest priority will succeed as all others fail. The current order of healing is as follows:

Voice of Reason > Lovey Dovey > Snipe Guard > Watch Protection > Protect > Heal > First Aid

— In the event the action with the highest priority was hindered (via discombobulation or a similar action), the healing action with the next highest priority will succeed in its place.
— Sniping bypasses all types of healing and first aid. When someone is protected, the protected will survive, but the protector himself dies instead. If someone possessing the watch is attacked, they are protected. If someone possessing the watch is attacked by a sniper, they will survive but the watch will break and become unusable for the remainder of the game.
— Abilities that protect and heal only prevent the death of those that are named and targeted directly. This prevents the stacking of certain abilities, for example: If Ran possesses the watch and protects someone that is sniped, the watch will not save her because she was not the named, direct target. Ran will die, the watch will not come into play, and the targeted she protected will survive as usual.
— Any action performed by someone who was successfully healed via first aid will fail, because that player became injured as the action was being carried out.
— If the target of the night's kill is saved from being killed, the killer will be notified that the target was healed/protected (will not specify which).


Keywords
Keywords that are equatable to one another in terms of the game (for investigations and the like).
Spoiler:
Kill — Kill / Attack / Murder
Investigate — Investigate / Special Investigate
Observe — Observe / Stake-Out
Protect — Protect / Lovey-Dovey / Snipe Guard
Heal — Heal / First-Aid
Discombobulate — Discombobulate (Tricking)
Steal — Steal
Detect — Detect
Interrogate — Interrogate / Cross-Examine
Poison — Poison
Pinch Face — Face Pinch


Statuses
Certain roles have an inherent "status" associated with them that provide unique attributes and advantages.
Spoiler:
Black Org Leader
- Roles with that Status: Anokata or chosen Black Org leader
- Can order killings
- Can distribute the Black Suitcase each Day phase
Note: If the leader is arrested or lynched in the same phase he tries to hand out the Black Suitcase, the action will still go through.

Lovers
- Decided by Yumi during Prep Phase.
- Lovers know one another's actual identities.
- Cannot befriend Sonoko, and Detective Boys cannot be lovers.
- When one lover dies, the other commits suicide that same phase. No amount of healing or protecting may prevent the death of a suicidal lover.
- A town/town pair wins along with the town. A Black Org/Black Org pair wins with the Black Org. A town/Black Org pair does not win with either the town or the Black Org. To win as such a tandem, they must kill all others.
- Lovers may still win while one or both are arrested.
- Lovers can protect each other with the ability Lovey-Dovey.

Friends
- Roles with status: Sonoko and her friend
- Friends know one another's identities, or just the disguise if one is disguised.
- Sonoko can use the same abilities as her friend, [red]whether that person is dead or alive.[/red] (She may not arrest, house search, detain, steal, or kill in any way.)
- Friends may not also be lovers. May not also befriend any Black Org members apart from Vermouth and may not befriend a Detective Boy.
- If Sonoko befriends Vermouth, she will join the Black Org for the game. She will also have a scent if Haibara were to follow her, and will count toward the total number of BO in the game for Betrayal. She may not kill or APTX anyone, and will only be used to help the Black Org gather information. If Sonoko is the last Black Org member left alive, the Black Org will lose the game, as Sonoko cannot kill.

FBI Leader
- Role with status: James Black
- At the onset of the round, the FBI Leader is given notice of how many of his subordinates (Jodie, Akai, Camel, Kir) are in the game. This count includes characters disguised as his subordinated.
- If someone is disguised as a subordinate, James will receive a small hint akin to, "You believe something is strange with your suborinate(s)..."
- After each night, James will receive a number of results from his subordinates based upon how many are left in the game. If 3+ are in the game, he will receive two results; if 0-2 are in the game, he will receive only one result.
- With concern to Akai, James will receive only one of his investigations. In the case of Kir, James will receive only one of her actions (Betrayal, investigate, or Special Investigation), chosen at random. The same also applies to any subordinate utilizing the bow-tie.

NOC
- Roles with status: Kir
- Player gets to know how many Black Org members are present in the current game (not their identities).

Drunk/Sober
- Roles with status: Kogorou
- Always begins the game drunk.
- The player becomes sober the phase after Eri, Ran, Conan, or Shinichi dies. Those disguised do not count.
- If Ran is injured due to successfully protecting someone at night, Kogorou becomes sober. Day protections or injuries incurred as a result of being treated with first-aid are not applicable.
- A disguised Ran is not applicable to the sobering effect.
- Becomes sober after 1/4th the total townies have died, meaning his interrogation the night of the dividing death will be an accurate one.
- Becomes sober when his alcohol has been stolen.
- If Eri, Ran, Conan, or Shinichi get erased, their death will not trigger Kogoro to become sober, as he won't know it was that person that died.

Group
- Roles with status: Mitsuhiko, Ayumi, Genta
- Detective Boys are aware of one another's identities.

