APTX4869
- Roles with that Action: all BO
- Day action, Crime
- The whole BO get capsules with APTX4869 each game. The number of capsules is always 3!
- During each day any BO member may attempt to poison another player (BO or Townie) by sending a PM with that players name and identity to the GM.
APTX: Kleene = Shinichi for example
- If the BO tries APTX on 1412 disguised as Shinichi, the BO must guess that player is 1412 and not Shinichi.
- Succsefully APTX: The target was that role (success).The BO will keep the ATPX. The actions and the votes of the victim doesn't count and the target dies.
Arrest can't be hindered tho.
- Failed APTX: The APTX will be used up and the BO will loose it. The victim won't know that he was targeted. The BO will get a message that the APTX failed and how many APTX are left.
- Different BO members can try to poison different targets (or the same target) the same day. Each BO can only start one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
Example
Gin can poison pofa as Shinichi. But Gin can't poison pofa as Shinichi AND Ctu as Ran.
Gin can poison pofa as Shinichi and Vermouth can poison pofa as Ran.
- If the BO member who used APTX was lynched, the APTX is still effective and the target will still die.
- APTX can't hinder an arrest. Even if the arresting officer is successfully APTXed by another BO member who is not also being arrested, the arrest still happens. The arresting officer will die after the arrest takes place.
- Arresting the BO member who does the poisoning WILL hinder the poisoning. In this case, the APTX is confiscated!
- If APTX is confiscated in an arrest, the APTX will be randomly given to Haibara, Satou, or Okiya if they are in the game. These players may then use the APTX, subject to the same rules as above, starting the next Day phase. If none are in the game, the APTX is out of play.
- APTX > lynching: In case the player is lynched and APTXed, then the APTX will be first, then the lynching. So if the APTX failed, the APTX will be used up and the target dies after that.
Black Suitcase
- Role with that action: Anokata or BO Leader
- Day action
- During each day the Leader (also, next highest-ranked BO in case Leader dies or is arrested) can decide to give the "Black Suitcase" to any player (even himself). He can also choose a substitute in case that player is killed.
- Has to give it to someone, otherwise no one will recieve the Black Suitcase
- During the next night the receiver can pretend to use any existing Night ability. However, the player will never get a result for that action. ("Heal" won't heal the target)
- The player can use his real ability (for example Slander) and a fake ability (for example Investigate 5 or Heal etc.) in the same night.
- If the player is discombobulated, the Black Suitcase action will fail as well as any other Night actions. Meaning the investigation of that fake action will come out as "False".
- The player will be notified, that he was discombobulated, even if he doesn't have a real night ability.
Example
Anokata (Kleene) can give the Suitcase to himself during Day 1. During Night 2, he can (for example) interrogate another player (Akonyl). Anyone Investigating "Kleene interrogates Akonyl" will receive a "True" result. However, Anokata (Kleene) will not gain a result on his fake Interrogation.
Cover
- Role with that action: Calvados
- Day action
- Can choose one ally during the day. The next night, Calvados can use one night ability from that ally.
- Allies are all BOs (even if that BO happens to be a BO/Town lover) and Calvados own lover. Meaning he can cover his Lover that is a townrole too.
- Can cover abilities from disguises.
- Can choose a different ally the next day or the same. Doesn't matter.
- Doesn't work if Calvdos or the target dies during the day.
- Will still work if the ally was arrested during the day Calvados covered him/her. The ally won't be able to use his/her night ability due to arrest, but Calvados can use it.
- Will not work on dead or already arrested allies.
- Will not work on killing someone. So Calvados and the covered ally can't both kill in the same night. But Calvados can cover the sniping or erasing ability, so in case Calvados is doing the killing, he'll be able to use sniping or erasing etc.
- Calvados can't give someone else the one-time erasing ability. He can just use erase in case he kills himself and covered Pisco the day before
- The covered abilities can be normaly investigated or seen with stak-out. Meaning "Calvados slanders Akonyl" will get a true.
- If Calvados uses blame, it can't be investigated by anyone (like normal blame)
- Can't cover: Frighten, Revenge, Arrest, House Search, Travel
Example
Calvados covers Gin. Gin can use slander and Investigate. But Calvados can just use either slander or investigate. Not both like Gin.
In case Akemi is covered, Calvados has to use steal on a different target than Akemi. They can't steal both from the same target on the same night.
Vengeance
- Role with that action: Akai
- Day action
- If Akai gets lynched, he'll kill the person he voted for too.
- If Frightened, he can't vote and can't use this action.
