ROUND 3Visit this link to see my current timeGame Posts:Night 1:
http://forums.dctp.ws/viewtopic.php?p=92215#p92215Day 1:
http://forums.dctp.ws/viewtopic.php?p=92465#p92465Night 2:
http://forums.dctp.ws/viewtopic.php?p=92724#p92724Day 2:
http://forums.dctp.ws/viewtopic.php?p=93048#p93048Day 2 ends: Mafia Wins: http://forums.dctp.ws/viewtopic.php?p=93185#p93185Players:GM: Akonyl
Ctu
Xcommando
Abs
Sakina
bluekaitou1412
mangaluva
Callid
Kleene Onigiri
Dead:ranger- Agasa (Night 1)
Holmes- Sherry (Day 1)
Beastly- Satou (Night 2)
Rule Changes From Previous Round:- The lovers have to be the only people alive to get the lovers' win, but they can win by mafia/town win as well if they're both on the same side (

)
- Matsuda won't be assigned to a player, and will instead be an "NPC" controlled by me. So, every night, 2 random people will get dreams containing randomly chosen CORRECT info, and a certain amount of other people will get dreams containing randomly chosen info (which can randomly be correct, but probably not).
- (Minor Clarification): A foreigner who decides to travel to Japan on Night 3 will be out of the game Day 3, and will be able to take normal actions on Night 4 (same for if they leave Japan).
- Dead people will still be allowed to talk in the thread if they want. However, this will solely be limited to mundane stuff like "hhaha ctu died, that'll teach you to try to lynch me yesterday!" or "3 people left, this is close!", if you try to reveal information (real or fake) after your death I'll stab you, or something.
- I'll use the role list that Callid used for Game 2.
- I added two keywords to the role list, to consolidate all the abilities that were the same. Kaitou Kid is a worse investigator than everyone else, because it's expected that he'll get a good power anyway.
-Kir is not in this game.
-Clarification: If Vermouth is Interrogated, she will appear innocent of being in the BO.
List of Roles:[spoiler]
*Now With Keywords!*Investigator number: May investigate
number targets, checking if they committed a certain action (mangaluva killed Callid; Callid tricked Akonyl; Akonyl protected Conia) at night and will get either a right or false. This action cannot be hindered in any way (except by the Trickster), since it doesn't matter if a Vermouth disguised as Ran killed Shinichi or if the true Ran did so - the person who seems to be Ran will be arrested anyway. The slanderer can also slander as much as he want, the investigator will not get irritated by that.
Interrogator: May interrogate anyone at night, and will get either an "BO" or "Not BO" result.
MAFIA
- Gin, Mafia slanderer.
[li]Can slander anyone at night, this will make their "alignment" change to the opposite as far as detectives are concerned (but not Matsuda).
- Has a part in deciding whom to kill.
[/li]
- Vodka/Tequila/Pisco, Mafia member
[li]Has a part in deciding whom to kill.
[/li]
- Anakota, Mafia boss
[li]Cannot be detected by any detective, but can be cornered by the Trickster. His identity gets known after death.
- Has the right to make the final decision who of the Mafia kills which townsfolk - although he will hopefully listen to his subordinates (and the rules
).
[/li]
- Vermouth, Mafia disguiser
[li]In the preparation phase, she'll choose a player (not a role) to disguise as. She'll be just like this role by any means and will even have his special abilities (if any), yet she still remains a member of the Mafia. If she chooses someone also active in the preparation phase, it will be treated as if she had chosen a commoner. The one she disguised at will get a new role. Her disguise is discovered if she dies, and Matsuda and, under certain circumstances, the Trickster may find out.
- Has a part in deciding whom to kill.
- May choose any time until the end of the third night to ally with the townsfolk instead and leave the Mafia (which she PMs the GM). After that, she simply works like Kaitou Kid (except for his detective ability, but indeed with his may-not-tell restriction).
- May not tell anyone the identities of the other BO members.
- Korn/Chianti/Calvados, Mafia assassin
[li]If they kill at night, they might ignore the protection of Ran or Makoto.