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 5:20 am
by lyndsi
ROLES
The Black Organization
Injured members of the Black Organization will lose all abilities (including sniping). Injured members may still kill each night, as well as utilize items such as the Black Suitcase, bow-tie, and tranquilizer watch.
Spoiler:
Anokata, Mafia Boss
Status: BO Leader
Night action: Blame
Day action: Black Suitcase
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys
Observe: Adult/Teenager/Child
Note: Anokata can use the Black Suitcase during Night 1 for himself. During Day 1, it may be given to any member of the Black Org. If observed, the result will always be random: either adult, teenager, or child. For example: On Night 1, an observation may yield the result "adult" while on Night 2 it may come back as "child". If more than one person observes him in the same night, they both receive the same random result.

Gin, Mafia Slanderer
Night action: Slander, Investigate 5
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Adult

Vodka, Mafia Intimidator
Night action: Discombobulate
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Adult

Vermouth, Mafia Disguiser
Prep action: Disguise
Interrogation: Not BO when undisguised—when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Panties, Alcohol + items from disguise
Observe: Adult when undisguised—when disguised, depends on disguise
Note: Vermouth may not arrest someone for a blamed action for any reason.

Chianti, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Observe OR Stake-out
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Panties, Alcohol
Observe: Adult

Korn, Mafia Sniper
Night action: Snipe
Night/Day Action: Revenge
Night action: Stake-out OR Observe
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Adult

Tequila, Mafia Browbeat
Night action: Frighten
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Adult

Bourbon, Mafia Detective
Night action: Detect, Special Investigate 1
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Alcohol
Observe: Adult

Akemi, Mafia Robber
Night action: Steal
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Car keys, Panties
Observe: Adult

Pisco, Mafia Eraser
Night action: Erase, Bribe
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Adult

Irish, Mafia Disguiser
Prep. Phase action: Choose Costumes
Night action: Abduct
Day action: Temporary Disguise
Interrogation: Not BO when undisguised—when disguised, depends on disguise
Scent: Yes (no matter the disguise)
Disguise: No
Items: Gun, Car keys, Alcohol
Observe: Adult
Note: Irish may not arrest someone for a blamed action for any reason.

Calvados, Mafia Backup
Night action: Cover
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Car keys, Headgear, Glasses, Alcohol
Observe: Adult

Sherry, Mafia Scientist
Night action: Poison
Interrogation: BO
Scent: No
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager
Note: Haibara and Sherry may not be in the same game.


The Police
If applicable, police officers may use all actions in a single night (such as Investigate, Arrest, and House Search).
Spoiler:
Megure, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear
Observe: Adult

Shiratori, Police Inspector
Night action: Investigate 3, House Search
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Alcohol
Observe: Adult

Satou, Assistant Police Inspector
Night action: Investigate 3
Night/Day action: Arrest, Detention
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Panties
Observe: Adult

Takagi, Police Sergeant
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Adult

Chiba, Police Officer
Night action: Stake-out
Day action: Follow-Up
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Adult

Nakamori, Police Inspector
Night action: Investigate 2
Night/Day action: Arrest, Pinch Face
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Adult

Yumi, Amor
Prep. action: Amor
Night action: Investigate 3
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: No
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Adult

Yamato, Visiting Police Inspector
Night action: First-Aid OR Investigate 3
Night/Day action: Arrest
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Alcohol
Observe: Adult


The FBI & CIA
Spoiler:
James, FBI Boss
Status: FBI Leader
Night action: Special Investigate 1, Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Alcohol
Observe: Adult

Akai, FBI Hunter
Night/Day action: Vengeance
Night action: Investigate 5, Snipe Guard
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Gun, Car keys, Headgear, Alcohol
Observe: Adult

Jodie, FBI Agent
Night action: Observe OR Stake Out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Glasses, Panties, Alcohol
Observe: Adult

Camel, FBI Agent
Night action: Observe OR Stake Out
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car keys
Observe: Adult

Kir, Undercover CIA Agent
Status: NOC
Night action: Special Investigate 1, Investigate 1,
Betrayal (passive)
Interrogation: BO
Scent: No
Disguise: Yes
Items: Gun, Car keys, Headgear, Panties, Alcohol
Observe: Adult
Note: If Kir is discombobulated and doesn't send in any actions that phase, she will still know that her actions failed due to Betrayal being a passive ability.


The Civilians
Spoiler:
Shinichi, Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book
Observe: Teenager

Conan, Shrunken Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Child
Note: Shinichi & Conan may only be present in the same game if a role is disguised as Shinichi.

Heiji, Osakan Meitantei
Night action: Investigate 5 OR Interrogate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Alcohol
Observe: Teenager

Kogorou, Drunk Meitantei
Status: Drunk OR Sober
Night action: Interrogate (random result when drunk)
Day action: Analyze (when sober)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Alcohol
Observe: Adult
Note: Always begins the game drunk. Kogorou becomes sober the phase after Eri, Ran, Conan, or Shinichi dies (discounting disguised roles). Ran becoming injured as a result of protecting someone at night will make Kogorou sober (day protections and injuries incurred as a result of First Aid are not applicable). Becomes sober after 1/4th the total townies have died, meaning his interrogation the night of the dividing death will be an accurate one. If Kogorou's alcohol his stolen, he then becomes sober. If Eri, Ran, Conan, or Shinichi get erased, Kogorou will not get sober and will stay drunk.

Ran, Protector
Night/Day action: Protect
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager
Note: If Ran successfully protects, she will become injured.

Agasa, Inventor
Day action: Bow-tie, Tranquilizer Watch
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Adult
NOTE: Agasa starts on Night 1 being able to use his gadgets.

