Kill
Player kills player.
- Role with action:
all Black Organization members
- Night action, crime.
- For all APTX rounds, all Black Org are encouraged to send a kill each night. Only one will be chosen, and it will be randomized.
- Kill will fail if the person issuing the kill is discombobulated or arrested/detained or successfully house searched,
unless Bribe is in effect.
- Kill will fail if the target is protected, guarded, healed, arrested or detained (but not house searched),
unless Bribe is in effect.
- If the target is successfully killed, all of their actions will fail except for arrest or detain.
Abduct
Not investigable.
- Role with action:
Pisco, Vodka, Tequila
- Night action, crime.
- Tequila/Vodka will Abduct one character that is not played in the game by any player. The GM will send him the name of one random town-sided character not in the game.
- Subsequent abductions will not reveal the characters revealed by previous abductions.
- Tequila/Vodka may abduct Vermouth/KID's disguises because they are not considered "in the game".
Betrayal
Not investigable.
- Role with action:
Numabuchi, Rena, Shadow Man
- Night action.
- They randomly get to know one activity of the BO that was done on that night.
- Passive ability: Player doesn't need to PM the GM to use this action, but it can be discombobulated.
Abduct: "A BO used Abduct"
Detect: "A BO used detect."
Discombobulate: "A BO discombobulated."
Erase: "A BO erased."
Frighten: "A BO frightened."
Investigate: "A BO investigated."
Observe: "A BO observed someone."
Slander: "A BO slandered" (only when it's not the BS slander)
Special Investigate: "A BO investigated."
Stake-out: "A BO observed someone."
Steal: "A BO stole from someone."
Killing/Sniping/Bribing: DOESN'T get to know which BO killed or if Snipe or Bribe were used.
Betrayal: DOESN'T get to know if Betrayal was used.
Black Suitcase: DOESN'T get to know who used or who got the Black Suitcase.
Research: DOESN’T get to know if Research was used.
Return Item: DOESN’T get to know if Return Item was used.
Sabotage: DOESN’T get to know if Sabotage was used.
Disguised abilities: DOESN'T get to know what Irish or Vermouth did with their disguise. Doesn't know what disguises they have either.
Anokata: DOESN'T get to know Anokata's actions in any way, even if they're crimes.
Bribe
Player kills player.
- Roles with action:
The BO member with the original Black Suitcase
- Night action, crime.
- Once per game, the BO may "Bribe" the GM to kill a player. This IS connected with the item "Black Suitcase;" The player killing MUST be in possession of the Black Suitcase in order to Bribe
- The BO member doing the kill must hand in the bribe action. The BO leader can also order it on behalf of that person.
- The Black Org's kill that night cannot be hindered by any means whatsoever, including an arrest on the killing player.
- If a player attempts to heal/protect the victim, their action will fail as if discombobulated.
- If a player attempts to discombobulate the killer, the trickster will be notified that the trick failed. However, none of the killer's actions will go through except for the kill.
- Should the killer be arrested, the arrest will be successful, but only after the kill. The kill itself cannot be stopped.
- Bribe may also be used on an arrested player.
- Bribe only works once for ALL BO members. So if it has been used already, it cannot be used again by anyone else.
Crime Report
Not investigable.
- Role with that action:
Uehara, Tome, Shadow Man
- Passive action, cannot be discombobulated.
- Night action.
- They randomly get a report of one crime that was committed each night. (Will never get a Kill report, including Bribe, Snipe and Erase. Will never be told if someone is Framed.)
- Does not get told who the crime was used on or which role someone disguised as.
Disguise/Temporary Disguise: "Someone disguised as a male." or "Someone disguised as a teen." [result is random based on the disguise]
Slander: "Someone was slandered."
Discombobulate: "Someone was discombobulated."
Abduct: "Someone was abducted."
Sabotage: "Someone was sabotaged."
Frighten: "Someone was frightened."
Steal: "Someone stole something."
Kill: doesn't get to know someone was killed.
Snipe: doesn't get to know someone was sniped.
Erase: doesn't get to know someone was erased.
Bribe: doesn't get to know if bribe was used.
Frame: doesn't get to know if frame was used.
Cross-examine
Player interrogates player.
- Roles with action:
Koumei, Eri, Shadow Man
- Night action,.
- The player can choose to cross-examine one player, to find out whether they have committed any crimes so far (includes prep phase).
- She will not learn which crimes have been committed.
