Spoiler:
Round 1: [iurl=viewtopic.php?p=86181#p86181]viewtopic.php?p=86181#p86181[/iurl]
Round 2: [iurl=viewtopic.php?p=86333#p86333]viewtopic.php?p=86333#p86333[/iurl]
Round 3: [iurl=viewtopic.php?p=91531#p91531]viewtopic.php?p=91531#p91531[/iurl]
Round 4: [iurl=viewtopic.php?t=3149.0]viewtopic.php?t=3149.0[/iurl]
Round 5: [iurl=viewtopic.php?t=3234.0]viewtopic.php?t=3234.0[/iurl]
Round 6: [iurl=viewtopic.php?t=3293.0]viewtopic.php?t=3293.0[/iurl]
Round 7: [iurl=viewtopic.php?t=3407.0]viewtopic.php?t=3407.0[/iurl]
Round 2: [iurl=viewtopic.php?p=86333#p86333]viewtopic.php?p=86333#p86333[/iurl]
Round 3: [iurl=viewtopic.php?p=91531#p91531]viewtopic.php?p=91531#p91531[/iurl]
Round 4: [iurl=viewtopic.php?t=3149.0]viewtopic.php?t=3149.0[/iurl]
Round 5: [iurl=viewtopic.php?t=3234.0]viewtopic.php?t=3234.0[/iurl]
Round 6: [iurl=viewtopic.php?t=3293.0]viewtopic.php?t=3293.0[/iurl]
Round 7: [iurl=viewtopic.php?t=3407.0]viewtopic.php?t=3407.0[/iurl]
Or perhaps joining the Black Organization is more your style.
Either way, Mafia is for you.
You don't know how to play Mafia?
Spoiler:
SHAME ON YOU
But I suppose you should be informed. You can either look here: [iurl=http://en.wikipedia.org/wiki/Mafia_%28p ... c_gameplay]http://en.wikipedia.org/wiki/Mafia_%28p ... c_gameplay[/iurl] ,
or here: [iurl=http://forums.utopiatemple.com/showthre ... bc&t=72871]http://forums.utopiatemple.com/showthre ... bc&t=72871[/iurl] ,
for the basic rules. However, we've added some rules of our own so be sure to read what's below as well.
In the game, each player is given a role, of "Mobster", "Townsperson", or something else depending on which additional roles we choose.
The game has two phases: Night and Day. The game starts during a Night phase, and switches between the two until the mafia or townspeople win/lose.
Night:
-When night begins, all players will send the moderator (that's me!) a PM, depending on your role. If you are a Mobster, you PM me who you want to kill and that night and which one of you will be doing the killing. This is done by Anokata or, in the lack of Anokata, by any of the mobsters or the one they elect to be a leader. The mobsters will also use pm the mod individually to use their special abilities (e.g. Gin's slander ability or Bourbon's investigative ability).
-If you're a townsperson, you will also pm the moderator should your role call for it (e.g. Heiji with his interrogative powers or Megure's ability to investigate).
-All results are pmed at the end of the night/beginning of the day (unless you died during the night) and the person who the mafia killed is announced in the thread.
-There will also be a dream each night. See Matsuda under Roles.
-Once the mafia kills their victim (or fails to kill them), the night phase will end and the day phase begins.
Day:
-When day begins, the moderator will say what happened during the night (the results of what happened after everyone's PMs have been looked at), including who died (or if nobody died). All players who had an action during the night phase will get back the results of their actions via pm. Afterwards, all remaining players vote on who to lynch under suspicion of being a mobster, and then that person is killed. Votes are sent to the moderator (they won't be counted if you just post in the thread) and all votes are posted at the end of the day phase. If there is a tie then nobody dies.
-Some roles can have other actions during the day phase (e.g. Haibara's following ability and Hakuba's traveling) so these should also be sent to the mod via pm. The results (if any) will be sent at the end of the day phase/beginning of the night phase.
-After the voted player has been lynched, the day phase will end and the next night phase will begin. Rinse and repeat.
But I suppose you should be informed. You can either look here: [iurl=http://en.wikipedia.org/wiki/Mafia_%28p ... c_gameplay]http://en.wikipedia.org/wiki/Mafia_%28p ... c_gameplay[/iurl] ,
or here: [iurl=http://forums.utopiatemple.com/showthre ... bc&t=72871]http://forums.utopiatemple.com/showthre ... bc&t=72871[/iurl] ,
for the basic rules. However, we've added some rules of our own so be sure to read what's below as well.
In the game, each player is given a role, of "Mobster", "Townsperson", or something else depending on which additional roles we choose.