Haibara, Shrunken Scientist
Day action: Follow
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Alcohol
Observe: Child

Sonoko, Best Friend
Status: Friends
Prep. action: Friendship
Interrogation: Not BO
Scent: No [Unless she has befriended Vermouth, in which case she will have a scent]
Disguise: No
Items: School book, Headgear, Panties
Observe: Teenager

Okiya, Graduate Student
Night action: Detect, Special Investigate 1
Interrogation: Not BO
Scent: Yes
Disguise: Yes
Items: Car keys, Glasses, Alcohol
Observe: Adult

Kazuha, Charm Maker
Day action: Accompany, Charm
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Headgear, Panties
Observe: Teenager

Eri, Lawyer
Night action: Lawsuit, Cross-examine
Day action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses, Headgear, Panties
Observe: Adult

Kujou, Prosecutor
Night action: Cross-examine
Day action: Voice of Accusation
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Panties
Observe: Adult

Kobayashi, Elementary Teacher
Night action: First Aid
Day Action: Voice of Reason
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, School book, Glasses, Panties
Observe: Adult

Kaitou Kid, Master Thief
Prep. Action: Disguise
Night action: Steal
Interrogation: Not BO when undisguised—when disguised, depends on disguise
Scent: No (no matter the disguise)
Disguise: No
Items: Gun, School book, Glasses, Headgear + items from disguise
Observe: depends on disguise, If not disguised: Teenager
Note: It is in Kid's best interest to not reveal his true identity to just anyone.

Eisuke, Trickster
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Glasses
Observe: Teenager

Asami, Trickstress
Night action: Discombobulate
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: School book, Panties
Observe: Teenager

Araide, Doctor
Night action: Heal
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Adult

Hakuba, Foreign Meitantei
Prep and Night/Day action: Travel
Night action: Interrogate (cannot use while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Teenager
Note: Begins game outside Japan. Can opt to Travel OR Interrogate during the night. During the day, can either Travel OR Vote.

Makoto, Foreign Protector
Prep and Night/Day action: Travel
Night/Day action: Protect (cannot use while not in Japan)
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Glasses
Observe: Teenager
Note: Begins game outside Japan. Can opt to Travel OR Protect during the night. During the day, can either Travel OR Vote AND Protect. If he successfully protects, he will fly out of Japan.

Ayumi, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book, Headgear
Observe: Child

Mitsuhiko, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

Genta, Detective Boy
Status: Group
Day action: Identify
Interrogation: Not BO
Scent: No
Disguise: No
Items: School book
Observe: Child

Yuusaku, Genius Author
Night action: Interrogate OR Special Investigate 1
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Car keys, Glasses
Observe: Adult

Yukiko, Talented Actress
Prep. Action: Choose Costumes
Day action: Temporary Disguise
Interrogation: Not BO when undisguised—when disguised, depends on disguise
Scent: No [size=80](no matter the disguise)

Disguise: No
Items: Car keys, Panties + the items of her current disguise.
Observe: Adult

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 5:25 am
by lyndsi
ACTIONS
Prep Actions
Spoiler:
Disguise
Player disguises as role.
- Roles with action: Vermouth, Kid
- Prep action, crime, remains so long as it is not removed due to injury or an ability.
- Can be investigated.
- During the Prep phase, the player about to disguise names a number of players (the exact number is determined by the GM). The GM then randomly chooses one of the names and awards the disguiser the player's role as a disguise. The player chosen will receive a new role without ever having known their original role or that someone is disguised as that previous role.
- When disguised as a role, the disguised player retains any abilities from their actual role and gains all those of their disguise.
- Can be investigated for their exact disguise. For example, one may investigate Conia (Vermouth-Ran) for being disguised as Ran. The result would be true so long as Conia is still disguised as Ran.
- Can also be special investigated for their exact disguise in a certain phase (such as "SI Conia disguising as Ran during Prep").
- Disguiser does NOT assume the scent of their disguise. This means Vermouth retains her Black Org scent no matter the disguise, and Kid disguised as Akai would not carry a scent.
- Disguisers may not disguise as Black Org members, children, or Prep phase roles.
- If both Kid & Vermouth end up choosing the same player, both will disguise as that player's role. This could result in both Kid & Vermouth disguised as Ran, but no actual Ran would be in the game.
- The disguiser will have items from their original role in addition to those from their disguised role. This could result in two guns if Kid or Vermouth were to disguise as a police officer.
- Disguisers will lose their disguise is they are injured, pinched, or arrested for disguising. They will not lose their disguise under any other circumstances.

Choose Costumes
Player chooses costumes. Only investigatable through Special Investigate
- Roles with action: Yukiko, Irish
- Prep action
- During the preparation phase, the player will be given five possible roles they could disguise as. The player then chooses three of those to use in the course of the game.
- All disguises will be town roles. The player will NOT replace that role (differentiating it from normal Disguise). Even if they were to take the disguise of Shinichi, another player could still be Shinichi or Conan.
- Once Irish/Yukiko have their selected disguises, they can choose a costume that same phase, meaning they would be disguised N1.

