Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

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Sakina

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Mafia Mafia Mafia! Pt. 2! (Game 4: Town wins!)

Post by Sakina »

New thread!  Go there for Game 5!

Link to the previous thread: Click me!

Ever wanted to fight against the Black Organization?

Or perhaps joining the Black Organization is more your style.  

Either way, Mafia is for you.

You don't know how to play Mafia?
Spoiler:
SHAME ON YOU

But I suppose you should be informed. You can either look here: http://en.wikipedia.org/wiki/Mafia_%28party_game%29#Basic_gameplay ,
or here: http://forums.utopiatemple.com/showthread.php?s=c6899689cbbfd85c8e45f175fa3350bc&t=72871 ,
or listen to my description.

In the game, each player is given a role, of "Mobster", "Townsperson", or something else depending on which additional roles we choose.

The game has two phases: Night and Day. The game starts during a Night phase, and switches between the two until the mafia or townspeople win/lose.

Night:
When night begins, all players will send the moderator (that's me!) a PM, depending on your role. If you are a Mobster, you PM me someone you want to kill. If you're a townsperson, you do absolutely nothing, and pray you don't die a horrible death.

Day:
When day begins, the moderator (that's me!) will say what happened during the night (the results of what happened after everyones PMs have been looked at), including who died (or if nobody died). Afterwards, all remaining players vote on who to lynch under suspicion of being a mobster, and then that person is killed. Once they die, the Night phase begins again.
Roles:
Spoiler:
Keywords and rules
Investigator number:  May investigate number targets, checking if they committed a certain action (mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) at night and will get either a right or false. This action cannot be hindered in any way (except by the Trickster), since it doesn't matter if a Vermouth disguised as Ran killed Shinichi or if the true Ran did so - the person who seems to be Ran will be arrested anyway. The slanderer can also slander as much as he want, the investigator will not get irritated by that.
Interrogator:  May interrogate anyone at night, and will get either an "BO" or "Not BO" result.


MAFIA
(If Anokata is not present in a game, the BO have the option of electing a leader who makes the decisions but has no additional powers otherwise.)

   * Gin, Mafia slanderer.
         o Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned (but not Matsuda).
         o Has a part in deciding whom to kill.
   * Vodka/Tequila/Pisco, Mafia member
         o Has a part in deciding whom to kill.
   * Anakota, Mafia boss
         o Cannot be detected by any detective, but can be cornered by the Trickster. His identity gets known after death.
         o Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules Grin).
   * Vermouth, Mafia disguiser
         o In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies, and Matsuda and, under certain circumstances, the Trickster may find out.  If she is interrogated she will appear as non-BO (only if she is disguised).
         o Has a part in deciding whom to kill.
         o May choose any time until the end of the third night to ally with the townsfolk instead and leave the Mafia (which she PMs the GM). After that, she simply works like Kaitou Kid (except for his detective ability, but indeed with his may-not-tell restriction).
         o May not tell anyone the identities of the other BO members.

   * Korn/Chianti/Calvados, Mafia assassin
         o If they kill at night, they might ignore the protection of Ran or Makoto.
         o Have a part in deciding whom to kill.
   * Bourbon, Mafia detective
         o You may investigate one player at night, claiming them to be a role (ex: I think Holmes is Araide). You will recieve a true/false verdict (or nothing, if tricked). Note that you must accuse by character name, not role type. So, you can't say "I think Holmes is a Detective(Conan/Heiji)", you have to guess a specific one.
         o Has a part in deciding whom to kill.



POLICE

   * Megure, police leader
         o Investigator 4
         o May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
         o May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
   * Satou/Takagi/Shiratori, police officer
         o Investigator 4
         o May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).



FBI/CIA

   * Akai, Hunter
         o May kill someone else when lynched. This person must be specified that day during the lynching, or if not specified, they will attack the person who they voted to lynch.
         o Investigator 5
   * Jodie/James/Camel, FBI agents
         o Investigator 5
   * Kir, CIA NOC (NOT IN THIS GAME, but being kept here just cause.)
         o Is a member of the BO and present at their meetings. She may also have a part in the decision whom to kill, and will be considered BO by the detectives (but not Matsuda). If she is asked to commit the killing, she may disobey.
         o Has another code name (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work).
         o May leave the organisation at any time to become a CIA agent (works like an FBI agent with Investigator 5).
         o May not tell anyone the identities of the other BO members.