The game has two phases: Night and Day. The game starts during a Night phase, and switches between the two until the mafia or townspeople win/lose.
Night:
-When night begins, all players will send the moderator (that's me!) a PM, depending on your role. If you are a Mobster, you PM me who you want to kill and that night and which one of you will be doing the killing. This is done by Anokata or, in the lack of Anokata, by any of the mobsters or the one they elect to be a leader. The mobsters will also use pm the mod individually to use their special abilities (e.g. Gin's slander ability or Bourbon's investigative ability).
-If you're a townsperson, you will also pm the moderator should your role call for it (e.g. Heiji with his interrogative powers or Megure's ability to investigate).
-All results are pmed at the end of the night/beginning of the day (unless you died during the night) and the person who the mafia killed is announced in the thread.
-There will also be a dream each night. See Matsuda under Roles.
-Once the mafia kills their victim (or fails to kill them), the night phase will end and the day phase begins.
Day:
-When day begins, the moderator will say what happened during the night (the results of what happened after everyone's PMs have been looked at), including who died (or if nobody died). All players who had an action during the night phase will get back the results of their actions via pm. Afterwards, all remaining players vote on who to lynch under suspicion of being a mobster, and then that person is killed. Votes are sent to the moderator (they won't be counted if you just post in the thread) and all votes are posted at the end of the day phase. If there is a tie then nobody dies.
-Some roles can have other actions during the day phase (e.g. Haibara's following ability and Hakuba's traveling) so these should also be sent to the mod via pm. The results (if any) will be sent at the end of the day phase/beginning of the night phase.
-After the voted player has been lynched, the day phase will end and the next night phase will begin. Rinse and repeat.
Spoiler:
Keywords
-Investigator: May investigate a certain number of targets to see if they committed a certain action (ex. mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) and will get either a 'correct' or 'false' reply. This is a night action. This action cannot be hindered in any way (except by the Trickster). If tricked, all results will be false. The slanderer can also slander as much as he want, the investigator will not get irritated by that.
-Investigations are effective only on the actions that happen the same Night the investigations are made.
-Interrogator: May interrogate anyone at night and will get either a "BO" or "Not BO" result. If tricked by the trickster, the interrogation will fail.
-Lovers: When two people become lovers, they must commit suicide if one of them dies either by lynching or at the hands of the mafia. They both know the identity of the other and are allowed to and expected to consult with each other on who to lynch.
-If both lovers are on the same side (either Town or BO), they win if their side wins. If one lover is a townspeople and other lover is BO, they win by eliminating ALL the other players.
-When a player gets tricked/intimidated, he/she will get a 'Failed' response, despite his/her role.
Other Rules
-BO can kill BO if they so wish.
-During the night, several actions may be taken. In order to avoid confusion, some actions have been given precedence over others. This is most easily written as...
Arresting > Tricking/Intimidating > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such. Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in. If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate. Even if Eisuke tricks Takagi, or Vodka intimidates him, Takagi's arrest will still work.
-Also, Protection from Ran/Makoto/Agasa > Healing from Araide/Okiya. If a protector and a doctor both follow the BO's intended victim, the protector's ability will take precedence and the healer may not be needed. Therefore, if both Makoto and Araide follow Shinichi, Makoto will protect him and Araide will not be needed, so to investigators it will appear as though Araide did not heal Shinichi. If Ran and Araide follow Shinichi, Ran will protect Shinichi, sacrificing herself, and Araide will be close enough to heal Ran. If Shinichi is killed by a sniper, the Protector will not die (even if it's Ran), and Araide/Okiya will be close enough to heal Shinichi even if they followed the Protector. See the roles section for further clarification.
-Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams). It is frowned upon.
-The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day. You may all vote differently if you wish.
-If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
-Mafia members can only kill once until all other mafia members have killed once. Then they each get a second turn to kill.
-You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be your role, whether it's your real role or not.
-You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
-When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
-You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.
-Healing characters (Okiya and Araide) CAN heal themselves at Night, but must notify the GM of their wish to do so.
-A wounded player can't vote or use their ability.
-Investigator: May investigate a certain number of targets to see if they committed a certain action (ex. mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) and will get either a 'correct' or 'false' reply. This is a night action. This action cannot be hindered in any way (except by the Trickster). If tricked, all results will be false. The slanderer can also slander as much as he want, the investigator will not get irritated by that.
-Investigations are effective only on the actions that happen the same Night the investigations are made.
-Interrogator: May interrogate anyone at night and will get either a "BO" or "Not BO" result. If tricked by the trickster, the interrogation will fail.