- She'll get the result "guilty" or "not guilty".
- Framed actions or acts of faking an action don't count as crimes.
- Crimes committed during the same phase don't count.
- Can be discombobulated. Then the Player won't get any results but a "failed action" PM
- Cross-examine will not leave a notice.
- APTX is not considered a crime for the purposes of this game.
Detect
Player detects role.
- Role with action:
Rum, Akemi, Sera, Yuusaku, Shadow Man
- Night action,.
- Can detect if a specific role is in the game per night. He needs to ask for the character name (Shinichi, Heiji, Ayumi...) and not the group of roles (Detective, Police...)
- If Vermouth is in the game and he Detects Vermouth, he'll get a True. Same for Kid. If he asks for his/her disguised role, then he'll get a False.
- If Anokata is in the game, both the Detect for "Anokata" and the Detect for his "role" will be True.
Example
Vermouth disguised as Ran. Shinichi is in the game, Conan isn't.
Detect: Vermouth is in the game.
Answer from GM: True
Detect: Ran is in the game
Answer from GM: False
Detect: Conan is in the game
Answer from GM: False
Detect: Shinichi is in the game
Answer from GM: True
Discombobulate/Glomp
Player discombobulates player.
- Roles with action:
Pisco, Vodka, Tequila, Eisuke, Azusa, Ayumi, Shadow Man
- Night action, Crime,.
- People that were discombobulated will fail with their night action on the same night.
- Also commonly known as "Trick"
- Affects all Night actions, also Day/Night actions that were performed at night. Only exception is Arrest; you can never discombobulate an arrest. You
can discombobulate House Search, Detain, and Face Pinch.
- Discombobulation doesn't affect Day actions.
- All other night actions can be discombobulated. You can also discombobulate the interrogation/investigation that the player was able to do through the Bow-tie from Agasa. Protection from the tranquilizer watch can NOT be discombobulated. You can also discombobulate the "fake investigations" that are possible through the Black Suitcase.
- Discombobulation can prevent the BO from killing or sniping someone.
- If a discombobulated action is investigated, then the action will be shown as "false", because the action didn't go through.
- The people discombobulated will get a PM from the GM that their night action failed. They will only get a notice in case they used a night action. If they have a night action and didn't use it or have a day action or no active action, they won't know that they were discombobulated via PM.
- Players that used a Night action and weren't discombobulated will get a PM saying that their action succeeded.
- The one who used Discombobulate will get a PM: "You used discombobulate on your target", but he won't know if that target actually used an action that night.
- In case the Discombobulator was discombobulated, he'll get the message: "Your action failed". He will also get that message if he discombobulated the killer if Bribe is in effect.
-
If a pair of discombobulator discombobulate each other, they both get the message: "Your action(s) failed", and all other actions by both players fail.
- May NOT discombobulate themselves, because it will discombobulate the GM.
- If the trickster is also the person the killer is targeting that night, their action will fail
UNLESS they are tricking the person killing them.
Erase
Player erases player.
- Roles with action:
Pisco, Vodka, Tequila
- Night action, crime,..
- The eraser has the option of erasing or not erasing a body if he is the one doing the killing himself. The action is not limited to a one-time-use and may be repeated so long as the eraser is the one doing the killing.
- Once per kill cycle, Pisco/Tequila may opt to erase a victim killed by another Black Org member. He can't, however, erase for another BO member if there are only 2 of them left.
- If the target of the erase is not killed, then erase fails.
- The identity/role of the erased player will
not be shown. The eraser is the only one who becomes privy to the identity/role of the erased body.
- Erase, like all other individual Black Org actions, may not be ordered by the Black Org leader. All the same, the erase victim's body will not be shown either. Instead, only the person who erased the body will be given the will in question.
Fake
Not investigable.
- Role with action:
Black Suitcase holders, Shadow Man
- Night action, crime,.
- Can pretend to do a night action that is not a crime.
- Investigating this action will come back as true.
- The faked action will not show up on a stakeout.
- Stake-out will not show their target was faking an action.
- Anokata, Vermouth and Irish cannot arrest people for framed actions.
Frame
Not investigable.
- Role with action:
Black Suitcase holders
- Night action, crime,.
- Can choose to frame a player for committing a crime of his choosing on that night.
- Investigating this action will come back as true, and the player can be arrested for this action as well.
- The framed crime will not show up on a stakeout.
- Stake-out will not show their target was framed for a crime.