OTHERS

   * Shinichi/Conan/Heiji, Meitantei
         o Investigator 5
         o Interrogator
         o He can only choose to Investigate or Interrogate at night, he can't do both in the same night.
   * Hakuba, foreign Meitantei
         o Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
         o Interrogator (May not use this ability while not in Japan)
         o Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
   * Ran, Protector
         o May choose to protect any number of person at day. If one of the protected persons is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
         o May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
         o Can not be protected from the self-sacrifice.
         o If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
   * Makoto, foreign protector
         o Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
         o May choose to protect any number of person at day. If one of the protected persons is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
         o May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
         o If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
         o Can protect only once (if his protection was not needed, he can simply go on protecting). After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and can not return to Japan for the rest of the game.
   * Araide, doctor
         o May choose one individual to heal. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself. If he heals someone who gets attacked, everyone involved (except the BO man) will know that there was an attack and that is was healed (also Protectors).
   * Agasa, inventor
         o Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
         o Watch: He can also lend the bow-tie to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
         o Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
         o He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
   * Sherry(Ai), shrunken scientist
         o Has a strong sense of the BO. She may accompany anyone at night and day (therefore she's able to accompany two people from morning to morning). The accompanied will learn that Ai accompanied him. If the accompanied is either Akai, Kir or from the BO, Ai will get the impression that he's from the BO.  Ai cannot be fouled by a disguise or by a slander.  Anokata has no scent.
   * 1412, master thief
         o In the preparation phase, he'll choose a player (not a role) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If he chooses someone also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role. His identity is revealed when he dies.
         o Investigator 3
         o If any member of the police force learned his identity, he would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
         o If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
   * Kogoro, drunk private detective
         o Interrogator - But will receive random results.
         o However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis.
   * Sonoko, best friend
         o May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's save. If he's killed, she learns the attacker's identity. They both are aware of each others identity. If her best friend is in the BO (except Kir), she'll join as well.
   * Yumi, Amor
         o Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
         o May also choose the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
   * Eri, lawyer
         o Can bring back everyone who has been arrested with a lawsuit at night.
         o Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who's in prison Wink).
   * Eisuke, Trickster
         o Can choose someone at night to trick. If this person takes an action during the night, this action will not work. To prevent the Mafia from killing someone, he'll have to choose the designated killer.
         o While the detectives' abilities are restrained, Eisuke can trick almost everyone. That's his great advantage.
   * Matsuda, sort of ghost
         o Matsuda is an NPC, controlled by the GM. Every night, random people will be given dreams containing correct random information, and other players will receive random false information.
*Changes to roles*
  • Sherry can no longer detect the strength of a scent.  Also, Anokata has no scent.
  • Vermouth can't leave the BO.  Also, if Sonoko picks a BO member active during the prep phase she will join the BO, but if she picks a BO member not active during the prep phase then the BO member will get a townie role and a random townie will replace them as BO.
  • Kir's not in this game either since her role isn't quite... stable yet.
  • Vermouth (only when disguised) will show up as not BO on interrogations.  Investigations and Sherry's sense still work on her, though.
  • Added the option for the BO to elect a leader.
    [li]The number of dreams given out is random (decided by random.org) but there will always be at least 2 and there will always be at least 1 real and 1 fake.  The number of each is also random.



Game 4: Game over, Town wins!
Spoiler:
You may join this game until Tuesday April 6 23:59 EST at which time the preparation phase will begin.  The first night will start at Wednesday, 23:59 EST (See EST time here).

Night 1
Day 1
Night 2
Day 2
Night 3
Day 3
End game

Players:
Mod: Sakina
Players:
Xcommando
Ctu
Bluekaitou1412
Pofa
Laurell
TheBlind
Abs.
Dead:
Callid
Conia
Beastly
Akonyl
Kleene Onigiri
Commi-Ninja
Arrested:
Holmes
Game 5
Main Post

Warning: A mass editing warning is in effect.
Last edited by Sakina on April 19th, 2010, 12:16 am, edited 1 time in total.
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Holmes
Erabareshi Kodomotachi

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Re: Mafia Mafia Mafia! Pt. 2!

Post by Holmes »

I think Sherry should stay as she was ... being able to detect the strengh. But good idea that Anokata has no scent.
My drawings thread :) Holmes´Drawings

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Commi-Ninja »

I'll join.
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I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
Akonyl
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Re: Mafia Mafia Mafia! Pt. 2!

Post by Akonyl »

Holmes wrote: I think Sherry should stay as she was ... being able to detect the strengh. But good idea that Anokata has no scent.
leaving off the strength of the scent makes it more balanced so that she's never 100% certain that someone is in the BO (because they could be akai).

Also, a few things to be clarified:
-So, if Sonoko BFFs a BO, she'll remain a townsperson, and her friend will remain a BO? What's to stop her from telling people (publicly or via PM) who her friend is? That also sort of makes it seem like she'd be a easy choice for a Night 1 kill, because she doesn't have any reason to not immediately go against the BO with the info she has (unlike the lovers, who can win that way and have their lives tied). I would suggest rebalancing the roles around who Sonoko picked rather than leaving them alone (that is, if Sonoko friends a BO not active during the prep phase, that BO switches roles with a random townie who wasn't active during the prep phase, and if she friends a BO that is active during the prep phase, Sonoko becomes BO and a BO who wasn't active during prep becomes a townie). But, handle it how you want.
-If a disguised Vermouth is interrogated, does she show up as BO or not BO?
CTU
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by CTU »

Looking forward to this game...and who knows I might volunteer to mod game 5 :P
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Kleene Onigiri wrote: Mafia: Where you fight with unicorns and puppies as your weapons.
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Conia
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Conia »

I'M BAAAAAAAAAAAAAACK!!
AND I'M IIIIIIIIIIIIIIIIIIIIIN!!
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Kleene Onigiri
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Kleene Onigiri »