- Have a part in deciding whom to kill.
[/li]
- Bourbon, Mafia detective
[li]You may investigate one player at night, claiming them to be a role (ex: I think Holmes is Araide). You will recieve a true/false verdict (or nothing, if tricked). Note that you must accuse by character name, not role type. So, you can't say "I think Holmes is a Detective(Conan/Heiji)", you have to guess a specific one.
- Has a part in deciding whom to kill.
[/li]
POLICE
- Megure, police leader
[li]Investigator 4
- May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder), even after taking another action. Again, the action has to be specified (mangaluva helped Conia in killing Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
- May order a house search at night. This action cannot be hindered, since even the Trickster can't trick the many police officers involved in the search. This will reveal everything about the target, all its doings since the start of the game, its disguise, role etc.. However, if the target did not commit a crime, Megure is forced to leave the police, becoming a commoner and his identity gets revealed.
- Satou/Takagi/Shiratori, police officer
[li]Investigator 4
- May arrest anyone at night for any crime (killing, disguising, slandering, abetting a murder). Again, the action has to be specified (mangaluva killed Callid). However, if the person did NOT commit the crime it has been accused of, the police officer has to leave the police (becoming a commoner) and his identity gets revealed. An arrested person may still talk freely and its identity remains secret, but it's otherwise considered dead (and can therefore not get killed).
[/li]
FBI/CIA
- Akai, Hunter
[li]May kill someone else when lynched. This person must be specified that day during the lynching, or if not specified, they will attack the person who they voted to lynch.
- Investigator 5
[/li]
- Jodie/James/Camel, FBI agents[/li]
- Kir, CIA NOC (NOT IN THIS GAME, but being kept here just cause.)
[li]Is a member of the BO and present at their meetings. She may also have a part in the decision whom to kill, and will be considered BO by the detectives (but not Matsuda). If she is asked to commit the killing, she may disobey.
- Has another code name (so that the BO can't detect her by telling everyone to reveal the code name - in DC it wouldn't work).
- May leave the organisation at any time to become a CIA agent (works like an FBI agent with Investigator 5).
- May not tell anyone the identities of the other BO members.
OTHERS
- Shinichi/Conan/Heiji, Meitantei
[li]Investigator 5
- Interrogator
- He can only choose to Investigate or Interrogate at night, he can't do both in the same night.
[/li]
- Hakuba, foreign Meitantei
[li]Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
- Interrogator (May not use this ability while not in Japan)
- Since he's not familiar with anyone, he may not investigate. Nobody would tell him anything.
[/li]
- Ran, Protector
[li]May choose to protect any number of person at day. If one of the protected persons is going to get lynched, she will jump in and sacrifice herself for the protected individual. Therefore the meant-to-be-lynched stays alive (and his identity remains secret) while Ran dies.
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, Ran again sacrifices herself for the individual. The protected individual then learns the identity of the attacker (!). If the doctor decided to heal the protected one, he is also close enough to heal Ran instead and will do so.
- Can not be protected from the self-sacrifice.
- If tricked while protecting, the protection will not simply fail, but both Ran and the protected will die.
[/li]
- Makoto, foreign protector
[li]Does not reside in Japan. As long as he does not decide to travel to Japan (which will need either the following day or night), he is handled as if he were arrested. He may also leave Japan at any time, to the same conditions as above.
- May choose to protect any number of person at day. If one of the protected persons is going to get lynched, he will jump in and stop the lynching. Since he's much better in self-defence than Ran, he will not die in the process. Therefore the meant-to-be-lynched stays alive (and his identity remains secret).
- May also choose one individual to protect at night. If said individual is about to be killed by the BO, he again protectes the individual. The protected individual and Makoto then learn the identity of the attacker (!).
- If tricked while protecting, the protection will fail, but Makoto will still stay alive and learn the attackers identity.
- Can protect only once (if his protection was not needed, he can simply go on protecting). After he successfully protected (or was tricked and failed), he will get called away instantly to a Karate championship and can not return to Japan for the rest of the game.