-Lovers: When two people become lovers, they must commit suicide if one of them dies either by lynching or at the hands of the mafia. They both know the identity of the other and are allowed to and expected to consult with each other on who to lynch.
-If both lovers are on the same side (either Town or BO), they win if their side wins. If one lover is a townspeople and other lover is BO, they win by eliminating ALL the other players.
-When a player gets tricked/intimidated, he/she will get a 'Failed' response, despite his/her role.
Other Rules
-BO can kill BO if they so wish.
-During the night, several actions may be taken. In order to avoid confusion, some actions have been given precedence over others. This is most easily written as...
Arresting > Tricking/Intimidating > Killing > All other actions
So if Takagi decides to arrest Vodka for killing Heiji, Vodka decides to kill Takagi, and Takagi also decides to investigate something or other, the activities of the night will be such. Takagi will successfully arrest Vodka and will therefore not be killed and he will also get his investigations in. If Takagi does not or fails to arrest Vodka then Takagi will be killed and he will not get to investigate. Even if Eisuke tricks Takagi, or Vodka intimidates him, Takagi's arrest will still work.
-Also, Protection from Ran/Makoto/Agasa > Healing from Araide/Okiya. If a protector and a doctor both follow the BO's intended victim, the protector's ability will take precedence and the healer may not be needed. Therefore, if both Makoto and Araide follow Shinichi, Makoto will protect him and Araide will not be needed, so to investigators it will appear as though Araide did not heal Shinichi. If Ran and Araide follow Shinichi, Ran will protect Shinichi, sacrificing herself, and Araide will be close enough to heal Ran. If Shinichi is killed by a sniper, the Protector will not die (even if it's Ran), and Araide/Okiya will be close enough to heal Shinichi even if they followed the Protector. See the roles section for further clarification.
-Don't ask the moderator for information about other players' roles or try to influence moderator tasks (e.g. ask them to not include players in dreams). It is frowned upon.
-The mafia is allowed to and is expected to consult with each other on who to kill during the night and who to lynch during the day. You may all vote differently if you wish.
-If Vermouth and 1412 are somehow in the same game and somehow choose the same person to disguise as, they will both disguise as the same role and the targeted individual will get a new role.
-Mafia members can only kill once until all other mafia members have killed once. Then they each get a second turn to kill.
-You may not copy/screenshot etc. the PM from the GM to proof your role to someone else. But you can claim to be your role, whether it's your real role or not.
-You can PM people and post without restrictions (except the GM stuff, see above) when you're alive. You may not talk about your investigations/suspicions/clues when you're dead (PM or not). But you may still talk about other stuff not concerning the gameplay. (You may complain to the BO for being killed for example. But you may not complain to a specific player and "hint" that he could be a BO member)
-When you're arrested, you can still talk freely (PMing or posting in the thread). Also about your clues/investigations etc. Otherwise you're considered dead (can't use abilities, can't vote...)
-You have to PM the GM to vote/use your ability. Posting in the thread doesn't count. Everybody may vote for the lynching (BO too) and the votes will be posted in public.
If you don't have time or you'll travel somewhere and can't play for some days or you want to quit the game completely, at least notify the GM.
-Healing characters (Okiya and Araide) CAN heal themselves at Night, but must notify the GM of their wish to do so.
-A wounded player can't vote or use their ability.
Spoiler:
-The BO get capsules with APTX4869 each game. The number of capsules is equal to 1/3 of the (starting) number of townpeople. During each day any BO member may attempt to poison another player by sending an PM with that players name and identity to the GM. If the identity (e.g. pofa is "Shinichi") was correct that player is killed at the end of the day (after lynching). If the identity was wrong nothing happens (neither the town nor the target will not learn about the poisoning attempt). If the BO tries APTX on Kid disguised as Shinichi, The BO must guess that player is Kid, not Shinichi.
-In both cases the number of APTX of the BO decreases.
-The BO can attempt to use the APTX without one another's knowledge. So different BO members can, if they wish, try to poison different targets (or the same target) the same day without telling their fellow BO. Each BO, however, can only make one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
MAFIA
(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)
*
Gin, Mafia slanderer
-Can slander one player each night. This will make their "alignment" change to the opposite as far as detectives are concerned. (Interrogations, not investigations)
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Vodka, Mafia intimidator
-Can intimidate people so that they can't take their night action.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Pisco, Mafia Eraser
-Has a part in deciding who to kill
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
-Once per game the Eraser can remove the body of the victim of the nightly killing. The town and the BO will only learn what player died, but not his/her role. Pisco will know the identity of the body (The GM will PM it). If the victim didn't die during that night or if the action was hindered it can be used again.