I want to be in too o/
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Keyhole drawn by Yuri Iwamoto <3
Spoiler: Secret Santa gift from Commi-Ninja <3
A Black Organization Christmas Carol (need to fix the link)
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༼ つ ◕_◕ ༽つ Giff holidays
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Tanner-kun »

I'm the first on the list. now first thing first Someone get the blind before the game starts!!!
Holmes
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Holmes »

Lynch conia! (?)  :P
My drawings thread :) Holmes´Drawings

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Tanner-kun »

lynch BlueK (he threw me into the sea)
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Sakina

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Sakina »

Xcommando wrote: I'm the first on the list. now first thing first Someone get the blind before the game starts!!!
I have already pmed them about it.
Akonyl wrote:
Holmes wrote: I think Sherry should stay as she was ... being able to detect the strengh. But good idea that Anokata has no scent.
leaving off the strength of the scent makes it more balanced so that she's never 100% certain that someone is in the BO (because they could be akai).

Also, a few things to be clarified:
-So, if Sonoko BFFs a BO, she'll remain a townsperson, and her friend will remain a BO? What's to stop her from telling people (publicly or via PM) who her friend is? That also sort of makes it seem like she'd be a easy choice for a Night 1 kill, because she doesn't have any reason to not immediately go against the BO with the info she has (unlike the lovers, who can win that way and have their lives tied). I would suggest rebalancing the roles around who Sonoko picked rather than leaving them alone (that is, if Sonoko friends a BO not active during the prep phase, that BO switches roles with a random townie who wasn't active during the prep phase, and if she friends a BO that is active during the prep phase, Sonoko becomes BO and a BO who wasn't active during prep becomes a townie). But, handle it how you want.
-If a disguised Vermouth is interrogated, does she show up as BO or not BO?
Hm, that's true... Sonoko doesn't have any initiative to not lynch her bff unlike the lovers who cannot kill each other.  Your idea sounds good... that way there's less of a chance of Sonoko becoming BO and overpowering things... Guess I'll use that until I come up with a better idea.

If Vermouth is interrogated, she'll show up as not BO.  Investigations still work on her.  
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TheBlind
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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by TheBlind »

conia wrote: I'M BAAAAAAAAAAAAAACK!!
AND I'M IIIIIIIIIIIIIIIIIIIIIN!!
How did you free yourself from the handcuffs and get here before me?!

/joke

Finally, I'm on time.
Yes I will be participating in Mafia round 4 of the DCTP forums.
...This is going to be my first shot at this game and it looks like everyone has at least three rounds of experience, which means I'm probably the "new guy". Guess I'll have to use plan #3748-"mass panic and confusion" to even survive the first day/night/hour/time frame.
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                                                      The Faces of Evil
                                 Trying to start a club about magical ponies!
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Sakina

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Sakina »

TheBlind wrote:
conia wrote: I'M BAAAAAAAAAAAAAACK!!
AND I'M IIIIIIIIIIIIIIIIIIIIIN!!
How did you free yourself from the handcuffs and get here before me?!

/joke

Finally, I'm on time.
Yes I will be participating in Mafia round 4 of the DCTP forums.
...This is going to be my first shot at this game and it looks like everyone has at least three rounds of experience, which means I'm probably the "new guy". Guess I'll have to use plan #3748-"mass panic and confusion" to even survive the first day/night/hour/time frame.
Well at least you won't die the first night, that's Xcommando's job.  :D
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Tanner-kun

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Tanner-kun »

Sakina wrote:
TheBlind wrote:
conia wrote: I'M BAAAAAAAAAAAAAACK!!
AND I'M IIIIIIIIIIIIIIIIIIIIIN!!
How did you free yourself from the handcuffs and get here before me?!

/joke

Finally, I'm on time.
Yes I will be participating in Mafia round 4 of the DCTP forums.
...This is going to be my first shot at this game and it looks like everyone has at least three rounds of experience, which means I'm probably the "new guy". Guess I'll have to use plan #3748-"mass panic and confusion" to even survive the first day/night/hour/time frame.
Well at least you won't die the first night, that's Xcommando's job.  :D
WTH!!! I lived all of last game thank you.
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Sakina

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Re: Mafia Mafia Mafia! Pt. 2! (Sign-up now!)

Post by Sakina »

Xcommando wrote:
Sakina wrote:
TheBlind wrote:
conia wrote: I'M BAAAAAAAAAAAAAACK!!
AND I'M IIIIIIIIIIIIIIIIIIIIIN!!
How did you free yourself from the handcuffs and get here before me?!

/joke

Finally, I'm on time.
Yes I will be participating in Mafia round 4 of the DCTP forums.
...This is going to be my first shot at this game and it looks like everyone has at least three rounds of experience, which means I'm probably the "new guy". Guess I'll have to use plan #3748-"mass panic and confusion" to even survive the first day/night/hour/time frame.
Well at least you won't die the first night, that's Xcommando's job.  :D
WTH!!! I lived all of last game thank you.
Only because you were Sonoko L. Jackson.  :D  If you hadn't been BO now...
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