[/li]
- Araide, doctor
[li]May choose one individual to heal. If this individual (and/or his protector) gets killed, he can heal him so that said individual will not die. Can heal himself. If he heals someone who gets attacked, everyone involved (except the BO man) will know that there was an attack and that is was healed (also Protectors).
[/li]
- Agasa, inventor
[li]Bow-tie: As the inventor of the bow-tie, he can lend it to anyone for a night except for himself (the individual has to return it). Someone in possession of the bow-tie can act if he were Conan and can choose to Interrogate or Investigate 5.
- Watch: He can also lend the bow-tie to anyone for one night except for himself (it has to be returned). Someone in possession of the Watch is protected from the BO as if he were protected by Ran or Makoto, but he needs to fire from the distance so he does not get to see the attacker's face and will therefore not learn his identity.
- Neither the recipient of Watch or bow-tie nor Agasa learn each others identity (so Ctu as Agasa will give the Watch to "conia", and conia alias Ran will receive it from "Agasa".
- He may lend both to the same person. While he has to decide whom he'll give it to during the day, he might include (ordered) alternatives in case the one he chose gets lynched.
[/li]
- Sherry(Ai), shrunken scientist
[li]Has a strong sense of the BO. She may accompany anyone at night and day (therefore she's able to accompany two people from morning to morning). The accompanied will learn that Ai accompanied him. If the accompanied is either Akai, Kir or from the BO, Ai will get the impression that he's from the BO, and will learn through the strength of the scent if the target is one of the leading members (Gin, Vermouth, Anakota, Bourbon). Ai cannot be fouled by a disguise or by a slander.
[/li]
- 1412, master thief
[li]In the preparation phase, he'll choose a player (not a role) to disguise as. He'll be just like this role by any means and will even have its special abilities (if any). If he chooses someone also active in the preparation phase, he will be treated as if he had chosen a commoner. The one he disguised as will get a new role. His identity is revealed when he dies.
- Investigator 3
- If any member of the police force learned his identity, he would instantly arrest him. Therefore 1412 may not tell his identity to anyone. But he might act as if he were an FBI agent.
- If he disguises as a character with an "Investigator" ability higher than his, he will get that level of investigative ability (That is, if he disguises as Akai, he would have Akai's "Investigator 5", not "Investigator 8" from his+akai's added abilities.
[/li]
- Kogoro, drunk private detective
[li]Interrogator - But will receive random results.
- However, if either Eri, Ran or Conan/Shinichi dies, he'll get sober and get the normal powers of the meitanteis.
[/li]
- Sonoko, best friend
[li]May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's save. If he's killed, she learns the attacker's identity. They both are aware of each others identity. If her best friend is in the BO (except Kir), she'll join as well.
[/li]
- Yumi, Amor
[li]Chooses one or two pairings (depending on the number of players) in the preparation phase. They become lovers, and either kills himself if the other dies. No protector can protect a lover from suicide and no healer can heal him/her afterwards.
- May also choose the Poor Lover. (S)He is in love with one of the lovers, but the target of his/her love isn't. If the targeted gets killed, both the true lover and the Poor one kill themselves. However, if the other lover is killed, the targeted one will be hindered from suicide by the Poor Lover, and they become lovers afterwards.
[/li]
- Eri, lawyer
[li]Can bring back everyone who has been arrested with a lawsuit at night.
- Vermouth can not disguise as Eri (to avoid that the BO brings back everyone who's in prison
).
[/li]
- Eisuke, Trickster
[li]Can choose someone at night to trick. If this person takes an action during the night, this action will not work. To prevent the Mafia from killing someone, he'll have to choose the designated killer.
- While the detectives' abilities are restrained, Eisuke can trick almost everyone. That's his great advantage.
[/li]
- Matsuda, sort of ghost
[li]Matsuda is an NPC, controlled by the GM. Every night, 2 random people will be given dreams containing correct random information, and other players will receive random false information.
[/spoiler]