-Whenever Pisco kills a victim himself, he can choose to remove the body if he wishes. This does not use up the once-per game action above, but in this case no one, not even Pisco, will know the dead player's role.
*
Tequila, Mafia Browbeat
-During the night, Tequila chooses one person. This person gets completely frightened by the end of the night (If tricked, nothing will happen). Due to an extreme fear, the person is unable to participate in voting to lynch the next day and can not use any day-actions (his/her Night action, if any, isn't affected). Lynching vote will appear as if the victim didn't vote.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Anokata, Mafia boss
-Cannot be detected by any detective or interrogation, but can be cornered by the Trickster. He has no scent. His identity gets known after death.
-Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules).
-Can kill at night, but only if no other alive BO member was assigned to kill someone less often.
*
Vermouth, Mafia disguiser
-In the preparation phase, she'll choose a numer of players (not roles), and the GM will choose the role of one of those players to be her disguise. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If all her choices are roles also active in the preparation phase, she won't disguise at all.
-The one she disguised at will get a new role and will be unaware of the disguise.
-She can't disguise as DBs (Includes Conan and Haibara) or other BO. Her disguise is discovered if she dies. If she is interrogated she will appear as non-BO (only if she is disguised). Sherry's sense and investigations still work on her, though.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
*
Korn/Chianti/Calvados, Mafia sniper
-If they kill at night, they might ignore the protection of Ran, Makoto, or Agasa's watch.
-Have a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Bourbon, Mafia detective
-May investigate at night if a certain role is in the game. Will receive a true or false verdict (or nothing if tricked). He must accuse a character by name, not role type. So you would have to say Heiji or Shinichi. You can't just say 'detective'. If Kid or Vermouth is in the game with a disguise, investigating Kid or Vermouth will get a true response. Investigating his/her disguise will get a false response.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Irish, Mafia Finder-Outer
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
-During the first night, he chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends his/her role to Irish. Irish will not know from which of the players he just learned the role
-So he will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi. This does not reveal if someone is Kid, just who he's disguised as.
-Additionally Irish will abduct one character that is not played by any player during night 1. The GM will send him the name of one random town-sided character not in the game.
-When Irish is killed his abducted victim will be discovered and the name becomes known to the town.
POLICE
-Members of the police can arrest other players if they commited a crime (killing, disguising, slandering, abetting a murder--basically any BO action). The only "abetting" crime a policeman can arrest for is murder. The action has to be specified (mangaluva helped Conia in killing Callid on Night 2). However, if the person did NOT commit the crime it has been accused of the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed.
-Ordering an arrest will not prevent the normal investigation (or house-searching) of the officer.
-An arrested person may still talk freely and his identity remains secret, but he's otherwise considered dead (and can therefore not get killed).
*
Megure, police leader
-Investigator 4
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
-May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
*
Satou/Takagi/Shiratori/Chiba, police officer
-Investigator 4
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
*
Yumi, Amor
-Investigator 2
-Chooses a number of pairings (depending on the number of players) in the preparation phase (If Yumi is not in the game, there won't be lovers in the game). They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
-Best Friends and DBs cannot be lovers.
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
FBI/CIA
Akai, Hunter
-May kill someone else when lynched. Akai will kill the person he voted to lynch.
-Investigator 5
*
Jodie/James/Camel, FBI agents
-Investigator 5
OTHERS
Shinichi/Conan/Heiji, Meitantei
-Investigator 5
-Interrogator
-He must choose whether to Investigate or Interrogate each night; he can't do both.
*
Hakuba, foreign Meitantei
-Hakuba not reside in Japan. As long as he does not decide to travel to Japan (which he will get his first chance to do in the prep phase, and which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above. While travelling, he can't use his abilities/vote or be killed/lynched. Also, he can't use his abilities AND decide to travel in the same phase.
-Interrogator (May not use this ability while not in Japan)
-Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
*
Ran, Protector
-May choose to protect any number of people at day. If one of the protected people is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
-May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). He also learns if he was protected. If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
-Can not be protected from the self-sacrifice unless the killer is a sniper. In this case, Ran will not die, but will not be able to protect the victim. She will not see the attacker's face, as the sniper is too far away. If Araide/Okiya follow Ran when this happens, they will be close enough to heal the victim.
-If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die. In this case, Araide/Okiya may only heal one player--the one they told the GM they would follow.
