Frame - Crime
Non-Investigatable
- Role with that action: Anokata
- Night action, Crime, can be covered
- Can choose to blame a townsperson for committing a crime on that night.
- Investigating this action will come back as true, and so the townsperson can be arrested for this action as well.
- The action Frame cannot be investigated ("Akonyl blames Kleene" results in a false even if Akonyl blamed Kleene for killing someone)
- Vermouth and Irish cannot arrest people for blamed actions.
Erase Body - Crime
User erases target
- Roles with that action: Gin
- Night action, Crime, can't be covered
- The player can always choose to erase a body or not when he is killing the victim himself. It's not a one-time action and can be repeated as long as Gin is the one killing the victim.
- The identity of the erased player won't be shown. Pisco will be the only one who gets to know the identity of the erased body.
- Erase, like any other individual BO action, may not be ordered by the BO Leader.
- The will of the victim won't be shown either. Tho Ginwill get to read the will instead.
- In case Kogoro is drunk, and Eri, Ran, Conan or Shinichi get erased, Kogoro won't become sober.
- Erase Body may be used by Ginwhen he's not the killer, as well. He may only erase the body in this way one time (unless it has been recharged).
- If the kill victim is not successfully killed, the erase counts as having failed.
- May only be used if Ginis not using Erase Evidence the same night.
Erase Evidence - Crime
User erases target (Criminal)
- Role with that action: Gin
- Gin may erase any crime happening this night.
- Gin can only erase each type of crime once ( can't erase Gin slandering himself on Night 1 and erase Calvados slandering Shinichi on Night 2 )
- Can only erase valid crimes (Can't erase Anokata discombobulating somebody just to get a "protect" investigation to show up)
- An erased crime still goes through, however any investigations, arrests, etc on it will return false/fail.
- Only crimes with targets can be erased, so you can't erase "Vermouth disguises as Eri on Night 1".
- May only be used if Gin is not using Erase Body the same night.
Snipe
- Roles with action: Chianti, Korn
- Night action, Crime, can be covered
- Snipe replaces kill for the specified roles. The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always use Sniping when they are able too.
- Sniping will bypass healing (Heal or First Aid) and kill the target, but not the healer.
- In case the target is protected, the target doesn't die but the protector will be killed instead.
- In case the target got the watch from Agasa, the target doesn't die, but the watch will get destroyed and won't be usable anymore.
- The identity of the attacker doesn't get revealed in any way (not by Sonoko and not by a protector and their target etc.)
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won’t die and the watch won't get destroyed.
Bribe - Crime
User attacks target
- Roles with that action: Black Suitcase
- Night action, Crime, can't be covered
- Once per game, if the holder of the Black Suitcase is chosen for the night's killing, he may instead use the Suitcase to bribe the GM with its gloriously evil contents for an unstoppable kill. If he does so, he may not use the BS to fake an action that night (however, he can still use it to investigate).
- The BO's kill that night can't be hindered in any way, not even by arresting the killer.
- If someone tries to protect the victim or discombobulate the killer, their actions will fail, as if discombobulated.
- If someone tries to arrest the killer, the arrest will go through, but the killer will still manage to complete the killing from jail.
- If the victim happens to be a traveler and out of the country, they will still die.
- A killer using Bribe may still use their Killing Action.
- If Bribe is used to kill someone who is otherwise unkillable due to status (arrested, traveler abroad), the usage of Bribe will be refunded and it will be able to be used again. So, if you use it to kill an abroad Makoto first, you can use it to kill an annoying Araide later, however if you kill Araide with it first and use it up, you won't be able to kill Makoto because it will be used up.
Frighten - Crime
User frightens target
- Roles with that action: Tequila
- Night action, Crime, can't be covered.
- The Frightened player can't use his ability the next day. He also can't vote the next day.
- If the frightened player hands in a vote or an action, they will be notified that they failed because they were frightened. The player only doesn't get a notice if they handed in nothing that phase.
- Protect used on that day can be frightened. If the player planed to use travel on that day, the traveling will fail too. Akai's Vengeance can be frightened.
- Arrest can't be frightened.
Cover
User protects target
- Role with that action: Calvados
- Night action
- Can choose one ally during the night. That night, Calvados can use one night ability from that ally.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados's own lover. Meaning he can cover his Lover that is a townrole too.
- Can cover abilities from disguises.
- Can't choose to cover the same ally two nights in a row (exception if Calvados only has one free ally left in the game).
- Will still work if the ally is arrested/killed that night.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night.