- Anokata, Vermouth and Irish cannot arrest people for framed actions.
Frighten
Player frightens player.
- Roles with action:
Pisco, Vodka, Tequila, Amuro, Shadow Man
- Night action, Crime.
- The Frightened player cannot use his ability or vote the next day.
- The Frightened player won't know that he got Frightened unless he voted or used actions during the day, in which case he will get a PMing stating that his actions failed. However, there will NOT be a notification the player's vote failed if votes were not shown (whether it be via VoR/Protect/etc.)
- Protect used on that day can be frightened. Rye/Akai's vengeance can be frightened (since his vote won't go through if he's frightened). Similarly, Revenge (Chianti/Korn) can also be frightened if Tequila/Vodka wishes.
- In order to frighten a DB Identify, Tequila/Vodka must target the DB that handed in the action (if more than one handed in actions, it will be a 50% if 2 DB are around, or 66% if 3 DB are around and all handed in actions. )
- Arrest can't be frightened.
- Detain and pinch-face can be frightened.
- Only one BO member can use frighten per night.
Guard
Player observes player.
- Role with action:
Juugo, Kogorou, Rumi, Shadow Man
- Night action.
- Guard is handled as the same action as Observe/Stake-out when investigated/staked-out
- If the target (which cannot be you) is about to be killed the night you guard him/her, you take the hit and protect the target. The action is treated as though you protected the target. You become injured for two phases.
Essentially, if you become injured, you cannot Guard again until 2 nights later (or a loss of 3 phases). The target in this case learns that he was Protected. Neither the Protected individual nor the Guard will learn the identity of the attacker. If sniped, the target survives, but the protector/guard dies in their place.
- If your target is not about to be killed, the user learns of all actions performed to a player that night. So, "Akonyl guards Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was healed or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
- Unlike those roles with Stake-out, you also do not have follow-up, and actions discovered by
Guard cannot be
Follow-up (if this isn't clear already).
Example 1
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia fake investigates "Kleene protects Akonyl" with the Black Suitcase and CTU kills Kleene.
Guard result will be: "Kleene had an attempt on her life". You will be temporarily injured for D1 and N2.
Example 2
On Night 1, PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase.
Guard result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.
Heal
Player heals player.
- Role with action:
Araide, Kobayashi, Shadow Man
- Night action.
- Can use Heal on any player, including himself.
- The healed player won't die if targeted by the killer. Can't heal APTX or cure an injured player.
- If the target was sniped, heal won't save the victim. The healer won't die.
- If successfully healed, the healer will know that he successfully healed. The target and the attacker will be notified that the target was healed/protected, but not by whom.
- No one will learn the attacker's identity in any way.
- Snipe Guard > Watch protection > Protect > Heal
House Search
Player arrests player.
- Role with action:
Matsumoto, Megure, Shiratori
- Night action.
- Can order a house search each Night. This will reveal all crimes the target made.
- The player won't know any other actions done or the identity/role of the target, even if he/she committed a crime.
- If the target DID commit a crime, the target is Auto-Arrested on the same phase. The target of the crimes will not be known. (Example, you will receive "Kamite killed N1." instead of "Kamite killed PT N1.")
- If the target did not commit a crime, then the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be also a notification, that a police officer was suspended (like arrest), but no identities will be revealed.
- After the suspension is over, the police officer can use all abilities he had before, besides house search. He won't be able to use House search for the rest of the game.
- If the target has not committed a crime yet, but commits a crime in the same phase as the House Search order is given, the House Search will still be considered a failure, and the officer will suffer the consequences. The crime will NOT be hindered and Auto-arrest won't happen.
- If the House Searcher targets the killer during the night and the killer has previous crimes, the killer will be arrested and the kill will fail.
- If the House Searcher targets the victim during the night, House Search will not prevent the killing. House Search will fail (but not lead to suspension).
- Crimes are: see under General Definitions.
- Being in the BO isn't a crime. So you can't arrest Conia for being Gin.
Interrogate
Player interrogates player.
- Roles with action:
Sango, Conan, Heiji, Hakuba, Kogorou, Rumi, Mitsuhiko, Shadow Man
- Night action.
- The player can choose to Interrogate one player.
- He'll get the result "BO" or "Not BO". Check the roles to see what result they get when they weren't slandered.
- If that player was also Slandered, he'll get the reverse answer:
"BO" will be "Not BO"
"Not BO" will be "BO"
- Can be discombobulated. Then the Player won't get any results but a "failed action" as a PM.