Friendship
Player befriends player. Only investigatable through Special Investigate
- Roles with action: Sonoko
- Prep action
- Sonoko names a list of players he would like to befriend (GM determines the exact amount of players to list).
- The Sonoko player will then randomly befriend one of those players. Sonoko and her friend will know one another's identities, unless that person is Kid, in which case Sonoko will be given the disguised role and not the actual role.
- Travelers can be befriended.
- Detective Boys, Lovers, and Black Org members apart from Vermouth cannot be befriended.
- [red]If Sonoko befriends Vermouth, she will know that it is Vermouth, and will join the Black Org and be given a scent.[/red]
- If Sonoko befriends Kid, she will befriend the disguised role and not know it is Kid in disguise. It is up to Kid as to whether he tells Sonoko that he is Kid or not.
- Sonoko may use the abilities of her friends, with some exceptions. If Sonoko befriends Kid or Vermouth, she will not be able to kill or steal. If she befriends a police officer, she will not be able to detain, arrest, or house search.
- If Sonoko befriends Yukiko, she will be able to use the abilities of Yukiko's disguised roles.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.

Amor
Not investigatable.
- Roles with action: Yumi
- Prep action
- Chooses six players. The amount that will become lovers depends on the GM.
- Best Friends and Detective Boys may not be lovers.
- Sonoko's ability takes precedent over Yumi's ability, meaning Friendship always takes precedent over Lovers.

Travel
Player travels
- Role with action: Hakuba, Makoto
- Day/night action, prep action.
- At the onset of the game, the player is not in Japan.
- They may choose whether they wish to travel during Prep by saying as much to the GM. If they do travel beginning in prep, they will be in the air on Night 1, thus making it so they cannot use their action during the night. If this path is chosen, they will arrive during Day 1 and be able to participate normally.
- Traveling can be hindered by abilities, and the player will not travel if so.
- To travel, the player sends a travel order to the GM (whether it's during Prep, Night, or Day).
- For abilities such as investigate, interrogate, kill, and the like that directly concern a player, if the player is out of the country, they will receive a "fail" for their result.
- Discombobulate & Frighten DO still work if the player attempts to use Travel in a phase where it would be affected. In other words, Discombobulate & Frighten will stop Travel whether the player is in the country or out. The only exception is if the traveler is already ON the plane, in which case neither or any other ability apart from Bribe will work.
- If the traveler is not in Japan: The player is treated as if they were "arrested" as far as not being able to be killed, not being able to use any actions apart from Travel, and not being able to vote. Bribe will still kill travelers in any state.7
- Leaving Japan: The player may not use an ability or vote and travel in the same phase. They must either decide to travel or use their abilities--not both. Any actions used on the player one the phase they decide to travel will still go through.
- Should the Black Org unsuccessfully use an APTX on a traveler while they are on the plane (meaning, not the phase where they decide to travel, but the two phases following, where the traveler would not be able to use actions), the APTX will fail and be lost.
Night Actions
Spoiler:
Blame
Not investigatable.
- Role with action: Anokata
- Night action, crime, can be covered.
- May opt to blame a townie for committing a crime on the same night.
- Any investigations for the blamed action will come back as "true", and the townie may be arrested for the blamed action as well.
- "Blame" itself may not be investigated and will come back as a false. For example: "Akonyl blames Kleene for killing PhoenixTears" comes back as a false on an investigation even if Akonyl did blame Kleene for that action.
- Vermouth and Irish cannot arrest players for blamed actions.

Slander
Player slaneders player.
- Role with action: Gin
- Night action, crime, can be covered.
- Allows player to slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. Gin may slander up to two targets: one Black Org, and one town. He may not slander two Black Org or two town.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.

Erase
Player erases player.
- Roles with action: Pisco
- Night action, crime, can be covered.
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing. Once per game, Pisco may opt to erase a victim killed by another Black Org member.
- The identity of the erased player will not be shown. The eraser is the only one who becomes privy to the identity of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only Pisco will be given the will in question.
- In the event Kogorou is not yet sober and Eri, Ran, Conan, or Shinichi are erased, Kogorou will not become sober as a result. He can still become sober should his alcohol be stolen or any other condition is met.

Bribe
Player erases player.
- Roles with action: Pisco
- Night action, crime, cannot be covered.
- Once per game, Pisco may "Bribe" the GM with a suitcase full of cash.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- The body of a bribe victim will be erased and only the killing player will learn their identity. Likewise, the victim's will won't be shown and only the killer will be allowed to read it.
- If a player attempts to protect the victim or discombobulate the killer, their action will fail as if discombobulated.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Even if the victim is a traveler and out of the country, the kill will still be a success.
- Bribe may also be used on an arrested player.

Snipe
Player kills player.
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles.  The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.


Frighten
Player frightens player.
- Roles with action: Tequila
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed.
- Protect used on that day can be frightened. If the player planned to use travel on that day, the travel will fail too.
- Arrest can't be frightened.


Detect
Player detects role.
- Role with action: Bourbon, Okiya
- Night action, can be covered
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True.  Same for Kid. If he asks for his/her disguised role, then he'll get a False.

Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True


Discombobulate
Player discombobulates player.
- Roles with action: Eisuke, Vodka, Asami
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest. You can discombobulate House Search, Detain and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase. Blame can be discombobulated too.
- Travel CAN be discombobulated!
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message in case he wanted to discombobulate someone that isn't in Japan, or if he discombobulated the killer if Bribe is in effect.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail UNLESS they are tricking the person killing them.