- The covered abilities can be normally investigated or seen with stake-out. Meaning "Calvados slanders Akonyl" will get a true.
- If Calvados uses blame, it can't be investigated by anyone (like normal blame)
- Calvados may also choose to cover anybody he isn't allied with at night instead. However, if he does so, he doesn't get to use their ability, although (for example) "Calvados protects Shinichi" will still return a true result if Calvados covered Shinichi (because cover investigates as protection).
- If Calvados covers Akemi, he *may* steal from the same target as Akemi. However, as is the case with Akemi+Kid, they will both steal the same item from the target.
- Can't cover: Frighten, Revenge, Arrest, House Search, Travel
Example
Calvados covers Gin. Gin can use slander and Investigate. But Calvados can just use either slander or investigate. Not both like Gin.
Detect
User detects role
- Role with that action: Bourbon, Okiya
- Night action, can be covered
- Can detect if one certain role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the role (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he’ll get a True. Same for 1412. If he asks for his/her disguised role, then he'll get a False.
Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True
Confuse - Crime
User discombobulates target.
- Roles with that action: Yamamura
- Night action, Crime, can be covered
- Yamamura chooses a target. This target will have every action of theirs that night performed on a random player rather than their intended targets. The target will be notified that they were confused. Can also target self if confused, but only if possible (Ran cannot happen to protect herself).
- All restrictions to discombobulate apply to Confuse, just that the target has their target swapped instead of action nullified.
Discombobulate - Crime
User discombobulates target.
- Roles with that action: Eisuke, Vodka, Minerva
- Night action, Crime, can be covered
- People that were discombobulated will fail with their night action on the same night.
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest, you can never discombobulate an arrest. You can discombobulate House Search. You also can't discombobulate Quickshot.
- The Night action Arrest can't be discombobulated in any way.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can be discombobulated too. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase. Frame can be discombobulated too.
- Travel CAN be discombobulated! Only when they're in Japan though.
- Discombobulation can prevent the BO from killing someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players, that used a Night action and weren't discombobulated, will get a PM with "You slandered your target", "You used heal on your target" etc.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used a night action, or if he actually has a night action but instead a day action etc.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message in case he wanted to discombobulate someone that isn't in Japan.
- If he discombobulates somebody who used Bribe or Quickshot, he will still receive a "successfull discombobulation" message, as the other actions of the briber/quickshotter could have been affected.
- May NOT discombobulate themselves, because it will discombobulate the GM.
Steal - Crime
User steals from target
- Roles with that action: 1412, Akemi
- Night action, Crime, can be covered
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be gone from a player’s inventory and can't be stolen again.
- Items stolen will NOT be added to the thief’s inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (1412, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- The player who was stolen from will get a notification on the item that he lost. But he won't know who the thief was (not if it's 1412 or Akemi or which player stole from him).
- If a player gets stolen from by 2 or more different thieves, all thieves will "get the same item." It doesn't mean that the item is there 2x+. But in case a player has just one pair of glasses (Araide), then all thieves and the one who was stolen from will get a notification, that his glasses were stolen and that another, or two other, etc. thieves also wanted to steal the same glasses. (Meaning, one thief got the glasses, the other thieves also wanted them but didn't get them, because they saw the other thief running away with that item. But no one will know who actually got the glasses, since it's not important.)
-Everyone involved gets the info, that glasses were stolen and that 2 (or more) thieves wanted this item.
-All thieves are guilty for that crime. So all of them can be arrested for it.
Items that can be stolen from a role
Gun:
Everyone from the BO (Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequilla, Akemi, Shiho),
Police (Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome)
FBI/CIA (James, Akai, Jodie, Camel, Kir), 1412
Car-keys: Every adult
Anokata, Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Akemi,
Megure, Satou, Takagi, Shiratori, Chiba, Yumi, Nakamori, Officer Tome, James, Akai, Jodie, Camel, Kir, Yusaku, Okiya, Agasa, Araide, Kobayashi, Eri, Yukiko
School book: Kobayashi-sensei and every teenager but Sherry:
Shinichi, Conan, Heiji, Hakuba, Haibara, Kazuha, Makoto, Ran, Sonoko, Eisuke, Asami, Ayumi, Mitsuhiko, Genta, 1412
(Sun)glasses:
Vodka, Calvados, Korn, Officer Tome, James, Jodie, Conan, Yusaku, Okiya, Agasa, Makoto, Araide, Kobayashi, Eri, Eisuke, 1412
Headgear(hat, cap...):
Gin, Bourbon, Vodka, Calvados, Korn, Tequila, Megure, Yumi, Officer Tome, Akai, Kir, Heiji, Kazuha, Eri, Sonoko, Ayumi, 1412
Panties: All females:
Vermouth, Chianti, Akemi, Sherry, Satou, Yumi, Jodie, Kir, Haibara, Kazuha, Ran, Kobayashi, Eri, Sonoko, Asami, Ayumi, Yukiko, Minerva, Sera
Alcohol:
All from BO except Anokata and Akemi (Gin, Vermouth, Bourbon, Pisco, Irish, Vodka, Calvados, Chianti, Korn, Tequila, Sherry), Shiratori, Yumi, James, Akai, Jodie, Kir, Heiji, Kogoro, Okiya, Haibara
Observe
User observes target
- Role with that action: Jodie, Camel, Chianti, Korn
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- If the target is disguised, then the player will learn it for the disguise, not the true identity.