*
Makoto, foreign protector
-Does not reside in Japan. As long as he does not decide to travel to Japan (which he will get his first chance to do during the prep phase, and which would require either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above. While travelling, he can't use his abilities/vote or be killed/lynched. Also, he can't use his abilities AND decide to travel in the same phase.
-May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
-May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected also learns if he was protected . The protected individual and Makoto then learn the identity of the attacker (!). Note that Makoto's protection cannot stop a sniper kill, and he will be too far away to learn the sniper's identity.
-If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
-After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and will respawn for 3 phases. So if he successfully protects during Night 1, he will automatically fly during Day 1, stay for the karate championship during Night 2 and can fly back during Day 2, arriving again at Japan during Night 3.
*
Araide, doctor
-May choose one individual to heal during the night. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself., but must notify the GM of his intent to do so. If he heals someone who gets attacked, everyone involved will know that there was an attack and that the victim was healed (also Protectors).
-Also see Makoto's and Ran's roles for additional situations involving healing. Basically, Araide may heal Ran if she dies protecting the person Araide followed. If he follows Ran, and Ran tries to protect the victim of a sniper, Araide will be close enough to heal that victim. If both Makoto and Araide follow a victim, Makoto's protection takes precedence, and Araide is not needed. Same for Agasa's watch. If Ran and Araide both follow the victim, and Ran is tricked so that both she and the victim die, Araide will only have time to heal the person he told the GM he would follow.
*
Agasa, inventor
-Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
-Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto (note that the watch cannot stop a sniper kill), but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity. The Protection of this watch takes precedence over Healing.
-Neither the recipient of the watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
-He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
*
Sherry (Ai), shrunken scientist
-Has a strong sense of the BO. She may accompany anyone during the day and the accompanied will learn that Ai accompanied them. If the accompanied is either Akai, Okiya, or from the BO, Ai will get the impression that he's from the BO. Ai cannot be fooled by a disguise. Anokata has no scent. Kid has no scent, regardless of his disguise.
-If she gets a 'Has Scent' response, because of the fright, she won't be able to use her ability next Day.
*
1412, master thief
-In the preparation phase, he'll choose a number of players and send them to the GM, who will rule out the BO players and randomly choose a player from the remaining players. He chooses players (not roles) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If all his choices are also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role and won't be aware of the disguise. He can't disguise as DBs (Includes Conan and Haibara) or BO. His identity is revealed when he dies.
-Investigator 3
-If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
-If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
-Kid will not have a scent to Sherry, even if he is disguised as Akai or Okiya.
*
Kogoro, drunk private detective
-Interrogator - But will receive random results.
-However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis. If this happens, he can also analyze one of his previous interrogations during each day phase (Even the ones before he got sober). He will remember if anything was odd during the questioning and will get the correct BO/non-BO result of that investigation. Since he has more experience than the high-school detectives he will be able to see through any slandering or disguises (except for Anakota).
-If there aren't family members in the game (I mean, there's a Kogoro, but there's no Ran,Conan or Eri), his interrogation powers will be normal at the start of the game, but he'll never get the Analyze ability and can't see through slandering/disguise.
*
Sonoko, best friend
-May choose someone to be her best friend in the preparation phase. She gets to learn everything he knows. If he's killed, she learns the attacker's identity (unless he is sniped). They both are aware of each others identity.
-To choose someone, she gives a number of suggestions to the GM (Number varies within the game, so the GM has to specify the number to the player that got Sonoko when the GM PMs the role). The GM randomly chooses someone out of these for her to befriend. She may not befriend lovers, DBs or any BO member except for Vermouth. In this case she will befriend Vermouth's disguise and not learn her true identity.
*
Eri, lawyer
-Can bring back everyone who has been arrested with a lawsuit at night.
-Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who is in prison).
*
Eisuke, Trickster
-Can choose someone at night to trick. If this person takes an action during the night, this action will not work (The person will know he/she was tricked). To prevent the Mafia from killing someone, he'll have to choose the designated killer.
*
Okiya Subaru, Graduate Student
-May investigate at night if a certain role is in the game. Will receive a true or false verdict (or nothing if tricked). He must accuse a character by name, not role type. So you would have to say Heiji or Shinichi. You can't just say 'detective'. If Kid or Vermouth is in the game with a disguise, investigating Kid or Vermouth will get a true response. Investigating his/her disguise will get a false response.
-May alternatively choose one player to give First Aid at night. Someone who received First Aid will not die immediately if killed, but will instead be severely wounded. A severely wounded character can not vote for lynching, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies). Rules for this first aid are are the same as those for Araide's healing--if he follows a protector, he will be close enough to heal the victim, etc.