Temporary Disguise
- Roles with that action: Yukiko Kudô, Irish
- Day action, Crime
- Can be investigated like a normal disguise
- During the day, Yukiko can choose one of the costumes to disguise as that role during the next night. During the next night she can use any of her disguises abilities.
- After the night Yukiko will no longer be disguised.
- She can not disguise as the same role twice. (So she can only be disguised during a total of 3 nights.)
- House-search will lead to Yukikos arrest, if she disguised already during the game.
- An arrest will only succeed if the officer arresting him/her adds the correct time of her disguise. If no time is given during the arrest attempt, the arrest attempt will "fail" because the order wasn't given correctly. There will be no suspension for that.
- Consequences of actions will still affect the player, even when he lost his disguise. So if he got suspended he can not use any action during the next 2 phases. If he got injured while disguising as Ran he will stay injured.
- He won't be disguised during the day. So no day actions of the costumes can be used.
- If the player is disguised, then all items from the real role and from the disguise can be stolen. When the player isn't disguised, he'll loose the stealable items of the disguised role (the items stay and stack)
- Can be investigated like a normal disguise
Bow-tie and Watch
- Role with that action: Agasa
- Day action
- Bow-tie: Can lend it to anyone for a night except for himself (and it is returned at the end of the night). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate OR Investigate 5. (Not both)
- Watch: Can also lend the watch to anyone for one night except for himself (and it is returned at the end of the night). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
If sniped, the target will survive, but the watch will be destroyed and can't be used anymore
- Neither the recipient of Watch or bow-tie nor Agasa learn each other’s identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa").
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he may include (ordered) alternatives in case the one he chose gets lynched.
- If Ran or Makoto gets the watch, they Protect themselves. So when they are targeted, they will be protected be the watch. If they protect someone successfully with the watch, they will still be penalized. If the protected one was sniped while Ran or Makoto had the watch, the watch won't be destroyed, but one of the protectors will still die.
- If healer or firs aid user gets the Watch, he can also only use the watch to defend himself.
- If the recipient of the Bow-tie has a normal Interrogate or Investigate due to his/her role, he can use both that interrogate/investigate and the normal one. So he can use 1x interrogate and 1x investigate or 2x interrogate/investigate
- Watch protection > Protect > Heal > First Aid
Follow
- Role with that action: Haibara
- Day action
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them.
- As a result she will get either: "Has a scent" or "Has no scent"
Accompany
- Role with that action: Kazuha
- Day action
- The target will have his/her lynching votes reduced by 1 for that day.
- There will be just a public notice that 1 vote was reduced, in case that person was about to be lynched. Otherwise no one will know that a vote was reduced by 1.
- She may accompany anyone during the day and the accompanied will learn that someone accompanied/followed them. She can't accompany herself.
Charm
- Role with that action: Kazuha
- Day action
- Can give out the Health Charm once per game. The same Day, the target will be protected from APTX poisoning.
- The APTX will still be used up. BO will not be specially notified that the charm was in play.
- Can give charm to herself.
- Kazuha won't know the identity of the one who received the Charm. The one who got the Charm will just know that Kazuha gave it to him/her, not the identity of the player.
Voice of Reason
- Roles with that action: Eri, Kobayashi
- Day action
- Can stop the lynching once per game. Doing so will not expose her role. The lynching must be stopped before the results are known, and if successful no one will be killed by lynching during that day. The lynching votes will not be shown.´
Identify
- Role with that action: DBs: Ayumi, Mitsuhiko, Genta
- Day action
- Decide together to Identify one persons role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon)
- They use Identify all together. So they can just Identify one player's role together per Day.
- If one of the Detective Boys is prevented from using his day ability (for example by Tequila), the Identification could either succeed or fail, depending on the number of undisturbed Detective Boys. For example if 2 other DB are still in the game, the chance to fail is 1/3. If only one more is still active the chance to fail is 1/2. If it is the last DB it will always fail.
- If the person is disguised, they can't Identify the disguise but have to Identify if the player is 1412 or Vermouth.
- The ranking of the DB are: Ayumi, Mitsuhiko, Genta. If the GM gets conflicting orders on whom to Identify, the GM will use this ranking.
Analyze
- Roles with that: Kogoro
- Day action, just available when Kogoro is sober
- After the player gets Sober, he can analyze his Interrogations during the Day (even the one before he got Sober). So he can Interrogate during the Night and Analyze his results during the day. He gets the correct answer with the Analysis, whether the result was wrong because of being Drunk or because it was Slandered.
- Example: Ran was killed during Night 2, so Kogoro got sober on Day 3:
Needs to PM: "I want to Analyze my Interrogation from Night 1"