- If Anokata is observed, the action will give out the result Anokata was given at the beginning of the game.
Investigate #
User investigates target
- Role with that action: Gin, Megure, Satou, Shiratori, Yumi, Akai, Shinichi, Heiji, Conan, Sera
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing or first aid then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and cannot be investigated.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action wasn't done in the end.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase and Blamed actions appear as if they were legitimate actions.
- Killing/Attack/Murder Healing/First Aid; Investigate/Special Investigate; Protect/Lovey-Dovey/Bone Breaking; Observe/Stake-out are considered the same actions. (check the keyword at each ability to make sure)
Examples
Disguise: conia(Vermouth) is disguised as Ran. Akonyl(KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Schinichi" - False
Actions: conia kills Ctu. Xpon investigates conia.
"Conia kills CTU" - True
"xpon investigates conia" - True
"Xpon kills CTU" - False
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True
Actions considered the same: Kleene(Araide) heals Akonyl, Akonyl (Kobayashi) uses First Aid on pofa; Conia(Akai) and Yurikochan(Makoto) are lovers and Conia(Akai) uses Lovey-Dovey on Yurikochan(Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals/first aids pofa" - True
"Kleene heals/first aids Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.
Fake actions and blamed actions:
Akonyl(Anokata) uses Black Suitcase and interrogates xpon(Haibara). Akonyl kills CTU. Xpon is blamed for killing CTU.
"Akonyl interrogates xpon" - True
"Xpon kills CTU" - True
Special Investigate #
User investigates target
- Role with that action: James, Kir, Officer Tome, Bourbon(Killing)
- Night action, can be covered
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action (same investigation rules apply here)
- The investigated action must have happened in the past. (normal investigation can just investigate the things that happen in the same phase) So if James investigates something on Night 3, he can investigate "Akonyl protected conia on Night 1" (needs to give the info on what night it happened. Can be the same night he's investigating too)
- Officer Tome can investigate actions that happen during preparation phase, but only actions that can be investigated. James and Kir cannot.
- Cannot investigate actions that are happening the night of special investigate.
- Things that can be investigated from prep phase: Disguise, Choose Costumes, Friendship and Travel.
Cross-examine
User interrogates target
- Roles with that action: Eri, Kujou
- Night action, can be covered
- The player can choose to cross-exame one player, to find out whether they have committed any crimes so far (includes prep phase).
- Can't cross-examine for a specific player and won't learn which crimes have been committed.
- She'll get the result "true" or "false".
- Framed actions count as a crime.
- If Anokata has used Frame, he shows up as guilty as well.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM
Stake-Out
User observes target
- Role with that action: Takagi, Chiba, Korn, Jodie, Camel
- Night action, can be covered
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The policeman learns of all actions performed to a player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed, and discombobulated", for example.
- If Abs uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase. Same with blamed actions, like "Kleene was slandered", even when it was a blamed action.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator etc. is either. Just what actions were used on the target.
- If the target was killed, then you won't get any results back.
- Effectively, if every action happening in the game that night was investigated, the true investigations with this player as the target would have their keyword show up. If such an investigation would fail, the stake-out would fail too, if it would succeed, stake out would succeed. So, BSed actions show up on Stake-out, actions that have been erased do not.
Example
Anokata blames "Akonyl slanders Kleene", PhoenixTears and Nomemory interrogates Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase.
Stake-out result will be: "Kleene was slandered, interrogated, investigated and healed/First Aided" although it was a fake action through blaming.
House Search
User house searches target
- Role with that action: Megure, Shiratori
- Night action, can't be covered.