Poison
Player kills player.
- Roles with action: Sherry
- Night action, Crime, can't be covered
- Can try to poison one player during the night.
- Sherry has 2 APTX that can be used for the Poison ability, which follow the same rues as other APTX
- Can still poison during the day as well

Cover
Player protects player.
- Role with action: Calvados
- Night action
- Can choose one ally during the night. During that phase, he can use one ability of the covered ally's.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados's own lover.
- Can cover abilities from disguises.
- Can cover the same person multiple times in a row.
- Doesn't work if Calvados or the target dies during the night.
- Will still work if the ally was arrested during the night Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use snipe or erase, etc.
- Calvados can't use Bribe.
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- Can't cover: Frighten, Revenge, Arrest, House Search, Travel, Bribe, Blame

Example
Calvados covers Gin. Gin can use slander and Investigate. But Calvados can just use either slander or investigate, not both like Gin. In case Akemi is covered, Calvados has to use steal on a different target than Akemi. If they both steal from the same target in the same night, they will receive the same item.


Steal
Player steals from player.
- Roles with action: Kid, Akemi
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player’s inventory and can't be stolen again.
- Items stolen will NOT be added to the thief’s inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was stolen from will get a notification on the item that he lost. But he won't know who the thief was (not if it's Kid or Akemi or which player stole from him).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (Araide), then all thieves and the one who was stolen from will get a notification that his glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but
didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
- Everyone involved gets the info, that glasses were stolen and that 2 (or more) thiefs wanted this item.
- All thieves are guilty for that crime, so all of them can be arrested for it.

Items that can be stolen from a role
Gun: Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequilla, Akemi, Shiho), Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome) FBI/CIA (James, Akai, Jodie, Camel, Kir), Kid[red], Serial Killer, Yamato[/red]
Car-keys: Every adult besides Kogorou: Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi, Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome, James, Akai, Jodie, Camel, Kir, Yuusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko, [red]Yamato, Kujou[/red]
School book: Kobayashi-sensei and every teenager but Sherry: Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Makoto, Ran,  Sonoko, Eisuke, Asami, Ayumi, Mitsuhiko, Genta, Kid
(Sun)glasses: Vodka, Calvados, Korn, Officer Tome, James, Jodie, Conan, Yuusaku, Okiya, Agasa, Makoto, Araide, Kobayashi,  Eri, Eisuke, Kid
Headgear(hat, cap...): Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Megure, Yumi, Officer Tome, Akai, Kir, Heiji, Kazuha, Eri, Sonoko, Ayumi, Kid
Panties: All females: Vermouth, Chianti, Akemi, Sherry, Satou, Yumi, Jodie, Kir, Kazuha, Ran, Kobayashi, Eri, Sonoko, Asami, Yukiko, [red]Kujou[/red]
Alcohol: All from BO except  Anokata and Akemi (Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry),  Shiratori, Yumi, James, Akai, Jodie, Kir, Heiji, Kogorou, Okiya, Haibara, [red]Yamato[/red]


Observe
Player observes player.
- Role with action: Jodie, Camel, Korn, Chianti
- Night action, can be covered
- There are 2 types of Oberve: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- Anokata is unobservable.  If Anokata is observed, the action will give out a random result each time. If Anokata gets observed by more than one observer, then all observers will get the same result on the same phase.

Example
Jodie and Camel age-observe Anokata on Night 1 and on Night 2:
Night 1: Both get "Child" as a result
Night 2: Both get "Child" as a result again.
Or Night 2: Both get "Teenager" as a result


Investigate #
Player investigates player.
- Role with action: Gin, Shinichi, Conan, Heiji, Megure, Satou, Shiratori, Yumi, James, Akai, Yamato
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and cannot be investigated.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack/Murder/ Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Snipe Guard; Observe/Stake-out are considered the same actions.
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.

Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False

Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True

or

Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True

Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia (Akai) and Yurikochan (Makoto) are lovers and Conia (Akai) uses Lovey-Dovey on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.

Fake actions and blamed actions:
Akonyl (Anokata) uses Black Suitcase and interrogates xpon (Haibara). Akonyl kills CTU. xpon is blamed for killing CTU.
"Akonyl interrogates xpon" - True
"xpon kills CTU" - True


Special Investigate
Player investigates player.
- Role with action: Bourbon, James, Kir, Okiya, Yuusaku
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Can Special Investigate things that are happening the night of the Special Investigate.
- May NOT Special Investigate anything that happens during a day phase.
- Can not Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Disguise, Choose Costume, Friendship and Travel.


Interrogate
Player interrogates player.
- Roles with action: Shinichi, Heiji, Conan, Yuusaku, Hakuba, Kogorou
- Night action, can be covered
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- If Kogorou is drunk, he'll get a random result. When he gets sober, his Interrogations can still be Slandered. But sober Kogorou can, during the day, check any past Interrogations for the true result. (So he'll get the right answer whether he got the wrong result because he was drunk or because the target was slandered)
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.