Investigate #
Player investigates player.
- Role with action:
Rum, Gin, Scotch, Curaçao, Matsumoto, Megure, Shiratori, Satou, Yamato, Ayanokoji, Nakamori, Yumi, James, Akai, Rena, Conan, Heiji, Hakuba, Shadow Man
- Night action.
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- The player can Investigate a certain number of actions "#". He can only Investigate the actions that are happening in the same night he's Investigating. He may not Investigate actions from previous nights, or Day actions.
- He may investigate if someone is disguised, but he must name the specific disguise.
- He may investigate killings and attacks. If the killing was interrupted by protection, healing, or snipeguard then the investigation will still be true and considered an attack. If the killing was discombobulated/tricked, then it did not happen and will be considered false.
- If the player was killed, the action wasn't done and it will come out as "False"
- Even if a protection or heal wasn't necessary, as long as the player did the order and wasn't discombobulated or killed, it will come out as "True"
- Black Suitcase actions appear as if they were legitimate actions.
- Killing/Attack/Murder; Healing; Investigate/Special Investigate; Protect/Snipe Guard; Observe/Stake-out are considered the same actions (See Keywords section in Quick Reference)
Just use "Kill", "Investigate", "Heal" and "Protect" in general here. You don't need to specify since it won't tell you the difference anyway. And you'll know whether the action was a killing or attack depending on whether someone died.
Examples
Disguise: Conia (Vermouth) is disguised as Ran. Akonyl (KID) is disguised as Shinichi.
"Akonyl disguised as Shinichi" - True
"Conia disguised as Vermouth" - Invalid investigation, since you need to ask for the disguise -> false
"Conia disguised as Ran" - True
"Conia disguised as Shinichi" - False
Actions: Conia kills CTU. xpon investigates Conia.
"Conia kills CTU" - True
"xpon investigates Conia" - True
"Xpon kills CTU" - False
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. PhoenixTears interrogates Conia.
"Akonyl kills PT" - True
"Yurikochan protects PT" - True
"PT interrogates Conia" - True
or
Akonyl kills PhoenixTears. Yurikochan protects PhoenixTears. Conia discombobulates Akonyl.
"Akonyl kills PT" - False
"Yurikochan protects PT" - True
"Conia discombobulates Akonyl" - True
Actions considered the same: Kleene (Araide) heals Akonyl, Akonyl (Kobayashi) uses Heal on pofa; Conia (Akai) uses SnipeGuard on Yurikochan (Makoto), while Yuriko protects Conia with Protect.
"Akonyl heals pofa" - True
"Kleene heals Akonyl" - True
"Kleene protects Akonyl" - False
"Conia protects Yurikochan" - True
"Yurikochan protects Conia" - True
Etc.
Fake actions:
Akonyl (Anokata) uses Black Suitcase and fake interrogates xpon (Haibara).
"Akonyl interrogates xpon" - True
Lawsuit
Not investigable.
- Role with action:
Eri, Shadow Man
- Night action.
- Usable once per game. Can bring back anyone who has been arrested with a lawsuit. There will be a message that the imprisoned player is out of prison. The identity/role of the one who was in prison won't get revealed to anyone.
- If the user is tricked while using Lawsuit, the Lawsuit will fail and not be used up - meaning it can be used again.
- Once the imprisoned player is released, the crime for which they were arrested for is for all intents and purposes erased as if it never happened. Therefore if the released player was released after being imprisoned via House Search, they effectively will no longer have crimes to be arrested for and will CE as no crimes until they commit another crime.
Observe
Player observes player.
- Role with action:
Chianti, Korn, Calvados, Aquavit, Stout, Riesling, Jodie, Camel, Amuro, Kazami, Shadow Man
- Night action.
- There are 2 types of Observe: Age-Observe and Gender-Observe.
- Cannot use both types of observe on the same person.
- Observe/Stake-out is handled as the same action when investigated/stake-out
- May choose a player to Age-Observe during the night. When the night is over the player will learn if that player is a child, teenager or adult.
- May choose a player to Gender-Observe during the night. When the night is over the player will learn if that player is male or female.
- If the target is disguised, then the player will learn it for the disguise, not the true identity/role.
- If Sera is gender observed, the result will be random each night, if more than one player gender observe Sera, all players will receive the same results.
Research
Not investigable
- Role with action:
Atsushi, Elena, Mary, Haibara, Shadow Man
- Night action.