- Can order a house search each Night. This will reveal all crimes the target made, but only by keyword. So, if Akonyl has discombobulated Kleene, when he's house searched, Megure would learn "Akonyl is guilty of discombobulation", not "Akonyl is gulity of discombobulating Kleene".
- The player won't know any other actions done or the identity of the target. Even if he/she committed a crime.
- If the target DID commit a crime, even if it was a blamed action, the target is Auto-Arrested on the same phase.
- If the target did not commit a crime (blamed actions count as a crime), then the player will be suspended, just like with a failed arrest.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences.
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
- House search can be discombobulated and hindered by killing the police officer.
Snipe Guard
User protects target (protectee)
User attacks target (sniper) - only if successful
- Role with that action: Akai
- Night action, handled like protect when investigated, can be covered
- Protect/Snipe Guarding is handled as the same action when investigated/stake-out
- To make this read better, all "sniping" refers to the abilities Headshot and Quickshot. :V
- The player can use the ability on one target. This target will be protected completly in case he/she was about to get sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai didn't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, the sniper can't use snipe anymore, but can still kill normally. Also, they can still use Revenge as the only exception when someone gets injured.
- If Akai is successful, he will be told that he injured a sniper and the sniper will obviously be told that they're injured. The protected player won't be told anything. Also if Akai succeeds, it counts as Akai attacking the sniper (in addition to protecting the target) and can be investigated as such.
- Snipe Guard > Watch protection > Protect > Heal > First Aid
Heal
User heals target
- Role with that action: Araide
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/staked-out
- Can use Heal on any player, including himself.
- The healed player doesn't die because of Killing.
- Can cure an injured player
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he saved the target. The target and the attacker will be notified that the target was healed, but not by whom.
- No one will learn the attacker’s identity in any way.
- Snipe Guard > Watch protection > Protect > Heal > First Aid
First Aid
User heals target
- Role with that action: Kobayashi
- Night action, can be covered
- Heal/First aid is handled as the same action when investigated/stake-out
- May use First Aid on himself/herself.
- The player who received First Aid will not die if attacked, but will instead become injured.
- The action that was done by the one who was attacked will fail, because he got injured.
- If sniped, the target will still die and won't be saved. The First Aid user won't die.
- If succesfully healed/First aided, the healer will know that he saved the target. The target and the attacker will know that someone healed/First aided the target, but not who.
- No one will learn the attacker's ability in any way
- Snipe Guard > Watch protection > Protect > Heal > First Aid
Lawsuit
Non-Investigatable
- Role with that action: Eri
- Night action, can be covered just once (as long as it wasn't already used by the original role)
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity of the one who was in prison won't get revealed to anyone.
Betrayal
Non-Investigatable
- Role with that action: Kir
- Night action, can be covered
- If she decides to use betrayal, she randomly get's to know one activity of the BO that was done on that night.
Killing/Sniping: A BO (Gin etc.) killed on that night or a sniper sniped someone etc.
Slander: Gin used slander on that night (doesn't know on who)
Investigate: Gin investigated someone. (doesn't know what)
Erase: Pisco erased someone. Will get to know the identity of the role that was erased and will be also given the Will if there is one.
Detect: Get's to know that Bourbon used Detect (but doesn't know what)
Spy: Knows that Bourbon used Spy (doesn't get to know what and the results)
Discombobulate: Knows that Vodka discombobulated on that night (not knowing who the target was)
Frighten: Knows that Tequila frightened someone (not on who)
Poison: Knows who Sherry tried to poison that night (not for what role(
Bribe: Knows that Pisco bribed the GM
Steal: Knows that Akemi stole from someone (not who and what item was stolen)
Observe: Knows that Chianti used Observe (not on who)
Stake-out: Knows that Korn used Stake-out (not on who)
Covered abilities: DOESN'T get to know what ability Calvados covered and used
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Blame: DOESN'T get to know if someone was blamed
Collect Sample
Non-Investigatable
- Role with that action: Sherry
- Night action, can't be covered
- Sherry may choose any player to collect a sample from. She takes a strand of hair or something. Let's not get too specific.
- If she succeeds, she has a sample of their DNA for usage in experiments.
Experiment
Non-Investigatable
- Role with that action: Sherry
- Night action, can't be covered
- Sherry may choose any player to experiment on, as long as she has already collected a sample from them.
- As she has their DNA, she can choose a role and experiment on it. If the chosen player is that role, the experiment is a success. Otherwise, it fails.
- So basically, Night-Identify, but you need to have used Collect Sample on the player first.