Cross-examine
Player interrogates player.
- Roles with action: Eri, Kujou
- Night action, can be covered
- The player can choose to cross-exame one player, to find out whether they have committed any crimes so far (includes prep phase).
- Can't cross-examine for a specific player and won't learn which crimes have been committed.
- She'll get the result "true" or "false".
- Blamed actions count as a crime.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM


Stake-Out
Player observes player.
- Role with action: Takagi, Chiba, Jodie, Camel, Korn, Chianti
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example.
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase. Same with blamed actions, like "Kleene was slandered", even when it was a blamed action.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).

Example
Anokata blames "Akonyl slanders Kleene", PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was slandered, interrogated, investigated and healed" although it was a fake action through blaming.


House Search
Player arrests player.
- Role with action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity of the target, even if he/she committed a crime.
- If the target DID commit a crime, even if it was a blamed action, the target is Auto-Arrested on the same phase.
- If the target did not commit a crime (blamed actions count as a crime), then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences.  The crime will not be hindered and Auto-arrest won't happen.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.


Snipe Guard
Player protects player.
- Role with action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guard/Lovey-Dovey is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. Also, they can still use Revenge as the only exception when someone gets injured.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Heal
Player heals player.
- Role with action: Araide
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/staked-out
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed, but not by whom.
- No one will learn the attacker’s identity in any way.
- Snipe Guarde > Watch protection > Protect > Heal > First Aid


First Aid
Player heals player.
- Role with action: Kobayashi, Yamato
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/stake-out
- May use First Aid on himself/herself.
- The player who received First Aid will not die if attacked, but will instead become injured.
- The action that was done by the one who was attacked will fail, because he got injured.
- If sniped, the target will still die and won't be saved. The First Aid user won't die.
- If succesfully healed/First aided, the healer will know that he succesfully first-aided the target. The target and the attacker will know that someone healed/First aided the target, but not who.
- No one will learn the attacker's ability in any way
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Lawsuit
Not investigatable.
- Role with action: Eri
- Night action, can be covered just once (as long as it wasn't already used by the original role)
- Usable once per game.  Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.


Abduct
Not investigatable.
- Role with action: Irish
- Night action, can't be covered.
- Irish will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- He can use this once every three night phases - N1, N4, N7 / N2, N5, N7, etc
- When Irish is killed, his abducted character(s) will be discovered and the names become known to the town.


Betrayal
Not investigatable.
- Role with action: Kir
- Night action, can be covered
- She randomly gets to know one activity of the BO that was done on that night.
- Kir doesn't need to PM the GM to use this action, but it can be discombobulated.

Killing/Sniping: DOESN'T get to know which BO killed.
Slander: "Gin slandered someone."
Investigate: "Gin investigated someone." OR "Bourbon investigated someone."
Erase: "Pisco erased someone."
Detect: "Bourbon used detect."
Discombobulate: "Vodka discombobulated someone."
Frighten: "Tequila frightened someone."
Poison: "Sherry poisoned someone."
Bribe: DOESN'T get to know if Pisco used bribe.
Steal: "Akemi stole from someone."
Observe: "Chianti observed someone." OR "Korn observed someone."
Stake-out: "Korn staked someone out." OR "Chianti staked someone out."
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed
Day Actions
Spoiler:
APTX4869
Player kills player. Only investigatable as Sherry's night action.
- Roles with Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game - a total of 3 APTX at the start of the game.
- During each day any BO member may attempt to poison another player (BO or Town) by sending a PM with that players name and identity to the GM. APTX: Kleene = Shinichi, for example
- If the BO tries APTX on Kid disguised as Shinichi, the BO must guess that player is Kid and not Shinichi.
- Successful APTX: The target was that role (success).The BO will keep the ATPX. The actions and the votes of the victim don't count and the target dies.
Arrest can't be hindered though.
- Failed APTX: The APTX will be used up and the BO will lose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND CTU as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens.  The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning.  In this case, the APTX is confiscated.
- If APTX is confiscated in an arrest, the APTX will be randomly given to Haibara, Satou, or Okiya if they are in the game.  These players may then use the APTX, subject to the same rules as above, starting the next Day phase. If none of these roles are in the game, the APTX is out of play.
- APTX > lynching: In case the target player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.


Black Suitcase
Handing off the BS is not investigatable.
- Role with action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed/arrested.
- Has to give it to someone, otherwise no one will recieve the Black Suitcase
- During the next night the receiver can pretend to use any existing Night ability. However, the player will never get a result for that action. ("Heal" won't heal the target)
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate 5 or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False".
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl).
Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.


Temporary Disguise
Player disguises as role. Only investigatable at night.
- Roles with action: Yukiko, Irish
- Day action, Crime
- Can be investigated like a normal disguise
- During the day, Yukiko can choose one of the costumes to disguise as that role during the next night. During the next night she can use any of her disguises abilities.
- After the night Yukiko will no longer be disguised.
- She can not disguise as the same role twice unless it comes up again during later choices.
- House-search will lead to Yukiko's arrest, if she disguised already during the game.
- An arrest will only succeed if the officer arresting him/her adds the correct time of the disguise (the day phase he/she donned the disguise or the night phase she wore it). If no time is given during the arrest attempt, the arrest attempt will "fail" even if the correct disguise is given, because the order wasn't given correctly. There will be no suspension for that.
- Consequences of actions will still affect the player, even when he lost his disguise. So if he got suspended he can not use any action during the next 2 phases. If he got injured while disguising as Ran he will stay injured.
- He won't be disguised during the day. So no day actions of the costumes can be used.
- If the player is disguised, then all items from the real role and from the disguise can be stolen. When the player isn't disguised, he'll loose the stealable items of the disguised role (the items don't stay and stack)
- Can be investigated like a normal disguise.
- If Yukiko or Irish choos to disguise during Prep phase, they will show to have committed crimes on N1.