- Research can show which ability was
successfully used during that phase.
- Research can research specific abilities such as Protect and SnipeGuard, as well as Interrogate and Cross Examine. This is only limited to investigatable actions, so you can't Research Research or Sabotage.
- Research will come back true if any player used the ability.
- If the researched ability was faked or framed, and not actually used by a player that night, it will come back false.
Sabotage
Not investigable
- Role with action:
Pisco, Vodka, Tequila, Shadow Man
- Night action, crime.
- Can be discombobulated, cannot be frightened.
- Player will choose during the night which player he would like to Sabotage. The player who was sabotaged will have their vote count increased by 1, which is only applied and told during phase change to all players when it can lead to a successful lynch.
- If the lynch vote results will not lead to a successful lynch after applying the sabotage and accompany vote count change, sabotage will fail.
- If the player who was sabotaged survives the lynch for any reason (be it that the lynch did not tie, or they were saved by another means), they will be informed that they were followed.
- The saboteur does not need to vote for the person he/she sabotages.
Example
pofa (Pisco) Sabotages Yuriko (Araide) during N1.
During D1, the votes look like this (before Sabotage or Accompany is applied):
Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1
At this point, pofa's Sabotage would be applied, bringing Yuriko's votes up to 4, and Yuriko would be lynched.
Example 2
pofa (Pisco) Sabotages Yuriko (Araide) during N1. PT (Kazuha) Accompanies Yuriko D1.
During D1, the votes look like this (before Sabotage or Accompany is applied):
Yuriko: 3
PT: 3
xpon: 1
pofa: 1
Akonyl: 1
The Sabotage is applied, bringing Yuriko's votes to 4, then the Accompany is applied, dropping the votes back down to 3. The vote ties and nobody is lynched. Yuriko would then be notified that she was followed. (Only one follow notification would be given.)
Slander
Player slanders player.
- Role with action:
Black Suitcase holder, Gin
- Night action, crime.
- Player may slander any player at night, whether it's himself, someone from the town, or someone from the Black Org. The holder of the Black Suitcase may slander one target: one Black Org or one town. If Gin is in the game, the BO as a collective may not slander two Black Org members. If more than one Black Org member sends a slander for a BO member, Gin's slander will take precedent.
- If the slandered target is interrogated that night, the interrogation result will be inverted. A townie that would normally come up as "Not Black Org" on an interrogation would instead become "Black Org" if slandered successfully. Likewise, if a slandered Black Org member is interrogated, any interrogations on them that night would return "Not Black Org" instead of the usual "Black Org".
- The slanderer does not receive a notice indicating whether his slandered target was interrogated that night or not.
- The slandered player does not receive a notification that they were slandered that night.
Snipe
Player kills player.
- Roles with action:
Chianti, Korn, Calvados
- Night action, crime.
- Snipe replaces kill for the specified roles.
The BO Leader can therefore order Sniping if the killer is one of the roles with Snipe.
- Snipers will always Snipe when they are able too.
- Snipe will bypass healing (Heal) and kill the target, but not the healer.
- If the target is protected, the protector will die in place of the target.
- If the target is protected by the watch, the target will survive, but the watch will shatter and become unusable.
- The identity of the attacker doesn't get revealed for any reason.
- If the sniper gets discombobulated, nothing will happen. The target or the protectors won't die and the watch won't get destroyed.
Snipe Guard
Player protects player.
- Role with action:
Akai
- Night action, handled like protect when investigated.
- Protect/Snipe Guard is handled as the same action when investigated/staked-out
- The player can use the ability on one target. This target will be protected completely in case he/she is about to be sniped. The sniper will fail his killing and will get injured as a result.
- If the target was killed in another way than sniping, then the target will die and Akai won't injure anyone.
- If Akai targets a sniper that is about to snipe someone, nothing will happen to the sniper and the victim will die.
- If the sniper was injured, there will not be a message that someone was injured. The sniper can't use snipe anymore, but can still kill normally. They no longer have revenge.
- Snipe Guard > Watch protection > Protect > Heal
Special Investigate
Player investigates player.
- Role with action:
Rum, Akemi, Tome, James, Rena, Sera, Yuusaku, Shadow Man
- Night action.
- Investigate/Special Investigate is handled as the same action when investigated/staked-out
- Same as Investigate # but can just Investigate one action.
- Same Investigation rules apply.