-Must choose whether to investigate or give First Aid--he can't do both in one night.
Mitsuhiko/Ayumi/Genta, Detective Boys
-Know the identities of all members of the Detective Boys (except Conan and Haibara).
-Cannot be disguised as.
-Decide to investigate one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon) together during the day (the last PM received by the mod before the deadline will be considered the final decision).
Matsuda, sort of ghost
-Matsuda is an NPC, controlled by the GM. Every night, 1 person will be given a dream containing 4 false facts and 1 true fact.
-In both cases the number of APTX of the BO decreases.
-The BO can attempt to use the APTX without one another's knowledge. So different BO members can, if they wish, try to poison different targets (or the same target) the same day without telling their fellow BO. Each BO, however, can only make one poison attempt each day. If there are more poisoning attempts than remaining APTX the higher-ranked BO members poisoning attempts takes priority.
MAFIA
(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)
*
Gin, Mafia slanderer
-Can slander one player each night. This will make their "alignment" change to the opposite as far as detectives are concerned. (Interrogations, not investigations)
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Vodka, Mafia intimidator
-Can intimidate people so that they can't take their night action.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Pisco, Mafia Eraser
-Has a part in deciding who to kill
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
-Once per game the Eraser can remove the body of the victim of the nightly killing. The town and the BO will only learn what player died, but not his/her role. Pisco will know the identity of the body (The GM will PM it). If the victim didn't die during that night or if the action was hindered it can be used again.
-Whenever Pisco kills a victim himself, he can choose to remove the body if he wishes. This does not use up the once-per game action above, but in this case no one, not even Pisco, will know the dead player's role.
*
Tequila, Mafia Browbeat
-During the night, Tequila chooses one person. This person gets completely frightened by the end of the night (If tricked, nothing will happen). Due to an extreme fear, the person is unable to participate in voting to lynch the next day and can not use any day-actions (his/her Night action, if any, isn't affected). Lynching vote will appear as if the victim didn't vote.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Anokata, Mafia boss
-Cannot be detected by any detective or interrogation, but can be cornered by the Trickster. He has no scent. His identity gets known after death.
-Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules).
-Can kill at night, but only if no other alive BO member was assigned to kill someone less often.
*
Vermouth, Mafia disguiser
-In the preparation phase, she'll choose a numer of players (not roles), and the GM will choose the role of one of those players to be her disguise. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If all her choices are roles also active in the preparation phase, she won't disguise at all.
-The one she disguised at will get a new role and will be unaware of the disguise.
-She can't disguise as DBs (Includes Conan and Haibara) or other BO. Her disguise is discovered if she dies. If she is interrogated she will appear as non-BO (only if she is disguised). Sherry's sense and investigations still work on her, though.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member were assigned to kill someone less often.
*
Korn/Chianti/Calvados, Mafia sniper
-If they kill at night, they might ignore the protection of Ran, Makoto, or Agasa's watch.
-Have a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Bourbon, Mafia detective
-May investigate at night if a certain role is in the game. Will receive a true or false verdict (or nothing if tricked). He must accuse a character by name, not role type. So you would have to say Heiji or Shinichi. You can't just say 'detective'. If Kid or Vermouth is in the game with a disguise, investigating Kid or Vermouth will get a true response. Investigating his/her disguise will get a false response.
-Has a part in deciding whom to kill.
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
*
Irish, Mafia Finder-Outer
-Can kill at night if ordered by Anakota, but only if no other alive BO member was assigned to kill someone less often.
-During the first night, he chooses a list of players not in the BO equal to 1/3 of the number of town players (= number of APTX). Of these, the GM picks a random one and sends his/her role to Irish. Irish will not know from which of the players he just learned the role
-So he will only know there is a "Shinichi" in the list of 5 players (= 14-16 town players), but not which one of these 5 players really is Shinichi. This does not reveal if someone is Kid, just who he's disguised as.
-Additionally Irish will abduct one character that is not played by any player during night 1. The GM will send him the name of one random town-sided character not in the game.
-When Irish is killed his abducted victim will be discovered and the name becomes known to the town.
POLICE
-Members of the police can arrest other players if they commited a crime (killing, disguising, slandering, abetting a murder--basically any BO action). The only "abetting" crime a policeman can arrest for is murder. The action has to be specified (mangaluva helped Conia in killing Callid on Night 2). However, if the person did NOT commit the crime it has been accused of the arresting fails and the police officer has to leave the police (becoming a commoner) and his identity gets revealed.
-Ordering an arrest will not prevent the normal investigation (or house-searching) of the officer.