Re-choose Costumes (Same as Choose Costumes)
- The Day after Irish/Yukiko used his/her last disguise, he/she can re-use Choose Costumes. Not a crime.


Bow-Tie and Watch
Not investigatable.
- Role with action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
- Neither the recipient of Watch or bow-tie nor Agasa learn each other’s identity (so CTU as Agasa will give the Watch to "Conia", and Conia (Ran) will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched/etc.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or first aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Follow
Not investigatable.
- Role with action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent"


Accompany
Not investigatable.
- Role with action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1. Lynch votes will be shown as normal.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. She can't accompany herself.


Voice of Reason
Not investigatable.
- Roles with action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.´


Voice of Accusation
Not investigatable.
- Roles with that action: Kujou
- Day action
- When Kujou votes during a lynching, she may use Voice of Accusation. Voice of Accusation makes Kujou's vote count as an extra vote.
- Voice of Accusation may only be used when Kujou is voting to lynch somebody she has Cross-Examined previously.
- Once Kujou has lynched somebody using Voice of Accusation was a deciding factor in having the person lynched, she may not use it again. However, she may repeatedly use it if she votes in landslide votes in which it makes no difference.
- If Voice of Accusation causes a player to be lynched, there will be a notice that one vote was increased by 1, much like the Accompany notice.

Identify
Not investigatable.
- Role with action: DBs: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They can only use Identify once per day and must decide together who to use it on.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the Identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is Kid or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta.  If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.


Analyze
Not investigatable.
- Roles with action: Kogorou
- Day action, just available when Kogorou is sober
- After the player gets Sober, he can analyze his Interrogations during the Day (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day. He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered.
- Example: Ran was killed during Night 2, so Kogorou got sober on Day 3: Needs to PM: "I want to Analyze my Interrogation from Night 1"
- Analyze can be frightened. In this case, Kogorou will get a notice that his action failed.


Charm
Not investigatable.
- Role with action: Kazuha
- Day action
- Can give out the Health Charm. The same phase and the phase afterwards, the target will be protected from APTX poisoning.
- The Charm will only be used up, if the person with the charm would have been poisoned otherwise.  BO will not be specially notified that the charm was in play.
- Can only give the charm to herself once.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
- If Kazuha is APTXed and doesn't give herself the charm that same phase, all of her actions will fail. (So if she was giving the charm to someone who was also being APTXed, they will also die.)

Follow-Up
Not investigatable.
- Role with action: Chiba, Takagi
- Day Action.
- Can use Follow-Up during each day phase to SI actions that happened to someone they staked out the previous night.
- Example: Takagi stakes out Conia N1 and finds out he was slandered. During the following day, he may use Follow-Up to check "Conia slandered Conia N1" and get a true or false result.


Day/Night Actions
Note: If these actions are investigatable, they are only investigatable so long as they are used at night. Day actions cannot be investigated in any way.
Spoiler:
Arrest
Player arrests player.
- Role with action: Megure, Satou, Takagi, Shiratori, Chiba, Yumi
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can arrest any player at Night or Day, except for themselves.
- Needs to accuse a player for a specific crime during a specific past phase: "Arrest Akonyl for Killing Conia on Night 1" or "Arrest Conia for Slandering pofa on Night 2" or “Arrest Sebolains for disguising as Megure on Night 3." Yukiko and Irish must be arrested for the right disguise during the right time frame. Kid and Vermouth lose their disguise if injured, so it is to the policeman's advantage to provide a specific phase when arresting for disguise.
- The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening
- MAY NOT arrest someone for helping with a crime: "Akonyl helped Conia in killing pofa"
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- Arresting can't be hindered in any way. Not by discombobulating, frightening or killing the police officer.
- The police officer can't use any action (arrest, investigate, house search, stake-out etc.) for the next 2 phases if he accuses someone falsely and won't get results on the current phase, because he'll get suspended. But he can use the bow-tie actions in case he get's the bow-tie.
- There will be info on the Arrest:
1) If successful, then there will be info that an unidentified police officer Arrested Player XYZ successfully (identity won't get revealed)
2) If there is a failed arrest attempt, then there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested either.
- An arrested person's identity remains secret.
- Players can be arrested for blamed actions, even though the player didn't do it.
- The BO can't arrest someone for a blamed action in any way. But a town player that is a lover with a BO can arrest someone for a blamed action.
- The action and/or vote of a successfully arrested player will not go through and will fail.
- Kid/Vermouth lose their disguise if pinched, injured, arrested for being disguised, house searched; keep their disguise otherwise.
- You can't arrest someone for the same crime twice.