- Must specify on which Night the action happened. ('Akonyl killed Conia N1' or 'PT slandered Abs. N2' or 'Yuriko chose costumes in Prep,' etc.)
- The investigated action should have happened in the past.
- Cannot Special Investigate things that are happening the night of the Special Investigate. Must be from a previous night or prep phase.
- May NOT Special Investigate anything that happens during a day phase.
- Cannot Special Investigate a target that is dead or arrested. (Example: Conia kills Abs. N1 and is lynched D2. You cannot Special Investigate Conia killing Abs. N1.)
- Things that can be investigated from prep phase: Disguise (must specify disguise), Choose Costume (no specific costume needed), Friendship (needs to specify friend).
Stake-Out
Player observes player.
- Role with action:
Chianti, Korn, Calvados, Aquavit, Stout, Riesling, Takagi, Chiba, Jodie, Camel, Kazami, Shadow Man
- Night action.
- Observe/Stake-out is handled as the same action when investigated/staked-out
- The person who stakes out another player learns of all actions performed to that player that night. So, "Akonyl stakes out Kleene" may result in a PM of "Kleene was healed and discombobulated", for example. Only keywords will be used (see Keywords section in Quick Reference). If someone were to use Special Investigate on the staked out player, the result will only show "Investigate" and not "Special Investigate".
- If Abs. uses the black suitcase to "interrogate" Kleene, the PM will simply state that Kleene was interrogated, not that she was interrogated with the Black Suitcase.
- You will not know how often someone was slandered or how often someone was interrogated. Just that he/she was interrogated etc.
- You will not learn who the interrogator, etc. is either. Just what actions were used on the target.
- Your own stakeout isn't included in the results list. So if the list says "xpon was observed," that wasn't your stakeout--he was observed by someone else.
-
If the target is killed the night you stake them out, you learn from the GM the gender of the killer. This does not circumvent disguises, however (so Vermouth/Irish will come back with the gender of their disguises and not necessarily their actual ones).
Example
PhoenixTears and Nomemory interrogate Kleene, Conia investigates "Kleene protects Akonyl" and CTU uses Heal on Kleene with the Black Suitcase. Stake-out result will be: "Kleene was interrogated, investigated and healed" although it was a fake action by the BS.
Steal / Return Item
Steal:
Player steals from player.
Return Item:
Not investigable.
- Roles with action:
Gin, Kusuda, Akemi, Kaitou Kid, Phantom Lady, Shadow Man
-
Steal: Night action, crime. Can be investigated/arrested/caught on stake-out the night that it happens, even if the item is later returned.
-
Return Item: Night action, not a crime,. Cannot be investigated/does not show up on stake-out. CAN be discombobulated.
- Can steal one item from one person per night. Can steal from that person again on the next night.
- An already stolen item will be effectively gone from a player's inventory and can't be stolen again, either by the same thief or a different one. (If the item is returned, however, it can still potentially show up on Peek.)
- Items stolen will NOT be added to the thief's inventory.
- If the player steals from a disguised player, he can steal from the disguise or from the original role (Kid, Vermouth). The player won't know it it's from the disguise or not. If the disguised player has 2x gun for example, he can steal a gun 2x.
- Can choose to return the player's item the following night. (Cannot use Steal again on the same night they are returning an item.)
- The player who was stolen from will NOT get a notification on the item that he lost, unless it isn't returned the following night phase.
- If the item is not returned, the player who was stolen from will get a notification that their item went missing and on which phase. (At the end of Night 2, they get a message: "You've just noticed that your gun was stolen on Night 1.")
- May only return an item on the night AFTER they stole it. (If they stole a gun from Conia on Night 1, they can only return it on Night 2.)
- If a player gets stolen from by 2 or more different thieves, all thieves will take different items, but they will be notified that they saw another thief stealing from the same person.
- If a player only has one item left and more than one thief tries to take it in the same night, the thieves will be giving priority based on the following:
Kaitou Kid > Akemi > Gin > Phantom Lady > Kusuda, Shadow Man
- So if Kaitou Kid and Gin both try to steal Conan's School Book, then:
- Kid will get the School Book and a notification that someone else tried to take it, too.
- Gin will be told that there was nothing left to steal and that another thief got there first.
- If the School Book isn't returned by Kid the following night: Shinichi will be told that he was targeted by more than one thief and his School Book was stolen.
- If the School Book IS returned by Kid the following night: Shinichi will never notice that his book was missing in the first place.