-An arrested person may still talk freely and his identity remains secret, but he's otherwise considered dead (and can therefore not get killed).
*
Megure, police leader
-Investigator 4
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
-May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
*
Satou/Takagi/Shiratori/Chiba, police officer
-Investigator 4
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
*
Yumi, Amor
-Investigator 2
-Chooses a number of pairings (depending on the number of players) in the preparation phase (If Yumi is not in the game, there won't be lovers in the game). They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
-Best Friends and DBs cannot be lovers.
-May arrest anyone at night for any crime that player previously performed. Arresting is done before all other night actions and can therefore not be prevented by the trickster/intimidator or by killing the police officer. If the arresting is successful, any actions of the arrested for that night are prevented.
FBI/CIA
Akai, Hunter
-May kill someone else when lynched. Akai will kill the person he voted to lynch.
-Investigator 5
*
Jodie/James/Camel, FBI agents
-Investigator 5
OTHERS
Shinichi/Conan/Heiji, Meitantei
-Investigator 5
-Interrogator
-He must choose whether to Investigate or Interrogate each night; he can't do both.
*
Hakuba, foreign Meitantei
-Hakuba not reside in Japan. As long as he does not decide to travel to Japan (which he will get his first chance to do in the prep phase, and which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above. While travelling, he can't use his abilities/vote or be killed/lynched. Also, he can't use his abilities AND decide to travel in the same phase.
-Interrogator (May not use this ability while not in Japan)
-Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
*
Ran, Protector
-May choose to protect any number of people at day. If one of the protected people is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
-May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). He also learns if he was protected. If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
-Can not be protected from the self-sacrifice unless the killer is a sniper. In this case, Ran will not die, but will not be able to protect the victim. She will not see the attacker's face, as the sniper is too far away. If Araide/Okiya follow Ran when this happens, they will be close enough to heal the victim.
-If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die. In this case, Araide/Okiya may only heal one player--the one they told the GM they would follow.
*
Makoto, foreign protector
-Does not reside in Japan. As long as he does not decide to travel to Japan (which he will get his first chance to do during the prep phase, and which would require either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above. While travelling, he can't use his abilities/vote or be killed/lynched. Also, he can't use his abilities AND decide to travel in the same phase.
-May choose to protect any number of people at day. If one of the protected people is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
-May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected also learns if he was protected . The protected individual and Makoto then learn the identity of the attacker (!). Note that Makoto's protection cannot stop a sniper kill, and he will be too far away to learn the sniper's identity.
-If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
-After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and will respawn for 3 phases. So if he successfully protects during Night 1, he will automatically fly during Day 1, stay for the karate championship during Night 2 and can fly back during Day 2, arriving again at Japan during Night 3.
*
Araide, doctor
-May choose one individual to heal during the night. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself., but must notify the GM of his intent to do so. If he heals someone who gets attacked, everyone involved will know that there was an attack and that the victim was healed (also Protectors).
-Also see Makoto's and Ran's roles for additional situations involving healing. Basically, Araide may heal Ran if she dies protecting the person Araide followed. If he follows Ran, and Ran tries to protect the victim of a sniper, Araide will be close enough to heal that victim. If both Makoto and Araide follow a victim, Makoto's protection takes precedence, and Araide is not needed. Same for Agasa's watch. If Ran and Araide both follow the victim, and Ran is tricked so that both she and the victim die, Araide will only have time to heal the person he told the GM he would follow.
*
Agasa, inventor
-Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
-Watch: He can also lend the watch to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto (note that the watch cannot stop a sniper kill), but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity. The Protection of this watch takes precedence over Healing.
-Neither the recipient of the watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
-He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
*
Sherry (Ai), shrunken scientist
-Has a strong sense of the BO. She may accompany anyone during the day and the accompanied will learn that Ai accompanied them. If the accompanied is either Akai, Okiya, or from the BO, Ai will get the impression that he's from the BO. Ai cannot be fooled by a disguise. Anokata has no scent. Kid has no scent, regardless of his disguise.
-If she gets a 'Has Scent' response, because of the fright, she won't be able to use her ability next Day.
*
1412, master thief
-In the preparation phase, he'll choose a number of players and send them to the GM, who will rule out the BO players and randomly choose a player from the remaining players. He chooses players (not roles) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If all his choices are also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role and won't be aware of the disguise. He can't disguise as DBs (Includes Conan and Haibara) or BO. His identity is revealed when he dies.
-Investigator 3
-If any member of the police force learned his identity, they would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
-If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
-Kid will not have a scent to Sherry, even if he is disguised as Akai or Okiya.