Detention
Player arrests player.
- Role with action: Satou
- Day/Night action, can't be covered, can't be frightened or discombobulated.
- Can put any player in detention at Night or Day, except for themselves.
- The player will then be in detention until they are released
- Only one player at a time can be in detention
- The player will be released automatically after 3 phases or if Satou dies
- If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends
- Can not be used on the same person twice in a row
- Can be discombobulated


Revenge
Not investigatable.
- Role with action: Chianti, Korn
- Day/Night action, can't be covered
- When they get lynched, the target of their own lynching vote will become "injured"
- When they become arrested, the officer(s) arresting them will become "Temporarily Injured" (2 phases, same as a suspension). However, it also means that their identities will be exposed due to their resistance to their arrest.
- If injured by Snipe Guard, the sniper can still use this action (only exception)


Vengeance
Not investigatable.
- Role with action: Akai
- Day/Night action, can't be covered
- If Akai gets lynched, he'll kill the person he voted for too.
- If APTXed and lynched, the one he voted for will still get killed.
- If APTXed at day or night, he won't injure the poisoner.
- If Frightened, he can't vote and can't use this action. Same with discombobulation.
- If killed successfully, he will injure his attacker before he dies. If healed or if the kill get's prevented in any way, he won't injure the attacker.
- An injured BO will lose all of his abilities, and abilities to kill (like sniping). However, he can still regularly kill at night and use items like black suitcase and bow-tie/watch.


Pinch Face
Player pinches player.
- Role with action: Nakamori
- Day/Night action, can be covered
- Once within every two phases, Nakamori can check a player for a disguise (Night 1 or Day 1, then Night 2 or Day 2... So, he can do it Night 1, then Night 2. Or he can do it Day 1, then Night 2.)
- If the player is not in disguise, the action will return a false
- If they are, they will be automatically arrested, then stripped of their disguise and their action for that phase will fail
- Nakamori will learn that the player was in disguise and also which disguise it was.
- Kid and Vermouth will then be assigned a new disguise at random if they are released from jail.
- If Yukiko or Irish is pinched and arrested, they do not get a new role automatically when freed.
- The target will be notified that they were pinched.
- Can be discombobulated or frightened.


Travel
Player travels.
- Role with action: Hakuba, Makoto
- Day/Night action and prep. phase action, can't be covered.
- Player does not reside in Japan from the start of the game
- See Prep Phase abilities.


Protect
Player protects player.
- Role with action: Makoto, Ran
- Day/Night action, can be covered
- Protect/Lovey-Dovey/Snipe Guard is handled as the same action when investigated/staked-out
- May choose to Protect any number of people at day. If one of the Protected people is going to get lynched, he will jump in and stop the lynching.  The lynching votes will not be shown.
- May also choose one individual to Protect at night. If said individual is about to be killed by the BO, he again Protects the individual. The protected also learns if he was Protected. The Protected individual and the Protector then learns the identity of the attacker(!) (unless sniped, in which case the protector will die but the target will survive. No identity will be revealed then)
- Penalties:
Makoto: If Makoto successfully protects someone, he'll automatically fly out of Japan the next phase (phase 1), stay one phase (phase 2) for a Karate championship, can decide to fly back and travel during Phase 3 and arrive at Japan again on Phase 4
Ran: If Ran successfully protects someone, she'll get Injured and can't protect anybody anymore. But she can still talk freely and vote. An Injured Ran MAY NOT be healed and lose her Injured status this way.
- If discombobulated while protecting, the protection will fail and they don’t Protect the person. So they don't fly away or get injured, nor do they learn the identity of the attacker.
- Can't protect anyone from APTX
- May not protect themselves.  MAY protect each other.
- Lovey Dovey > Snipe Guard > Watch protection > Protect > Heal > First Aid


Lovey-Dovey
Player protects player.
- Roles with action: Lovers
- Day/Night action, can't be covered
- Protect/Lovey-Dovey/Snipe Guarding is handled as the same action when investigated/stake-out
- The lover can protect the other lover during day or night. Can't use it on anyone else besides his/her lover
- This protect will hinder lynching, killing, sniping and even APTX
- Just one lover can use protect. They can't protect each other in the same phase.
- You can only protect once per Day/Night. So you have to choose if you protect your lover on night 1. Then neither of the lovers can use protect on day 1 anymore. But they can decide to use it either on Night 2 or Day 2 again etc.
- If they decide to protect during Day 1 instead of Night 1, they can use it again on Night2 or Day 2.
- If it successfully hinders a lynching, killing, sniping, or poisoning, the lovers lose this ability for 2 phases

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 5:53 am
by Kleene Onigiri
*signs up*
First \o/

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 5:56 am
by Memesu
*Joins* :D

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 6:02 am
by Iwamoto Yuri
*joooooooooiiiiinnnns* :D

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 6:09 am
by Stopwatch
*joins* :D
Ally me everyone~!

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 6:15 am
by Iwamoto Yuri
Stopwatch wrote: *joins* :D
Ally me everyone~!
*hits* No!

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 6:33 am
by Kleene Onigiri
*allies Stoppy* \o/

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 9:19 am
by xpon
can i join?

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 11:15 am
by phreak_91
I'll join

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 4:02 pm
by miikosan
I'll join.

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 4:49 pm
by aly_angelflight
Oh, me! :D

Re: Mafia Round 45: Once Upon a Time..Choose Wisely

Posted: June 4th, 2012, 6:03 pm
by Kaito Lady
here!!!! *rises her hand*