*
Kogoro, drunk private detective
-Interrogator - But will receive random results.
-However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis. If this happens, he can also analyze one of his previous interrogations during each day phase (Even the ones before he got sober). He will remember if anything was odd during the questioning and will get the correct BO/non-BO result of that investigation. Since he has more experience than the high-school detectives he will be able to see through any slandering or disguises (except for Anakota).
-If there aren't family members in the game (I mean, there's a Kogoro, but there's no Ran,Conan or Eri), his interrogation powers will be normal at the start of the game, but he'll never get the Analyze ability and can't see through slandering/disguise.
*
Sonoko, best friend
-May choose someone to be her best friend in the preparation phase. She gets to learn everything he knows. If he's killed, she learns the attacker's identity (unless he is sniped). They both are aware of each others identity.
-To choose someone, she gives a number of suggestions to the GM (Number varies within the game, so the GM has to specify the number to the player that got Sonoko when the GM PMs the role). The GM randomly chooses someone out of these for her to befriend. She may not befriend lovers, DBs or any BO member except for Vermouth. In this case she will befriend Vermouth's disguise and not learn her true identity.
*
Eri, lawyer
-Can bring back everyone who has been arrested with a lawsuit at night.
-Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who is in prison).
*
Eisuke, Trickster
-Can choose someone at night to trick. If this person takes an action during the night, this action will not work (The person will know he/she was tricked). To prevent the Mafia from killing someone, he'll have to choose the designated killer.
*
Okiya Subaru, Graduate Student
-May investigate at night if a certain role is in the game. Will receive a true or false verdict (or nothing if tricked). He must accuse a character by name, not role type. So you would have to say Heiji or Shinichi. You can't just say 'detective'. If Kid or Vermouth is in the game with a disguise, investigating Kid or Vermouth will get a true response. Investigating his/her disguise will get a false response.
-May alternatively choose one player to give First Aid at night. Someone who received First Aid will not die immediately if killed, but will instead be severely wounded. A severely wounded character can not vote for lynching, and will die at the next nightfall, but has learned his attackers identity (unless it was a sniper) and may freely talk about it (and anything else, of course - until he dies). Rules for this first aid are are the same as those for Araide's healing--if he follows a protector, he will be close enough to heal the victim, etc.
-Must choose whether to investigate or give First Aid--he can't do both in one night.
Mitsuhiko/Ayumi/Genta, Detective Boys
-Know the identities of all members of the Detective Boys (except Conan and Haibara).
-Cannot be disguised as.
-Decide to investigate one person's role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon) together during the day (the last PM received by the mod before the deadline will be considered the final decision).
Matsuda, sort of ghost
-Matsuda is an NPC, controlled by the GM. Every night, 1 person will be given a dream containing 4 false facts and 1 true fact.
-Pisco's ability
-DBs/Best Friends can't be lovers
-Protection order: Protection > Healing/First-Aid. Several specific situations involving protectors and healers described in the Rules and Roles sections
-Kogoro's role clarified
-BO can use APTX without one another's (even Anokata's) knowledge
-Kid has no scent regardless of disguise
Players:
GM: pofa
Alive:
01. Kleene Onigiri
02. Conia
03. Holmes
04. Commi-Ninja
05. Schillok
06. Ctu
Dead:
01. Akonyl
02. xpon
03. KainTheVampire
04. xGinx
05. Beastly
06. nomemory
07. Detective Tommy
08. Paix672
09. Laurell
BO WINS!
Start of Night 1: [iurl=viewtopic.php?p=116104#p116104]viewtopic.php?p=116104#p116104[/iurl]
Start of Day 1: [iurl=viewtopic.php?p=116556#p116556]viewtopic.php?p=116556#p116556[/iurl]
Start of Night 2: [iurl=viewtopic.php?p=117061#p117061]viewtopic.php?p=117061#p117061[/iurl]
Start of Day 2: [iurl=viewtopic.php?p=117474#p117474]viewtopic.php?p=117474#p117474[/iurl]Fixed this link - Abs.
Start of Night 3: [iurl=viewtopic.php?p=117796#p117796]viewtopic.php?p=117796#p117796[/iurl]
Start of Day 3: [iurl=viewtopic.php?p=118194#p118194]viewtopic.php?p=118194#p118194[/iurl]
End game: [iurl=viewtopic.php?p=118477#p118477]viewtopic.php?p=118477#p118477[/iurl]
Game post:
[iurl=viewtopic.php?p=118525#p118525]viewtopic.php?p=118525#p118525[/iurl]